50 lines
1.9 KiB
C++

// An example demonstrating how to control the Adafruit Dot Star RGB LED
// included on board the ItsyBitsy M4 board.
#include <Adafruit_DotStar.h>
// There is only one pixel on the board
#define NUMPIXELS 1
//Use these pin definitions for the ItsyBitsy M4
#define DATAPIN 8
#define CLOCKPIN 6
Adafruit_DotStar strip(NUMPIXELS, DATAPIN, CLOCKPIN, DOTSTAR_BRG);
void setup() {
strip.begin(); // Initialize pins for output
strip.setBrightness(80);
strip.show(); // Turn all LEDs off ASAP
}
void loop() {
rainbow(10); // Flowing rainbow cycle along the whole strip
}
// Rainbow cycle along whole strip. Pass delay time (in ms) between frames.
void rainbow(int wait) {
// Hue of first pixel runs 5 complete loops through the color wheel.
// Color wheel has a range of 65536 but it's OK if we roll over, so
// just count from 0 to 5*65536. Adding 256 to firstPixelHue each time
// means we'll make 5*65536/256 = 1280 passes through this outer loop:
for(long firstPixelHue = 0; firstPixelHue < 5*65536; firstPixelHue += 256) {
for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
// Offset pixel hue by an amount to make one full revolution of the
// color wheel (range of 65536) along the length of the strip
// (strip.numPixels() steps):
int pixelHue = firstPixelHue + (i * 65536L / strip.numPixels());
// strip.ColorHSV() can take 1 or 3 arguments: a hue (0 to 65535) or
// optionally add saturation and value (brightness) (each 0 to 255).
// Here we're using just the single-argument hue variant. The result
// is passed through strip.gamma32() to provide 'truer' colors
// before assigning to each pixel:
strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue)));
}
strip.show(); // Update strip with new contents
delay(wait); // Pause for a moment
}
}