updated mcad

This commit is contained in:
Christoffer Martinsson 2023-01-03 14:30:21 +01:00
parent 8f0773b617
commit b44bcc944b
3 changed files with 578 additions and 391 deletions

View File

@ -1,4 +1,4 @@
/*
/*
* =======================================================================================================
* -------------------------------------------------------------------------------------------------------
* ---####################-----###########-------###########-----############--############-############--
@ -9,7 +9,7 @@
* -- -------------------- ------ ------ --------- ------- -- --
* --#####--------------------#####--------#####--------#####---------------------------------------------
* -- -------------------- -------- -------- ---------------------------------------------
* --######--------------##---#####---------------------#####---------- CMtec CMDR Keyboard 42 -----------
* --######--------------##---#####---------------------#####---------- CMtec CMDR Joystick RC -----------
* --##################### ---#####---------------------#####---------------------------------------------
* ---################### ----#####---------------------#####---------------------------------------------
* --- ----- --------------------- ---------------------------------------------
@ -18,53 +18,55 @@
*
* Copyright 2022 Christoffer Martinsson <cm@cmtec.se>
*
* CMtec CMDR Keyboard 42 can be redistributed and/or modified under the terms of the GNU General
* CMtec CMDR Joystick RC can be redistributed and/or modified under the terms of the GNU General
* Public License (Version 2), as published by the Free Software Foundation.
* A copy of the license can be found online at www.gnu.o urg/licenses.
*
* CMtec CMDR Keyboard 42 is distributed in the hope that it will be useful, but WITHOUT ANY
* CMtec CMDR Joystick RC is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* Keyboard/Mouse based on standard teensy "Keypad" library for button scanning, standard teensy
* "usb_keyboard" library for HID keyboard/mouse usb data communication.
*
* Joystick based on standard teensy "Keypad" library for button scanning, standard teensy
* "usb_joystick" library for HID joystick usb data communication.
*
* Layer 0
* ------------------------------------------ ---------------------------------------
* | Fn2/Tab | Q | W | E | R | T | | Y | U | I | O | P | Å |
* | Ctrl/Esc | A | S | D | F | G | | H | J | K | L | Ö | Ä |
* | Shift | Z | X | C | V | B | | N | M | , | . | - | Shift |
* -----------------------| Alt | Spc | Fn1 | | Spc | Entr| Win |--------------------
* ------------------- -------------------
* Layer 1 (Fn1)
* ------------------------------------------ ---------------------------------------
* | Fn2/Tab | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
* | Ctrl/Esc | 1 | 2 | 3 | 4 | 5 | | Left| Down| Up |Right| Del | § |
* | Shift | 6 | 7 | 8 | 9 | 0 | | < | ´ | ' | ¨ | + | Shift |
* -----------------------| Alt | Spc | Fn1 | | BSpc| AltG| Win |--------------------
* ------------------- -------------------
* Layer 2 (Fn2)
* ------------------------------------------ ---------------------------------------
* | Fn2/Tab | F12 | F13 | F14 | F15 | F16 | | | M1 | M2 | M3 | MWU | CapLk |
* | Ctrl/Esc | Play| Next| F17 | F18 | F19 | | ML | MD | MU | MR | MWD | Esc |
* | Shift | F20 | F21 | F22 | F23 | F24 | | Home| PgD | PgU | End | Ins | Shift |
* -----------------------| Alt | Win | Fn1 | | | | |--------------------
* ------------------- -------------------
*
* | B7 | | B9 |
* ---------------------------------------------
* | B8 | | | B1 | B2 | | | B10 |
* | X1,Y1 | | B3 | B4 | | X2,Y2 |
* | Fn1 | | B5 |Y1 offset| B6 | | Fn2 |
* ---------------------------------------------
*
* Layer 1 (Fn1)
*
* | B17| | B19|
* ---------------------------------------------
* | B18 | | | B11| B12| | | B20 |
* | X1,Y1 | | B13| B14| | X3,Y2 |
* | Fn1 | | B15|Y1 offset| B16| | Fn2 |
* ---------------------------------------------
*
* Layer 2 (Fn2)
*
* | B27| | B29|
* ---------------------------------------------
* | B28 | | | B21| B22| | | B30 |
* | X1,Y1 | | B23| B24| | X3,Y3 |
* | Fn1 | | B25|Y1 offset| B26| | Fn2 |
* ---------------------------------------------
*
* Features:
*
* * 42 keys "Split" keyboard layout. 36 finger buttons and 6 thumb buttons.
* * Extreme low profile (only one pcb).
* * Cost efficient solution with one pcb and one 3D printed cover.
* * Function keys with total of three layer support (Primary + 2fn layers).
* * Mouse movement, wheel up, wheel down, left button, right button and middle button support
* * Status indication -
* - LED off = Normal mode
* - LED flashing = Caps Lock activated
* * Tap/Hold functionality (only for layer0)
* * 5 physical axis.
* * 6 joystick axis using layers.
* * 12 physical buttons.
* * 32 joystick buttons using three layers (Fn1 and Fn2).
*/
#include <Arduino.h>
#include <Keypad.h>
#include <EEPROM.h>
#define USB_LED_NUM_LOCK 0
#define USB_LED_CAPS_LOCK 1
@ -72,20 +74,60 @@
#define KEY_OFFSET 0xAA00 // Offset to apply for not interfere with already defined keyboard keys
#define KEY_MWU 1 + KEY_OFFSET // Mouse wheel up
#define KEY_MWD 2 + KEY_OFFSET // Mouse wheel down
#define KEY_M1 3 + KEY_OFFSET // Mouse button 1 (left)
#define KEY_M2 4 + KEY_OFFSET // Mouse button 2 (right)
#define KEY_M3 5 + KEY_OFFSET // Mouse button 3 (middle/wheel)
#define KEY_MU 6 + KEY_OFFSET // Mouse Y+
#define KEY_ML 7 + KEY_OFFSET // Mouse X-
#define KEY_MD 8 + KEY_OFFSET // Mouse Y-
#define KEY_MR 9 + KEY_OFFSET // Mouse X+
#define KEY_FN1 10 + KEY_OFFSET // Function layer 1 button
#define KEY_FN2 11 + KEY_OFFSET // Function layer 2 button
#define NO_JOY 0
#define JOY_A1 1 + KEY_OFFSET
#define JOY_A2 2 + KEY_OFFSET
#define JOY_A3 3 + KEY_OFFSET
#define JOY_A4 4 + KEY_OFFSET
#define JOY_A5 5 + KEY_OFFSET
#define JOY_A6 6 + KEY_OFFSET
#define JOY_A7 7 + KEY_OFFSET
#define JOY_A8 8 + KEY_OFFSET
#define JOY_A9 9 + KEY_OFFSET
#define JOY_A10 10 + KEY_OFFSET
#define JOY_A11 11 + KEY_OFFSET
#define JOY_A12 12 + KEY_OFFSET
#define JOY_A13 13 + KEY_OFFSET
#define JOY_A14 14 + KEY_OFFSET
#define JOY_A15 15 + KEY_OFFSET
#define JOY_A16 16 + KEY_OFFSET
#define JOY_A17 17 + KEY_OFFSET
#define JOY_A18 18 + KEY_OFFSET
#define JOY_A19 19 + KEY_OFFSET
#define JOY_A20 20 + KEY_OFFSET
#define JOY_A21 21 + KEY_OFFSET
#define JOY_A22 22 + KEY_OFFSET
#define JOY_A23 23 + KEY_OFFSET
#define JOY_A24 24 + KEY_OFFSET
#define JOY_A25 25 + KEY_OFFSET
#define JOY_A26 26 + KEY_OFFSET
#define JOY_A27 27 + KEY_OFFSET
#define JOY_A28 28 + KEY_OFFSET
#define JOY_A29 29 + KEY_OFFSET
#define JOY_A30 30 + KEY_OFFSET
#define JOY_A31 31 + KEY_OFFSET
#define JOY_A32 32 + KEY_OFFSET
#define JOY_AHU1 49 + KEY_OFFSET
#define JOY_AHR1 50 + KEY_OFFSET
#define JOY_AHD1 51 + KEY_OFFSET
#define JOY_AHL1 52 + KEY_OFFSET
#define KEY_FN1 61 + KEY_OFFSET // Function layer 1 button
#define KEY_FN2 62 + KEY_OFFSET // Function layer 2 button
#define TAP_TIMEOUT 150 // Key tap timeout (ms)
#define NBR_OF_BUTTONS 42 // Number of buttons used (42 in this case)
#define NBR_OF_BUTTONS 12 // Number of buttons used (12 in this case)
#define HID_AXIS_MAX 1023
#define HID_AXIS_MIN 0
#define HID_AXIS_CENTER 512
#define AXIS_MAX 4096
#define AXIS_MIN 0
#define AXIS_CENTER 2048
#define DEADZONE_X 50
#define DEADZONE_Y 50
struct Button
{
@ -106,17 +148,16 @@ struct Button
bool tap_inhibit = false;
};
const byte KP_ROWS = 4;
const byte KP_COLS = 12;
const byte KP_ROWS = 3;
const byte KP_COLS = 4;
byte kp_rowPins[KP_ROWS] = {0, 1, 2, 3};
byte kp_colPins[KP_COLS] = {9, 8, 7, 6, 5, 4, 19, 18, 17, 16, 15, 14};
byte kp_rowPins[KP_ROWS] = {6, 7, 8};
byte kp_colPins[KP_COLS] = {9, 10, 11, 12};
char kp_keys[KP_ROWS][KP_COLS] = {
{1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12},
{13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24},
{25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36},
{0, 0, 0, 37, 38, 39, 40, 41, 42, 0, 0, 0}};
{1, 2, 3, 4},
{5, 6, 7, 8},
{9, 10, 11, 12}};
Keypad kp_keypad = Keypad(makeKeymap(kp_keys), kp_rowPins, kp_colPins, KP_ROWS, KP_COLS);
@ -124,12 +165,14 @@ Keypad kp_keypad = Keypad(makeKeymap(kp_keys), kp_rowPins, kp_colPins, KP_ROWS,
/* Valid "Fn0 (hold) key" when using tap mode are: KEY_LEFT_SHIFT, KEY_RIGHT_SHIFT, KEY_LEFT_CTRL, KEY_RIGHT_CTRL, KEY_RIGHT_ALT, KEY_LEFT_GUI, KEY_RIGHT_GUI, KEY_FN1, KEY_FN2
* "Button ID" corresponding with the physical design of the actual keyboard. DO NOT CHANGE BTN ID!
------------------------------------- -------------------------------------
| 1 | 2 | 3 | 4 | 5 | 6 | | 7 | 8 | 9 | 1O | 11 | 12 |
| 13 | 14 | 15 | 16 | 17 | 18 | | 19 | 20 | 21 | 22 | 23 | 24 |
| 25 | 26 | 27 | 28 | 29 | 30 | | 31 | 32 | 33 | 34 | 35 | 36 |
------------------| 37 | 38 | 39 | | 40 | 41 | 42 |------------------
------------------- -------------------
| 1 | | 4 |
---------------------------------------------
| 5 | | | 2 | 3 | | | 8 |
| X1,Y1 | | 6 | 7 | | X3,Y3 |
| 9 | | 10 |Y1 offset| 11 | | 12 |
---------------------------------------------
* "Fn0 hold key" is normal key in non tap mode. In tap mode this key is the hold key.
* "Fn0 tap key" enables tap mode.
* "Fn1 key" is the layer 1 key to use. Don NOT add KEY_FN1 or KEY_FN2 to this layer.
@ -141,49 +184,19 @@ Keypad kp_keypad = Keypad(makeKeymap(kp_keys), kp_rowPins, kp_colPins, KP_ROWS,
// clang-format off
Button buttons[NBR_OF_BUTTONS] =
{
/* Btn ID Fn0 (hold) key Fn0 tap key Fn1 key Fn2 key Hold direct */
{1, KEY_FN2, KEY_TAB, NO_KEY, NO_KEY, true, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{2, KEY_Q, NO_KEY, KEY_F1, KEY_F12, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{3, KEY_W, NO_KEY, KEY_F2, KEY_F13, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{4, KEY_E, NO_KEY, KEY_F3, KEY_F14, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{5, KEY_R, NO_KEY, KEY_F4, KEY_F15, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{6, KEY_T, NO_KEY, KEY_F5, KEY_F16, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{7, KEY_Y, NO_KEY, KEY_F6, NO_KEY, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{8, KEY_U, NO_KEY, KEY_F7, KEY_M1, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{9, KEY_I, NO_KEY, KEY_F8, KEY_M2, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{10, KEY_O, NO_KEY, KEY_F9, KEY_M3, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{11, KEY_P, NO_KEY, KEY_F10, KEY_MWU, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{12, 'å', NO_KEY, KEY_F11, KEY_CAPS_LOCK, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{13, KEY_LEFT_CTRL, KEY_ESC, NO_KEY, NO_KEY, true, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{14, KEY_A, NO_KEY, KEY_1, KEY_MEDIA_PLAY_PAUSE, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{15, KEY_S, NO_KEY, KEY_2, KEY_MEDIA_NEXT_TRACK, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{16, KEY_D, NO_KEY, KEY_3, KEY_F17, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{17, KEY_F, NO_KEY, KEY_4, KEY_F18, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{18, KEY_G, NO_KEY, KEY_5, KEY_F19, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{19, KEY_H, NO_KEY, KEY_LEFT_ARROW, KEY_ML, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{20, KEY_J, NO_KEY, KEY_DOWN_ARROW, KEY_MD, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{21, KEY_K, NO_KEY, KEY_UP_ARROW, KEY_MU, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{22, KEY_L, NO_KEY, KEY_RIGHT_ARROW, KEY_MR, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{23, 'ö', NO_KEY, KEY_DELETE, KEY_MWD, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{24, 'ä', NO_KEY, '§', KEY_ESC, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{25, KEY_LEFT_SHIFT, NO_KEY, KEY_LEFT_SHIFT, KEY_LEFT_SHIFT, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{26, KEY_Z, NO_KEY, KEY_6, KEY_F20, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{27, KEY_X, NO_KEY, KEY_7, KEY_F21, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{28, KEY_C, NO_KEY, KEY_8, KEY_F22, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{29, KEY_V, NO_KEY, KEY_9, KEY_F23, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{30, KEY_B, NO_KEY, KEY_0, KEY_F24, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{31, KEY_N, NO_KEY, '<', KEY_HOME, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{32, KEY_M, NO_KEY, KEY_EQUAL, KEY_PAGE_DOWN, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{33, KEY_COMMA, NO_KEY, KEY_BACKSLASH, KEY_PAGE_UP, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{34, KEY_PERIOD, NO_KEY, KEY_RIGHT_BRACE, KEY_END, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{35, KEY_SLASH, NO_KEY, KEY_MINUS, KEY_INSERT, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{36, KEY_RIGHT_SHIFT, NO_KEY, KEY_RIGHT_SHIFT, KEY_RIGHT_SHIFT, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{37, KEY_LEFT_ALT, NO_KEY, KEY_LEFT_ALT, KEY_LEFT_ALT, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{38, KEY_SPACE, NO_KEY, KEY_SPACE, KEY_LEFT_GUI, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{39, KEY_FN1, NO_KEY, KEY_FN1, KEY_FN1, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{40, KEY_SPACE, NO_KEY, KEY_BACKSPACE, NO_KEY, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{41, KEY_ENTER, NO_KEY, KEY_RIGHT_ALT, NO_KEY, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{42, KEY_LEFT_GUI, NO_KEY, KEY_LEFT_GUI, NO_KEY, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false}};
/* Btn ID Fn0 (hold) key Fn1 key Fn2 key */
{1, JOY_A7, JOY_A17, JOY_A27, IDLE, NO_KEY, false},
{2, JOY_A1, JOY_A11, JOY_A21, IDLE, NO_KEY, false},
{3, JOY_A2, JOY_A12, JOY_A22, IDLE, NO_KEY, false},
{4, JOY_A9, JOY_A19, JOY_A29, IDLE, NO_KEY, false},
{5, JOY_A8, JOY_A18, JOY_A28, IDLE, NO_KEY, false},
{6, JOY_A3, JOY_A13, JOY_A23, IDLE, NO_KEY, false},
{7, JOY_A4, JOY_A14, JOY_A24, IDLE, NO_KEY, false},
{8, JOY_A10, JOY_A20, JOY_A30, IDLE, NO_KEY, false},
{9, KEY_FN1, NO_KEY, NO_KEY, IDLE, NO_KEY, false},
{10, JOY_A5, JOY_A15, JOY_A25, IDLE, NO_KEY, false},
{11, JOY_A6, JOY_A16, JOY_A26, IDLE, NO_KEY, false},
{12, KEY_FN2, NO_KEY, NO_KEY, IDLE, NO_KEY, false}};
// clang-format on
/* End of keymap config ----------------------------------------------------------------------------------------------------------------------------- */
@ -194,19 +207,375 @@ int status_led_mode = 0;
unsigned long current_timestamp = 0;
unsigned long button_timestamp = 0;
unsigned long mouse_wheel_timestamp = 0;
unsigned long indicator_timestamp = 0;
bool mouse_l = false;
bool mouse_r = false;
bool mouse_u = false;
bool mouse_d = false;
int mouse_x = 0;
int mouse_y = 0;
int mouse_wheel = 0;
bool key_pressed = false;
int fn_mode = 0;
// USB HID data variables
int xy_x1 = HID_AXIS_CENTER;
int xy_y1 = HID_AXIS_CENTER;
int xy_x2 = HID_AXIS_CENTER;
int xy_y2 = HID_AXIS_CENTER;
int xy_x3 = HID_AXIS_CENTER;
int xy_y3 = HID_AXIS_CENTER;
enum EEPROM_ADR
{
MAX_X1_ADR_HIGH,
MAX_X1_ADR_LOW,
MIN_X1_ADR_HIGH,
MIN_X1_ADR_LOW,
CNT_X1_ADR_HIGH,
CNT_X1_ADR_LOW,
MAX_Y1_ADR_HIGH,
MAX_Y1_ADR_LOW,
MIN_Y1_ADR_HIGH,
MIN_Y1_ADR_LOW,
CNT_Y1_ADR_HIGH,
CNT_Y1_ADR_LOW,
MAX_X2_ADR_HIGH,
MAX_X2_ADR_LOW,
MIN_X2_ADR_HIGH,
MIN_X2_ADR_LOW,
CNT_X2_ADR_HIGH,
CNT_X2_ADR_LOW,
MAX_Y2_ADR_HIGH,
MAX_Y2_ADR_LOW,
MIN_Y2_ADR_HIGH,
MIN_Y2_ADR_LOW,
CNT_Y2_ADR_HIGH,
CNT_Y2_ADR_LOW,
MAX_X3_ADR_HIGH,
MAX_X3_ADR_LOW,
MIN_X3_ADR_HIGH,
MIN_X3_ADR_LOW,
CNT_X3_ADR_HIGH,
CNT_X3_ADR_LOW,
EEPROM_ADR_NBR_OF_BYTES
};
int joystick_counter = 0;
int joystick_x1 = 0;
int joystick_x1_raw = 0;
int joystick_x1_max = 4096;
int joystick_x1_min = 0;
int joystick_x1_center = joystick_x1_max/2;
int joystick_y1 = 0;
int joystick_y1_raw = 0;
int joystick_y1_max = 4096;
int joystick_y1_min = 0;
int joystick_y1_center = joystick_y1_max/2;
int joystick_x2 = 0;
int joystick_x2_raw = 0;
int joystick_x2_max = 4096;
int joystick_x2_min = 0;
int joystick_x2_center = joystick_x2_max/2;
int joystick_y2 = 0;
int joystick_y2_raw = 0;
int joystick_y2_max = 4096;
int joystick_y2_min = 0;
int joystick_y2_center = joystick_y2_max/2;
int joystick_x3 = 0;
int joystick_x3_raw = 0;
int joystick_x3_max = 4096;
int joystick_x3_min = 0;
int joystick_x3_center = joystick_x3_max/2;
float exp_constant = 0.2;
#define CALIBRATION_OFF 0
#define CALIBRATION_CENTER 1
#define CALIBRATION_MINMAX 2
int joystick_calibration_mode = 0;
void save_to_eeprom(){
EEPROM.write(MAX_X1_ADR_LOW, joystick_x1_max);
EEPROM.write(MAX_X1_ADR_HIGH, joystick_x1_max >> 8);
EEPROM.write(MIN_X1_ADR_LOW, joystick_x1_min);
EEPROM.write(MIN_X1_ADR_HIGH, joystick_x1_min >> 8);
EEPROM.write(CNT_X1_ADR_LOW, joystick_x1_center);
EEPROM.write(CNT_X1_ADR_HIGH, joystick_x1_center >> 8);
EEPROM.write(MAX_Y1_ADR_LOW, joystick_y1_max);
EEPROM.write(MAX_Y1_ADR_HIGH, joystick_y1_max >> 8);
EEPROM.write(MIN_Y1_ADR_LOW, joystick_y1_min);
EEPROM.write(MIN_Y1_ADR_HIGH, joystick_y1_min >> 8);
EEPROM.write(CNT_Y1_ADR_LOW, joystick_y1_center);
EEPROM.write(CNT_Y1_ADR_HIGH, joystick_y1_center >> 8);
EEPROM.write(MAX_X2_ADR_LOW, joystick_x2_max);
EEPROM.write(MAX_X2_ADR_HIGH, joystick_x2_max >> 8);
EEPROM.write(MIN_X2_ADR_LOW, joystick_x2_min);
EEPROM.write(MIN_X2_ADR_HIGH, joystick_x2_min >> 8);
EEPROM.write(CNT_X2_ADR_LOW, joystick_x2_center);
EEPROM.write(CNT_X2_ADR_HIGH, joystick_x2_center >> 8);
EEPROM.write(MAX_Y2_ADR_LOW, joystick_y2_max);
EEPROM.write(MAX_Y2_ADR_HIGH, joystick_y2_max >> 8);
EEPROM.write(MIN_Y2_ADR_LOW, joystick_y2_min);
EEPROM.write(MIN_Y2_ADR_HIGH, joystick_y2_min >> 8);
EEPROM.write(CNT_Y2_ADR_LOW, joystick_y2_center);
EEPROM.write(CNT_Y2_ADR_HIGH, joystick_y2_center >> 8);
EEPROM.write(MAX_X3_ADR_LOW, joystick_x3_max);
EEPROM.write(MAX_X3_ADR_HIGH, joystick_x3_max >> 8);
EEPROM.write(MIN_X3_ADR_LOW, joystick_x3_min);
EEPROM.write(MIN_X3_ADR_HIGH, joystick_x3_min >> 8);
EEPROM.write(CNT_X3_ADR_LOW, joystick_x3_center);
EEPROM.write(CNT_X3_ADR_HIGH, joystick_x3_center >> 8);
}
void load_from_eeprom(){
joystick_x1_max = (EEPROM.read(MAX_X1_ADR_HIGH) << 8);
joystick_x1_max |= EEPROM.read(MAX_X1_ADR_LOW);
joystick_x1_min = (EEPROM.read(MIN_X1_ADR_HIGH) << 8);
joystick_x1_min |= EEPROM.read(MIN_X1_ADR_LOW);
joystick_x1_center = (EEPROM.read(CNT_X1_ADR_HIGH) << 8);
joystick_x1_center |= EEPROM.read(CNT_X1_ADR_LOW);
joystick_y1_max = (EEPROM.read(MAX_Y1_ADR_HIGH) << 8);
joystick_y1_max |= EEPROM.read(MAX_Y1_ADR_LOW);
joystick_y1_min = (EEPROM.read(MIN_Y1_ADR_HIGH) << 8);
joystick_y1_min |= EEPROM.read(MIN_Y1_ADR_LOW);
joystick_y1_center = (EEPROM.read(CNT_Y1_ADR_HIGH) << 8);
joystick_y1_center |= EEPROM.read(CNT_Y1_ADR_LOW);
joystick_x2_max = (EEPROM.read(MAX_X2_ADR_HIGH) << 8);
joystick_x2_max |= EEPROM.read(MAX_X2_ADR_LOW);
joystick_x2_min = (EEPROM.read(MIN_X2_ADR_HIGH) << 8);
joystick_x2_min |= EEPROM.read(MIN_X2_ADR_LOW);
joystick_x2_center = (EEPROM.read(CNT_X2_ADR_HIGH) << 8);
joystick_x2_center |= EEPROM.read(CNT_X2_ADR_LOW);
joystick_y2_max = (EEPROM.read(MAX_Y2_ADR_HIGH) << 8);
joystick_y2_max |= EEPROM.read(MAX_Y2_ADR_LOW);
joystick_y2_min = (EEPROM.read(MIN_Y2_ADR_HIGH) << 8);
joystick_y2_min |= EEPROM.read(MIN_Y2_ADR_LOW);
joystick_y2_center = (EEPROM.read(CNT_Y2_ADR_HIGH) << 8);
joystick_y2_center |= EEPROM.read(CNT_Y2_ADR_LOW);
joystick_x3_max = (EEPROM.read(MAX_X3_ADR_HIGH) << 8);
joystick_x3_max |= EEPROM.read(MAX_X3_ADR_LOW);
joystick_x3_min = (EEPROM.read(MIN_X3_ADR_HIGH) << 8);
joystick_x3_min |= EEPROM.read(MIN_X3_ADR_LOW);
joystick_x3_center = (EEPROM.read(CNT_X3_ADR_HIGH) << 8);
joystick_x3_center |= EEPROM.read(CNT_X2_ADR_LOW);
}
void update_analog(){
if(joystick_counter == 0){
joystick_x1_raw = analogRead(0);
joystick_counter++;
}
else if(joystick_counter == 1){
joystick_y1_raw = analogRead(1);
joystick_counter++;
}
else if(joystick_counter == 2){
joystick_x2_raw = analogRead(2);
joystick_counter++;
}
else if(joystick_counter == 3){
joystick_y2_raw = analogRead(3);
joystick_counter++;
}
else if(joystick_counter == 4){
joystick_x3_raw = analogRead(4);
joystick_counter = 0;
if (joystick_calibration_mode == CALIBRATION_OFF){
// ----------------------------------------------------------
// Map X1 joystick values to proper HID values
// ----------------------------------------------------------
if(joystick_x1_raw > (joystick_x1_center + DEADZONE_X)){
joystick_x1 = constrain(map(joystick_x1_raw, (joystick_x1_center + DEADZONE_X), joystick_x1_max, AXIS_CENTER, AXIS_MAX), AXIS_CENTER, AXIS_MAX);
}
else if(joystick_x1_raw < (joystick_x1_center - DEADZONE_X)){
joystick_x1 = constrain(map(joystick_x1_raw, joystick_x1_min, (joystick_x1_center - DEADZONE_X), AXIS_MIN, AXIS_CENTER), AXIS_MIN, AXIS_CENTER);
}
else{
joystick_x1 = AXIS_CENTER;
}
// ----------------------------------------------------------
// Map Y1 joystick values to proper HID values
// ----------------------------------------------------------
if(joystick_y1_raw > (joystick_y1_center + DEADZONE_Y)){
joystick_y1 = constrain(map(joystick_y1_raw, (joystick_y1_center + DEADZONE_Y), joystick_y1_max, AXIS_CENTER, AXIS_MAX), AXIS_CENTER, AXIS_MAX);
}
else if(joystick_y1_raw < (joystick_y1_center - DEADZONE_Y)){
joystick_y1 = constrain(map(joystick_y1_raw, joystick_y1_min, (joystick_y1_center - DEADZONE_Y), AXIS_MIN, AXIS_CENTER), AXIS_MIN, AXIS_CENTER);
}
else{
joystick_y1 = AXIS_CENTER;
}
// ----------------------------------------------------------
// Map X2 joystick values to proper HID values
// ----------------------------------------------------------
if(joystick_x2_raw > (joystick_x2_center + DEADZONE_X)){
joystick_x2 = constrain(map(joystick_x2_raw, (joystick_x2_center + DEADZONE_X), joystick_x2_max, AXIS_CENTER, AXIS_MAX), AXIS_CENTER, AXIS_MAX);
}
else if(joystick_x2_raw < (joystick_x2_center - DEADZONE_X)){
joystick_x2 = constrain(map(joystick_x2_raw, joystick_x2_min, (joystick_x2_center - DEADZONE_X), AXIS_MIN, AXIS_CENTER), AXIS_MIN, AXIS_CENTER);
}
else{
joystick_x2 = AXIS_CENTER;
}
// ----------------------------------------------------------
// Map Y1 joystick values to proper HID values
// ----------------------------------------------------------
if(joystick_y2_raw > (joystick_y2_center + DEADZONE_Y)){
joystick_y2 = constrain(map(joystick_y2_raw, (joystick_y2_center + DEADZONE_Y), joystick_y2_max, AXIS_CENTER, AXIS_MAX), AXIS_CENTER, AXIS_MAX);
}
else if(joystick_y2_raw < (joystick_y2_center - DEADZONE_Y)){
joystick_y2 = constrain(map(joystick_y2_raw, joystick_y2_min, (joystick_y2_center - DEADZONE_Y), AXIS_MIN, AXIS_CENTER), AXIS_MIN, AXIS_CENTER);
}
else{
joystick_y2 = AXIS_CENTER;
}
// ----------------------------------------------------------
// Map X3 joystick values to proper HID values
// ----------------------------------------------------------
if(joystick_x3_raw > (joystick_x3_center + DEADZONE_X)){
joystick_x3 = constrain(map(joystick_x3_raw, (joystick_x3_center + DEADZONE_X), joystick_x3_max, AXIS_CENTER, AXIS_MAX), AXIS_CENTER, AXIS_MAX);
}
else if(joystick_x3_raw < (joystick_x3_center - DEADZONE_X)){
joystick_x3 = constrain(map(joystick_x3_raw, joystick_x3_min, (joystick_x3_center - DEADZONE_X), AXIS_MIN, AXIS_CENTER), AXIS_MIN, AXIS_CENTER);
}
else{
joystick_x3 = AXIS_CENTER;
}
// ----------------------------------------------------------
// Calculate new axis values after applying exp curve
// ----------------------------------------------------------
// Normal mode
exp_constant = 0.2;
if (joystick_x1 != AXIS_CENTER){
float joystick_x_float = joystick_x1 / float(AXIS_MAX);
float joystick_x_exp = exp_constant * (0.5 + 256 * pow((joystick_x_float - 0.5),9)) + (1 - exp_constant) * joystick_x_float;
joystick_x1 = int(joystick_x_exp * float(HID_AXIS_MAX));
joystick_x1 = constrain(joystick_x1, HID_AXIS_MIN, HID_AXIS_MAX);
}
else{
joystick_x1 = HID_AXIS_CENTER;
}
if (joystick_y1 != AXIS_CENTER){
float joystick_y_float = joystick_y1 / float(AXIS_MAX);
float joystick_y_exp = exp_constant * (0.5 + 256 * pow((joystick_y_float - 0.5),9)) + (1 - exp_constant) * joystick_y_float;
joystick_y1 = int(joystick_y_exp * float(HID_AXIS_MAX));
joystick_y1 = constrain(joystick_y1, HID_AXIS_MIN, HID_AXIS_MAX);
}
else{
joystick_y1 = HID_AXIS_CENTER;
}
if (joystick_x2 != AXIS_CENTER){
float joystick_x_float = joystick_x2 / float(AXIS_MAX);
float joystick_x_exp = exp_constant * (0.5 + 256 * pow((joystick_x_float - 0.5),9)) + (1 - exp_constant) * joystick_x_float;
joystick_x2 = int(joystick_x_exp * float(HID_AXIS_MAX));
joystick_x2 = constrain(joystick_x2, HID_AXIS_MIN, HID_AXIS_MAX);
}
else{
joystick_x2 = HID_AXIS_CENTER;
}
if (joystick_y2 != AXIS_CENTER){
float joystick_y_float = joystick_y2 / float(AXIS_MAX);
float joystick_y_exp = exp_constant * (0.5 + 256 * pow((joystick_y_float - 0.5),9)) + (1 - exp_constant) * joystick_y_float;
joystick_y2 = int(joystick_y_exp * float(HID_AXIS_MAX));
joystick_y2 = constrain(joystick_y2, HID_AXIS_MIN, HID_AXIS_MAX);
}
else{
joystick_y2 = HID_AXIS_CENTER;
}
if (joystick_x3 != AXIS_CENTER){
float joystick_x_float = joystick_x3 / float(AXIS_MAX);
float joystick_x_exp = exp_constant * (0.5 + 256 * pow((joystick_x_float - 0.5),9)) + (1 - exp_constant) * joystick_x_float;
joystick_x3 = int(joystick_x_exp * float(HID_AXIS_MAX));
joystick_x3 = constrain(joystick_x3, HID_AXIS_MIN, HID_AXIS_MAX);
}
else{
joystick_x3 = HID_AXIS_CENTER;
}
}
else{
// ----------------------------------------------------------
// Calibration mode.
// ----------------------------------------------------------
joystick_x1 = HID_AXIS_CENTER;
joystick_x1 = HID_AXIS_CENTER;
joystick_x2 = HID_AXIS_CENTER;
joystick_y2 = HID_AXIS_CENTER;
joystick_x3 = HID_AXIS_CENTER;
if (joystick_calibration_mode == CALIBRATION_CENTER){
joystick_x1_center = joystick_x1_raw;
joystick_y1_center = joystick_y1_raw;
joystick_x1_max = joystick_x1_center;
joystick_x1_min = joystick_x1_center;
joystick_y1_max = joystick_y1_center;
joystick_y1_min = joystick_y1_center;
joystick_x2_center = joystick_x2_raw;
joystick_y2_center = joystick_y2_raw;
joystick_x2_max = joystick_x2_center;
joystick_x2_min = joystick_x2_center;
joystick_y2_max = joystick_y2_center;
joystick_y2_min = joystick_y2_center;
joystick_x3_center = joystick_x3_raw;
joystick_x3_max = joystick_x3_center;
joystick_x3_min = joystick_x3_center;
}
else if (joystick_calibration_mode == CALIBRATION_MINMAX){
if(joystick_x1_raw > joystick_x1_max){
joystick_x1_max = joystick_x1_raw;
}
if(joystick_x1_raw < joystick_x1_min){
joystick_x1_min = joystick_x1_raw;
}
if(joystick_y1_raw > joystick_y1_max){
joystick_y1_max = joystick_y1_raw;
}
if(joystick_y1_raw < joystick_y1_min){
joystick_y1_min = joystick_y1_raw;
}
if(joystick_x2_raw > joystick_x2_max){
joystick_x2_max = joystick_x2_raw;
}
if(joystick_x2_raw < joystick_x2_min){
joystick_x2_min = joystick_x2_raw;
}
if(joystick_y2_raw > joystick_y2_max){
joystick_y2_max = joystick_y2_raw;
}
if(joystick_y2_raw < joystick_y2_min){
joystick_y2_min = joystick_y2_raw;
}
if(joystick_x3_raw > joystick_x3_max){
joystick_x3_max = joystick_x3_raw;
}
if(joystick_x3_raw < joystick_x3_min){
joystick_x3_min = joystick_x3_raw;
}
}
}
}
}
/**
Perform key action.
@ -222,92 +591,21 @@ bool set_key(uint16_t keycode, uint8_t kstate)
return false;
}
/* Mouse buttons (HID mouse) */
if (keycode >= KEY_M1 && keycode <= KEY_M3)
{
if (kstate == RELEASED)
{
Mouse.release(1 << (((keycode - KEY_OFFSET) - (KEY_M1 - KEY_OFFSET))));
}
else if (kstate == PRESSED)
{
Mouse.press(1 << (((keycode - KEY_OFFSET) - (KEY_M1 - KEY_OFFSET))));
/* Joystick buttons */
else if (keycode >= JOY_A1 && keycode <= JOY_A32) {
if (kstate == RELEASED) {
Joystick.button(keycode-KEY_OFFSET, false);
} else if (kstate == PRESSED) {
Joystick.button(keycode-KEY_OFFSET, true);
}
}
/* Mouse wheel (HID mouse) */
else if ((keycode == KEY_MWU || keycode == KEY_MWD))
{
if (kstate == RELEASED)
{
mouse_wheel = 0;
}
else if (kstate == PRESSED)
{
if (keycode == KEY_MWU)
{
mouse_wheel = 1;
}
else
{
mouse_wheel = -1;
}
}
}
/* Mouse X/Y (HID mouse) */
else if ((keycode == KEY_MU || keycode == KEY_MD || keycode == KEY_ML || keycode == KEY_MR))
{
if (kstate == RELEASED)
{
if (keycode == KEY_ML)
{
mouse_l = false;
}
if (keycode == KEY_MR)
{
mouse_r = false;
}
if (keycode == KEY_MU)
{
mouse_u = false;
}
if (keycode == KEY_MD)
{
mouse_d = false;
}
}
else if (kstate == PRESSED)
{
if (keycode == KEY_MU)
{
mouse_u = true;
}
else if (keycode == KEY_MD)
{
mouse_d = true;
}
else if (keycode == KEY_MR)
{
mouse_r = true;
}
else if (keycode == KEY_ML)
{
mouse_l = true;
}
}
}
/* Normal keyboard keys (HID keyboard) */
else
{
if (kstate == RELEASED)
{
Keyboard.release(keycode);
}
else if (kstate == PRESSED)
{
Keyboard.press(keycode);
/* Joystick hat */
else if (keycode >= JOY_AHU1 && keycode <= JOY_AHL1) {
if (kstate == RELEASED) {
Joystick.hat(-1);
} else if (kstate == PRESSED) {
Joystick.hat(((keycode-KEY_OFFSET)-(JOY_AHU1-KEY_OFFSET)) * 90);
}
}
@ -325,7 +623,7 @@ void scan_buttons()
if (kp_keypad.getKeys())
{
/* Enter bootloader if all four corner-buttons is pressed together */
/* Enter bootloader if all reboot-buttons is pressed together */
int reboot = 0;
for (int i = 0; i < LIST_MAX; i++)
{
@ -333,15 +631,15 @@ void scan_buttons()
{
reboot += 1;
}
if ((kp_keypad.key[i].kchar == 25) && (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD))
if ((kp_keypad.key[i].kchar == 4) && (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD))
{
reboot += 1;
}
if ((kp_keypad.key[i].kchar == 12) && (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD))
if ((kp_keypad.key[i].kchar == 10) && (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD))
{
reboot += 1;
}
if ((kp_keypad.key[i].kchar == 36) && (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD))
if ((kp_keypad.key[i].kchar == 11) && (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD))
{
reboot += 1;
}
@ -351,8 +649,34 @@ void scan_buttons()
_reboot_Teensyduino_();
}
/* Check for FN mode */
int fn_mode = 0;
/* Enter calibration mode if all calibration-buttons is pressed together */
int calibrate = 0;
for (int i = 0; i < LIST_MAX; i++)
{
if ((kp_keypad.key[i].kchar == 2) && (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD))
{
calibrate += 1;
}
if ((kp_keypad.key[i].kchar == 3) && (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD))
{
calibrate += 1;
}
if ((kp_keypad.key[i].kchar == 10) && (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD))
{
calibrate += 1;
}
if ((kp_keypad.key[i].kchar == 11) && (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD))
{
calibrate += 1;
}
}
if (calibrate == 4)
{
joystick_calibration_mode = CALIBRATION_CENTER;
}
/* Check for Fn mode */
fn_mode = 0;
for (int i = 0; i < LIST_MAX; i++)
{
if (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD)
@ -364,12 +688,7 @@ void scan_buttons()
/* Check if FN1 key are defined to this button (Layer 0 and first position in combo array)*/
if (buttons[j].keycode == KEY_FN1)
{
fn_mode = 1;
}
/* Check if FN2 key are defined to this button (Layer 0 and first position in combo array)*/
else if (buttons[j].keycode == KEY_FN2)
{
fn_mode = 2;
fn_mode++;
}
break;
}
@ -386,26 +705,6 @@ void scan_buttons()
{
if (buttons[j].keypad_kchar == kp_keypad.key[i].kchar && kp_keypad.key[i].stateChanged == true)
{
/* Tap state:
0 = idle (not pressed for a while)
1 = pressed
2 = released within timeout, pressing tap key
3 = pressed again within timeout, holding tap key */
if (buttons[j].tap_keycode != NO_KEY && buttons[j].tap_state == 0)
{
buttons[j].tap_timeout_timestamp = current_timestamp + TAP_TIMEOUT;
buttons[j].tap_timeout_enable = true;
buttons[j].tap_release_timestamp = current_timestamp + TAP_TIMEOUT + 10;
buttons[j].tap_release_enable = true;
buttons[j].tap_state = 1;
}
else if (buttons[j].tap_keycode != NO_KEY && buttons[j].tap_state == 2)
{
buttons[j].tap_timeout_enable = false;
buttons[j].tap_release_enable = false;
buttons[j].tap_state = 3;
}
buttons[j].run_keycode = true;
buttons[j].kstate = PRESSED;
break;
@ -418,21 +717,6 @@ void scan_buttons()
{
if (buttons[j].keypad_kchar == kp_keypad.key[i].kchar && kp_keypad.key[i].stateChanged == true)
{
/* Tap state:
0 = idle (not pressed for a while)
1 = pressed
2 = released within timeout, pressing tap key
3 = pressed again within timeout, holding tap key */
if (buttons[j].tap_keycode != NO_KEY && buttons[j].tap_state == 1)
{
buttons[j].tap_release_timestamp = current_timestamp + TAP_TIMEOUT + 10;
buttons[j].tap_release_enable = true;
buttons[j].tap_state = 2;
}
else
{
buttons[j].tap_state = 0;
}
buttons[j].run_keycode = true;
buttons[j].kstate = RELEASED;
break;
@ -441,6 +725,7 @@ void scan_buttons()
}
}
/* Check if any "non tap keys" has been pressed */
for (int i = 0; i < NBR_OF_BUTTONS; i++)
{
@ -465,87 +750,32 @@ void scan_buttons()
/* Check if key pressed or released */
if (buttons[i].kstate == PRESSED)
{
/* Check if key is in tap mode */
if (buttons[i].tap_keycode != NO_KEY)
if (fn_mode == 0)
{
/* Key is in tap mode. Perform action dependant on tap state*/
if (buttons[i].tap_state == 1)
{
if (buttons[i].hold_direct == true)
{
/* Press hold key if "hold direct" is enabled (tap state = 1) */
set_key(buttons[i].keycode, PRESSED);
}
/* Reset tap inhibit flag */
buttons[i].tap_inhibit = false;
}
set_key(buttons[i].keycode, PRESSED);
buttons[i].last_keycode = buttons[i].keycode;
}
else
else if (fn_mode == 1)
{
if (fn_mode == 1)
{
set_key(buttons[i].fn1_keycode, PRESSED);
buttons[i].last_keycode = buttons[i].fn1_keycode;
}
else if (fn_mode == 2)
{
set_key(buttons[i].fn2_keycode, PRESSED);
buttons[i].last_keycode = buttons[i].fn2_keycode;
}
else
{
set_key(buttons[i].keycode, PRESSED);
buttons[i].last_keycode = buttons[i].keycode;
}
set_key(buttons[i].fn1_keycode, PRESSED);
buttons[i].last_keycode = buttons[i].fn1_keycode;
}
else if (fn_mode == 2)
{
set_key(buttons[i].fn2_keycode, PRESSED);
buttons[i].last_keycode = buttons[i].fn2_keycode;
}
}
else if (buttons[i].kstate == RELEASED)
{
/* Check if key is in tap mode */
if (buttons[i].tap_keycode != NO_KEY)
{
/* Key is in tap mode. Perform action dependant on tap state*/
if (buttons[i].tap_state == 2)
{
/* Press tap key if no other keys are pressed (tap state = 2) */
set_key(buttons[i].tap_keycode, RELEASED); // Fix for not send press and hold for the tap key
set_key(buttons[i].keycode, RELEASED);
if (buttons[i].tap_inhibit == false)
{
set_key(buttons[i].tap_keycode, PRESSED);
}
}
else
{
/* Release all keys (tap state = 0,1,3) */
set_key(buttons[i].keycode, RELEASED);
set_key(buttons[i].tap_keycode, RELEASED);
buttons[i].tap_state = 0;
}
}
else
{
/* Sending release command for last keycode related to this button */
set_key(buttons[i].last_keycode, RELEASED);
}
/* Sending release command for last keycode related to this button */
set_key(buttons[i].last_keycode, RELEASED);
}
/* Reset run_keycode flag */
buttons[i].run_keycode = false;
}
}
}
/* Set status indication */
if (keyboard_leds & (1 << USB_LED_CAPS_LOCK))
{
/* 2 = blinking (CapsLock) */
status_led_mode = 2;
}
else
{
/* 0 = off (normal) */
status_led_mode = 0;
}
}
@ -554,6 +784,15 @@ void setup()
/* Init HW */
pinMode(STATUS_LED, OUTPUT);
digitalWrite(STATUS_LED, LOW);
// Set ADC resolution to 12bit
analogReadResolution(12);
analogReadAveraging(32);
delay(500);
// Init Joystick
Joystick.useManualSend(true);
}
void loop()
@ -564,87 +803,35 @@ void loop()
/* Scan buttons 1ms */
if (current_timestamp >= button_timestamp)
{
button_timestamp = current_timestamp + 1;
scan_buttons();
}
/* Fn tap timeout TAP_TIMEOUT */
for (int i = 0; i < NBR_OF_BUTTONS; i++)
{
if (current_timestamp >= buttons[i].tap_timeout_timestamp && buttons[i].tap_timeout_enable)
{
if (buttons[i].tap_state == 1)
{
if (buttons[i].hold_direct == false)
{
set_key(buttons[i].keycode, PRESSED);
}
buttons[i].tap_state = 0;
}
else if (buttons[i].tap_state == 2)
{
buttons[i].tap_state = 0;
}
buttons[i].tap_timeout_enable = false;
button_timestamp = current_timestamp + 100;
update_analog();
//scan_buttons();
// ----------------------------------------------------------
// Update joystick axis data
// ----------------------------------------------------------
Joystick.X(joystick_x1);
Joystick.Y(joystick_y1);
if (fn_mode == 2){
Joystick.Z(HID_AXIS_CENTER);
Joystick.Zrotate(HID_AXIS_CENTER);
Joystick.sliderLeft(joystick_x2);
Joystick.sliderRight(joystick_y2);
}
}
/* Fn tap release TAP_TIMEOUT + 10ms */
for (int i = 0; i < NBR_OF_BUTTONS; i++)
{
if (current_timestamp >= buttons[i].tap_release_timestamp && buttons[i].tap_release_enable)
{
set_key(buttons[i].tap_keycode, RELEASED);
buttons[i].tap_release_enable = false;
buttons[i].tap_state = 0;
else if (fn_mode == 1){
Joystick.Z(HID_AXIS_CENTER);
Joystick.Zrotate(joystick_y2);
Joystick.sliderLeft(joystick_x2);
Joystick.sliderRight(HID_AXIS_CENTER);
}
}
/* Update mouse 20ms */
if (current_timestamp >= mouse_wheel_timestamp && (mouse_wheel != 0 || mouse_x != 0 || mouse_y != 0 || mouse_d == true || mouse_l == true || mouse_r == true || mouse_u == true))
{
/* Stop movement when no buttons are pressed */
if (mouse_d == false && mouse_u == false)
{
mouse_y = 0;
else{
Joystick.Z(joystick_x2);
Joystick.Zrotate(joystick_y2);
Joystick.sliderLeft(joystick_x3);
Joystick.sliderRight(joystick_x3);
}
if (mouse_l == false && mouse_r == false)
{
mouse_x = 0;
}
/* Stop movement when both up/down or left/right are pressed */
if (mouse_d == true && mouse_u == true)
{
mouse_y = 0;
}
if (mouse_l == true && mouse_r == true)
{
mouse_x = 0;
}
/* Move mouse cursor/wheel */
Mouse.move(mouse_x, mouse_y, mouse_wheel);
/* Add mouse acceleration for next movement */
if (mouse_r == true && mouse_x < 50)
{
mouse_x++;
}
if (mouse_l == true && mouse_x > -50)
{
mouse_x--;
}
if (mouse_d == true && mouse_y < 50)
{
mouse_y++;
}
if (mouse_u == true && mouse_y > -50)
{
mouse_y--;
}
mouse_wheel_timestamp = current_timestamp + 20;
Joystick.send_now();
}
/* Update indicator 200ms */

Binary file not shown.

Binary file not shown.