Eliminate code duplication with unified action functions
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Create action functions for stop, volume, and seek operations and use them consistently across keyboard handlers, mouse handlers, and API handlers. This eliminates duplicate logic and ensures consistent behavior across all input methods. Also fixes stop command triggering auto-advance by setting the skip_position_update flag to prevent the Playing→Stopped transition from being interpreted as a natural track ending.
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@ -1,6 +1,6 @@
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[package]
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name = "cm-player"
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version = "0.1.32"
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version = "0.1.33"
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edition = "2021"
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[dependencies]
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102
src/main.rs
102
src/main.rs
@ -262,14 +262,44 @@ fn action_toggle_play_pause(state: &mut AppState, player: &mut player::Player) -
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Ok(())
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}
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fn action_stop(state: &mut AppState, player: &mut player::Player) -> Result<()> {
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fn action_stop(state: &mut AppState, player: &mut player::Player, skip_position_update: &mut bool) -> Result<()> {
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player.stop()?;
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state.current_position = 0.0;
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state.current_duration = 0.0;
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*skip_position_update = true; // Prevent auto-advance on manual stop
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tracing::info!("Stopped");
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Ok(())
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}
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fn action_volume_up(state: &mut AppState, player: &mut player::Player) -> Result<()> {
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state.volume = (state.volume + 5).min(100);
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player.set_volume(state.volume)?;
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tracing::info!("Volume: {}%", state.volume);
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Ok(())
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}
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fn action_volume_down(state: &mut AppState, player: &mut player::Player) -> Result<()> {
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state.volume = (state.volume - 5).max(0);
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player.set_volume(state.volume)?;
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tracing::info!("Volume: {}%", state.volume);
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Ok(())
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}
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fn action_volume_set(state: &mut AppState, player: &mut player::Player, volume: i64) -> Result<()> {
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state.volume = volume.clamp(0, 100);
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player.set_volume(state.volume)?;
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tracing::info!("Volume: {}%", state.volume);
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Ok(())
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}
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fn action_seek(player: &mut player::Player, seconds: f64) -> Result<()> {
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if player.get_player_state() != Some(PlayerState::Stopped) {
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player.seek(seconds)?;
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tracing::info!("Seek {}s", seconds);
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}
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Ok(())
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}
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fn action_remove_from_playlist(state: &mut AppState, player: &mut player::Player) -> Result<()> {
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let was_playing_removed = state.playlist_index == state.selected_playlist_index;
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let was_playing = player.get_player_state() == Some(PlayerState::Playing);
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@ -415,7 +445,7 @@ fn handle_context_menu_action(menu_type: state::ContextMenuType, selected: usize
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}
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state::ContextMenuType::TitleBar => {
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match selected {
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0 => action_stop(state, player)?,
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0 => action_stop(state, player, skip_position_update)?,
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1 => {
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state.cycle_play_mode();
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tracing::info!("Play mode: {:?}", state.play_mode);
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@ -453,26 +483,11 @@ fn run_app<B: ratatui::backend::Backend>(
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tracing::debug!("Processing API command: {:?}", cmd);
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match cmd {
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api::ApiCommand::PlayPause => {
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if let Some(player_state) = player.get_player_state() {
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match player_state {
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PlayerState::Stopped => {
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// Play current file or first in playlist
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if state.current_file.is_none() && !state.playlist.is_empty() {
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state.current_file = Some(state.playlist[0].clone());
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}
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if let Some(ref file) = state.current_file {
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player.play(file)?;
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}
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}
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PlayerState::Playing => player.pause()?,
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PlayerState::Paused => player.resume()?,
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}
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state_changed = true;
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}
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action_toggle_play_pause(state, player)?;
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state_changed = true;
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}
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api::ApiCommand::Stop => {
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player.stop()?;
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state.current_file = None;
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action_stop(state, player, &mut skip_position_update)?;
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state_changed = true;
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}
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api::ApiCommand::Next => {
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@ -484,26 +499,23 @@ fn run_app<B: ratatui::backend::Backend>(
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state_changed = true;
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}
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api::ApiCommand::VolumeUp => {
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state.volume = (state.volume + 5).min(100);
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player.set_volume(state.volume)?;
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action_volume_up(state, player)?;
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state_changed = true;
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}
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api::ApiCommand::VolumeDown => {
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state.volume = (state.volume - 5).max(0);
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player.set_volume(state.volume)?;
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action_volume_down(state, player)?;
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state_changed = true;
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}
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api::ApiCommand::VolumeSet { volume } => {
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state.volume = volume.clamp(0, 100);
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player.set_volume(state.volume)?;
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action_volume_set(state, player, volume)?;
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state_changed = true;
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}
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api::ApiCommand::SeekForward { seconds } => {
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player.seek(seconds)?;
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action_seek(player, seconds)?;
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state_changed = true;
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}
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api::ApiCommand::SeekBackward { seconds } => {
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player.seek(-seconds)?;
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action_seek(player, -seconds)?;
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state_changed = true;
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}
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api::ApiCommand::GetStatus => {
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@ -554,8 +566,10 @@ fn run_app<B: ratatui::backend::Backend>(
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// Check if track ended and play next
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// When MPV finishes playing a file, it goes to idle (Stopped state)
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// Detect Playing → Stopped transition = track ended, play next
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// But skip this check if we just manually stopped (skip_position_update flag)
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if previous_player_state == Some(PlayerState::Playing)
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&& player_state == PlayerState::Stopped
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&& !skip_position_update
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{
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let should_continue = state.play_next();
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// play_next() returns true if should continue playing, false if should stop
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@ -894,7 +908,7 @@ fn handle_key_event<B: ratatui::backend::Backend>(terminal: &mut Terminal<B>, st
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}
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}
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(KeyCode::Char('s'), _) => {
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action_stop(state, player)?;
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action_stop(state, player, skip_position_update)?;
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}
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(KeyCode::Char('m'), _) => {
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state.cycle_play_mode();
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@ -908,28 +922,16 @@ fn handle_key_event<B: ratatui::backend::Backend>(terminal: &mut Terminal<B>, st
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action_toggle_play_pause(state, player)?;
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}
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(KeyCode::Char('H'), KeyModifiers::SHIFT) => {
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if player.get_player_state() != Some(PlayerState::Stopped) {
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player.seek(-10.0)?;
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tracing::info!("Seek backward 10s");
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}
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action_seek(player, -10.0)?;
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}
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(KeyCode::Char('L'), KeyModifiers::SHIFT) => {
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if player.get_player_state() != Some(PlayerState::Stopped) {
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player.seek(10.0)?;
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tracing::info!("Seek forward 10s");
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}
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action_seek(player, 10.0)?;
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}
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(KeyCode::Char('+'), _) | (KeyCode::Char('='), _) => {
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let new_volume = (state.volume + 5).min(100);
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state.volume = new_volume;
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player.set_volume(new_volume)?;
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tracing::info!("Volume: {}%", new_volume);
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action_volume_up(state, player)?;
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}
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(KeyCode::Char('-'), _) => {
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let new_volume = (state.volume - 5).max(0);
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state.volume = new_volume;
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player.set_volume(new_volume)?;
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tracing::info!("Volume: {}%", new_volume);
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action_volume_down(state, player)?;
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}
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(KeyCode::Char('r'), _) => {
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state.show_refresh_confirm = true;
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@ -1032,10 +1034,7 @@ fn handle_mouse_event(state: &mut AppState, mouse: MouseEvent, title_bar_area: r
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&& y < title_bar_area.y + title_bar_area.height
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{
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// Scroll on title bar = decrease volume
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let new_volume = (state.volume - 5).max(0);
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state.volume = new_volume;
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player.set_volume(new_volume)?;
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tracing::info!("Volume: {}%", new_volume);
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action_volume_down(state, player)?;
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} else if x >= playlist_area.x
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&& x < playlist_area.x + playlist_area.width
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&& y >= playlist_area.y
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@ -1058,10 +1057,7 @@ fn handle_mouse_event(state: &mut AppState, mouse: MouseEvent, title_bar_area: r
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&& y < title_bar_area.y + title_bar_area.height
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{
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// Scroll on title bar = increase volume
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let new_volume = (state.volume + 5).min(100);
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state.volume = new_volume;
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player.set_volume(new_volume)?;
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tracing::info!("Volume: {}%", new_volume);
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action_volume_up(state, player)?;
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} else if x >= playlist_area.x
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&& x < playlist_area.x + playlist_area.width
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&& y >= playlist_area.y
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