Added combo key support
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@ -29,23 +29,47 @@
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* Keyboard/Mouse based on standard teensy "Keypad" library for button scanning, standard teensy
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* Keyboard/Mouse based on standard teensy "Keypad" library for button scanning, standard teensy
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* "usb_keyboard" library for HID keyboard/mouse usb data communication.
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* "usb_keyboard" library for HID keyboard/mouse usb data communication.
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*
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*
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* ---------------------------------------------------------------------------------------------
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* Layer 0
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* | Tab/Fn2 | Q | W | E | R | T | | Y | U | I | O | P | Å |
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* ------------------------------------------ ---------------------------------------------
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* | Ctrl/Esc | A | S | D | F | G | | H | J | K | L | Ö | Ä |
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* | Tab/Fn2 | Q | W | E | R | T | | Y | U | I | O | P | Å |
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* | Shift/Del | Z | X | C | V | B | | N | M | , | . | - | Shift/Enter |
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* | Ctrl/Esc | A | S | D | F | G | | H | J | K | L | Ö | Ä |
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* -----------------| M1/M2 | Alt | BSpc/Fn1 | | Spc/Fn1 | AltGr | Win |--------------------
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* | Shift | Z | X | C | V | B | | N | M | , | . | - | Shift/Enter |
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* -------------------------- -------------------------
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* ----------------| M1/M2 | Alt | BSpc/Fn1 | | Spc/Fn1 | AltGr | Win |--------------------
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* -------------------------- -------------------------
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* Layer 1
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* ------------------------------------------ ---------------------------------------------
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* | Tab/Fn2 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
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* | Ctrl/Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | + |
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* | Shift | § | Del | Esc | < | | | | ' | ¨ | ´ | | Shift/Enter |
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* ----------------| M1/M2 | Alt | BSpc/Fn1 | | Spc/Fn1 | AltGr | Win |--------------------
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* -------------------------- -------------------------
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* Layer 2
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* ------------------------------------------ ---------------------------------------------
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* | Tab/Fn2 | F12 | F13 | F14 | F15 | F16 | | ML | MD | MU | MR | | CapsLock |
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* | Ctrl/Esc | Prev| Play| Next| | | | Left| Down| Up |Right| | |
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* | Shift | | | | | | | Home| PgD | PgU | End | Ins | Shift/Enter |
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* ----------------| M1/M2 | Alt | BSpc/Fn1 | | Spc/Fn1 | AltGr | Win |--------------------
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* -------------------------- -------------------------
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* Game mode
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* ------------------------------------------ ---------------------------------------------
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* | Tab | | | | | | | | | | | | |
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* | Ctrl | | | | | | | | | | | | |
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* | | | | | | | | | | | | | |
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* ----------------| Alt | Spc | | | | | |--------------------
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* -------------------------- -------------------------
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*
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* Features:
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* Features:
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*
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*
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* * 42 keys "Split" keyboard layout. 36 finger keys and 6 thumb keys.
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* * 42 keys "Split" keyboard layout. 36 finger buttons and 6 thumb buttons.
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* * Function buttons with total of four key-layer support (Primary + 2fn layers + Game mode).
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* * Function keys with total of four layer support (Primary + 2fn layers + Game mode).
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* * Mouse movement, wheel up, wheel down, left button, right button and middle button support
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* * Mouse movement, wheel up, wheel down, left button, right button and middle button support
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* * Status indication -
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* * Status indication -
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* - 0 LED off = Normal mode
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* - 0 LED off = Normal mode
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* - 1 LED constant on = Game mode
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* - 1 LED constant on = Game mode
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* - 2 LED flashing = Caps Lock activated
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* - 2 LED flashing = Caps Lock activated
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* * Game mode: Replaces all layer keys with a "Game mode KEY". Configurable for each key
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* * Game mode: Replaces all layer keys with a "Game mode KEY". Configurable for each button
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*
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* * Tap/Hold functionality (only for layer0)
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* * Combo key (up to three simultaneous keys) support. Configurable for each button
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*/
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*/
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#include <Arduino.h>
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#include <Arduino.h>
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@ -57,18 +81,19 @@
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#define KEY_OFFSET 0xAA00 // Offset to apply for not interfere with already defined keyboard keys
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#define KEY_OFFSET 0xAA00 // Offset to apply for not interfere with already defined keyboard keys
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#define KEY_MWU 1 + KEY_OFFSET // Mouse wheel up
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#define KEY_MWU 1 + KEY_OFFSET // Mouse wheel up
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#define KEY_MWD 2 + KEY_OFFSET // Mouse wheel down
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#define KEY_MWD 2 + KEY_OFFSET // Mouse wheel down
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#define KEY_M1 3 + KEY_OFFSET // Mouse button 1 (left)
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#define KEY_M1 3 + KEY_OFFSET // Mouse button 1 (left)
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#define KEY_M2 4 + KEY_OFFSET // Mouse button 2 (right)
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#define KEY_M2 4 + KEY_OFFSET // Mouse button 2 (right)
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#define KEY_M3 5 + KEY_OFFSET // Mouse button 3 (middle/wheel)
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#define KEY_M3 5 + KEY_OFFSET // Mouse button 3 (middle/wheel)
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#define KEY_MU 6 + KEY_OFFSET // Mouse Y+
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#define KEY_MU 6 + KEY_OFFSET // Mouse Y+
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#define KEY_ML 7 + KEY_OFFSET // Mouse X-
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#define KEY_ML 7 + KEY_OFFSET // Mouse X-
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#define KEY_MD 8 + KEY_OFFSET // Mouse Y-
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#define KEY_MD 8 + KEY_OFFSET // Mouse Y-
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#define KEY_MR 9 + KEY_OFFSET // Mouse X+
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#define KEY_MR 9 + KEY_OFFSET // Mouse X+
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#define KEY_FN1 10 + KEY_OFFSET // Function layer 1 button
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#define KEY_FN1 10 + KEY_OFFSET // Function layer 1 button
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#define KEY_FN2 11 + KEY_OFFSET // Function layer 2 button
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#define KEY_FN2 11 + KEY_OFFSET // Function layer 2 button
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#define KEY_GM 12 + KEY_OFFSET // Toggle game mode button
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#define KEY_GM 12 + KEY_OFFSET // Toggle game mode button
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#define KEY_COMBO 13 + KEY_OFFSET // Combo key (pressing all key defined in combo array)
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#define TAP_TIMEOUT 160 // Key tap timeout (ms)
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#define TAP_TIMEOUT 160 // Key tap timeout (ms)
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#define NBR_OF_BUTTONS 21 // Number of buttons used (42 in this case)
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#define NBR_OF_BUTTONS 21 // Number of buttons used (42 in this case)
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@ -81,8 +106,8 @@ struct Button
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uint16_t fn1_keycode = NO_KEY;
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uint16_t fn1_keycode = NO_KEY;
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uint16_t fn2_keycode = NO_KEY;
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uint16_t fn2_keycode = NO_KEY;
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uint16_t gm_keycode = NO_KEY;
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uint16_t gm_keycode = NO_KEY;
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bool tap_enable = false;
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bool hold_direct = true;
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bool hold_direct = true;
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uint16_t combo_keycode[3] = {NO_KEY, NO_KEY, NO_KEY};
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int kstate = IDLE;
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int kstate = IDLE;
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bool run_keycode = false;
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bool run_keycode = false;
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int tap_state = 0;
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int tap_state = 0;
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@ -108,93 +133,102 @@ Keypad kp_keypad = Keypad(makeKeymap(kp_keys), kp_rowPins, kp_colPins, KP_ROWS,
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Button buttons[NBR_OF_BUTTONS] =
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Button buttons[NBR_OF_BUTTONS] =
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{
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{
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{1, KEY_FN2, KEY_TAB, NO_KEY, NO_KEY, NO_KEY, true, true, IDLE, false, 0, false, false, 0, 0, false},
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{1, KEY_FN2, KEY_TAB, NO_KEY, NO_KEY, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
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{2, KEY_Q, NO_KEY, KEY_F1, KEY_F12, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
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{2, KEY_Q, NO_KEY, KEY_F1, KEY_F12, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
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{3, KEY_W, NO_KEY, KEY_F2, KEY_F13, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
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{3, KEY_W, NO_KEY, KEY_F2, KEY_F13, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
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{4, KEY_E, NO_KEY, KEY_F3, KEY_F14, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
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{4, KEY_E, NO_KEY, KEY_F3, KEY_F14, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
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{5, KEY_R, NO_KEY, KEY_F4, KEY_F15, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
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{5, KEY_R, NO_KEY, KEY_F4, KEY_F15, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
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{6, KEY_T, NO_KEY, KEY_F5, KEY_F16, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
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{6, KEY_T, NO_KEY, KEY_F5, KEY_F16, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
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{7, KEY_LEFT_CTRL, KEY_ESC, NO_KEY, NO_KEY, NO_KEY, true, true, IDLE, false, 0, false, false, 0, 0, false},
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{7, KEY_LEFT_CTRL, KEY_ESC, NO_KEY, NO_KEY, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
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{8, KEY_A, NO_KEY, KEY_1, NO_KEY, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
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{8, KEY_A, NO_KEY, KEY_1, NO_KEY, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
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{9, KEY_S, NO_KEY, KEY_2, NO_KEY, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
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{9, KEY_S, NO_KEY, KEY_2, NO_KEY, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
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{10, KEY_D, NO_KEY, KEY_3, NO_KEY, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
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{10, KEY_D, NO_KEY, KEY_3, NO_KEY, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
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{11, KEY_F, NO_KEY, KEY_4, NO_KEY, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
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{11, KEY_F, NO_KEY, KEY_MWU, NO_KEY, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
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{12, KEY_G, NO_KEY, KEY_5, KEY_CAPS_LOCK, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
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{12, KEY_G, NO_KEY, KEY_MWD, KEY_CAPS_LOCK, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
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{13, KEY_LEFT_SHIFT, KEY_DELETE, NO_KEY, NO_KEY, NO_KEY, true, true, IDLE, false, 0, false, false, 0, 0, false},
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{13, KEY_LEFT_SHIFT, KEY_DELETE, NO_KEY, NO_KEY, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
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{14, KEY_Z, NO_KEY, KEY_1, KEY_MEDIA_PREV_TRACK, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
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{14, KEY_Z, NO_KEY, KEY_1, KEY_MEDIA_PREV_TRACK, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
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{15, KEY_X, NO_KEY, KEY_ML, KEY_MEDIA_PLAY_PAUSE, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
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{15, KEY_X, NO_KEY, KEY_ML, KEY_MEDIA_PLAY_PAUSE, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
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{16, KEY_C, NO_KEY, KEY_MD, KEY_MEDIA_NEXT_TRACK, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
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{16, KEY_C, NO_KEY, KEY_MD, KEY_MEDIA_NEXT_TRACK, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
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{17, KEY_V, NO_KEY, KEY_MU, NO_KEY, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
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{17, KEY_V, NO_KEY, KEY_MU, NO_KEY, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
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{18, KEY_B, NO_KEY, KEY_MR, NO_KEY, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
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{18, KEY_B, NO_KEY, KEY_MR, NO_KEY, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
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{19, KEY_GM, NO_KEY, KEY_6, KEY_LEFT_ARROW, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
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{19, KEY_COMBO, NO_KEY, KEY_COMBO, KEY_LEFT_ARROW, NO_KEY, true, {KEY_LEFT_CTRL, KEY_LEFT_ALT, KEY_F1}, IDLE, false, 0, false, false, 0, 0, false},
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{20, KEY_LEFT_ALT, KEY_SPACE, NO_KEY, NO_KEY, KEY_SPACE, true, false, IDLE, false, 0, false, false, 0, 0, false},
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{20, KEY_LEFT_ALT, KEY_SPACE, NO_KEY, NO_KEY, KEY_SPACE, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
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{21, KEY_FN1, KEY_BACKSPACE, NO_KEY, NO_KEY, NO_KEY, true, true, IDLE, false, 0, false, false, 0, 0, false}};
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{21, KEY_FN1, KEY_BACKSPACE, NO_KEY, NO_KEY, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}};
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// const byte KP_ROWS = 4;
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// const byte KP_ROWS = 4;
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// const byte KP_COLS = 12;
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// const byte KP_COLS = 12;
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// byte kp_rowPins[KP_ROWS] = {1, 2, 3, 4};
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// byte kp_rowPins[KP_ROWS] = {1, 2, 3, 4};
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// byte kp_colPins[KP_COLS] = {12, 11, 10, 9, 8, 7, 26, 25, 24, 23, 22, 21};
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// byte kp_colPins[KP_COLS] = {12, 11, 10, 9, 8, 7, 26, 25, 24, 23, 22, 21};
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// // @formatter:off
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// /* Keymap config -----------------------------------------------------------------------------------------------------------------------------------------------------
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// Key ID corresponding with the physical design of the actual keyboard. */
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// char kp_keys[KP_ROWS][KP_COLS] = {
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// char kp_keys[KP_ROWS][KP_COLS] = {
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// {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12},
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// {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12},
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// {13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24},
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// {13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24},
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// {25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36},
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// {25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36},
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// {0, 0, 0, 37, 38, 39, 40, 41, 42, 0, 0, 0}};
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// {0, 0, 0, 37, 38, 39, 40, 41, 42, 0, 0, 0}};
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// Keypad kp_keypad = Keypad(makeKeymap(kp_keys), kp_rowPins, kp_colPins, KP_ROWS, KP_COLS);
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// Keypad kp_keypad = Keypad(makeKeymap(kp_keys), kp_rowPins, kp_colPins, KP_ROWS, KP_COLS);
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// // @formatter:off
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// /* Keymap config ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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// /* Valid "Fn0 (hold) key" when using tap mode are: KEY_LEFT_SHIFT, KEY_RIGHT_SHIFT, KEY_LEFT_CTRL, KEY_RIGHT_CTRL, KEY_RIGHT_ALT, KEY_LEFT_GUI, KEY_RIGHT_GUI, KEY_FN1, KEY_FN2
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// /* Valid "Fn0 (hold) key" when using tap mode are: KEY_LEFT_SHIFT, KEY_RIGHT_SHIFT, KEY_LEFT_CTRL, KEY_RIGHT_CTRL, KEY_RIGHT_ALT, KEY_LEFT_GUI, KEY_RIGHT_GUI, KEY_FN1, KEY_FN2
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// Fn1 and Fn2 keys are N/A when using tap mode and should me defined as NO_KEY.
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// * "Button ID" corresponding with the physical design of the actual keyboard. DO NOT CHANGE BTN ID!
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// "GM replace key" will override all layer keys (Fn0, Fn1, Fn2) both tap and hold while game mode are active.
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// ------------------------------------- -------------------------------------
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// #Hold direct#* flag is to enable sending PRESS command as soon as the hold key is pressed (regardless if you intend to press the tap key). */
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// | 1 | 2 | 3 | 4 | 5 | 6 | | 7 | 8 | 9 | 1O | 11 | 12 |
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// | 13 | 14 | 15 | 16 | 17 | 18 | | 19 | 20 | 21 | 22 | 23 | 24 |
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// | 25 | 26 | 27 | 28 | 29 | 30 | | 31 | 32 | 33 | 34 | 35 | 36 |
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// ------------------| 37 | 38 | 39 | | 40 | 41 | 42 |------------------
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// ------------------- -------------------
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// * "Fn0 hold key" is normal key in non tap mode. In tap mode this key is the hold key.
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// * "Fn1 key" is the layer 1 key to use. Don NOT add KEY_FN1 or KEY_FN2 to this layer.
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// * "Fn2 key" is the layer 2 key to use. Don NOT add KEY_FN1 or KEY_FN2 to this layer.
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// "Fn1 key" and "Fn2 key" are N/A when using tap mode and should me defined as NO_KEY.
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// * "GM replace key" will override all layer keys (Fn0, Fn1, Fn2) both tap and hold while game mode are active.
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// * "Hold direct" enables sending PRESS command as soon as the hold key is pressed (regardless if you intend to press the tap key).
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// * "Combo keys" defines up to three keys pressed together when key KEY_COMBO used. If Fn1/2 is used in combo it must be placed in the first position od the array */
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// Button buttons[NBR_OF_BUTTONS] =
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// Button buttons[NBR_OF_BUTTONS] =
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// {
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// {
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// /* key ID Fn0 (hold) key Fn0 tap key Fn1 key Fn2 key GM replace key tap enable hold direct */
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// /* Btn ID Fn0 (hold) key Fn0 tap key Fn1 key Fn2 key GM replace key Hold direct Combo keys */
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// {1, KEY_FN2, KEY_TAB, NO_KEY, NO_KEY, NO_KEY, true, true, IDLE, false, 0, false, false, 0, 0, false},
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// {1, KEY_FN2, KEY_TAB, NO_KEY, NO_KEY, KEY_TAB, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
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// {2, KEY_Q, NO_KEY, KEY_F1, KEY_F12, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
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// {2, KEY_Q, NO_KEY, KEY_F1, KEY_F12, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
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// {3, KEY_W, NO_KEY, KEY_F2, KEY_F13, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
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// {3, KEY_W, NO_KEY, KEY_F2, KEY_F13, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
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// {4, KEY_E, NO_KEY, KEY_F3, KEY_F14, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
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// {4, KEY_E, NO_KEY, KEY_F3, KEY_F14, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
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// {5, KEY_R, NO_KEY, KEY_F4, KEY_F15, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
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// {5, KEY_R, NO_KEY, KEY_F4, KEY_F15, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
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// {6, KEY_T, NO_KEY, KEY_F5, KEY_F16, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
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// {6, KEY_T, NO_KEY, KEY_F5, KEY_F16, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
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// {7, KEY_Y, NO_KEY, KEY_F6, NO_KEY, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
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// {7, KEY_Y, NO_KEY, KEY_F6, NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
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// {8, KEY_U, NO_KEY, KEY_F7, NO_KEY, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
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// {8, KEY_U, NO_KEY, KEY_F7, NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
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// {9, KEY_I, NO_KEY, KEY_F8, NO_KEY, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
|
// {9, KEY_I, NO_KEY, KEY_F8, NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
// {10, KEY_O, NO_KEY, KEY_F9, NO_KEY, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
|
// {10, KEY_O, NO_KEY, KEY_F9, NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
// {11, KEY_P, NO_KEY, KEY_F10, NO_KEY, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
|
// {11, KEY_P, NO_KEY, KEY_F10, NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
// {12, 'å', NO_KEY, KEY_F11, KEY_CAPS_LOCK, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
|
// {12, 'å', NO_KEY, KEY_F11, KEY_CAPS_LOCK, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
// {13, KEY_LEFT_CTRL, KEY_ESC, NO_KEY, NO_KEY, NO_KEY, true, true, IDLE, false, 0, false, false, 0, 0, false},
|
// {13, KEY_LEFT_CTRL, KEY_ESC, NO_KEY, NO_KEY, KEY_LEFT_CTRL, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
// {14, KEY_A, NO_KEY, KEY_1, KEY_MEDIA_PREV_TRACK, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
|
// {14, KEY_A, NO_KEY, KEY_1, KEY_MEDIA_PREV_TRACK, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
// {15, KEY_S, NO_KEY, KEY_2, KEY_MEDIA_PLAY_PAUSE, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
|
// {15, KEY_S, NO_KEY, KEY_2, KEY_MEDIA_PLAY_PAUSE, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
// {16, KEY_D, NO_KEY, KEY_3, KEY_MEDIA_NEXT_TRACK, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
|
// {16, KEY_D, NO_KEY, KEY_3, KEY_MEDIA_NEXT_TRACK, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
// {17, KEY_F, NO_KEY, KEY_4, NO_KEY, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
|
// {17, KEY_F, NO_KEY, KEY_4, NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
// {18, KEY_G, NO_KEY, KEY_5, NO_KEY, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
|
// {18, KEY_G, NO_KEY, KEY_5, NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
// {19, KEY_H, NO_KEY, KEY_6, KEY_LEFT_ARROW, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
|
// {19, KEY_H, NO_KEY, KEY_6, KEY_LEFT_ARROW, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
// {20, KEY_J, NO_KEY, KEY_7, KEY_DOWN_ARROW, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
|
// {20, KEY_J, NO_KEY, KEY_7, KEY_DOWN_ARROW, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
// {21, KEY_K, NO_KEY, KEY_8, KEY_UP_ARROW, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
|
// {21, KEY_K, NO_KEY, KEY_8, KEY_UP_ARROW, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
// {22, KEY_L, NO_KEY, KEY_9, KEY_RIGHT_ARROW, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
|
// {22, KEY_L, NO_KEY, KEY_9, KEY_RIGHT_ARROW, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
// {23, 'ö', NO_KEY, KEY_0, NO_KEY, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
|
// {23, 'ö', NO_KEY, KEY_0, NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
// {24, 'ä', NO_KEY, KEY_EQUAL, KEY_GM, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
|
// {24, 'ä', NO_KEY, KEY_EQUAL, KEY_GM, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
// {25, KEY_LEFT_SHIFT, KEY_DELETE, NO_KEY, NO_KEY, NO_KEY, true, true, IDLE, false, 0, false, false, 0, 0, false},
|
// {25, KEY_LEFT_SHIFT, NO_KEY, KEY_LEFT_SHIFT, KEY_LEFT_SHIFT, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
// {26, KEY_Z, NO_KEY, '§', NO_KEY, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
|
// {26, KEY_Z, NO_KEY, '§', NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
// {27, KEY_X, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
|
// {27, KEY_X, NO_KEY, KEY_DELETE, NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
// {28, KEY_C, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
|
// {28, KEY_C, NO_KEY, KEY_ESC, NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
// {29, KEY_V, NO_KEY, '<', NO_KEY, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
|
// {29, KEY_V, NO_KEY, '<', NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
// {30, KEY_B, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
|
// {30, KEY_B, NO_KEY, KEY_ESC, NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
// {31, KEY_N, NO_KEY, NO_KEY, KEY_HOME, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
|
// {31, KEY_N, NO_KEY, NO_KEY, KEY_HOME, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
// {32, KEY_M, NO_KEY, KEY_BACKSLASH, KEY_PAGE_DOWN, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
|
// {32, KEY_M, NO_KEY, KEY_BACKSLASH, KEY_PAGE_DOWN, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
// {33, KEY_COMMA, NO_KEY, KEY_RIGHT_BRACE, KEY_PAGE_UP, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
|
// {33, KEY_COMMA, NO_KEY, KEY_RIGHT_BRACE, KEY_PAGE_UP, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
// {34, KEY_PERIOD, NO_KEY, KEY_MINUS, KEY_END, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
|
// {34, KEY_PERIOD, NO_KEY, KEY_MINUS, KEY_END, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
// {35, KEY_SLASH, NO_KEY, NO_KEY, KEY_INSERT, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
|
// {35, KEY_SLASH, NO_KEY, NO_KEY, KEY_INSERT, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
// {36, KEY_RIGHT_SHIFT, KEY_ENTER, NO_KEY, NO_KEY, NO_KEY, true, true, IDLE, false, 0, false, false, 0, 0, false},
|
// {36, KEY_RIGHT_SHIFT, KEY_ENTER, NO_KEY, NO_KEY, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
// {37, KEY_M1, KEY_M2, NO_KEY, NO_KEY, KEY_LEFT_ALT, true, false, IDLE, false, 0, false, false, 0, 0, false},
|
// {37, KEY_M1, KEY_M2, NO_KEY, NO_KEY, KEY_LEFT_ALT, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
// {38, KEY_LEFT_ALT, KEY_SPACE, NO_KEY, NO_KEY, KEY_SPACE, true, false, IDLE, false, 0, false, false, 0, 0, false},
|
// {38, KEY_LEFT_ALT, NO_KEY, KEY_LEFT_ALT, KEY_LEFT_ALT, KEY_SPACE, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
// {39, KEY_FN1, KEY_BACKSPACE, NO_KEY, NO_KEY, NO_KEY, true, true, IDLE, false, 0, false, false, 0, 0, false},
|
// {39, KEY_FN1, KEY_BACKSPACE, NO_KEY, NO_KEY, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
// {40, KEY_FN1, KEY_SPACE, NO_KEY, NO_KEY, NO_KEY, true, true, IDLE, false, 0, false, false, 0, 0, false},
|
// {40, KEY_FN1, KEY_SPACE, NO_KEY, NO_KEY, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
// {41, KEY_RIGHT_ALT, NO_KEY, KEY_RIGHT_ALT, KEY_RIGHT_ALT, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
|
// {41, KEY_COMBO, NO_KEY, KEY_COMBO, KEY_COMBO, NO_KEY, false, {KEY_FN1, KEY_RIGHT_ALT, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
// {42, KEY_LEFT_GUI, NO_KEY, KEY_LEFT_GUI, KEY_LEFT_GUI, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false}};
|
// {42, KEY_LEFT_GUI, NO_KEY, KEY_LEFT_GUI, KEY_LEFT_GUI, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}};
|
||||||
// /* ------------------------------------------------------------------------------------------------------------------------------------------------------------------- */
|
// /* ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ */
|
||||||
// // @formatter:on
|
// // @formatter:on
|
||||||
|
|
||||||
const int STATUS_LED = 13;
|
const int STATUS_LED = 13;
|
||||||
@ -223,7 +257,7 @@ bool key_pressed = false;
|
|||||||
bool set_key(uint16_t keycode, uint8_t kstate)
|
bool set_key(uint16_t keycode, uint8_t kstate)
|
||||||
{
|
{
|
||||||
/* Abort if keycode is invalid */
|
/* Abort if keycode is invalid */
|
||||||
if (keycode == NO_KEY || keycode == KEY_FN1 || keycode == KEY_FN2)
|
if (keycode == NO_KEY || keycode == KEY_FN1 || keycode == KEY_FN2 || keycode == KEY_COMBO)
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@ -273,19 +307,19 @@ bool set_key(uint16_t keycode, uint8_t kstate)
|
|||||||
{
|
{
|
||||||
if (keycode == KEY_MU)
|
if (keycode == KEY_MU)
|
||||||
{
|
{
|
||||||
mouse_y = 1;
|
mouse_y = -10;
|
||||||
}
|
}
|
||||||
else if (keycode == KEY_MD)
|
else if (keycode == KEY_MD)
|
||||||
{
|
{
|
||||||
mouse_y = -1;
|
mouse_y = 10;
|
||||||
}
|
}
|
||||||
else if (keycode == KEY_MR)
|
else if (keycode == KEY_MR)
|
||||||
{
|
{
|
||||||
mouse_x = 1;
|
mouse_x = 10;
|
||||||
}
|
}
|
||||||
else if (keycode == KEY_ML)
|
else if (keycode == KEY_ML)
|
||||||
{
|
{
|
||||||
mouse_x = -1;
|
mouse_x = -10;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -366,11 +400,11 @@ void scan_buttons()
|
|||||||
{
|
{
|
||||||
if (buttons[j].keypad_kchar == kp_keypad.key[i].kchar)
|
if (buttons[j].keypad_kchar == kp_keypad.key[i].kchar)
|
||||||
{
|
{
|
||||||
if (buttons[j].keycode == KEY_FN1 && buttons[j].tap_state != 3)
|
if ((buttons[j].keycode == KEY_FN1 || (buttons[j].keycode == KEY_COMBO && buttons[j].combo_keycode[0] == KEY_FN1)) && buttons[j].tap_state != 3)
|
||||||
{
|
{
|
||||||
fn_mode = 1;
|
fn_mode = 1;
|
||||||
}
|
}
|
||||||
else if (buttons[j].keycode == KEY_FN2 && buttons[j].tap_state != 3)
|
else if ((buttons[j].keycode == KEY_FN2 || (buttons[j].keycode == KEY_COMBO && buttons[j].combo_keycode[0] == KEY_FN2)) && buttons[j].tap_state != 3)
|
||||||
{
|
{
|
||||||
fn_mode = 2;
|
fn_mode = 2;
|
||||||
}
|
}
|
||||||
@ -394,7 +428,7 @@ void scan_buttons()
|
|||||||
1 = pressed
|
1 = pressed
|
||||||
2 = released within timeout, pressing tap key
|
2 = released within timeout, pressing tap key
|
||||||
3 = pressed again within timeout, holding tap key */
|
3 = pressed again within timeout, holding tap key */
|
||||||
if (buttons[j].tap_enable && buttons[j].tap_state == 0 && (game_mode == false || buttons[j].gm_keycode == NO_KEY))
|
if (buttons[j].tap_keycode != NO_KEY && buttons[j].tap_state == 0 && (game_mode == false || buttons[j].gm_keycode == NO_KEY))
|
||||||
{
|
{
|
||||||
buttons[j].tap_timeout_timestamp = current_timestamp + TAP_TIMEOUT;
|
buttons[j].tap_timeout_timestamp = current_timestamp + TAP_TIMEOUT;
|
||||||
buttons[j].tap_timeout_enable = true;
|
buttons[j].tap_timeout_enable = true;
|
||||||
@ -402,7 +436,7 @@ void scan_buttons()
|
|||||||
buttons[j].tap_release_enable = true;
|
buttons[j].tap_release_enable = true;
|
||||||
buttons[j].tap_state = 1;
|
buttons[j].tap_state = 1;
|
||||||
}
|
}
|
||||||
else if (buttons[j].tap_enable && buttons[j].tap_state == 2)
|
else if (buttons[j].tap_keycode != NO_KEY && buttons[j].tap_state == 2)
|
||||||
{
|
{
|
||||||
buttons[j].tap_timeout_enable = false;
|
buttons[j].tap_timeout_enable = false;
|
||||||
buttons[j].tap_release_enable = false;
|
buttons[j].tap_release_enable = false;
|
||||||
@ -426,7 +460,7 @@ void scan_buttons()
|
|||||||
1 = pressed
|
1 = pressed
|
||||||
2 = released within timeout, pressing tap key
|
2 = released within timeout, pressing tap key
|
||||||
3 = pressed again within timeout, holding tap key */
|
3 = pressed again within timeout, holding tap key */
|
||||||
if (buttons[j].tap_enable && buttons[j].tap_state == 1 && (game_mode == false || buttons[j].gm_keycode == NO_KEY))
|
if (buttons[j].tap_keycode != NO_KEY && buttons[j].tap_state == 1 && (game_mode == false || buttons[j].gm_keycode == NO_KEY))
|
||||||
{
|
{
|
||||||
buttons[j].tap_release_timestamp = current_timestamp + TAP_TIMEOUT + 10;
|
buttons[j].tap_release_timestamp = current_timestamp + TAP_TIMEOUT + 10;
|
||||||
buttons[j].tap_release_enable = true;
|
buttons[j].tap_release_enable = true;
|
||||||
@ -447,11 +481,11 @@ void scan_buttons()
|
|||||||
/* Check if any "non tap keys" has been pressed */
|
/* Check if any "non tap keys" has been pressed */
|
||||||
for (int i = 0; i < NBR_OF_BUTTONS; i++)
|
for (int i = 0; i < NBR_OF_BUTTONS; i++)
|
||||||
{
|
{
|
||||||
if (buttons[i].run_keycode == true && buttons[i].tap_enable == false && buttons[i].kstate == PRESSED)
|
if (buttons[i].run_keycode == true && buttons[i].tap_keycode == NO_KEY && buttons[i].kstate == PRESSED)
|
||||||
{
|
{
|
||||||
for (int j = 0; j < NBR_OF_BUTTONS; j++)
|
for (int j = 0; j < NBR_OF_BUTTONS; j++)
|
||||||
{
|
{
|
||||||
if (buttons[j].tap_enable == true)
|
if (buttons[j].tap_keycode != NO_KEY)
|
||||||
{
|
{
|
||||||
buttons[j].tap_inhibit = true;
|
buttons[j].tap_inhibit = true;
|
||||||
}
|
}
|
||||||
@ -469,7 +503,7 @@ void scan_buttons()
|
|||||||
if (buttons[i].kstate == PRESSED)
|
if (buttons[i].kstate == PRESSED)
|
||||||
{
|
{
|
||||||
/* Check if key is in tap mode and not in game mode */
|
/* Check if key is in tap mode and not in game mode */
|
||||||
if (buttons[i].tap_enable == true && (game_mode == false || buttons[i].gm_keycode == NO_KEY))
|
if (buttons[i].tap_keycode != NO_KEY && (game_mode == false || buttons[i].gm_keycode == NO_KEY))
|
||||||
{
|
{
|
||||||
/* Key is in tap mode. Perform action dependant on tap state*/
|
/* Key is in tap mode. Perform action dependant on tap state*/
|
||||||
if (buttons[i].tap_state == 1)
|
if (buttons[i].tap_state == 1)
|
||||||
@ -489,26 +523,66 @@ void scan_buttons()
|
|||||||
/* Key is in normal mode. Perform action dependant on layer*/
|
/* Key is in normal mode. Perform action dependant on layer*/
|
||||||
if (game_mode == true && buttons[i].gm_keycode != NO_KEY)
|
if (game_mode == true && buttons[i].gm_keycode != NO_KEY)
|
||||||
{
|
{
|
||||||
set_key(buttons[i].gm_keycode, PRESSED);
|
if (buttons[i].gm_keycode == KEY_COMBO)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < 3; j++)
|
||||||
|
{
|
||||||
|
set_key(buttons[i].combo_keycode[j], PRESSED);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
set_key(buttons[i].gm_keycode, PRESSED);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else if (fn_mode == 1)
|
else if (fn_mode == 1)
|
||||||
{
|
{
|
||||||
set_key(buttons[i].fn1_keycode, PRESSED);
|
if (buttons[i].fn1_keycode == KEY_COMBO)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < 3; j++)
|
||||||
|
{
|
||||||
|
set_key(buttons[i].combo_keycode[j], PRESSED);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
set_key(buttons[i].fn1_keycode, PRESSED);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else if (fn_mode == 2)
|
else if (fn_mode == 2)
|
||||||
{
|
{
|
||||||
set_key(buttons[i].fn2_keycode, PRESSED);
|
if (buttons[i].fn2_keycode == KEY_COMBO)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < 3; j++)
|
||||||
|
{
|
||||||
|
set_key(buttons[i].combo_keycode[j], PRESSED);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
set_key(buttons[i].fn2_keycode, PRESSED);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
set_key(buttons[i].keycode, PRESSED);
|
if (buttons[i].keycode == KEY_COMBO)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < 3; j++)
|
||||||
|
{
|
||||||
|
set_key(buttons[i].combo_keycode[j], PRESSED);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
set_key(buttons[i].keycode, PRESSED);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (buttons[i].kstate == RELEASED)
|
else if (buttons[i].kstate == RELEASED)
|
||||||
{
|
{
|
||||||
/* Check if key is in tap mode */
|
/* Check if key is in tap mode */
|
||||||
if (buttons[i].tap_enable == true && (game_mode == false || buttons[i].gm_keycode == NO_KEY))
|
if (buttons[i].tap_keycode != NO_KEY && (game_mode == false || buttons[i].gm_keycode == NO_KEY))
|
||||||
{
|
{
|
||||||
/* Key is in tap mode. Perform action dependant on tap state*/
|
/* Key is in tap mode. Perform action dependant on tap state*/
|
||||||
if (buttons[i].tap_state == 2)
|
if (buttons[i].tap_state == 2)
|
||||||
@ -534,10 +608,25 @@ void scan_buttons()
|
|||||||
/* Key is in normal mode. Perform action dependant on layer*/
|
/* Key is in normal mode. Perform action dependant on layer*/
|
||||||
if (game_mode == true && buttons[i].gm_keycode != NO_KEY)
|
if (game_mode == true && buttons[i].gm_keycode != NO_KEY)
|
||||||
{
|
{
|
||||||
set_key(buttons[i].gm_keycode, RELEASED);
|
if (buttons[i].gm_keycode == KEY_COMBO)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < 3; j++)
|
||||||
|
{
|
||||||
|
set_key(buttons[i].combo_keycode[j], RELEASED);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
set_key(buttons[i].gm_keycode, RELEASED);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
for (int j = 0; j < 3; j++)
|
||||||
|
{
|
||||||
|
set_key(buttons[i].combo_keycode[j], RELEASED);
|
||||||
|
}
|
||||||
|
|
||||||
set_key(buttons[i].fn2_keycode, RELEASED);
|
set_key(buttons[i].fn2_keycode, RELEASED);
|
||||||
set_key(buttons[i].fn1_keycode, RELEASED);
|
set_key(buttons[i].fn1_keycode, RELEASED);
|
||||||
set_key(buttons[i].keycode, RELEASED);
|
set_key(buttons[i].keycode, RELEASED);
|
||||||
@ -573,6 +662,7 @@ void setup()
|
|||||||
/* Init HW */
|
/* Init HW */
|
||||||
pinMode(STATUS_LED, OUTPUT);
|
pinMode(STATUS_LED, OUTPUT);
|
||||||
digitalWrite(STATUS_LED, LOW);
|
digitalWrite(STATUS_LED, LOW);
|
||||||
|
Mouse.begin();
|
||||||
}
|
}
|
||||||
|
|
||||||
void loop()
|
void loop()
|
||||||
@ -619,7 +709,7 @@ void loop()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Update mouse wheel 20ms */
|
/* Update mouse 20ms */
|
||||||
if (current_timestamp >= mouse_wheel_timestamp && mouse_wheel != 0)
|
if (current_timestamp >= mouse_wheel_timestamp && mouse_wheel != 0)
|
||||||
{
|
{
|
||||||
Mouse.move(mouse_x, mouse_y, mouse_wheel);
|
Mouse.move(mouse_x, mouse_y, mouse_wheel);
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user