Code cleanup

This commit is contained in:
Christoffer Martinsson 2023-06-05 12:58:26 +02:00
parent e134888071
commit cec6b49b3c

View File

@ -42,7 +42,8 @@ const char keyboard_matrix_id[KEYBOARD_MATRIX_ROWS][KEYBOARD_MATRIX_COLS] = {
{0, 0, 0, 37, 38, 39, 40, 41, 42, 0, 0, 0},
};
Keypad keyboard_matrix = Keypad(makeKeymap(keyboard_matrix_id), keyboard_martix_row_pins, keyboard_matrix_col_pins, KEYBOARD_MATRIX_ROWS, KEYBOARD_MATRIX_COLS);
Keypad keyboard_matrix =
Keypad(makeKeymap(keyboard_matrix_id), keyboard_martix_row_pins, keyboard_matrix_col_pins, KEYBOARD_MATRIX_ROWS, KEYBOARD_MATRIX_COLS);
struct Button
{
@ -191,7 +192,8 @@ void process_keys()
for (int i = 0; i < MAX_SIMULTANIOUS_KEYS; i++)
{
/* Update button table if key pressed/releaseed */
if ((keyboard_matrix.key[i].kstate == PRESSED || keyboard_matrix.key[i].kstate == RELEASED) && (keyboard_matrix.key[i].stateChanged == true))
if ((keyboard_matrix.key[i].kstate == PRESSED || keyboard_matrix.key[i].kstate == RELEASED) &&
(keyboard_matrix.key[i].stateChanged == true))
{
buttons[keyboard_matrix.key[i].kchar - 1].run_keycode = true;
buttons[keyboard_matrix.key[i].kchar - 1].kstate = keyboard_matrix.key[i].kstate;