Mouse movement implemented. Code cleanup
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20dd6914dc
commit
a2ca4c5949
@ -40,12 +40,12 @@
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* * 42 keys "Split" keyboard layout. 36 finger keys and 6 thumb keys.
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* * Function buttons with total of four key-layer support (Primary + 2fn layers + Game mode).
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* * Mouse movement, wheel up, wheel down, left button, right button and middle button support
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* * Status indication -
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* * Status indication -
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* - 0 LED off = Normal mode
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* - 1 LED constant on = Game mode
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* - 2 LED flashing = Caps Lock activated
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* * Game mode: Replaces all layer keys with a "Game mode KEY". Configurable for each key
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*
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* - 2 LED flashing = Caps Lock activated
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* * Game mode: Replaces all layer keys with a "Game mode KEY". Configurable for each key
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*
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*/
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#include <Arduino.h>
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@ -122,10 +122,10 @@ Button buttons[NBR_OF_BUTTONS] =
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{12, KEY_G, NO_KEY, KEY_5, KEY_CAPS_LOCK, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
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{13, KEY_LEFT_SHIFT, KEY_DELETE, NO_KEY, NO_KEY, NO_KEY, true, true, IDLE, false, 0, false, false, 0, 0, false},
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{14, KEY_Z, NO_KEY, KEY_1, KEY_MEDIA_PREV_TRACK, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
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{15, KEY_X, NO_KEY, KEY_2, KEY_MEDIA_PLAY_PAUSE, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
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{16, KEY_C, NO_KEY, KEY_3, KEY_MEDIA_NEXT_TRACK, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
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{17, KEY_V, NO_KEY, KEY_4, NO_KEY, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
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{18, KEY_B, NO_KEY, KEY_5, NO_KEY, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
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{15, KEY_X, NO_KEY, KEY_ML, KEY_MEDIA_PLAY_PAUSE, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
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{16, KEY_C, NO_KEY, KEY_MD, KEY_MEDIA_NEXT_TRACK, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
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{17, KEY_V, NO_KEY, KEY_MU, NO_KEY, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
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{18, KEY_B, NO_KEY, KEY_MR, NO_KEY, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
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{19, KEY_GM, NO_KEY, KEY_6, KEY_LEFT_ARROW, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
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{20, KEY_LEFT_ALT, KEY_SPACE, NO_KEY, NO_KEY, KEY_SPACE, true, false, IDLE, false, 0, false, false, 0, 0, false},
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{21, KEY_FN1, KEY_BACKSPACE, NO_KEY, NO_KEY, NO_KEY, true, true, IDLE, false, 0, false, false, 0, 0, false}};
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@ -147,52 +147,54 @@ Button buttons[NBR_OF_BUTTONS] =
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// Keypad kp_keypad = Keypad(makeKeymap(kp_keys), kp_rowPins, kp_colPins, KP_ROWS, KP_COLS);
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// /* Valid "Fn0 (hold) key" when using tap mode are: KEY_LEFT_SHIFT, KEY_RIGHT_SHIFT, KEY_LEFT_CTRL, KEY_RIGHT_CTRL, KEY_RIGHT_ALT, KEY_LEFT_GUI, KEY_RIGHT_GUI, KEY_FN1, KEY_FN2
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// Fn1 and Fn2 keys are N/A when using tap mode and should me defined as NO_KEY.
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// "GM replace key" will override all layer keys (Fn0, Fn1, Fn2) both tap and hold while game mode are active. */
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// "GM replace key" will override all layer keys (Fn0, Fn1, Fn2) both tap and hold while game mode are active.
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// #Hold direct#* flag is to enable sending PRESS command as soon as the hold key is pressed (regardless if you intend to press the tap key). */
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// Button buttons[NBR_OF_BUTTONS] =
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// {
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// /* key ID Fn0 (hold) key Fn0 tap key Fn1 key Fn2 key GM replace key tap enable */
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// {1, KEY_FN2, KEY_TAB, NO_KEY, NO_KEY, NO_KEY, true, IDLE, false, 0, false, false, 0, 0, false},
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// {2, KEY_Q, NO_KEY, KEY_F1, KEY_F12, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {3, KEY_W, NO_KEY, KEY_F2, KEY_F13, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {4, KEY_E, NO_KEY, KEY_F3, KEY_F14, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {5, KEY_R, NO_KEY, KEY_F4, KEY_F15, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {6, KEY_T, NO_KEY, KEY_F5, KEY_F16, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {7, KEY_Y, NO_KEY, KEY_F6, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {8, KEY_U, NO_KEY, KEY_F7, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {9, KEY_I, NO_KEY, KEY_F8, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {10, KEY_O, NO_KEY, KEY_F9, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {11, KEY_P, NO_KEY, KEY_F10, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {12, 'å', NO_KEY, KEY_F11, KEY_CAPS_LOCK, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {13, KEY_LEFT_CTRL, KEY_ESC, NO_KEY, NO_KEY, NO_KEY, true, IDLE, false, 0, false, false, 0, 0, false},
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// {14, KEY_A, NO_KEY, KEY_1, KEY_MEDIA_PREV_TRACK, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {15, KEY_S, NO_KEY, KEY_2, KEY_MEDIA_PLAY_PAUSE, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {16, KEY_D, NO_KEY, KEY_3, KEY_MEDIA_NEXT_TRACK, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {17, KEY_F, NO_KEY, KEY_4, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {18, KEY_G, NO_KEY, KEY_5, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {19, KEY_H, NO_KEY, KEY_6, KEY_LEFT_ARROW, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {20, KEY_J, NO_KEY, KEY_7, KEY_DOWN_ARROW, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {21, KEY_K, NO_KEY, KEY_8, KEY_UP_ARROW, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {22, KEY_L, NO_KEY, KEY_9, KEY_RIGHT_ARROW, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {23, 'ö', NO_KEY, KEY_0, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {24, 'ä', NO_KEY, KEY_EQUAL, KEY_GM, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {25, KEY_LEFT_SHIFT, KEY_DELETE, NO_KEY, NO_KEY, NO_KEY, true, IDLE, false, 0, false, false, 0, 0, false},
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// {26, KEY_Z, NO_KEY, '§', NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {27, KEY_X, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {28, KEY_C, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {29, KEY_V, NO_KEY, '<', NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {30, KEY_B, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {31, KEY_N, NO_KEY, NO_KEY, KEY_HOME, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {32, KEY_M, NO_KEY, KEY_BACKSLASH, KEY_PAGE_DOWN, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {33, KEY_COMMA, NO_KEY, KEY_RIGHT_BRACE, KEY_PAGE_UP, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {34, KEY_PERIOD, NO_KEY, KEY_MINUS, KEY_END, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {35, KEY_SLASH, NO_KEY, NO_KEY, KEY_INSERT, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {36, KEY_RIGHT_SHIFT, KEY_ENTER, NO_KEY, NO_KEY, NO_KEY, true, IDLE, false, 0, false, false, 0, 0, false},
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// {37, KEY_M1, KEY_M2, NO_KEY, NO_KEY, KEY_LEFT_ALT, true, IDLE, false, 0, false, false, 0, 0, false},
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// {38, KEY_LEFT_ALT, KEY_SPACE, NO_KEY, NO_KEY, KEY_SPACE, true, IDLE, false, 0, false, false, 0, 0, false},
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// {39, KEY_FN1, KEY_BACKSPACE, NO_KEY, NO_KEY, NO_KEY, true, IDLE, false, 0, false, false, 0, 0, false},
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// {40, KEY_FN1, KEY_SPACE, NO_KEY, NO_KEY, NO_KEY, true, IDLE, false, 0, false, false, 0, 0, false},
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// {41, KEY_RIGHT_ALT, NO_KEY, KEY_RIGHT_ALT, KEY_RIGHT_ALT, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {42, KEY_LEFT_GUI, NO_KEY, KEY_LEFT_GUI, KEY_LEFT_GUI, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false}};
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// /* key ID Fn0 (hold) key Fn0 tap key Fn1 key Fn2 key GM replace key tap enable hold direct */
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// {1, KEY_FN2, KEY_TAB, NO_KEY, NO_KEY, NO_KEY, true, true, IDLE, false, 0, false, false, 0, 0, false},
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// {2, KEY_Q, NO_KEY, KEY_F1, KEY_F12, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
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// {3, KEY_W, NO_KEY, KEY_F2, KEY_F13, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
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// {4, KEY_E, NO_KEY, KEY_F3, KEY_F14, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
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// {5, KEY_R, NO_KEY, KEY_F4, KEY_F15, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
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// {6, KEY_T, NO_KEY, KEY_F5, KEY_F16, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
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// {7, KEY_Y, NO_KEY, KEY_F6, NO_KEY, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
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// {8, KEY_U, NO_KEY, KEY_F7, NO_KEY, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
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// {9, KEY_I, NO_KEY, KEY_F8, NO_KEY, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
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// {10, KEY_O, NO_KEY, KEY_F9, NO_KEY, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
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// {11, KEY_P, NO_KEY, KEY_F10, NO_KEY, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
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// {12, 'å', NO_KEY, KEY_F11, KEY_CAPS_LOCK, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
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// {13, KEY_LEFT_CTRL, KEY_ESC, NO_KEY, NO_KEY, NO_KEY, true, true, IDLE, false, 0, false, false, 0, 0, false},
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// {14, KEY_A, NO_KEY, KEY_1, KEY_MEDIA_PREV_TRACK, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
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// {15, KEY_S, NO_KEY, KEY_2, KEY_MEDIA_PLAY_PAUSE, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
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// {16, KEY_D, NO_KEY, KEY_3, KEY_MEDIA_NEXT_TRACK, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
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// {17, KEY_F, NO_KEY, KEY_4, NO_KEY, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
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// {18, KEY_G, NO_KEY, KEY_5, NO_KEY, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
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// {19, KEY_H, NO_KEY, KEY_6, KEY_LEFT_ARROW, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
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// {20, KEY_J, NO_KEY, KEY_7, KEY_DOWN_ARROW, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
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// {21, KEY_K, NO_KEY, KEY_8, KEY_UP_ARROW, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
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// {22, KEY_L, NO_KEY, KEY_9, KEY_RIGHT_ARROW, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
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// {23, 'ö', NO_KEY, KEY_0, NO_KEY, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
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// {24, 'ä', NO_KEY, KEY_EQUAL, KEY_GM, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
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// {25, KEY_LEFT_SHIFT, KEY_DELETE, NO_KEY, NO_KEY, NO_KEY, true, true, IDLE, false, 0, false, false, 0, 0, false},
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// {26, KEY_Z, NO_KEY, '§', NO_KEY, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
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// {27, KEY_X, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
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// {28, KEY_C, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
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// {29, KEY_V, NO_KEY, '<', NO_KEY, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
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// {30, KEY_B, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
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// {31, KEY_N, NO_KEY, NO_KEY, KEY_HOME, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
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// {32, KEY_M, NO_KEY, KEY_BACKSLASH, KEY_PAGE_DOWN, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
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// {33, KEY_COMMA, NO_KEY, KEY_RIGHT_BRACE, KEY_PAGE_UP, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
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// {34, KEY_PERIOD, NO_KEY, KEY_MINUS, KEY_END, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
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// {35, KEY_SLASH, NO_KEY, NO_KEY, KEY_INSERT, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
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// {36, KEY_RIGHT_SHIFT, KEY_ENTER, NO_KEY, NO_KEY, NO_KEY, true, true, IDLE, false, 0, false, false, 0, 0, false},
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// {37, KEY_M1, KEY_M2, NO_KEY, NO_KEY, KEY_LEFT_ALT, true, false, IDLE, false, 0, false, false, 0, 0, false},
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// {38, KEY_LEFT_ALT, KEY_SPACE, NO_KEY, NO_KEY, KEY_SPACE, true, false, IDLE, false, 0, false, false, 0, 0, false},
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// {39, KEY_FN1, KEY_BACKSPACE, NO_KEY, NO_KEY, NO_KEY, true, true, IDLE, false, 0, false, false, 0, 0, false},
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// {40, KEY_FN1, KEY_SPACE, NO_KEY, NO_KEY, NO_KEY, true, true, IDLE, false, 0, false, false, 0, 0, false},
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// {41, KEY_RIGHT_ALT, NO_KEY, KEY_RIGHT_ALT, KEY_RIGHT_ALT, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
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// {42, KEY_LEFT_GUI, NO_KEY, KEY_LEFT_GUI, KEY_LEFT_GUI, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false}};
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// /* ------------------------------------------------------------------------------------------------------------------------------------------------------------------- */
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// // @formatter:on
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const int STATUS_LED = 13;
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@ -212,10 +214,11 @@ bool game_mode = false;
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bool key_pressed = false;
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/**
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Converts a color code to its numerical value.
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Perform key action.
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@param colorCode color code to convert.
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@return the numerical value of the color code.
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@param keycode code to apply action.
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@param kstate PRESSED or RELEASED.
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@return Action applied.
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*/
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bool set_key(uint16_t keycode, uint8_t kstate)
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{
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@ -225,7 +228,7 @@ bool set_key(uint16_t keycode, uint8_t kstate)
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return false;
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}
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/* Mouse buttons */
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/* Mouse buttons (HID mouse) */
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if (keycode >= KEY_M1 && keycode <= KEY_M3)
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{
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if (kstate == RELEASED)
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@ -238,7 +241,7 @@ bool set_key(uint16_t keycode, uint8_t kstate)
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}
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}
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/* Mouse wheel */
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/* Mouse wheel (HID mouse) */
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else if ((keycode == KEY_MWU || keycode == KEY_MWD))
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{
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if (kstate == RELEASED)
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@ -258,6 +261,35 @@ bool set_key(uint16_t keycode, uint8_t kstate)
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}
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}
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/* Mouse X/Y (HID mouse) */
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else if ((keycode == KEY_MU || keycode == KEY_MD || keycode == KEY_ML || keycode == KEY_MR))
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{
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if (kstate == RELEASED)
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{
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mouse_x = 0;
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mouse_y = 0;
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}
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else if (kstate == PRESSED)
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{
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if (keycode == KEY_MU)
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{
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mouse_y = 1;
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}
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else if (keycode == KEY_MD)
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{
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mouse_y = -1;
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}
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else if (keycode == KEY_MR)
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{
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mouse_x = 1;
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}
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else if (keycode == KEY_ML)
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{
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mouse_x = -1;
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}
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}
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}
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/* Toggle game mode */
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else if (keycode == KEY_GM)
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{
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@ -271,7 +303,7 @@ bool set_key(uint16_t keycode, uint8_t kstate)
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}
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}
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/* Normal keyboard keys */
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/* Normal keyboard keys (HID keyboard) */
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else
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{
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if (kstate == RELEASED)
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@ -288,10 +320,9 @@ bool set_key(uint16_t keycode, uint8_t kstate)
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}
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/**
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Converts a color code to its numerical value.
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Scan key matrix and perform processing for each key.
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@param colorCode color code to convert.
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@return the numerical value of the color code.
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@return void.
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*/
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void scan_buttons()
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{
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@ -299,7 +330,7 @@ void scan_buttons()
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if (kp_keypad.getKeys())
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{
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Enter bootloader if all four corner-buttons is pressed together
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/* Enter bootloader if all four corner-buttons is pressed together */
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int reboot = 0;
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for (int i = 0; i < LIST_MAX; i++)
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{
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@ -349,7 +380,7 @@ void scan_buttons()
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}
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}
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/* Process key press */
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/* Process key press/release */
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for (int i = 0; i < LIST_MAX; i++)
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{
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if (kp_keypad.key[i].kstate == PRESSED)
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@ -440,6 +471,7 @@ void scan_buttons()
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/* Check if key is in tap mode and not in game mode */
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if (buttons[i].tap_enable == true && (game_mode == false || buttons[i].gm_keycode == NO_KEY))
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{
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/* Key is in tap mode. Perform action dependant on tap state*/
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if (buttons[i].tap_state == 1)
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{
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if (buttons[i].hold_direct == true)
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@ -454,6 +486,7 @@ void scan_buttons()
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Key is in normal mode. Perform action dependant on layer*/
|
||||
if (game_mode == true && buttons[i].gm_keycode != NO_KEY)
|
||||
{
|
||||
set_key(buttons[i].gm_keycode, PRESSED);
|
||||
@ -477,6 +510,7 @@ void scan_buttons()
|
||||
/* Check if key is in tap mode */
|
||||
if (buttons[i].tap_enable == true && (game_mode == false || buttons[i].gm_keycode == NO_KEY))
|
||||
{
|
||||
/* Key is in tap mode. Perform action dependant on tap state*/
|
||||
if (buttons[i].tap_state == 2)
|
||||
{
|
||||
/* Press tap key if no other keys are pressed (tap state = 2) */
|
||||
@ -497,6 +531,7 @@ void scan_buttons()
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Key is in normal mode. Perform action dependant on layer*/
|
||||
if (game_mode == true && buttons[i].gm_keycode != NO_KEY)
|
||||
{
|
||||
set_key(buttons[i].gm_keycode, RELEASED);
|
||||
@ -515,47 +550,44 @@ void scan_buttons()
|
||||
}
|
||||
}
|
||||
|
||||
/* Status indication
|
||||
0 = off (normal)
|
||||
1 = constant on (Game mode)
|
||||
2 = blinking (CapsLock) */
|
||||
/* Set status indication */
|
||||
if (keyboard_leds & (1 << USB_LED_CAPS_LOCK))
|
||||
{
|
||||
/* 2 = blinking (CapsLock) */
|
||||
status_led_mode = 2;
|
||||
}
|
||||
else if (game_mode == true)
|
||||
{
|
||||
/* 1 = constant on (Game mode) */
|
||||
status_led_mode = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* 0 = off (normal) */
|
||||
status_led_mode = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void setup()
|
||||
{
|
||||
/* Init HW */
|
||||
pinMode(STATUS_LED, OUTPUT);
|
||||
digitalWrite(STATUS_LED, LOW);
|
||||
}
|
||||
|
||||
void loop()
|
||||
{
|
||||
|
||||
/* Update current time (ms) */
|
||||
current_timestamp = millis();
|
||||
|
||||
/* ----------------------------------------------------------
|
||||
Scan buttons 5ms
|
||||
---------------------------------------------------------- */
|
||||
/* Scan buttons 5ms */
|
||||
if (current_timestamp >= button_timestamp)
|
||||
{
|
||||
button_timestamp = current_timestamp + 5;
|
||||
scan_buttons();
|
||||
}
|
||||
|
||||
/* ----------------------------------------------------------
|
||||
Fn tap timeout TAP_TIMEOUT
|
||||
---------------------------------------------------------- */
|
||||
/* Fn tap timeout TAP_TIMEOUT */
|
||||
for (int i = 0; i < NBR_OF_BUTTONS; i++)
|
||||
{
|
||||
if (current_timestamp >= buttons[i].tap_timeout_timestamp && buttons[i].tap_timeout_enable)
|
||||
@ -576,9 +608,7 @@ void loop()
|
||||
}
|
||||
}
|
||||
|
||||
/* ----------------------------------------------------------
|
||||
Fn tap release TAP_TIMEOUT + 10ms
|
||||
---------------------------------------------------------- */
|
||||
/* Fn tap release TAP_TIMEOUT + 10ms */
|
||||
for (int i = 0; i < NBR_OF_BUTTONS; i++)
|
||||
{
|
||||
if (current_timestamp >= buttons[i].tap_release_timestamp && buttons[i].tap_release_enable)
|
||||
@ -589,18 +619,14 @@ void loop()
|
||||
}
|
||||
}
|
||||
|
||||
/* ----------------------------------------------------------
|
||||
Update mouse wheel 20ms
|
||||
---------------------------------------------------------- */
|
||||
/* Update mouse wheel 20ms */
|
||||
if (current_timestamp >= mouse_wheel_timestamp && mouse_wheel != 0)
|
||||
{
|
||||
Mouse.move(0, 0, mouse_wheel);
|
||||
Mouse.move(mouse_x, mouse_y, mouse_wheel);
|
||||
mouse_wheel_timestamp = current_timestamp + 20;
|
||||
}
|
||||
|
||||
/* ----------------------------------------------------------
|
||||
Update indicator 200ms
|
||||
---------------------------------------------------------- */
|
||||
/* Update indicator 200ms */
|
||||
if (current_timestamp >= indicator_timestamp)
|
||||
{
|
||||
if (status_led_mode == 2 && status_led_on == false)
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user