Move refresh status to centered popup
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Display "Refreshing library..." in a centered popup overlay instead
of showing it in the title bar. This makes the refresh status more
prominent and cleaner.
This commit is contained in:
Christoffer Martinsson 2025-12-12 15:45:12 +01:00
parent 7c083cfb0e
commit be9ee8c005
2 changed files with 43 additions and 11 deletions

View File

@ -1,6 +1,6 @@
[package]
name = "cm-player"
version = "0.1.31"
version = "0.1.32"
edition = "2021"
[dependencies]

View File

@ -77,6 +77,11 @@ pub fn render(frame: &mut Frame, state: &mut AppState, player: &mut Player) -> (
render_status_bar(frame, state, player, main_chunks[2]);
// Show refreshing popup if scanning
if state.is_refreshing {
render_info_popup(frame, "Refreshing library...");
}
// Show confirmation popup if needed
if state.show_refresh_confirm {
render_confirm_popup(frame, "Refresh library?", "This may take a while");
@ -409,16 +414,7 @@ fn render_title_bar(frame: &mut Frame, state: &AppState, player: &mut Player, ar
// Right side: Status • Progress • Volume • Search (if active)
let mut right_spans = Vec::new();
if state.is_refreshing {
// Show only "Refreshing library..." when refreshing
right_spans.push(Span::styled(
"Refreshing library... ",
Style::default()
.fg(Theme::background())
.bg(background_color)
.add_modifier(Modifier::BOLD)
));
} else {
{
// Status (bold when playing)
let status_text = match player_state {
PlayerState::Stopped => "Stopped",
@ -724,6 +720,42 @@ fn render_progress_bar(frame: &mut Frame, _state: &AppState, player: &mut Player
frame.render_widget(progress_widget, area);
}
fn render_info_popup(frame: &mut Frame, message: &str) {
// Create centered popup area - smaller than confirm popup
let area = frame.area();
let popup_width = 40;
let popup_height = 3;
let popup_area = Rect {
x: (area.width.saturating_sub(popup_width)) / 2,
y: (area.height.saturating_sub(popup_height)) / 2,
width: popup_width.min(area.width),
height: popup_height.min(area.height),
};
// Use Clear widget to completely erase the background
frame.render_widget(Clear, popup_area);
// Render the popup block with solid background
let block = Block::default()
.borders(Borders::ALL)
.style(Style::default()
.bg(Theme::background())
.fg(Theme::bright_foreground()));
let inner = block.inner(popup_area);
frame.render_widget(block, popup_area);
// Render message centered
let message_widget = Paragraph::new(message)
.alignment(Alignment::Center)
.style(Style::default()
.fg(Theme::bright_foreground())
.bg(Theme::background()));
frame.render_widget(message_widget, inner);
}
fn render_confirm_popup(frame: &mut Frame, title: &str, message: &str) {
// Create centered popup area
let area = frame.area();