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2 Commits
| Author | SHA1 | Date | |
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| d53542afa6 | |||
| be9ee8c005 |
@@ -1,6 +1,6 @@
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[package]
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name = "cm-player"
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version = "0.1.31"
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version = "0.1.33"
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edition = "2021"
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[dependencies]
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102
src/main.rs
102
src/main.rs
@@ -262,14 +262,44 @@ fn action_toggle_play_pause(state: &mut AppState, player: &mut player::Player) -
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Ok(())
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}
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fn action_stop(state: &mut AppState, player: &mut player::Player) -> Result<()> {
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fn action_stop(state: &mut AppState, player: &mut player::Player, skip_position_update: &mut bool) -> Result<()> {
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player.stop()?;
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state.current_position = 0.0;
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state.current_duration = 0.0;
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*skip_position_update = true; // Prevent auto-advance on manual stop
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tracing::info!("Stopped");
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Ok(())
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}
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fn action_volume_up(state: &mut AppState, player: &mut player::Player) -> Result<()> {
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state.volume = (state.volume + 5).min(100);
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player.set_volume(state.volume)?;
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tracing::info!("Volume: {}%", state.volume);
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Ok(())
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}
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fn action_volume_down(state: &mut AppState, player: &mut player::Player) -> Result<()> {
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state.volume = (state.volume - 5).max(0);
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player.set_volume(state.volume)?;
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tracing::info!("Volume: {}%", state.volume);
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Ok(())
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}
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fn action_volume_set(state: &mut AppState, player: &mut player::Player, volume: i64) -> Result<()> {
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state.volume = volume.clamp(0, 100);
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player.set_volume(state.volume)?;
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tracing::info!("Volume: {}%", state.volume);
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Ok(())
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}
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fn action_seek(player: &mut player::Player, seconds: f64) -> Result<()> {
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if player.get_player_state() != Some(PlayerState::Stopped) {
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player.seek(seconds)?;
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tracing::info!("Seek {}s", seconds);
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}
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Ok(())
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}
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fn action_remove_from_playlist(state: &mut AppState, player: &mut player::Player) -> Result<()> {
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let was_playing_removed = state.playlist_index == state.selected_playlist_index;
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let was_playing = player.get_player_state() == Some(PlayerState::Playing);
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@@ -415,7 +445,7 @@ fn handle_context_menu_action(menu_type: state::ContextMenuType, selected: usize
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}
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state::ContextMenuType::TitleBar => {
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match selected {
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0 => action_stop(state, player)?,
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0 => action_stop(state, player, skip_position_update)?,
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1 => {
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state.cycle_play_mode();
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tracing::info!("Play mode: {:?}", state.play_mode);
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@@ -453,26 +483,11 @@ fn run_app<B: ratatui::backend::Backend>(
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tracing::debug!("Processing API command: {:?}", cmd);
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match cmd {
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api::ApiCommand::PlayPause => {
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if let Some(player_state) = player.get_player_state() {
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match player_state {
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PlayerState::Stopped => {
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// Play current file or first in playlist
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if state.current_file.is_none() && !state.playlist.is_empty() {
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state.current_file = Some(state.playlist[0].clone());
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}
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if let Some(ref file) = state.current_file {
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player.play(file)?;
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}
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}
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PlayerState::Playing => player.pause()?,
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PlayerState::Paused => player.resume()?,
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}
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state_changed = true;
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}
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action_toggle_play_pause(state, player)?;
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state_changed = true;
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}
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api::ApiCommand::Stop => {
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player.stop()?;
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state.current_file = None;
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action_stop(state, player, &mut skip_position_update)?;
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state_changed = true;
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}
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api::ApiCommand::Next => {
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@@ -484,26 +499,23 @@ fn run_app<B: ratatui::backend::Backend>(
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state_changed = true;
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}
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api::ApiCommand::VolumeUp => {
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state.volume = (state.volume + 5).min(100);
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player.set_volume(state.volume)?;
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action_volume_up(state, player)?;
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state_changed = true;
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}
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api::ApiCommand::VolumeDown => {
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state.volume = (state.volume - 5).max(0);
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player.set_volume(state.volume)?;
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action_volume_down(state, player)?;
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state_changed = true;
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}
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api::ApiCommand::VolumeSet { volume } => {
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state.volume = volume.clamp(0, 100);
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player.set_volume(state.volume)?;
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action_volume_set(state, player, volume)?;
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state_changed = true;
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}
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api::ApiCommand::SeekForward { seconds } => {
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player.seek(seconds)?;
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action_seek(player, seconds)?;
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state_changed = true;
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}
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api::ApiCommand::SeekBackward { seconds } => {
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player.seek(-seconds)?;
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action_seek(player, -seconds)?;
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state_changed = true;
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}
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api::ApiCommand::GetStatus => {
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@@ -554,8 +566,10 @@ fn run_app<B: ratatui::backend::Backend>(
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// Check if track ended and play next
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// When MPV finishes playing a file, it goes to idle (Stopped state)
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// Detect Playing → Stopped transition = track ended, play next
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// But skip this check if we just manually stopped (skip_position_update flag)
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if previous_player_state == Some(PlayerState::Playing)
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&& player_state == PlayerState::Stopped
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&& !skip_position_update
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{
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let should_continue = state.play_next();
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// play_next() returns true if should continue playing, false if should stop
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@@ -894,7 +908,7 @@ fn handle_key_event<B: ratatui::backend::Backend>(terminal: &mut Terminal<B>, st
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}
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}
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(KeyCode::Char('s'), _) => {
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action_stop(state, player)?;
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action_stop(state, player, skip_position_update)?;
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}
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(KeyCode::Char('m'), _) => {
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state.cycle_play_mode();
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@@ -908,28 +922,16 @@ fn handle_key_event<B: ratatui::backend::Backend>(terminal: &mut Terminal<B>, st
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action_toggle_play_pause(state, player)?;
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}
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(KeyCode::Char('H'), KeyModifiers::SHIFT) => {
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if player.get_player_state() != Some(PlayerState::Stopped) {
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player.seek(-10.0)?;
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tracing::info!("Seek backward 10s");
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}
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action_seek(player, -10.0)?;
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}
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(KeyCode::Char('L'), KeyModifiers::SHIFT) => {
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if player.get_player_state() != Some(PlayerState::Stopped) {
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player.seek(10.0)?;
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tracing::info!("Seek forward 10s");
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}
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action_seek(player, 10.0)?;
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}
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(KeyCode::Char('+'), _) | (KeyCode::Char('='), _) => {
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let new_volume = (state.volume + 5).min(100);
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state.volume = new_volume;
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player.set_volume(new_volume)?;
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tracing::info!("Volume: {}%", new_volume);
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action_volume_up(state, player)?;
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}
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(KeyCode::Char('-'), _) => {
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let new_volume = (state.volume - 5).max(0);
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state.volume = new_volume;
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player.set_volume(new_volume)?;
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tracing::info!("Volume: {}%", new_volume);
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action_volume_down(state, player)?;
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}
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(KeyCode::Char('r'), _) => {
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state.show_refresh_confirm = true;
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@@ -1032,10 +1034,7 @@ fn handle_mouse_event(state: &mut AppState, mouse: MouseEvent, title_bar_area: r
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&& y < title_bar_area.y + title_bar_area.height
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{
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// Scroll on title bar = decrease volume
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let new_volume = (state.volume - 5).max(0);
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state.volume = new_volume;
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player.set_volume(new_volume)?;
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tracing::info!("Volume: {}%", new_volume);
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action_volume_down(state, player)?;
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} else if x >= playlist_area.x
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&& x < playlist_area.x + playlist_area.width
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&& y >= playlist_area.y
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@@ -1058,10 +1057,7 @@ fn handle_mouse_event(state: &mut AppState, mouse: MouseEvent, title_bar_area: r
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&& y < title_bar_area.y + title_bar_area.height
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{
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// Scroll on title bar = increase volume
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let new_volume = (state.volume + 5).min(100);
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state.volume = new_volume;
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player.set_volume(new_volume)?;
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tracing::info!("Volume: {}%", new_volume);
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action_volume_up(state, player)?;
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} else if x >= playlist_area.x
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&& x < playlist_area.x + playlist_area.width
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&& y >= playlist_area.y
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@@ -77,6 +77,11 @@ pub fn render(frame: &mut Frame, state: &mut AppState, player: &mut Player) -> (
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render_status_bar(frame, state, player, main_chunks[2]);
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// Show refreshing popup if scanning
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if state.is_refreshing {
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render_info_popup(frame, "Refreshing library...");
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}
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// Show confirmation popup if needed
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if state.show_refresh_confirm {
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render_confirm_popup(frame, "Refresh library?", "This may take a while");
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@@ -409,16 +414,7 @@ fn render_title_bar(frame: &mut Frame, state: &AppState, player: &mut Player, ar
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// Right side: Status • Progress • Volume • Search (if active)
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let mut right_spans = Vec::new();
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if state.is_refreshing {
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// Show only "Refreshing library..." when refreshing
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right_spans.push(Span::styled(
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"Refreshing library... ",
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Style::default()
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.fg(Theme::background())
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.bg(background_color)
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.add_modifier(Modifier::BOLD)
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));
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} else {
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{
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// Status (bold when playing)
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let status_text = match player_state {
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PlayerState::Stopped => "Stopped",
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@@ -724,6 +720,42 @@ fn render_progress_bar(frame: &mut Frame, _state: &AppState, player: &mut Player
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frame.render_widget(progress_widget, area);
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}
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fn render_info_popup(frame: &mut Frame, message: &str) {
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// Create centered popup area - smaller than confirm popup
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let area = frame.area();
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let popup_width = 40;
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let popup_height = 3;
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let popup_area = Rect {
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x: (area.width.saturating_sub(popup_width)) / 2,
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y: (area.height.saturating_sub(popup_height)) / 2,
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width: popup_width.min(area.width),
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height: popup_height.min(area.height),
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};
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// Use Clear widget to completely erase the background
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frame.render_widget(Clear, popup_area);
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// Render the popup block with solid background
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let block = Block::default()
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.borders(Borders::ALL)
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.style(Style::default()
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.bg(Theme::background())
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.fg(Theme::bright_foreground()));
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let inner = block.inner(popup_area);
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frame.render_widget(block, popup_area);
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// Render message centered
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let message_widget = Paragraph::new(message)
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.alignment(Alignment::Center)
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.style(Style::default()
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.fg(Theme::bright_foreground())
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.bg(Theme::background()));
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frame.render_widget(message_widget, inner);
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}
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fn render_confirm_popup(frame: &mut Frame, title: &str, message: &str) {
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// Create centered popup area
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let area = frame.area();
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