Mouse movement implemented. Code cleanup

This commit is contained in:
Christoffer Martinsson 2022-10-16 12:16:38 +02:00
parent 20dd6914dc
commit a2ca4c5949

View File

@ -40,12 +40,12 @@
* * 42 keys "Split" keyboard layout. 36 finger keys and 6 thumb keys.
* * Function buttons with total of four key-layer support (Primary + 2fn layers + Game mode).
* * Mouse movement, wheel up, wheel down, left button, right button and middle button support
* * Status indication -
* * Status indication -
* - 0 LED off = Normal mode
* - 1 LED constant on = Game mode
* - 2 LED flashing = Caps Lock activated
* * Game mode: Replaces all layer keys with a "Game mode KEY". Configurable for each key
*
* - 2 LED flashing = Caps Lock activated
* * Game mode: Replaces all layer keys with a "Game mode KEY". Configurable for each key
*
*/
#include <Arduino.h>
@ -122,10 +122,10 @@ Button buttons[NBR_OF_BUTTONS] =
{12, KEY_G, NO_KEY, KEY_5, KEY_CAPS_LOCK, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
{13, KEY_LEFT_SHIFT, KEY_DELETE, NO_KEY, NO_KEY, NO_KEY, true, true, IDLE, false, 0, false, false, 0, 0, false},
{14, KEY_Z, NO_KEY, KEY_1, KEY_MEDIA_PREV_TRACK, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
{15, KEY_X, NO_KEY, KEY_2, KEY_MEDIA_PLAY_PAUSE, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
{16, KEY_C, NO_KEY, KEY_3, KEY_MEDIA_NEXT_TRACK, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
{17, KEY_V, NO_KEY, KEY_4, NO_KEY, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
{18, KEY_B, NO_KEY, KEY_5, NO_KEY, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
{15, KEY_X, NO_KEY, KEY_ML, KEY_MEDIA_PLAY_PAUSE, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
{16, KEY_C, NO_KEY, KEY_MD, KEY_MEDIA_NEXT_TRACK, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
{17, KEY_V, NO_KEY, KEY_MU, NO_KEY, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
{18, KEY_B, NO_KEY, KEY_MR, NO_KEY, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
{19, KEY_GM, NO_KEY, KEY_6, KEY_LEFT_ARROW, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
{20, KEY_LEFT_ALT, KEY_SPACE, NO_KEY, NO_KEY, KEY_SPACE, true, false, IDLE, false, 0, false, false, 0, 0, false},
{21, KEY_FN1, KEY_BACKSPACE, NO_KEY, NO_KEY, NO_KEY, true, true, IDLE, false, 0, false, false, 0, 0, false}};
@ -147,52 +147,54 @@ Button buttons[NBR_OF_BUTTONS] =
// Keypad kp_keypad = Keypad(makeKeymap(kp_keys), kp_rowPins, kp_colPins, KP_ROWS, KP_COLS);
// /* Valid "Fn0 (hold) key" when using tap mode are: KEY_LEFT_SHIFT, KEY_RIGHT_SHIFT, KEY_LEFT_CTRL, KEY_RIGHT_CTRL, KEY_RIGHT_ALT, KEY_LEFT_GUI, KEY_RIGHT_GUI, KEY_FN1, KEY_FN2
// Fn1 and Fn2 keys are N/A when using tap mode and should me defined as NO_KEY.
// "GM replace key" will override all layer keys (Fn0, Fn1, Fn2) both tap and hold while game mode are active. */
// "GM replace key" will override all layer keys (Fn0, Fn1, Fn2) both tap and hold while game mode are active.
// #Hold direct#* flag is to enable sending PRESS command as soon as the hold key is pressed (regardless if you intend to press the tap key). */
// Button buttons[NBR_OF_BUTTONS] =
// {
// /* key ID Fn0 (hold) key Fn0 tap key Fn1 key Fn2 key GM replace key tap enable */
// {1, KEY_FN2, KEY_TAB, NO_KEY, NO_KEY, NO_KEY, true, IDLE, false, 0, false, false, 0, 0, false},
// {2, KEY_Q, NO_KEY, KEY_F1, KEY_F12, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {3, KEY_W, NO_KEY, KEY_F2, KEY_F13, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {4, KEY_E, NO_KEY, KEY_F3, KEY_F14, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {5, KEY_R, NO_KEY, KEY_F4, KEY_F15, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {6, KEY_T, NO_KEY, KEY_F5, KEY_F16, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {7, KEY_Y, NO_KEY, KEY_F6, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {8, KEY_U, NO_KEY, KEY_F7, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {9, KEY_I, NO_KEY, KEY_F8, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {10, KEY_O, NO_KEY, KEY_F9, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {11, KEY_P, NO_KEY, KEY_F10, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {12, 'å', NO_KEY, KEY_F11, KEY_CAPS_LOCK, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {13, KEY_LEFT_CTRL, KEY_ESC, NO_KEY, NO_KEY, NO_KEY, true, IDLE, false, 0, false, false, 0, 0, false},
// {14, KEY_A, NO_KEY, KEY_1, KEY_MEDIA_PREV_TRACK, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {15, KEY_S, NO_KEY, KEY_2, KEY_MEDIA_PLAY_PAUSE, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {16, KEY_D, NO_KEY, KEY_3, KEY_MEDIA_NEXT_TRACK, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {17, KEY_F, NO_KEY, KEY_4, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {18, KEY_G, NO_KEY, KEY_5, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {19, KEY_H, NO_KEY, KEY_6, KEY_LEFT_ARROW, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {20, KEY_J, NO_KEY, KEY_7, KEY_DOWN_ARROW, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {21, KEY_K, NO_KEY, KEY_8, KEY_UP_ARROW, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {22, KEY_L, NO_KEY, KEY_9, KEY_RIGHT_ARROW, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {23, 'ö', NO_KEY, KEY_0, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {24, 'ä', NO_KEY, KEY_EQUAL, KEY_GM, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {25, KEY_LEFT_SHIFT, KEY_DELETE, NO_KEY, NO_KEY, NO_KEY, true, IDLE, false, 0, false, false, 0, 0, false},
// {26, KEY_Z, NO_KEY, '§', NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {27, KEY_X, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {28, KEY_C, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {29, KEY_V, NO_KEY, '<', NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {30, KEY_B, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {31, KEY_N, NO_KEY, NO_KEY, KEY_HOME, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {32, KEY_M, NO_KEY, KEY_BACKSLASH, KEY_PAGE_DOWN, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {33, KEY_COMMA, NO_KEY, KEY_RIGHT_BRACE, KEY_PAGE_UP, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {34, KEY_PERIOD, NO_KEY, KEY_MINUS, KEY_END, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {35, KEY_SLASH, NO_KEY, NO_KEY, KEY_INSERT, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {36, KEY_RIGHT_SHIFT, KEY_ENTER, NO_KEY, NO_KEY, NO_KEY, true, IDLE, false, 0, false, false, 0, 0, false},
// {37, KEY_M1, KEY_M2, NO_KEY, NO_KEY, KEY_LEFT_ALT, true, IDLE, false, 0, false, false, 0, 0, false},
// {38, KEY_LEFT_ALT, KEY_SPACE, NO_KEY, NO_KEY, KEY_SPACE, true, IDLE, false, 0, false, false, 0, 0, false},
// {39, KEY_FN1, KEY_BACKSPACE, NO_KEY, NO_KEY, NO_KEY, true, IDLE, false, 0, false, false, 0, 0, false},
// {40, KEY_FN1, KEY_SPACE, NO_KEY, NO_KEY, NO_KEY, true, IDLE, false, 0, false, false, 0, 0, false},
// {41, KEY_RIGHT_ALT, NO_KEY, KEY_RIGHT_ALT, KEY_RIGHT_ALT, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {42, KEY_LEFT_GUI, NO_KEY, KEY_LEFT_GUI, KEY_LEFT_GUI, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false}};
// /* key ID Fn0 (hold) key Fn0 tap key Fn1 key Fn2 key GM replace key tap enable hold direct */
// {1, KEY_FN2, KEY_TAB, NO_KEY, NO_KEY, NO_KEY, true, true, IDLE, false, 0, false, false, 0, 0, false},
// {2, KEY_Q, NO_KEY, KEY_F1, KEY_F12, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
// {3, KEY_W, NO_KEY, KEY_F2, KEY_F13, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
// {4, KEY_E, NO_KEY, KEY_F3, KEY_F14, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
// {5, KEY_R, NO_KEY, KEY_F4, KEY_F15, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
// {6, KEY_T, NO_KEY, KEY_F5, KEY_F16, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
// {7, KEY_Y, NO_KEY, KEY_F6, NO_KEY, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
// {8, KEY_U, NO_KEY, KEY_F7, NO_KEY, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
// {9, KEY_I, NO_KEY, KEY_F8, NO_KEY, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
// {10, KEY_O, NO_KEY, KEY_F9, NO_KEY, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
// {11, KEY_P, NO_KEY, KEY_F10, NO_KEY, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
// {12, 'å', NO_KEY, KEY_F11, KEY_CAPS_LOCK, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
// {13, KEY_LEFT_CTRL, KEY_ESC, NO_KEY, NO_KEY, NO_KEY, true, true, IDLE, false, 0, false, false, 0, 0, false},
// {14, KEY_A, NO_KEY, KEY_1, KEY_MEDIA_PREV_TRACK, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
// {15, KEY_S, NO_KEY, KEY_2, KEY_MEDIA_PLAY_PAUSE, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
// {16, KEY_D, NO_KEY, KEY_3, KEY_MEDIA_NEXT_TRACK, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
// {17, KEY_F, NO_KEY, KEY_4, NO_KEY, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
// {18, KEY_G, NO_KEY, KEY_5, NO_KEY, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
// {19, KEY_H, NO_KEY, KEY_6, KEY_LEFT_ARROW, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
// {20, KEY_J, NO_KEY, KEY_7, KEY_DOWN_ARROW, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
// {21, KEY_K, NO_KEY, KEY_8, KEY_UP_ARROW, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
// {22, KEY_L, NO_KEY, KEY_9, KEY_RIGHT_ARROW, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
// {23, 'ö', NO_KEY, KEY_0, NO_KEY, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
// {24, 'ä', NO_KEY, KEY_EQUAL, KEY_GM, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
// {25, KEY_LEFT_SHIFT, KEY_DELETE, NO_KEY, NO_KEY, NO_KEY, true, true, IDLE, false, 0, false, false, 0, 0, false},
// {26, KEY_Z, NO_KEY, '§', NO_KEY, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
// {27, KEY_X, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
// {28, KEY_C, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
// {29, KEY_V, NO_KEY, '<', NO_KEY, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
// {30, KEY_B, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
// {31, KEY_N, NO_KEY, NO_KEY, KEY_HOME, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
// {32, KEY_M, NO_KEY, KEY_BACKSLASH, KEY_PAGE_DOWN, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
// {33, KEY_COMMA, NO_KEY, KEY_RIGHT_BRACE, KEY_PAGE_UP, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
// {34, KEY_PERIOD, NO_KEY, KEY_MINUS, KEY_END, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
// {35, KEY_SLASH, NO_KEY, NO_KEY, KEY_INSERT, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
// {36, KEY_RIGHT_SHIFT, KEY_ENTER, NO_KEY, NO_KEY, NO_KEY, true, true, IDLE, false, 0, false, false, 0, 0, false},
// {37, KEY_M1, KEY_M2, NO_KEY, NO_KEY, KEY_LEFT_ALT, true, false, IDLE, false, 0, false, false, 0, 0, false},
// {38, KEY_LEFT_ALT, KEY_SPACE, NO_KEY, NO_KEY, KEY_SPACE, true, false, IDLE, false, 0, false, false, 0, 0, false},
// {39, KEY_FN1, KEY_BACKSPACE, NO_KEY, NO_KEY, NO_KEY, true, true, IDLE, false, 0, false, false, 0, 0, false},
// {40, KEY_FN1, KEY_SPACE, NO_KEY, NO_KEY, NO_KEY, true, true, IDLE, false, 0, false, false, 0, 0, false},
// {41, KEY_RIGHT_ALT, NO_KEY, KEY_RIGHT_ALT, KEY_RIGHT_ALT, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false},
// {42, KEY_LEFT_GUI, NO_KEY, KEY_LEFT_GUI, KEY_LEFT_GUI, NO_KEY, false, false, IDLE, false, 0, false, false, 0, 0, false}};
// /* ------------------------------------------------------------------------------------------------------------------------------------------------------------------- */
// // @formatter:on
const int STATUS_LED = 13;
@ -212,10 +214,11 @@ bool game_mode = false;
bool key_pressed = false;
/**
Converts a color code to its numerical value.
Perform key action.
@param colorCode color code to convert.
@return the numerical value of the color code.
@param keycode code to apply action.
@param kstate PRESSED or RELEASED.
@return Action applied.
*/
bool set_key(uint16_t keycode, uint8_t kstate)
{
@ -225,7 +228,7 @@ bool set_key(uint16_t keycode, uint8_t kstate)
return false;
}
/* Mouse buttons */
/* Mouse buttons (HID mouse) */
if (keycode >= KEY_M1 && keycode <= KEY_M3)
{
if (kstate == RELEASED)
@ -238,7 +241,7 @@ bool set_key(uint16_t keycode, uint8_t kstate)
}
}
/* Mouse wheel */
/* Mouse wheel (HID mouse) */
else if ((keycode == KEY_MWU || keycode == KEY_MWD))
{
if (kstate == RELEASED)
@ -258,6 +261,35 @@ bool set_key(uint16_t keycode, uint8_t kstate)
}
}
/* Mouse X/Y (HID mouse) */
else if ((keycode == KEY_MU || keycode == KEY_MD || keycode == KEY_ML || keycode == KEY_MR))
{
if (kstate == RELEASED)
{
mouse_x = 0;
mouse_y = 0;
}
else if (kstate == PRESSED)
{
if (keycode == KEY_MU)
{
mouse_y = 1;
}
else if (keycode == KEY_MD)
{
mouse_y = -1;
}
else if (keycode == KEY_MR)
{
mouse_x = 1;
}
else if (keycode == KEY_ML)
{
mouse_x = -1;
}
}
}
/* Toggle game mode */
else if (keycode == KEY_GM)
{
@ -271,7 +303,7 @@ bool set_key(uint16_t keycode, uint8_t kstate)
}
}
/* Normal keyboard keys */
/* Normal keyboard keys (HID keyboard) */
else
{
if (kstate == RELEASED)
@ -288,10 +320,9 @@ bool set_key(uint16_t keycode, uint8_t kstate)
}
/**
Converts a color code to its numerical value.
Scan key matrix and perform processing for each key.
@param colorCode color code to convert.
@return the numerical value of the color code.
@return void.
*/
void scan_buttons()
{
@ -299,7 +330,7 @@ void scan_buttons()
if (kp_keypad.getKeys())
{
Enter bootloader if all four corner-buttons is pressed together
/* Enter bootloader if all four corner-buttons is pressed together */
int reboot = 0;
for (int i = 0; i < LIST_MAX; i++)
{
@ -349,7 +380,7 @@ void scan_buttons()
}
}
/* Process key press */
/* Process key press/release */
for (int i = 0; i < LIST_MAX; i++)
{
if (kp_keypad.key[i].kstate == PRESSED)
@ -440,6 +471,7 @@ void scan_buttons()
/* Check if key is in tap mode and not in game mode */
if (buttons[i].tap_enable == true && (game_mode == false || buttons[i].gm_keycode == NO_KEY))
{
/* Key is in tap mode. Perform action dependant on tap state*/
if (buttons[i].tap_state == 1)
{
if (buttons[i].hold_direct == true)
@ -454,6 +486,7 @@ void scan_buttons()
}
else
{
/* Key is in normal mode. Perform action dependant on layer*/
if (game_mode == true && buttons[i].gm_keycode != NO_KEY)
{
set_key(buttons[i].gm_keycode, PRESSED);
@ -477,6 +510,7 @@ void scan_buttons()
/* Check if key is in tap mode */
if (buttons[i].tap_enable == true && (game_mode == false || buttons[i].gm_keycode == NO_KEY))
{
/* Key is in tap mode. Perform action dependant on tap state*/
if (buttons[i].tap_state == 2)
{
/* Press tap key if no other keys are pressed (tap state = 2) */
@ -497,6 +531,7 @@ void scan_buttons()
}
else
{
/* Key is in normal mode. Perform action dependant on layer*/
if (game_mode == true && buttons[i].gm_keycode != NO_KEY)
{
set_key(buttons[i].gm_keycode, RELEASED);
@ -515,47 +550,44 @@ void scan_buttons()
}
}
/* Status indication
0 = off (normal)
1 = constant on (Game mode)
2 = blinking (CapsLock) */
/* Set status indication */
if (keyboard_leds & (1 << USB_LED_CAPS_LOCK))
{
/* 2 = blinking (CapsLock) */
status_led_mode = 2;
}
else if (game_mode == true)
{
/* 1 = constant on (Game mode) */
status_led_mode = 1;
}
else
{
/* 0 = off (normal) */
status_led_mode = 0;
}
}
void setup()
{
/* Init HW */
pinMode(STATUS_LED, OUTPUT);
digitalWrite(STATUS_LED, LOW);
}
void loop()
{
/* Update current time (ms) */
current_timestamp = millis();
/* ----------------------------------------------------------
Scan buttons 5ms
---------------------------------------------------------- */
/* Scan buttons 5ms */
if (current_timestamp >= button_timestamp)
{
button_timestamp = current_timestamp + 5;
scan_buttons();
}
/* ----------------------------------------------------------
Fn tap timeout TAP_TIMEOUT
---------------------------------------------------------- */
/* Fn tap timeout TAP_TIMEOUT */
for (int i = 0; i < NBR_OF_BUTTONS; i++)
{
if (current_timestamp >= buttons[i].tap_timeout_timestamp && buttons[i].tap_timeout_enable)
@ -576,9 +608,7 @@ void loop()
}
}
/* ----------------------------------------------------------
Fn tap release TAP_TIMEOUT + 10ms
---------------------------------------------------------- */
/* Fn tap release TAP_TIMEOUT + 10ms */
for (int i = 0; i < NBR_OF_BUTTONS; i++)
{
if (current_timestamp >= buttons[i].tap_release_timestamp && buttons[i].tap_release_enable)
@ -589,18 +619,14 @@ void loop()
}
}
/* ----------------------------------------------------------
Update mouse wheel 20ms
---------------------------------------------------------- */
/* Update mouse wheel 20ms */
if (current_timestamp >= mouse_wheel_timestamp && mouse_wheel != 0)
{
Mouse.move(0, 0, mouse_wheel);
Mouse.move(mouse_x, mouse_y, mouse_wheel);
mouse_wheel_timestamp = current_timestamp + 20;
}
/* ----------------------------------------------------------
Update indicator 200ms
---------------------------------------------------------- */
/* Update indicator 200ms */
if (current_timestamp >= indicator_timestamp)
{
if (status_led_mode == 2 && status_led_on == false)