First working version
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@ -27,13 +27,14 @@
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* Keyboard/Mouse based on standard teensy "Keypad" library for button scanning, standard teensy
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* "usb_keyboard" library, standard "usb_mouse" for sending usb data.
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* "usb_keyboard" library for HID keyboard/mouse usb data communication.
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*
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* Features:
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*
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* 42 keys "Split" keyboard.
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* Two function buttons with total of three key-layer support (Primary + 2fn layers).
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* Mouse wheel up, wheel down, back button, forward button and middle button support
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* * 42 keys "Split" keyboard layout. 36 finger keys and 6 thumb keys.
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* * Function buttons with total of four key-layer support (Primary + 2fn layers + Game mode).
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* * Mouse movement, wheel up, wheel down, left button, right button and middle button support
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* * Caps Lock warning indication (if activated)
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*/
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#include <Arduino.h>
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@ -43,108 +44,166 @@
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#define USB_LED_CAPS_LOCK 1
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#define USB_LED_SCROLL_LOCK 2
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#define KEY_OFFSET 0xAA00
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#define KEY_OFFSET 0xAA00 // Offset to apply for not interfere with already defined keyboard keys
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#define KEY_MWU 1 + KEY_OFFSET
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#define KEY_MWD 2 + KEY_OFFSET
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#define KEY_M1 3 + KEY_OFFSET
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#define KEY_M2 4 + KEY_OFFSET
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#define KEY_M3 5 + KEY_OFFSET
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#define KEY_MB 6 + KEY_OFFSET
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#define KEY_MF 7 + KEY_OFFSET
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#define KEY_MU 8 + KEY_OFFSET
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#define KEY_ML 9 + KEY_OFFSET
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#define KEY_MD 10 + KEY_OFFSET
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#define KEY_MR 11 + KEY_OFFSET
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#define KEY_MWU 1 + KEY_OFFSET // Mouse wheel up
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#define KEY_MWD 2 + KEY_OFFSET // Mouse wheel down
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#define KEY_M1 3 + KEY_OFFSET // Mouse button 1
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#define KEY_M2 4 + KEY_OFFSET // Mouse button 2
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#define KEY_M3 5 + KEY_OFFSET // Mouse button 3
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#define KEY_MU 6 + KEY_OFFSET // Mouse Y+
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#define KEY_ML 7 + KEY_OFFSET // Mouse X-
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#define KEY_MD 8 + KEY_OFFSET // Mouse Y-
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#define KEY_MR 9 + KEY_OFFSET // Mouse X+
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#define KEY_FN1 10 + KEY_OFFSET // Function layer 1 button
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#define KEY_FN2 11 + KEY_OFFSET // Function layer 2 button
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#define KEY_GM 12 + KEY_OFFSET // Toggle game mode button
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#define KEY_FN1 12 + KEY_OFFSET
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#define KEY_FN2 13 + KEY_OFFSET
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#define TAP_TIMEOUT 150 // Key tap timeout (ms)
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#define NBR_OF_BUTTONS 21 // Number of buttons used (42 in this case)
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struct Button
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{
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int keypad_id = 0;
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int keypad_kchar = 0;
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uint16_t keycode = NO_KEY;
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uint16_t tap_keycode = NO_KEY;
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uint16_t fn1_keycode = NO_KEY;
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uint16_t fn1_tap_keycode = NO_KEY;
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uint16_t fn2_keycode = NO_KEY;
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uint16_t fn2_tap_keycode = NO_KEY;
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uint16_t gm_keycode = NO_KEY;
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bool tap_enable = false;
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bool prev_kstate = IDLE;
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int kstate = IDLE;
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bool run_keycode = false;
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bool run_tap_keycode = false;
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int tap_presses = 0;
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int tap_state = 0;
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bool tap_timeout_enable = false;
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bool tap_release_enable = false;
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unsigned long tap_timeout_timestamp = 0;
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unsigned long tap_release_timestamp = 0;
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};
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int fn_mode = 0;
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const byte KP_ROWS = 4;
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const byte KP_COLS = 6;
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byte kp_rowPins[KP_ROWS] = {23, 22, 21, 8};
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byte kp_colPins[KP_COLS] = {19, 18, 17, 16, 15, 14};
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char kp_keys[KP_ROWS][KP_COLS] = {
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{1, 2, 3, 4, 5, 6},
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{7, 8, 9, 10, 11, 12},
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{13, 14, 15, 16, 17, 18},
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{0, 0, 0, 19, 20, 21}};
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Keypad kp_keypad = Keypad(makeKeymap(kp_keys), kp_rowPins, kp_colPins, KP_ROWS, KP_COLS);
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#define NBR_OF_BUTTONS 42
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Button buttons[NBR_OF_BUTTONS] =
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{
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{0, KEY_FN2, KEY_TAB, KEY_FN2, KEY_TAB, KEY_FN2, KEY_TAB, true, IDLE, false, false},
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{1, KEY_Q, NO_KEY, KEY_F1, NO_KEY, KEY_F12, NO_KEY, false, IDLE, false, false},
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{2, KEY_W, NO_KEY, KEY_F2, NO_KEY, KEY_F13, NO_KEY, false, IDLE, false, false},
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{3, KEY_E, NO_KEY, KEY_F3, NO_KEY, KEY_F14, NO_KEY, false, IDLE, false, false},
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{4, KEY_R, NO_KEY, KEY_F4, NO_KEY, KEY_F15, NO_KEY, false, IDLE, false, false},
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{5, KEY_T, NO_KEY, KEY_F5, NO_KEY, KEY_F16, NO_KEY, false, IDLE, false, false},
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{6, KEY_Y, NO_KEY, KEY_F6, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
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{7, KEY_U, NO_KEY, KEY_F7, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
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{8, KEY_I, NO_KEY, KEY_F8, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
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{9, KEY_O, NO_KEY, KEY_F9, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
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{10, KEY_P, NO_KEY, KEY_F10, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
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{11, 'å', NO_KEY, KEY_F11, NO_KEY, KEY_CAPS_LOCK, NO_KEY, false, IDLE, false, false},
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{12, KEY_LEFT_CTRL, KEY_ESC, KEY_LEFT_CTRL, KEY_ESC, KEY_LEFT_CTRL, KEY_ESC, true, IDLE, false, false},
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{13, KEY_A, NO_KEY, KEY_1, NO_KEY, KEY_MEDIA_PREV_TRACK, NO_KEY, false, IDLE, false, false},
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{14, KEY_S, NO_KEY, KEY_2, NO_KEY, KEY_MEDIA_PLAY_PAUSE, NO_KEY, false, IDLE, false, false},
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{15, KEY_D, NO_KEY, KEY_3, NO_KEY, KEY_MEDIA_NEXT_TRACK, NO_KEY, false, IDLE, false, false},
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{16, KEY_F, NO_KEY, KEY_4, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
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{17, KEY_G, NO_KEY, KEY_5, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
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{18, KEY_H, NO_KEY, KEY_6, NO_KEY, KEY_LEFT_ARROW, NO_KEY, false, IDLE, false, false},
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{19, KEY_J, NO_KEY, KEY_7, NO_KEY, KEY_DOWN_ARROW, NO_KEY, false, IDLE, false, false},
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{20, KEY_K, NO_KEY, KEY_8, NO_KEY, KEY_UP_ARROW, NO_KEY, false, IDLE, false, false},
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{21, KEY_L, NO_KEY, KEY_9, NO_KEY, KEY_RIGHT_ARROW, NO_KEY, false, IDLE, false, false},
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{22, 'ö', NO_KEY, KEY_0, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
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{23, 'ä', NO_KEY, KEY_EQUAL, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
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{24, KEY_LEFT_SHIFT, KEY_DELETE, KEY_LEFT_SHIFT, KEY_DELETE, KEY_LEFT_SHIFT, KEY_DELETE, true, IDLE, false, false},
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{25, KEY_Z, NO_KEY, '§', NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
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{26, KEY_X, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
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{27, KEY_C, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
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{28, KEY_V, NO_KEY, '<', NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
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{29, KEY_B, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
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{30, KEY_N, NO_KEY, NO_KEY, NO_KEY, KEY_HOME, NO_KEY, false, IDLE, false, false},
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{31, KEY_M, NO_KEY, KEY_BACKSLASH, NO_KEY, KEY_PAGE_DOWN, NO_KEY, false, IDLE, false, false},
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{32, KEY_COMMA, NO_KEY, KEY_RIGHT_BRACE, NO_KEY, KEY_PAGE_UP, NO_KEY, false, IDLE, false, false},
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{33, KEY_PERIOD, NO_KEY, KEY_MINUS, NO_KEY, KEY_END, NO_KEY, false, IDLE, false, false},
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{34, KEY_SLASH, NO_KEY, NO_KEY, NO_KEY, KEY_INSERT, NO_KEY, false, IDLE, false, false},
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{35, KEY_RIGHT_SHIFT, KEY_ENTER, KEY_RIGHT_SHIFT, KEY_ENTER, KEY_RIGHT_SHIFT, KEY_ENTER, true, IDLE, false, false},
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{39, KEY_M1, KEY_M2, KEY_M1, KEY_M2, KEY_M1, KEY_M2, true, IDLE, false, false},
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{40, KEY_LEFT_ALT, KEY_SPACE, KEY_LEFT_ALT, KEY_SPACE, KEY_LEFT_ALT, KEY_SPACE, true, IDLE, false, false},
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{41, KEY_FN1, KEY_BACKSPACE, KEY_FN1, KEY_BACKSPACE, KEY_FN1, KEY_BACKSPACE, true, IDLE, false, false},
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{42, KEY_FN1, KEY_SPACE, KEY_FN1, KEY_SPACE, KEY_FN1, KEY_SPACE, true, IDLE, false, false},
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{43, KEY_RIGHT_ALT, NO_KEY, KEY_RIGHT_ALT, NO_KEY, KEY_RIGHT_ALT, NO_KEY, false, IDLE, false, false},
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{44, KEY_LEFT_GUI, NO_KEY, KEY_LEFT_GUI, NO_KEY, KEY_LEFT_GUI, NO_KEY, false, IDLE, false, false}};
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{1, KEY_FN1, KEY_TAB, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, true, IDLE, false, 0, false, false, 0, 0},
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{2, KEY_Q, NO_KEY, KEY_GM, NO_KEY, KEY_F12, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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{3, KEY_W, NO_KEY, KEY_F2, NO_KEY, KEY_F13, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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{4, KEY_E, NO_KEY, KEY_F3, NO_KEY, KEY_F14, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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{5, KEY_R, NO_KEY, KEY_F4, NO_KEY, KEY_F15, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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{6, KEY_T, NO_KEY, KEY_F5, NO_KEY, KEY_F16, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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{7, KEY_Y, NO_KEY, KEY_F6, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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{8, KEY_U, NO_KEY, KEY_F7, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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{9, KEY_I, NO_KEY, KEY_F8, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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{10, KEY_O, NO_KEY, KEY_F9, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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{11, KEY_P, NO_KEY, KEY_F10, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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{12, 'å', NO_KEY, KEY_F11, NO_KEY, KEY_CAPS_LOCK, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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{13, KEY_LEFT_CTRL, KEY_DELETE, KEY_LEFT_CTRL, KEY_DELETE, KEY_LEFT_CTRL, KEY_DELETE, KEY_SPACE, true, IDLE, false, 0, false, false, 0, 0},
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{14, KEY_A, NO_KEY, KEY_1, NO_KEY, KEY_MEDIA_PREV_TRACK, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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{15, KEY_S, NO_KEY, KEY_2, NO_KEY, KEY_MEDIA_PLAY_PAUSE, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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{16, KEY_D, NO_KEY, KEY_3, NO_KEY, KEY_MEDIA_NEXT_TRACK, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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{17, KEY_F, NO_KEY, KEY_4, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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{18, KEY_G, NO_KEY, KEY_5, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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{19, KEY_H, NO_KEY, KEY_6, NO_KEY, KEY_LEFT_ARROW, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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{20, KEY_J, NO_KEY, KEY_7, NO_KEY, KEY_DOWN_ARROW, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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{21, KEY_K, NO_KEY, KEY_8, NO_KEY, KEY_UP_ARROW, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}};
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int mouse_wheel = 0;
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// const byte KP_ROWS = 4;
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// const byte KP_COLS = 12;
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// byte kp_rowPins[KP_ROWS] = {1, 2, 3, 4};
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// byte kp_colPins[KP_COLS] = {12, 11, 10, 9, 8, 7, 26, 25, 24, 23, 22, 21};
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const int POWER_LED = 13;
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// // @formatter:off
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// Keymap (key ID)
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// char kp_keys[KP_ROWS][KP_COLS] = {
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// {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12},
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// {13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24},
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// {25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36},
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// {0, 0, 0, 37, 38, 39, 40, 41, 42, 0, 0, 0}};
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// Keypad kp_keypad = Keypad(makeKeymap(kp_keys), kp_rowPins, kp_colPins, KP_ROWS, KP_COLS);
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// Button buttons[NBR_OF_BUTTONS] =
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// {
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// // key ID Fn0 (hold) key Fn0 tap key Fn1 (hold) key Fn1 tap key Fn2 (hold) key Fn2 tap key GM replace key tap enable
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// {1, KEY_FN2, KEY_TAB, KEY_FN2, KEY_TAB, KEY_FN2, KEY_TAB, NO_KEY, true, IDLE, false, 0, false, false, 0, 0},
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// {2, KEY_Q, NO_KEY, KEY_F1, NO_KEY, KEY_F12, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {3, KEY_W, NO_KEY, KEY_F2, NO_KEY, KEY_F13, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {4, KEY_E, NO_KEY, KEY_F3, NO_KEY, KEY_F14, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {5, KEY_R, NO_KEY, KEY_F4, NO_KEY, KEY_F15, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {6, KEY_T, NO_KEY, KEY_F5, NO_KEY, KEY_F16, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {7, KEY_Y, NO_KEY, KEY_F6, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {8, KEY_U, NO_KEY, KEY_F7, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {9, KEY_I, NO_KEY, KEY_F8, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {10, KEY_O, NO_KEY, KEY_F9, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {11, KEY_P, NO_KEY, KEY_F10, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {12, 'å', NO_KEY, KEY_F11, NO_KEY, KEY_CAPS_LOCK, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {13, KEY_LEFT_CTRL, KEY_ESC, KEY_LEFT_CTRL, KEY_ESC, KEY_LEFT_CTRL, KEY_ESC, NO_KEY, true, IDLE, false, 0, false, false, 0, 0},
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// {14, KEY_A, NO_KEY, KEY_1, NO_KEY, KEY_MEDIA_PREV_TRACK, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {15, KEY_S, NO_KEY, KEY_2, NO_KEY, KEY_MEDIA_PLAY_PAUSE, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {16, KEY_D, NO_KEY, KEY_3, NO_KEY, KEY_MEDIA_NEXT_TRACK, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {17, KEY_F, NO_KEY, KEY_4, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {18, KEY_G, NO_KEY, KEY_5, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {19, KEY_H, NO_KEY, KEY_6, NO_KEY, KEY_LEFT_ARROW, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {20, KEY_J, NO_KEY, KEY_7, NO_KEY, KEY_DOWN_ARROW, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {21, KEY_K, NO_KEY, KEY_8, NO_KEY, KEY_UP_ARROW, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {22, KEY_L, NO_KEY, KEY_9, NO_KEY, KEY_RIGHT_ARROW, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {23, 'ö', NO_KEY, KEY_0, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {24, 'ä', NO_KEY, KEY_EQUAL, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {25, KEY_LEFT_SHIFT, KEY_DELETE, KEY_LEFT_SHIFT, KEY_DELETE, KEY_LEFT_SHIFT, KEY_DELETE, NO_KEY, true, IDLE, false, 0, false, false, 0, 0},
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// {26, KEY_Z, NO_KEY, '§', NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {27, KEY_X, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {28, KEY_C, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {29, KEY_V, NO_KEY, '<', NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {30, KEY_B, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {31, KEY_N, NO_KEY, NO_KEY, NO_KEY, KEY_HOME, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {32, KEY_M, NO_KEY, KEY_BACKSLASH, NO_KEY, KEY_PAGE_DOWN, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {33, KEY_COMMA, NO_KEY, KEY_RIGHT_BRACE, NO_KEY, KEY_PAGE_UP, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {34, KEY_PERIOD, NO_KEY, KEY_MINUS, NO_KEY, KEY_END, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {35, KEY_SLASH, NO_KEY, NO_KEY, NO_KEY, KEY_INSERT, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {36, KEY_RIGHT_SHIFT, KEY_ENTER, KEY_RIGHT_SHIFT, KEY_ENTER, KEY_RIGHT_SHIFT, KEY_ENTER, NO_KEY, true, IDLE, false, 0, false, false, 0, 0},
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// {37, KEY_M1, KEY_M2, KEY_M1, KEY_M2, KEY_M1, KEY_M2, KEY_LEFT_ALT, true, IDLE, false, 0, false, false, 0, 0},
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// {38, KEY_LEFT_ALT, KEY_SPACE, KEY_LEFT_ALT, KEY_SPACE, KEY_LEFT_ALT, KEY_SPACE, KEY_SPACE, true, IDLE, false, 0, false, false, 0, 0},
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// {39, KEY_FN1, KEY_BACKSPACE, KEY_FN1, KEY_BACKSPACE, KEY_FN1, KEY_BACKSPACE, NO_KEY, true, IDLE, false, 0, false, false, 0, 0},
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// {40, KEY_FN1, KEY_SPACE, KEY_FN1, KEY_SPACE, KEY_FN1, KEY_SPACE, NO_KEY, true, IDLE, false, 0, false, false, 0, 0},
|
||||
// {41, KEY_RIGHT_ALT, NO_KEY, KEY_RIGHT_ALT, NO_KEY, KEY_RIGHT_ALT, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||
// {42, KEY_LEFT_GUI, NO_KEY, KEY_LEFT_GUI, NO_KEY, KEY_LEFT_GUI, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}};
|
||||
// // @formatter:on
|
||||
|
||||
const int STATUS_LED = 13;
|
||||
bool status_led_on = false;
|
||||
int status_led_mode = 0;
|
||||
|
||||
unsigned long current_timestamp = 0;
|
||||
unsigned long button_timestamp = 0;
|
||||
unsigned long mouse_wheel_timestamp = 0;
|
||||
|
||||
const byte KP_ROWS = 4;
|
||||
const byte KP_COLS = 12;
|
||||
|
||||
byte kp_rowPins[KP_ROWS] = {1, 2, 3, 4};
|
||||
byte kp_colPins[KP_COLS] = {12, 11, 10, 9, 8, 7, 26, 25, 24, 23, 22, 21};
|
||||
|
||||
Keypad kp_keypad = Keypad(makeKeymap(kp_keys), kp_rowPins, kp_colPins, KP_ROWS, KP_COLS);
|
||||
unsigned long indicator_timestamp = 0;
|
||||
|
||||
int mouse_x = 0;
|
||||
int mouse_y = 0;
|
||||
int mouse_wheel = 0;
|
||||
|
||||
void update_key(uint16_t keycode, uint8_t kstate)
|
||||
bool game_mode = false;
|
||||
|
||||
bool set_key(uint16_t keycode, uint8_t kstate)
|
||||
{
|
||||
// Abort if keycode is invalid
|
||||
if (keycode == NO_KEY || keycode == KEY_FN1 || keycode == KEY_FN2)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Mouse buttons
|
||||
if (keycode >= KEY_M1 && keycode <= KEY_MF)
|
||||
{
|
||||
@ -158,6 +217,19 @@ void update_key(uint16_t keycode, uint8_t kstate)
|
||||
}
|
||||
}
|
||||
|
||||
// Toggle game mode
|
||||
else if (keycode == KEY_GM)
|
||||
{
|
||||
if (kstate == PRESSED && game_mode == true)
|
||||
{
|
||||
game_mode = false;
|
||||
}
|
||||
else if (kstate == PRESSED && game_mode == false)
|
||||
{
|
||||
game_mode = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Mouse wheel
|
||||
else if ((keycode == KEY_MWU || keycode == KEY_MWD))
|
||||
{
|
||||
@ -165,7 +237,7 @@ void update_key(uint16_t keycode, uint8_t kstate)
|
||||
{
|
||||
mouse_wheel = 0;
|
||||
}
|
||||
else if (kstate == PRESSED || kstate == HOLD)
|
||||
else if (kstate == PRESSED)
|
||||
{
|
||||
if (keycode == KEY_MWU)
|
||||
{
|
||||
@ -190,14 +262,221 @@ void update_key(uint16_t keycode, uint8_t kstate)
|
||||
Keyboard.press(keycode);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void scan_buttons()
|
||||
{
|
||||
// Scan keypad
|
||||
if (kp_keypad.getKeys())
|
||||
{
|
||||
|
||||
// Enter bootloader if all four corner-buttons is pressed together
|
||||
int reboot = 0;
|
||||
for (int i = 0; i < LIST_MAX; i++)
|
||||
{
|
||||
if ((kp_keypad.key[i].kchar == 1) && (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD))
|
||||
{
|
||||
reboot += 1;
|
||||
}
|
||||
if ((kp_keypad.key[i].kchar == 6) && (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD))
|
||||
{
|
||||
reboot += 1;
|
||||
}
|
||||
if ((kp_keypad.key[i].kchar == 13) && (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD))
|
||||
{
|
||||
reboot += 1;
|
||||
}
|
||||
if ((kp_keypad.key[i].kchar == 18) && (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD))
|
||||
{
|
||||
reboot += 1;
|
||||
}
|
||||
}
|
||||
if (reboot == 4)
|
||||
{
|
||||
_reboot_Teensyduino_();
|
||||
}
|
||||
|
||||
// Check for FN mode
|
||||
int fn_mode = 0;
|
||||
for (int i = 0; i < LIST_MAX; i++)
|
||||
{
|
||||
if (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD)
|
||||
{
|
||||
for (int j = 0; j < NBR_OF_BUTTONS; j++)
|
||||
{
|
||||
if (buttons[j].keypad_kchar == kp_keypad.key[i].kchar)
|
||||
{
|
||||
if (buttons[j].keycode == KEY_FN1 && buttons[j].tap_state != 3)
|
||||
{
|
||||
fn_mode = 1;
|
||||
}
|
||||
else if (buttons[j].keycode == KEY_FN2 && buttons[j].tap_state != 3)
|
||||
{
|
||||
fn_mode = 2;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Process key press
|
||||
for (int i = 0; i < LIST_MAX; i++)
|
||||
{
|
||||
if (kp_keypad.key[i].kstate == PRESSED)
|
||||
{
|
||||
for (int j = 0; j < NBR_OF_BUTTONS; j++)
|
||||
{
|
||||
if (buttons[j].keypad_kchar == kp_keypad.key[i].kchar && buttons[j].run_keycode == false)
|
||||
{
|
||||
// Tap state:
|
||||
// 0 = idle (not pressed for a while)
|
||||
// 1 = pressed
|
||||
// 2 = released within timeout, pressing tap key
|
||||
// 3 = pressed again within timeout, holding tap key
|
||||
if (buttons[j].tap_enable && buttons[j].tap_state == 0)
|
||||
{
|
||||
buttons[j].tap_timeout_timestamp = current_timestamp + TAP_TIMEOUT;
|
||||
buttons[j].tap_timeout_enable = true;
|
||||
buttons[j].tap_release_enable = false;
|
||||
buttons[j].tap_state = 1;
|
||||
}
|
||||
else if (buttons[j].tap_enable && buttons[j].tap_state == 2)
|
||||
{
|
||||
buttons[j].tap_timeout_enable = false;
|
||||
buttons[j].tap_release_enable = false;
|
||||
buttons[j].tap_state = 3;
|
||||
}
|
||||
|
||||
buttons[j].run_keycode = true;
|
||||
buttons[j].kstate = PRESSED;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (kp_keypad.key[i].kstate == RELEASED)
|
||||
{
|
||||
for (int j = 0; j < NBR_OF_BUTTONS; j++)
|
||||
{
|
||||
if (buttons[j].keypad_kchar == kp_keypad.key[i].kchar && buttons[j].run_keycode == false)
|
||||
{
|
||||
// Tap state:
|
||||
// 0 = idle (not pressed for a while)
|
||||
// 1 = pressed
|
||||
// 2 = released within timeout, pressing tap key
|
||||
// 3 = pressed again within timeout, holding tap key
|
||||
if (buttons[j].tap_enable && buttons[j].tap_state == 1)
|
||||
{
|
||||
buttons[j].tap_release_timestamp = current_timestamp + TAP_TIMEOUT + 10;
|
||||
buttons[j].tap_release_enable = true;
|
||||
buttons[j].tap_state = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
buttons[j].tap_state = 0;
|
||||
}
|
||||
|
||||
buttons[j].run_keycode = true;
|
||||
buttons[j].kstate = RELEASED;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Execute key commands
|
||||
for (int i = 0; i < NBR_OF_BUTTONS; i++)
|
||||
{
|
||||
// Check if key should be processed
|
||||
if (buttons[i].run_keycode == true)
|
||||
{
|
||||
// Check if key pressed or released
|
||||
if (buttons[i].kstate == PRESSED)
|
||||
{
|
||||
// Check if key is in tap mode
|
||||
if (buttons[i].tap_enable == true)
|
||||
{
|
||||
if (buttons[i].tap_state == 1)
|
||||
{
|
||||
// Tap state:
|
||||
// 1 = pressed
|
||||
set_key(buttons[i].keycode, PRESSED);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (fn_mode == 1)
|
||||
{
|
||||
set_key(buttons[i].fn1_keycode, PRESSED);
|
||||
}
|
||||
else if (fn_mode == 2)
|
||||
{
|
||||
set_key(buttons[i].fn2_keycode, PRESSED);
|
||||
}
|
||||
else
|
||||
{
|
||||
set_key(buttons[i].keycode, PRESSED);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (buttons[i].kstate == RELEASED)
|
||||
{
|
||||
// Check if key is in tap mode
|
||||
if (buttons[i].tap_enable == true)
|
||||
{
|
||||
if (buttons[i].tap_state == 2)
|
||||
{
|
||||
// Tap state:
|
||||
// 2 = released within timeout, pressing tap key
|
||||
set_key(buttons[i].tap_keycode, RELEASED); // Fix for not send press and hold for the tap key
|
||||
set_key(buttons[i].keycode, RELEASED);
|
||||
set_key(buttons[i].tap_keycode, PRESSED);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Tap state:
|
||||
// 0 = idle (not pressed for a while)
|
||||
// 1 = pressed
|
||||
// 3 = pressed again within timeout, holding tap key
|
||||
set_key(buttons[i].keycode, RELEASED);
|
||||
set_key(buttons[i].tap_keycode, RELEASED);
|
||||
buttons[i].tap_state = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
set_key(buttons[i].fn2_keycode, RELEASED);
|
||||
set_key(buttons[i].fn1_keycode, RELEASED);
|
||||
set_key(buttons[i].keycode, RELEASED);
|
||||
}
|
||||
}
|
||||
// Reset run_keycode flag
|
||||
buttons[i].run_keycode = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (keyboard_leds & (1 << USB_LED_CAPS_LOCK))
|
||||
{
|
||||
status_led_mode = 2;
|
||||
}
|
||||
else if (game_mode == true)
|
||||
{
|
||||
status_led_mode = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
status_led_mode = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void setup()
|
||||
{
|
||||
|
||||
// Turn on and off power led.
|
||||
pinMode(POWER_LED, OUTPUT);
|
||||
digitalWrite(POWER_LED, LOW);
|
||||
pinMode(STATUS_LED, OUTPUT);
|
||||
digitalWrite(STATUS_LED, LOW);
|
||||
}
|
||||
|
||||
void loop()
|
||||
@ -206,160 +485,77 @@ void loop()
|
||||
current_timestamp = millis();
|
||||
|
||||
// ----------------------------------------------------------
|
||||
// Check keys
|
||||
// Scan buttons 5ms
|
||||
// ----------------------------------------------------------
|
||||
|
||||
if (kp_keypad.getKeys())
|
||||
if (current_timestamp >= button_timestamp)
|
||||
{
|
||||
// 1: Update button array from keypad data
|
||||
fn_mode = 0;
|
||||
for (int i = 0; i < NBR_OF_BUTTONS; i++)
|
||||
{
|
||||
if (kp_keypad.key[buttons[i].keypad_id].stateChanged)
|
||||
{
|
||||
if (buttons[i].tap_enable == true && kp_keypad.key[buttons[i].keypad_id].kstate == HOLD)
|
||||
{
|
||||
if (buttons[i].tap_presses > 0)
|
||||
{
|
||||
if (buttons[i].keycode == KEY_FN1)
|
||||
{
|
||||
fn_mode = 1;
|
||||
button_timestamp = current_timestamp + 5;
|
||||
scan_buttons();
|
||||
}
|
||||
else if (buttons[i].keycode == KEY_FN2)
|
||||
{
|
||||
fn_mode = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
buttons[i].run_tap_keycode = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (buttons[i].keycode == KEY_FN1)
|
||||
{
|
||||
fn_mode = 1;
|
||||
}
|
||||
else if (buttons[i].keycode == KEY_FN2)
|
||||
{
|
||||
fn_mode = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
buttons[i].run_keycode = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (buttons[i].tap_enable == true && kp_keypad.key[buttons[i].keypad_id].kstate == RELEASED && buttons[i].prev_kstate == PRESSED)
|
||||
{
|
||||
if (buttons[i].keycode == KEY_FN1 || buttons[i].keycode == KEY_FN2)
|
||||
{
|
||||
fn_mode = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
buttons[i].run_tap_keycode = true;
|
||||
}
|
||||
}
|
||||
else if (buttons[i].tap_enable == true && kp_keypad.key[buttons[i].keypad_id].kstate == PRESSED && (buttons[i].prev_kstate == IDLE || buttons[i].prev_kstate == RELEASED))
|
||||
{
|
||||
buttons[i].tap_presses++;
|
||||
}
|
||||
else if (buttons[i].tap_enable == false && kp_keypad.key[buttons[i].keypad_id].kstate == PRESSED)
|
||||
{
|
||||
if (buttons[i].keycode == KEY_FN1)
|
||||
{
|
||||
fn_mode = 1;
|
||||
}
|
||||
else if (buttons[i].keycode == KEY_FN2)
|
||||
{
|
||||
fn_mode = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
buttons[i].run_keycode = true;
|
||||
}
|
||||
}
|
||||
else if (buttons[i].tap_enable == false && kp_keypad.key[buttons[i].keypad_id].kstate == RELEASED)
|
||||
{
|
||||
if (buttons[i].keycode == KEY_FN1 || buttons[i].keycode == KEY_FN2)
|
||||
{
|
||||
fn_mode = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
buttons[i].run_keycode = true;
|
||||
}
|
||||
}
|
||||
else if (buttons[i].tap_enable == false && kp_keypad.key[buttons[i].keypad_id].kstate == HOLD)
|
||||
{
|
||||
if (buttons[i].keycode == KEY_FN1)
|
||||
{
|
||||
fn_mode = 1;
|
||||
}
|
||||
else if (buttons[i].keycode == KEY_FN2)
|
||||
{
|
||||
fn_mode = 2;
|
||||
}
|
||||
}
|
||||
|
||||
buttons[i].prev_kstate = kp_keypad.key[buttons[i].keypad_id].kstate;
|
||||
}
|
||||
}
|
||||
|
||||
// 2: Check if enter bootloader command pressed
|
||||
if (buttons[0].prev_kstate == HOLD && buttons[11].prev_kstate == HOLD && buttons[24].prev_kstate == HOLD && buttons[35].prev_kstate == HOLD)
|
||||
{
|
||||
// Enter bootloader
|
||||
asm("bkpt #251");
|
||||
}
|
||||
|
||||
// 3: Execute key command
|
||||
for (int i = 0; i < NBR_OF_BUTTONS; i++)
|
||||
{
|
||||
if (buttons[i].run_keycode == true)
|
||||
{
|
||||
if (fn_mode == 1)
|
||||
{
|
||||
update_key(buttons[i].fn1_keycode, buttons[i].prev_kstate);
|
||||
}
|
||||
else if (fn_mode == 2)
|
||||
{
|
||||
update_key(buttons[i].fn2_keycode, buttons[i].prev_kstate);
|
||||
}
|
||||
else
|
||||
{
|
||||
update_key(buttons[i].keycode, buttons[i].prev_kstate);
|
||||
}
|
||||
}
|
||||
else if (buttons[i].run_tap_keycode == true)
|
||||
{
|
||||
if (fn_mode == 1)
|
||||
{
|
||||
update_key(buttons[i].fn1_tap_keycode, buttons[i].prev_kstate);
|
||||
}
|
||||
else if (fn_mode == 2)
|
||||
{
|
||||
update_key(buttons[i].fn2_tap_keycode, buttons[i].prev_kstate);
|
||||
}
|
||||
else
|
||||
{
|
||||
update_key(buttons[i].tap_keycode, buttons[i].prev_kstate);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 4: Update tap timeout
|
||||
|
||||
// 5: Update tap release
|
||||
|
||||
// ----------------------------------------------------------
|
||||
// Update mouse wheel
|
||||
// Fn tap timeout TAP_TIMEOUT
|
||||
// ----------------------------------------------------------
|
||||
for (int i = 0; i < NBR_OF_BUTTONS; i++)
|
||||
{
|
||||
if (current_timestamp >= buttons[i].tap_timeout_timestamp && buttons[i].tap_timeout_enable)
|
||||
{
|
||||
if (buttons[i].tap_state == 1 || buttons[i].tap_state == 2)
|
||||
{
|
||||
buttons[i].tap_state = 0;
|
||||
}
|
||||
buttons[i].tap_timeout_enable = false;
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------
|
||||
// Fn tap release TAP_TIMEOUT + 10ms
|
||||
// ----------------------------------------------------------
|
||||
for (int i = 0; i < NBR_OF_BUTTONS; i++)
|
||||
{
|
||||
if (current_timestamp >= buttons[i].tap_release_timestamp && buttons[i].tap_release_enable)
|
||||
{
|
||||
set_key(buttons[i].tap_keycode, RELEASED);
|
||||
buttons[i].tap_release_enable = false;
|
||||
buttons[i].tap_state = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------
|
||||
// Update mouse wheel 20ms
|
||||
// ----------------------------------------------------------
|
||||
if (current_timestamp >= mouse_wheel_timestamp && mouse_wheel != 0)
|
||||
{
|
||||
Mouse.move(0, 0, mouse_wheel);
|
||||
mouse_wheel_timestamp = current_timestamp + 20;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------
|
||||
// Update indicator 200ms
|
||||
// ----------------------------------------------------------
|
||||
if (current_timestamp >= indicator_timestamp)
|
||||
{
|
||||
if (status_led_mode == 2 && status_led_on == false)
|
||||
{
|
||||
digitalWrite(STATUS_LED, HIGH);
|
||||
status_led_on = true;
|
||||
}
|
||||
else if (status_led_mode == 2 && status_led_on == true)
|
||||
{
|
||||
digitalWrite(STATUS_LED, LOW);
|
||||
status_led_on = false;
|
||||
}
|
||||
else if (status_led_mode == 1)
|
||||
{
|
||||
digitalWrite(STATUS_LED, HIGH);
|
||||
status_led_on = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
digitalWrite(STATUS_LED, LOW);
|
||||
status_led_on = false;
|
||||
}
|
||||
|
||||
indicator_timestamp = current_timestamp + 200;
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user