Added structure from CMDR Keyboard project

This commit is contained in:
Christoffer Martinsson 2022-11-20 00:33:55 +01:00
parent ab159437d9
commit 8f0773b617
7 changed files with 729 additions and 0 deletions

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*.jpeg filter=lfs diff=lfs merge=lfs -text
*.zip filter=lfs diff=lfs merge=lfs -text
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.pio
.vscode

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# Uncomment lines below if you have problems with $PATH
#SHELL := /bin/bash
#PATH := /usr/local/bin:$(PATH)
all:
platformio run
upload:
platformio run --target upload
clean:
platformio run --target clean
program:
platformio run --target program
uploadfs:
platformio run --target uploadfs
update:
platformio update
bear:
platformio run --target clean
bear make all

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firmware/platformio.ini Normal file
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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; http://docs.platformio.org/page/projectconf.html
[env:teensylc]
platform = teensy
board = teensylc
framework = arduino
build_flags = -D USB_HID -D LAYOUT_SWEDISH -w
board_build.f_cpu = 48000000L

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/*
* =======================================================================================================
* -------------------------------------------------------------------------------------------------------
* ---####################-----###########-------###########-----############--############-############--
* --######################---#############-----#############---- -- - ---
* --###### ##---##### ###-----### #####---------##-------#######------#-------------
* -- -------------- --- ----- --- ----- ---------##-------#------------#-------------
* --#####--------------------#####------####-####------#####---------##-------###########--############--
* -- -------------------- ------ ------ --------- ------- -- --
* --#####--------------------#####--------#####--------#####---------------------------------------------
* -- -------------------- -------- -------- ---------------------------------------------
* --######--------------##---#####---------------------#####---------- CMtec CMDR Keyboard 42 -----------
* --##################### ---#####---------------------#####---------------------------------------------
* ---################### ----#####---------------------#####---------------------------------------------
* --- ----- --------------------- ---------------------------------------------
* -------------------------------------------------------------------------------------------------------
* =======================================================================================================
*
* Copyright 2022 Christoffer Martinsson <cm@cmtec.se>
*
* CMtec CMDR Keyboard 42 can be redistributed and/or modified under the terms of the GNU General
* Public License (Version 2), as published by the Free Software Foundation.
* A copy of the license can be found online at www.gnu.o urg/licenses.
*
* CMtec CMDR Keyboard 42 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* Keyboard/Mouse based on standard teensy "Keypad" library for button scanning, standard teensy
* "usb_keyboard" library for HID keyboard/mouse usb data communication.
*
* Layer 0
* ------------------------------------------ ---------------------------------------
* | Fn2/Tab | Q | W | E | R | T | | Y | U | I | O | P | Å |
* | Ctrl/Esc | A | S | D | F | G | | H | J | K | L | Ö | Ä |
* | Shift | Z | X | C | V | B | | N | M | , | . | - | Shift |
* -----------------------| Alt | Spc | Fn1 | | Spc | Entr| Win |--------------------
* ------------------- -------------------
* Layer 1 (Fn1)
* ------------------------------------------ ---------------------------------------
* | Fn2/Tab | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
* | Ctrl/Esc | 1 | 2 | 3 | 4 | 5 | | Left| Down| Up |Right| Del | § |
* | Shift | 6 | 7 | 8 | 9 | 0 | | < | ´ | ' | ¨ | + | Shift |
* -----------------------| Alt | Spc | Fn1 | | BSpc| AltG| Win |--------------------
* ------------------- -------------------
* Layer 2 (Fn2)
* ------------------------------------------ ---------------------------------------
* | Fn2/Tab | F12 | F13 | F14 | F15 | F16 | | | M1 | M2 | M3 | MWU | CapLk |
* | Ctrl/Esc | Play| Next| F17 | F18 | F19 | | ML | MD | MU | MR | MWD | Esc |
* | Shift | F20 | F21 | F22 | F23 | F24 | | Home| PgD | PgU | End | Ins | Shift |
* -----------------------| Alt | Win | Fn1 | | | | |--------------------
* ------------------- -------------------
* Features:
*
* * 42 keys "Split" keyboard layout. 36 finger buttons and 6 thumb buttons.
* * Extreme low profile (only one pcb).
* * Cost efficient solution with one pcb and one 3D printed cover.
* * Function keys with total of three layer support (Primary + 2fn layers).
* * Mouse movement, wheel up, wheel down, left button, right button and middle button support
* * Status indication -
* - LED off = Normal mode
* - LED flashing = Caps Lock activated
* * Tap/Hold functionality (only for layer0)
*/
#include <Arduino.h>
#include <Keypad.h>
#define USB_LED_NUM_LOCK 0
#define USB_LED_CAPS_LOCK 1
#define USB_LED_SCROLL_LOCK 2
#define KEY_OFFSET 0xAA00 // Offset to apply for not interfere with already defined keyboard keys
#define KEY_MWU 1 + KEY_OFFSET // Mouse wheel up
#define KEY_MWD 2 + KEY_OFFSET // Mouse wheel down
#define KEY_M1 3 + KEY_OFFSET // Mouse button 1 (left)
#define KEY_M2 4 + KEY_OFFSET // Mouse button 2 (right)
#define KEY_M3 5 + KEY_OFFSET // Mouse button 3 (middle/wheel)
#define KEY_MU 6 + KEY_OFFSET // Mouse Y+
#define KEY_ML 7 + KEY_OFFSET // Mouse X-
#define KEY_MD 8 + KEY_OFFSET // Mouse Y-
#define KEY_MR 9 + KEY_OFFSET // Mouse X+
#define KEY_FN1 10 + KEY_OFFSET // Function layer 1 button
#define KEY_FN2 11 + KEY_OFFSET // Function layer 2 button
#define TAP_TIMEOUT 150 // Key tap timeout (ms)
#define NBR_OF_BUTTONS 42 // Number of buttons used (42 in this case)
struct Button
{
int keypad_kchar = 0;
uint16_t keycode = NO_KEY;
uint16_t tap_keycode = NO_KEY;
uint16_t fn1_keycode = NO_KEY;
uint16_t fn2_keycode = NO_KEY;
bool hold_direct = true;
int kstate = IDLE;
uint16_t last_keycode = NO_KEY;
bool run_keycode = false;
int tap_state = 0;
bool tap_timeout_enable = false;
bool tap_release_enable = false;
unsigned long tap_timeout_timestamp = 0;
unsigned long tap_release_timestamp = 0;
bool tap_inhibit = false;
};
const byte KP_ROWS = 4;
const byte KP_COLS = 12;
byte kp_rowPins[KP_ROWS] = {0, 1, 2, 3};
byte kp_colPins[KP_COLS] = {9, 8, 7, 6, 5, 4, 19, 18, 17, 16, 15, 14};
char kp_keys[KP_ROWS][KP_COLS] = {
{1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12},
{13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24},
{25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36},
{0, 0, 0, 37, 38, 39, 40, 41, 42, 0, 0, 0}};
Keypad kp_keypad = Keypad(makeKeymap(kp_keys), kp_rowPins, kp_colPins, KP_ROWS, KP_COLS);
/* Valid "Fn0 (hold) key" when using tap mode are: KEY_LEFT_SHIFT, KEY_RIGHT_SHIFT, KEY_LEFT_CTRL, KEY_RIGHT_CTRL, KEY_RIGHT_ALT, KEY_LEFT_GUI, KEY_RIGHT_GUI, KEY_FN1, KEY_FN2
* "Button ID" corresponding with the physical design of the actual keyboard. DO NOT CHANGE BTN ID!
------------------------------------- -------------------------------------
| 1 | 2 | 3 | 4 | 5 | 6 | | 7 | 8 | 9 | 1O | 11 | 12 |
| 13 | 14 | 15 | 16 | 17 | 18 | | 19 | 20 | 21 | 22 | 23 | 24 |
| 25 | 26 | 27 | 28 | 29 | 30 | | 31 | 32 | 33 | 34 | 35 | 36 |
------------------| 37 | 38 | 39 | | 40 | 41 | 42 |------------------
------------------- -------------------
* "Fn0 hold key" is normal key in non tap mode. In tap mode this key is the hold key.
* "Fn0 tap key" enables tap mode.
* "Fn1 key" is the layer 1 key to use. Don NOT add KEY_FN1 or KEY_FN2 to this layer.
* "Fn2 key" is the layer 2 key to use. Don NOT add KEY_FN1 or KEY_FN2 to this layer.
"Fn1 key" and "Fn2 key" are N/A when using tap mode and should me defined as NO_KEY.
* "Hold direct" enables sending PRESS command as soon as the hold key is pressed (regardless if you intend to press the tap key).
/* Keymap config ----------------------------------------------------------------------------------------------------------------------------------- */
// clang-format off
Button buttons[NBR_OF_BUTTONS] =
{
/* Btn ID Fn0 (hold) key Fn0 tap key Fn1 key Fn2 key Hold direct */
{1, KEY_FN2, KEY_TAB, NO_KEY, NO_KEY, true, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{2, KEY_Q, NO_KEY, KEY_F1, KEY_F12, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{3, KEY_W, NO_KEY, KEY_F2, KEY_F13, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{4, KEY_E, NO_KEY, KEY_F3, KEY_F14, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{5, KEY_R, NO_KEY, KEY_F4, KEY_F15, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{6, KEY_T, NO_KEY, KEY_F5, KEY_F16, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{7, KEY_Y, NO_KEY, KEY_F6, NO_KEY, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{8, KEY_U, NO_KEY, KEY_F7, KEY_M1, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{9, KEY_I, NO_KEY, KEY_F8, KEY_M2, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{10, KEY_O, NO_KEY, KEY_F9, KEY_M3, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{11, KEY_P, NO_KEY, KEY_F10, KEY_MWU, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{12, 'å', NO_KEY, KEY_F11, KEY_CAPS_LOCK, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{13, KEY_LEFT_CTRL, KEY_ESC, NO_KEY, NO_KEY, true, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{14, KEY_A, NO_KEY, KEY_1, KEY_MEDIA_PLAY_PAUSE, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{15, KEY_S, NO_KEY, KEY_2, KEY_MEDIA_NEXT_TRACK, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{16, KEY_D, NO_KEY, KEY_3, KEY_F17, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{17, KEY_F, NO_KEY, KEY_4, KEY_F18, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{18, KEY_G, NO_KEY, KEY_5, KEY_F19, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{19, KEY_H, NO_KEY, KEY_LEFT_ARROW, KEY_ML, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{20, KEY_J, NO_KEY, KEY_DOWN_ARROW, KEY_MD, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{21, KEY_K, NO_KEY, KEY_UP_ARROW, KEY_MU, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{22, KEY_L, NO_KEY, KEY_RIGHT_ARROW, KEY_MR, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{23, 'ö', NO_KEY, KEY_DELETE, KEY_MWD, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{24, 'ä', NO_KEY, '§', KEY_ESC, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{25, KEY_LEFT_SHIFT, NO_KEY, KEY_LEFT_SHIFT, KEY_LEFT_SHIFT, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{26, KEY_Z, NO_KEY, KEY_6, KEY_F20, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{27, KEY_X, NO_KEY, KEY_7, KEY_F21, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{28, KEY_C, NO_KEY, KEY_8, KEY_F22, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{29, KEY_V, NO_KEY, KEY_9, KEY_F23, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{30, KEY_B, NO_KEY, KEY_0, KEY_F24, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{31, KEY_N, NO_KEY, '<', KEY_HOME, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{32, KEY_M, NO_KEY, KEY_EQUAL, KEY_PAGE_DOWN, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{33, KEY_COMMA, NO_KEY, KEY_BACKSLASH, KEY_PAGE_UP, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{34, KEY_PERIOD, NO_KEY, KEY_RIGHT_BRACE, KEY_END, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{35, KEY_SLASH, NO_KEY, KEY_MINUS, KEY_INSERT, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{36, KEY_RIGHT_SHIFT, NO_KEY, KEY_RIGHT_SHIFT, KEY_RIGHT_SHIFT, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{37, KEY_LEFT_ALT, NO_KEY, KEY_LEFT_ALT, KEY_LEFT_ALT, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{38, KEY_SPACE, NO_KEY, KEY_SPACE, KEY_LEFT_GUI, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{39, KEY_FN1, NO_KEY, KEY_FN1, KEY_FN1, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{40, KEY_SPACE, NO_KEY, KEY_BACKSPACE, NO_KEY, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{41, KEY_ENTER, NO_KEY, KEY_RIGHT_ALT, NO_KEY, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
{42, KEY_LEFT_GUI, NO_KEY, KEY_LEFT_GUI, NO_KEY, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false}};
// clang-format on
/* End of keymap config ----------------------------------------------------------------------------------------------------------------------------- */
const int STATUS_LED = 13;
bool status_led_on = false;
int status_led_mode = 0;
unsigned long current_timestamp = 0;
unsigned long button_timestamp = 0;
unsigned long mouse_wheel_timestamp = 0;
unsigned long indicator_timestamp = 0;
bool mouse_l = false;
bool mouse_r = false;
bool mouse_u = false;
bool mouse_d = false;
int mouse_x = 0;
int mouse_y = 0;
int mouse_wheel = 0;
bool key_pressed = false;
/**
Perform key action.
@param keycode code to apply action.
@param kstate PRESSED or RELEASED.
@return Action applied.
*/
bool set_key(uint16_t keycode, uint8_t kstate)
{
/* Abort if keycode is invalid */
if (keycode == NO_KEY || keycode == KEY_FN1 || keycode == KEY_FN2)
{
return false;
}
/* Mouse buttons (HID mouse) */
if (keycode >= KEY_M1 && keycode <= KEY_M3)
{
if (kstate == RELEASED)
{
Mouse.release(1 << (((keycode - KEY_OFFSET) - (KEY_M1 - KEY_OFFSET))));
}
else if (kstate == PRESSED)
{
Mouse.press(1 << (((keycode - KEY_OFFSET) - (KEY_M1 - KEY_OFFSET))));
}
}
/* Mouse wheel (HID mouse) */
else if ((keycode == KEY_MWU || keycode == KEY_MWD))
{
if (kstate == RELEASED)
{
mouse_wheel = 0;
}
else if (kstate == PRESSED)
{
if (keycode == KEY_MWU)
{
mouse_wheel = 1;
}
else
{
mouse_wheel = -1;
}
}
}
/* Mouse X/Y (HID mouse) */
else if ((keycode == KEY_MU || keycode == KEY_MD || keycode == KEY_ML || keycode == KEY_MR))
{
if (kstate == RELEASED)
{
if (keycode == KEY_ML)
{
mouse_l = false;
}
if (keycode == KEY_MR)
{
mouse_r = false;
}
if (keycode == KEY_MU)
{
mouse_u = false;
}
if (keycode == KEY_MD)
{
mouse_d = false;
}
}
else if (kstate == PRESSED)
{
if (keycode == KEY_MU)
{
mouse_u = true;
}
else if (keycode == KEY_MD)
{
mouse_d = true;
}
else if (keycode == KEY_MR)
{
mouse_r = true;
}
else if (keycode == KEY_ML)
{
mouse_l = true;
}
}
}
/* Normal keyboard keys (HID keyboard) */
else
{
if (kstate == RELEASED)
{
Keyboard.release(keycode);
}
else if (kstate == PRESSED)
{
Keyboard.press(keycode);
}
}
return true;
}
/**
Scan key matrix and perform processing for each key.
@return void.
*/
void scan_buttons()
{
/* Scan keypad */
if (kp_keypad.getKeys())
{
/* Enter bootloader if all four corner-buttons is pressed together */
int reboot = 0;
for (int i = 0; i < LIST_MAX; i++)
{
if ((kp_keypad.key[i].kchar == 1) && (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD))
{
reboot += 1;
}
if ((kp_keypad.key[i].kchar == 25) && (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD))
{
reboot += 1;
}
if ((kp_keypad.key[i].kchar == 12) && (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD))
{
reboot += 1;
}
if ((kp_keypad.key[i].kchar == 36) && (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD))
{
reboot += 1;
}
}
if (reboot == 4)
{
_reboot_Teensyduino_();
}
/* Check for FN mode */
int fn_mode = 0;
for (int i = 0; i < LIST_MAX; i++)
{
if (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD)
{
for (int j = 0; j < NBR_OF_BUTTONS; j++)
{
if (buttons[j].keypad_kchar == kp_keypad.key[i].kchar)
{
/* Check if FN1 key are defined to this button (Layer 0 and first position in combo array)*/
if (buttons[j].keycode == KEY_FN1)
{
fn_mode = 1;
}
/* Check if FN2 key are defined to this button (Layer 0 and first position in combo array)*/
else if (buttons[j].keycode == KEY_FN2)
{
fn_mode = 2;
}
break;
}
}
}
}
/* Process key press/release */
for (int i = 0; i < LIST_MAX; i++)
{
if (kp_keypad.key[i].kstate == PRESSED)
{
for (int j = 0; j < NBR_OF_BUTTONS; j++)
{
if (buttons[j].keypad_kchar == kp_keypad.key[i].kchar && kp_keypad.key[i].stateChanged == true)
{
/* Tap state:
0 = idle (not pressed for a while)
1 = pressed
2 = released within timeout, pressing tap key
3 = pressed again within timeout, holding tap key */
if (buttons[j].tap_keycode != NO_KEY && buttons[j].tap_state == 0)
{
buttons[j].tap_timeout_timestamp = current_timestamp + TAP_TIMEOUT;
buttons[j].tap_timeout_enable = true;
buttons[j].tap_release_timestamp = current_timestamp + TAP_TIMEOUT + 10;
buttons[j].tap_release_enable = true;
buttons[j].tap_state = 1;
}
else if (buttons[j].tap_keycode != NO_KEY && buttons[j].tap_state == 2)
{
buttons[j].tap_timeout_enable = false;
buttons[j].tap_release_enable = false;
buttons[j].tap_state = 3;
}
buttons[j].run_keycode = true;
buttons[j].kstate = PRESSED;
break;
}
}
}
else if (kp_keypad.key[i].kstate == RELEASED)
{
for (int j = 0; j < NBR_OF_BUTTONS; j++)
{
if (buttons[j].keypad_kchar == kp_keypad.key[i].kchar && kp_keypad.key[i].stateChanged == true)
{
/* Tap state:
0 = idle (not pressed for a while)
1 = pressed
2 = released within timeout, pressing tap key
3 = pressed again within timeout, holding tap key */
if (buttons[j].tap_keycode != NO_KEY && buttons[j].tap_state == 1)
{
buttons[j].tap_release_timestamp = current_timestamp + TAP_TIMEOUT + 10;
buttons[j].tap_release_enable = true;
buttons[j].tap_state = 2;
}
else
{
buttons[j].tap_state = 0;
}
buttons[j].run_keycode = true;
buttons[j].kstate = RELEASED;
break;
}
}
}
}
/* Check if any "non tap keys" has been pressed */
for (int i = 0; i < NBR_OF_BUTTONS; i++)
{
if (buttons[i].run_keycode == true && buttons[i].tap_keycode == NO_KEY && buttons[i].kstate == PRESSED)
{
for (int j = 0; j < NBR_OF_BUTTONS; j++)
{
if (buttons[j].tap_keycode != NO_KEY)
{
buttons[j].tap_inhibit = true;
}
}
}
}
/* Execute key commands */
for (int i = 0; i < NBR_OF_BUTTONS; i++)
{
/* Check if key should be processed */
if (buttons[i].run_keycode == true)
{
/* Check if key pressed or released */
if (buttons[i].kstate == PRESSED)
{
/* Check if key is in tap mode */
if (buttons[i].tap_keycode != NO_KEY)
{
/* Key is in tap mode. Perform action dependant on tap state*/
if (buttons[i].tap_state == 1)
{
if (buttons[i].hold_direct == true)
{
/* Press hold key if "hold direct" is enabled (tap state = 1) */
set_key(buttons[i].keycode, PRESSED);
}
/* Reset tap inhibit flag */
buttons[i].tap_inhibit = false;
}
}
else
{
if (fn_mode == 1)
{
set_key(buttons[i].fn1_keycode, PRESSED);
buttons[i].last_keycode = buttons[i].fn1_keycode;
}
else if (fn_mode == 2)
{
set_key(buttons[i].fn2_keycode, PRESSED);
buttons[i].last_keycode = buttons[i].fn2_keycode;
}
else
{
set_key(buttons[i].keycode, PRESSED);
buttons[i].last_keycode = buttons[i].keycode;
}
}
}
else if (buttons[i].kstate == RELEASED)
{
/* Check if key is in tap mode */
if (buttons[i].tap_keycode != NO_KEY)
{
/* Key is in tap mode. Perform action dependant on tap state*/
if (buttons[i].tap_state == 2)
{
/* Press tap key if no other keys are pressed (tap state = 2) */
set_key(buttons[i].tap_keycode, RELEASED); // Fix for not send press and hold for the tap key
set_key(buttons[i].keycode, RELEASED);
if (buttons[i].tap_inhibit == false)
{
set_key(buttons[i].tap_keycode, PRESSED);
}
}
else
{
/* Release all keys (tap state = 0,1,3) */
set_key(buttons[i].keycode, RELEASED);
set_key(buttons[i].tap_keycode, RELEASED);
buttons[i].tap_state = 0;
}
}
else
{
/* Sending release command for last keycode related to this button */
set_key(buttons[i].last_keycode, RELEASED);
}
}
/* Reset run_keycode flag */
buttons[i].run_keycode = false;
}
}
}
/* Set status indication */
if (keyboard_leds & (1 << USB_LED_CAPS_LOCK))
{
/* 2 = blinking (CapsLock) */
status_led_mode = 2;
}
else
{
/* 0 = off (normal) */
status_led_mode = 0;
}
}
void setup()
{
/* Init HW */
pinMode(STATUS_LED, OUTPUT);
digitalWrite(STATUS_LED, LOW);
}
void loop()
{
/* Update current time (ms) */
current_timestamp = millis();
/* Scan buttons 1ms */
if (current_timestamp >= button_timestamp)
{
button_timestamp = current_timestamp + 1;
scan_buttons();
}
/* Fn tap timeout TAP_TIMEOUT */
for (int i = 0; i < NBR_OF_BUTTONS; i++)
{
if (current_timestamp >= buttons[i].tap_timeout_timestamp && buttons[i].tap_timeout_enable)
{
if (buttons[i].tap_state == 1)
{
if (buttons[i].hold_direct == false)
{
set_key(buttons[i].keycode, PRESSED);
}
buttons[i].tap_state = 0;
}
else if (buttons[i].tap_state == 2)
{
buttons[i].tap_state = 0;
}
buttons[i].tap_timeout_enable = false;
}
}
/* Fn tap release TAP_TIMEOUT + 10ms */
for (int i = 0; i < NBR_OF_BUTTONS; i++)
{
if (current_timestamp >= buttons[i].tap_release_timestamp && buttons[i].tap_release_enable)
{
set_key(buttons[i].tap_keycode, RELEASED);
buttons[i].tap_release_enable = false;
buttons[i].tap_state = 0;
}
}
/* Update mouse 20ms */
if (current_timestamp >= mouse_wheel_timestamp && (mouse_wheel != 0 || mouse_x != 0 || mouse_y != 0 || mouse_d == true || mouse_l == true || mouse_r == true || mouse_u == true))
{
/* Stop movement when no buttons are pressed */
if (mouse_d == false && mouse_u == false)
{
mouse_y = 0;
}
if (mouse_l == false && mouse_r == false)
{
mouse_x = 0;
}
/* Stop movement when both up/down or left/right are pressed */
if (mouse_d == true && mouse_u == true)
{
mouse_y = 0;
}
if (mouse_l == true && mouse_r == true)
{
mouse_x = 0;
}
/* Move mouse cursor/wheel */
Mouse.move(mouse_x, mouse_y, mouse_wheel);
/* Add mouse acceleration for next movement */
if (mouse_r == true && mouse_x < 50)
{
mouse_x++;
}
if (mouse_l == true && mouse_x > -50)
{
mouse_x--;
}
if (mouse_d == true && mouse_y < 50)
{
mouse_y++;
}
if (mouse_u == true && mouse_y > -50)
{
mouse_y--;
}
mouse_wheel_timestamp = current_timestamp + 20;
}
/* Update indicator 200ms */
if (current_timestamp >= indicator_timestamp)
{
if (status_led_mode == 2 && status_led_on == false)
{
digitalWrite(STATUS_LED, HIGH);
status_led_on = true;
}
else if (status_led_mode == 2 && status_led_on == true)
{
digitalWrite(STATUS_LED, LOW);
status_led_on = false;
}
else if (status_led_mode == 1)
{
digitalWrite(STATUS_LED, HIGH);
status_led_on = true;
}
else
{
digitalWrite(STATUS_LED, LOW);
status_led_on = false;
}
indicator_timestamp = current_timestamp + 200;
}
}