diff --git a/firmware/src/main.cpp b/firmware/src/main.cpp index fd0d6bf..b162d84 100755 --- a/firmware/src/main.cpp +++ b/firmware/src/main.cpp @@ -27,13 +27,14 @@ * A PARTICULAR PURPOSE. See the GNU General Public License for more details. * * Keyboard/Mouse based on standard teensy "Keypad" library for button scanning, standard teensy - * "usb_keyboard" library, standard "usb_mouse" for sending usb data. + * "usb_keyboard" library for HID keyboard/mouse usb data communication. * * Features: * - * 42 keys "Split" keyboard. - * Two function buttons with total of three key-layer support (Primary + 2fn layers). - * Mouse wheel up, wheel down, back button, forward button and middle button support + * * 42 keys "Split" keyboard layout. 36 finger keys and 6 thumb keys. + * * Function buttons with total of four key-layer support (Primary + 2fn layers + Game mode). + * * Mouse movement, wheel up, wheel down, left button, right button and middle button support + * * Caps Lock warning indication (if activated) */ #include @@ -43,108 +44,166 @@ #define USB_LED_CAPS_LOCK 1 #define USB_LED_SCROLL_LOCK 2 -#define KEY_OFFSET 0xAA00 +#define KEY_OFFSET 0xAA00 // Offset to apply for not interfere with already defined keyboard keys -#define KEY_MWU 1 + KEY_OFFSET -#define KEY_MWD 2 + KEY_OFFSET -#define KEY_M1 3 + KEY_OFFSET -#define KEY_M2 4 + KEY_OFFSET -#define KEY_M3 5 + KEY_OFFSET -#define KEY_MB 6 + KEY_OFFSET -#define KEY_MF 7 + KEY_OFFSET -#define KEY_MU 8 + KEY_OFFSET -#define KEY_ML 9 + KEY_OFFSET -#define KEY_MD 10 + KEY_OFFSET -#define KEY_MR 11 + KEY_OFFSET +#define KEY_MWU 1 + KEY_OFFSET // Mouse wheel up +#define KEY_MWD 2 + KEY_OFFSET // Mouse wheel down +#define KEY_M1 3 + KEY_OFFSET // Mouse button 1 +#define KEY_M2 4 + KEY_OFFSET // Mouse button 2 +#define KEY_M3 5 + KEY_OFFSET // Mouse button 3 +#define KEY_MU 6 + KEY_OFFSET // Mouse Y+ +#define KEY_ML 7 + KEY_OFFSET // Mouse X- +#define KEY_MD 8 + KEY_OFFSET // Mouse Y- +#define KEY_MR 9 + KEY_OFFSET // Mouse X+ +#define KEY_FN1 10 + KEY_OFFSET // Function layer 1 button +#define KEY_FN2 11 + KEY_OFFSET // Function layer 2 button +#define KEY_GM 12 + KEY_OFFSET // Toggle game mode button -#define KEY_FN1 12 + KEY_OFFSET -#define KEY_FN2 13 + KEY_OFFSET +#define TAP_TIMEOUT 150 // Key tap timeout (ms) +#define NBR_OF_BUTTONS 21 // Number of buttons used (42 in this case) struct Button { - int keypad_id = 0; + int keypad_kchar = 0; uint16_t keycode = NO_KEY; uint16_t tap_keycode = NO_KEY; uint16_t fn1_keycode = NO_KEY; uint16_t fn1_tap_keycode = NO_KEY; uint16_t fn2_keycode = NO_KEY; uint16_t fn2_tap_keycode = NO_KEY; + uint16_t gm_keycode = NO_KEY; bool tap_enable = false; - bool prev_kstate = IDLE; + int kstate = IDLE; bool run_keycode = false; - bool run_tap_keycode = false; - int tap_presses = 0; + int tap_state = 0; + bool tap_timeout_enable = false; + bool tap_release_enable = false; + unsigned long tap_timeout_timestamp = 0; + unsigned long tap_release_timestamp = 0; }; -int fn_mode = 0; +const byte KP_ROWS = 4; +const byte KP_COLS = 6; + +byte kp_rowPins[KP_ROWS] = {23, 22, 21, 8}; +byte kp_colPins[KP_COLS] = {19, 18, 17, 16, 15, 14}; +char kp_keys[KP_ROWS][KP_COLS] = { + {1, 2, 3, 4, 5, 6}, + {7, 8, 9, 10, 11, 12}, + {13, 14, 15, 16, 17, 18}, + {0, 0, 0, 19, 20, 21}}; + +Keypad kp_keypad = Keypad(makeKeymap(kp_keys), kp_rowPins, kp_colPins, KP_ROWS, KP_COLS); -#define NBR_OF_BUTTONS 42 Button buttons[NBR_OF_BUTTONS] = { - {0, KEY_FN2, KEY_TAB, KEY_FN2, KEY_TAB, KEY_FN2, KEY_TAB, true, IDLE, false, false}, - {1, KEY_Q, NO_KEY, KEY_F1, NO_KEY, KEY_F12, NO_KEY, false, IDLE, false, false}, - {2, KEY_W, NO_KEY, KEY_F2, NO_KEY, KEY_F13, NO_KEY, false, IDLE, false, false}, - {3, KEY_E, NO_KEY, KEY_F3, NO_KEY, KEY_F14, NO_KEY, false, IDLE, false, false}, - {4, KEY_R, NO_KEY, KEY_F4, NO_KEY, KEY_F15, NO_KEY, false, IDLE, false, false}, - {5, KEY_T, NO_KEY, KEY_F5, NO_KEY, KEY_F16, NO_KEY, false, IDLE, false, false}, - {6, KEY_Y, NO_KEY, KEY_F6, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false}, - {7, KEY_U, NO_KEY, KEY_F7, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false}, - {8, KEY_I, NO_KEY, KEY_F8, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false}, - {9, KEY_O, NO_KEY, KEY_F9, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false}, - {10, KEY_P, NO_KEY, KEY_F10, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false}, - {11, 'å', NO_KEY, KEY_F11, NO_KEY, KEY_CAPS_LOCK, NO_KEY, false, IDLE, false, false}, - {12, KEY_LEFT_CTRL, KEY_ESC, KEY_LEFT_CTRL, KEY_ESC, KEY_LEFT_CTRL, KEY_ESC, true, IDLE, false, false}, - {13, KEY_A, NO_KEY, KEY_1, NO_KEY, KEY_MEDIA_PREV_TRACK, NO_KEY, false, IDLE, false, false}, - {14, KEY_S, NO_KEY, KEY_2, NO_KEY, KEY_MEDIA_PLAY_PAUSE, NO_KEY, false, IDLE, false, false}, - {15, KEY_D, NO_KEY, KEY_3, NO_KEY, KEY_MEDIA_NEXT_TRACK, NO_KEY, false, IDLE, false, false}, - {16, KEY_F, NO_KEY, KEY_4, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false}, - {17, KEY_G, NO_KEY, KEY_5, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false}, - {18, KEY_H, NO_KEY, KEY_6, NO_KEY, KEY_LEFT_ARROW, NO_KEY, false, IDLE, false, false}, - {19, KEY_J, NO_KEY, KEY_7, NO_KEY, KEY_DOWN_ARROW, NO_KEY, false, IDLE, false, false}, - {20, KEY_K, NO_KEY, KEY_8, NO_KEY, KEY_UP_ARROW, NO_KEY, false, IDLE, false, false}, - {21, KEY_L, NO_KEY, KEY_9, NO_KEY, KEY_RIGHT_ARROW, NO_KEY, false, IDLE, false, false}, - {22, 'ö', NO_KEY, KEY_0, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false}, - {23, 'ä', NO_KEY, KEY_EQUAL, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false}, - {24, KEY_LEFT_SHIFT, KEY_DELETE, KEY_LEFT_SHIFT, KEY_DELETE, KEY_LEFT_SHIFT, KEY_DELETE, true, IDLE, false, false}, - {25, KEY_Z, NO_KEY, '§', NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false}, - {26, KEY_X, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false}, - {27, KEY_C, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false}, - {28, KEY_V, NO_KEY, '<', NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false}, - {29, KEY_B, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false}, - {30, KEY_N, NO_KEY, NO_KEY, NO_KEY, KEY_HOME, NO_KEY, false, IDLE, false, false}, - {31, KEY_M, NO_KEY, KEY_BACKSLASH, NO_KEY, KEY_PAGE_DOWN, NO_KEY, false, IDLE, false, false}, - {32, KEY_COMMA, NO_KEY, KEY_RIGHT_BRACE, NO_KEY, KEY_PAGE_UP, NO_KEY, false, IDLE, false, false}, - {33, KEY_PERIOD, NO_KEY, KEY_MINUS, NO_KEY, KEY_END, NO_KEY, false, IDLE, false, false}, - {34, KEY_SLASH, NO_KEY, NO_KEY, NO_KEY, KEY_INSERT, NO_KEY, false, IDLE, false, false}, - {35, KEY_RIGHT_SHIFT, KEY_ENTER, KEY_RIGHT_SHIFT, KEY_ENTER, KEY_RIGHT_SHIFT, KEY_ENTER, true, IDLE, false, false}, - {39, KEY_M1, KEY_M2, KEY_M1, KEY_M2, KEY_M1, KEY_M2, true, IDLE, false, false}, - {40, KEY_LEFT_ALT, KEY_SPACE, KEY_LEFT_ALT, KEY_SPACE, KEY_LEFT_ALT, KEY_SPACE, true, IDLE, false, false}, - {41, KEY_FN1, KEY_BACKSPACE, KEY_FN1, KEY_BACKSPACE, KEY_FN1, KEY_BACKSPACE, true, IDLE, false, false}, - {42, KEY_FN1, KEY_SPACE, KEY_FN1, KEY_SPACE, KEY_FN1, KEY_SPACE, true, IDLE, false, false}, - {43, KEY_RIGHT_ALT, NO_KEY, KEY_RIGHT_ALT, NO_KEY, KEY_RIGHT_ALT, NO_KEY, false, IDLE, false, false}, - {44, KEY_LEFT_GUI, NO_KEY, KEY_LEFT_GUI, NO_KEY, KEY_LEFT_GUI, NO_KEY, false, IDLE, false, false}}; + {1, KEY_FN1, KEY_TAB, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, true, IDLE, false, 0, false, false, 0, 0}, + {2, KEY_Q, NO_KEY, KEY_GM, NO_KEY, KEY_F12, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, + {3, KEY_W, NO_KEY, KEY_F2, NO_KEY, KEY_F13, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, + {4, KEY_E, NO_KEY, KEY_F3, NO_KEY, KEY_F14, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, + {5, KEY_R, NO_KEY, KEY_F4, NO_KEY, KEY_F15, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, + {6, KEY_T, NO_KEY, KEY_F5, NO_KEY, KEY_F16, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, + {7, KEY_Y, NO_KEY, KEY_F6, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, + {8, KEY_U, NO_KEY, KEY_F7, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, + {9, KEY_I, NO_KEY, KEY_F8, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, + {10, KEY_O, NO_KEY, KEY_F9, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, + {11, KEY_P, NO_KEY, KEY_F10, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, + {12, 'å', NO_KEY, KEY_F11, NO_KEY, KEY_CAPS_LOCK, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, + {13, KEY_LEFT_CTRL, KEY_DELETE, KEY_LEFT_CTRL, KEY_DELETE, KEY_LEFT_CTRL, KEY_DELETE, KEY_SPACE, true, IDLE, false, 0, false, false, 0, 0}, + {14, KEY_A, NO_KEY, KEY_1, NO_KEY, KEY_MEDIA_PREV_TRACK, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, + {15, KEY_S, NO_KEY, KEY_2, NO_KEY, KEY_MEDIA_PLAY_PAUSE, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, + {16, KEY_D, NO_KEY, KEY_3, NO_KEY, KEY_MEDIA_NEXT_TRACK, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, + {17, KEY_F, NO_KEY, KEY_4, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, + {18, KEY_G, NO_KEY, KEY_5, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, + {19, KEY_H, NO_KEY, KEY_6, NO_KEY, KEY_LEFT_ARROW, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, + {20, KEY_J, NO_KEY, KEY_7, NO_KEY, KEY_DOWN_ARROW, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, + {21, KEY_K, NO_KEY, KEY_8, NO_KEY, KEY_UP_ARROW, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}}; -int mouse_wheel = 0; +// const byte KP_ROWS = 4; +// const byte KP_COLS = 12; +// byte kp_rowPins[KP_ROWS] = {1, 2, 3, 4}; +// byte kp_colPins[KP_COLS] = {12, 11, 10, 9, 8, 7, 26, 25, 24, 23, 22, 21}; -const int POWER_LED = 13; +// // @formatter:off +// Keymap (key ID) +// char kp_keys[KP_ROWS][KP_COLS] = { +// {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12}, +// {13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24}, +// {25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36}, +// {0, 0, 0, 37, 38, 39, 40, 41, 42, 0, 0, 0}}; + +// Keypad kp_keypad = Keypad(makeKeymap(kp_keys), kp_rowPins, kp_colPins, KP_ROWS, KP_COLS); + +// Button buttons[NBR_OF_BUTTONS] = +// { +// // key ID Fn0 (hold) key Fn0 tap key Fn1 (hold) key Fn1 tap key Fn2 (hold) key Fn2 tap key GM replace key tap enable +// {1, KEY_FN2, KEY_TAB, KEY_FN2, KEY_TAB, KEY_FN2, KEY_TAB, NO_KEY, true, IDLE, false, 0, false, false, 0, 0}, +// {2, KEY_Q, NO_KEY, KEY_F1, NO_KEY, KEY_F12, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, +// {3, KEY_W, NO_KEY, KEY_F2, NO_KEY, KEY_F13, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, +// {4, KEY_E, NO_KEY, KEY_F3, NO_KEY, KEY_F14, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, +// {5, KEY_R, NO_KEY, KEY_F4, NO_KEY, KEY_F15, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, +// {6, KEY_T, NO_KEY, KEY_F5, NO_KEY, KEY_F16, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, +// {7, KEY_Y, NO_KEY, KEY_F6, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, +// {8, KEY_U, NO_KEY, KEY_F7, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, +// {9, KEY_I, NO_KEY, KEY_F8, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, +// {10, KEY_O, NO_KEY, KEY_F9, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, +// {11, KEY_P, NO_KEY, KEY_F10, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, +// {12, 'å', NO_KEY, KEY_F11, NO_KEY, KEY_CAPS_LOCK, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, +// {13, KEY_LEFT_CTRL, KEY_ESC, KEY_LEFT_CTRL, KEY_ESC, KEY_LEFT_CTRL, KEY_ESC, NO_KEY, true, IDLE, false, 0, false, false, 0, 0}, +// {14, KEY_A, NO_KEY, KEY_1, NO_KEY, KEY_MEDIA_PREV_TRACK, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, +// {15, KEY_S, NO_KEY, KEY_2, NO_KEY, KEY_MEDIA_PLAY_PAUSE, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, +// {16, KEY_D, NO_KEY, KEY_3, NO_KEY, KEY_MEDIA_NEXT_TRACK, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, +// {17, KEY_F, NO_KEY, KEY_4, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, +// {18, KEY_G, NO_KEY, KEY_5, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, +// {19, KEY_H, NO_KEY, KEY_6, NO_KEY, KEY_LEFT_ARROW, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, +// {20, KEY_J, NO_KEY, KEY_7, NO_KEY, KEY_DOWN_ARROW, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, +// {21, KEY_K, NO_KEY, KEY_8, NO_KEY, KEY_UP_ARROW, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, +// {22, KEY_L, NO_KEY, KEY_9, NO_KEY, KEY_RIGHT_ARROW, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, +// {23, 'ö', NO_KEY, KEY_0, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, +// {24, 'ä', NO_KEY, KEY_EQUAL, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, +// {25, KEY_LEFT_SHIFT, KEY_DELETE, KEY_LEFT_SHIFT, KEY_DELETE, KEY_LEFT_SHIFT, KEY_DELETE, NO_KEY, true, IDLE, false, 0, false, false, 0, 0}, +// {26, KEY_Z, NO_KEY, '§', NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, +// {27, KEY_X, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, +// {28, KEY_C, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, +// {29, KEY_V, NO_KEY, '<', NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, +// {30, KEY_B, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, +// {31, KEY_N, NO_KEY, NO_KEY, NO_KEY, KEY_HOME, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, +// {32, KEY_M, NO_KEY, KEY_BACKSLASH, NO_KEY, KEY_PAGE_DOWN, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, +// {33, KEY_COMMA, NO_KEY, KEY_RIGHT_BRACE, NO_KEY, KEY_PAGE_UP, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, +// {34, KEY_PERIOD, NO_KEY, KEY_MINUS, NO_KEY, KEY_END, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, +// {35, KEY_SLASH, NO_KEY, NO_KEY, NO_KEY, KEY_INSERT, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, +// {36, KEY_RIGHT_SHIFT, KEY_ENTER, KEY_RIGHT_SHIFT, KEY_ENTER, KEY_RIGHT_SHIFT, KEY_ENTER, NO_KEY, true, IDLE, false, 0, false, false, 0, 0}, +// {37, KEY_M1, KEY_M2, KEY_M1, KEY_M2, KEY_M1, KEY_M2, KEY_LEFT_ALT, true, IDLE, false, 0, false, false, 0, 0}, +// {38, KEY_LEFT_ALT, KEY_SPACE, KEY_LEFT_ALT, KEY_SPACE, KEY_LEFT_ALT, KEY_SPACE, KEY_SPACE, true, IDLE, false, 0, false, false, 0, 0}, +// {39, KEY_FN1, KEY_BACKSPACE, KEY_FN1, KEY_BACKSPACE, KEY_FN1, KEY_BACKSPACE, NO_KEY, true, IDLE, false, 0, false, false, 0, 0}, +// {40, KEY_FN1, KEY_SPACE, KEY_FN1, KEY_SPACE, KEY_FN1, KEY_SPACE, NO_KEY, true, IDLE, false, 0, false, false, 0, 0}, +// {41, KEY_RIGHT_ALT, NO_KEY, KEY_RIGHT_ALT, NO_KEY, KEY_RIGHT_ALT, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}, +// {42, KEY_LEFT_GUI, NO_KEY, KEY_LEFT_GUI, NO_KEY, KEY_LEFT_GUI, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}}; +// // @formatter:on + +const int STATUS_LED = 13; +bool status_led_on = false; +int status_led_mode = 0; unsigned long current_timestamp = 0; unsigned long button_timestamp = 0; unsigned long mouse_wheel_timestamp = 0; - -const byte KP_ROWS = 4; -const byte KP_COLS = 12; - -byte kp_rowPins[KP_ROWS] = {1, 2, 3, 4}; -byte kp_colPins[KP_COLS] = {12, 11, 10, 9, 8, 7, 26, 25, 24, 23, 22, 21}; - -Keypad kp_keypad = Keypad(makeKeymap(kp_keys), kp_rowPins, kp_colPins, KP_ROWS, KP_COLS); +unsigned long indicator_timestamp = 0; int mouse_x = 0; int mouse_y = 0; +int mouse_wheel = 0; -void update_key(uint16_t keycode, uint8_t kstate) +bool game_mode = false; + +bool set_key(uint16_t keycode, uint8_t kstate) { + // Abort if keycode is invalid + if (keycode == NO_KEY || keycode == KEY_FN1 || keycode == KEY_FN2) + { + return false; + } + // Mouse buttons if (keycode >= KEY_M1 && keycode <= KEY_MF) { @@ -158,6 +217,19 @@ void update_key(uint16_t keycode, uint8_t kstate) } } + // Toggle game mode + else if (keycode == KEY_GM) + { + if (kstate == PRESSED && game_mode == true) + { + game_mode = false; + } + else if (kstate == PRESSED && game_mode == false) + { + game_mode = true; + } + } + // Mouse wheel else if ((keycode == KEY_MWU || keycode == KEY_MWD)) { @@ -165,7 +237,7 @@ void update_key(uint16_t keycode, uint8_t kstate) { mouse_wheel = 0; } - else if (kstate == PRESSED || kstate == HOLD) + else if (kstate == PRESSED) { if (keycode == KEY_MWU) { @@ -190,14 +262,221 @@ void update_key(uint16_t keycode, uint8_t kstate) Keyboard.press(keycode); } } + + return true; +} + +void scan_buttons() +{ + // Scan keypad + if (kp_keypad.getKeys()) + { + + // Enter bootloader if all four corner-buttons is pressed together + int reboot = 0; + for (int i = 0; i < LIST_MAX; i++) + { + if ((kp_keypad.key[i].kchar == 1) && (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD)) + { + reboot += 1; + } + if ((kp_keypad.key[i].kchar == 6) && (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD)) + { + reboot += 1; + } + if ((kp_keypad.key[i].kchar == 13) && (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD)) + { + reboot += 1; + } + if ((kp_keypad.key[i].kchar == 18) && (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD)) + { + reboot += 1; + } + } + if (reboot == 4) + { + _reboot_Teensyduino_(); + } + + // Check for FN mode + int fn_mode = 0; + for (int i = 0; i < LIST_MAX; i++) + { + if (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD) + { + for (int j = 0; j < NBR_OF_BUTTONS; j++) + { + if (buttons[j].keypad_kchar == kp_keypad.key[i].kchar) + { + if (buttons[j].keycode == KEY_FN1 && buttons[j].tap_state != 3) + { + fn_mode = 1; + } + else if (buttons[j].keycode == KEY_FN2 && buttons[j].tap_state != 3) + { + fn_mode = 2; + } + break; + } + } + } + } + + // Process key press + for (int i = 0; i < LIST_MAX; i++) + { + if (kp_keypad.key[i].kstate == PRESSED) + { + for (int j = 0; j < NBR_OF_BUTTONS; j++) + { + if (buttons[j].keypad_kchar == kp_keypad.key[i].kchar && buttons[j].run_keycode == false) + { + // Tap state: + // 0 = idle (not pressed for a while) + // 1 = pressed + // 2 = released within timeout, pressing tap key + // 3 = pressed again within timeout, holding tap key + if (buttons[j].tap_enable && buttons[j].tap_state == 0) + { + buttons[j].tap_timeout_timestamp = current_timestamp + TAP_TIMEOUT; + buttons[j].tap_timeout_enable = true; + buttons[j].tap_release_enable = false; + buttons[j].tap_state = 1; + } + else if (buttons[j].tap_enable && buttons[j].tap_state == 2) + { + buttons[j].tap_timeout_enable = false; + buttons[j].tap_release_enable = false; + buttons[j].tap_state = 3; + } + + buttons[j].run_keycode = true; + buttons[j].kstate = PRESSED; + break; + } + } + } + else if (kp_keypad.key[i].kstate == RELEASED) + { + for (int j = 0; j < NBR_OF_BUTTONS; j++) + { + if (buttons[j].keypad_kchar == kp_keypad.key[i].kchar && buttons[j].run_keycode == false) + { + // Tap state: + // 0 = idle (not pressed for a while) + // 1 = pressed + // 2 = released within timeout, pressing tap key + // 3 = pressed again within timeout, holding tap key + if (buttons[j].tap_enable && buttons[j].tap_state == 1) + { + buttons[j].tap_release_timestamp = current_timestamp + TAP_TIMEOUT + 10; + buttons[j].tap_release_enable = true; + buttons[j].tap_state = 2; + } + else + { + buttons[j].tap_state = 0; + } + + buttons[j].run_keycode = true; + buttons[j].kstate = RELEASED; + break; + } + } + } + } + + // Execute key commands + for (int i = 0; i < NBR_OF_BUTTONS; i++) + { + // Check if key should be processed + if (buttons[i].run_keycode == true) + { + // Check if key pressed or released + if (buttons[i].kstate == PRESSED) + { + // Check if key is in tap mode + if (buttons[i].tap_enable == true) + { + if (buttons[i].tap_state == 1) + { + // Tap state: + // 1 = pressed + set_key(buttons[i].keycode, PRESSED); + } + } + else + { + if (fn_mode == 1) + { + set_key(buttons[i].fn1_keycode, PRESSED); + } + else if (fn_mode == 2) + { + set_key(buttons[i].fn2_keycode, PRESSED); + } + else + { + set_key(buttons[i].keycode, PRESSED); + } + } + } + else if (buttons[i].kstate == RELEASED) + { + // Check if key is in tap mode + if (buttons[i].tap_enable == true) + { + if (buttons[i].tap_state == 2) + { + // Tap state: + // 2 = released within timeout, pressing tap key + set_key(buttons[i].tap_keycode, RELEASED); // Fix for not send press and hold for the tap key + set_key(buttons[i].keycode, RELEASED); + set_key(buttons[i].tap_keycode, PRESSED); + } + else + { + // Tap state: + // 0 = idle (not pressed for a while) + // 1 = pressed + // 3 = pressed again within timeout, holding tap key + set_key(buttons[i].keycode, RELEASED); + set_key(buttons[i].tap_keycode, RELEASED); + buttons[i].tap_state = 0; + } + } + else + { + set_key(buttons[i].fn2_keycode, RELEASED); + set_key(buttons[i].fn1_keycode, RELEASED); + set_key(buttons[i].keycode, RELEASED); + } + } + // Reset run_keycode flag + buttons[i].run_keycode = false; + } + } + } + + if (keyboard_leds & (1 << USB_LED_CAPS_LOCK)) + { + status_led_mode = 2; + } + else if (game_mode == true) + { + status_led_mode = 1; + } + else + { + status_led_mode = 0; + } } void setup() { - // Turn on and off power led. - pinMode(POWER_LED, OUTPUT); - digitalWrite(POWER_LED, LOW); + pinMode(STATUS_LED, OUTPUT); + digitalWrite(STATUS_LED, LOW); } void loop() @@ -206,160 +485,77 @@ void loop() current_timestamp = millis(); // ---------------------------------------------------------- - // Check keys + // Scan buttons 5ms // ---------------------------------------------------------- - - if (kp_keypad.getKeys()) + if (current_timestamp >= button_timestamp) { - // 1: Update button array from keypad data - fn_mode = 0; - for (int i = 0; i < NBR_OF_BUTTONS; i++) - { - if (kp_keypad.key[buttons[i].keypad_id].stateChanged) - { - if (buttons[i].tap_enable == true && kp_keypad.key[buttons[i].keypad_id].kstate == HOLD) - { - if (buttons[i].tap_presses > 0) - { - if (buttons[i].keycode == KEY_FN1) - { - fn_mode = 1; - } - else if (buttons[i].keycode == KEY_FN2) - { - fn_mode = 2; - } - else - { - buttons[i].run_tap_keycode = true; - } - } - else - { - if (buttons[i].keycode == KEY_FN1) - { - fn_mode = 1; - } - else if (buttons[i].keycode == KEY_FN2) - { - fn_mode = 2; - } - else - { - buttons[i].run_keycode = true; - } - } - } - else if (buttons[i].tap_enable == true && kp_keypad.key[buttons[i].keypad_id].kstate == RELEASED && buttons[i].prev_kstate == PRESSED) - { - if (buttons[i].keycode == KEY_FN1 || buttons[i].keycode == KEY_FN2) - { - fn_mode = 0; - } - else - { - buttons[i].run_tap_keycode = true; - } - } - else if (buttons[i].tap_enable == true && kp_keypad.key[buttons[i].keypad_id].kstate == PRESSED && (buttons[i].prev_kstate == IDLE || buttons[i].prev_kstate == RELEASED)) - { - buttons[i].tap_presses++; - } - else if (buttons[i].tap_enable == false && kp_keypad.key[buttons[i].keypad_id].kstate == PRESSED) - { - if (buttons[i].keycode == KEY_FN1) - { - fn_mode = 1; - } - else if (buttons[i].keycode == KEY_FN2) - { - fn_mode = 2; - } - else - { - buttons[i].run_keycode = true; - } - } - else if (buttons[i].tap_enable == false && kp_keypad.key[buttons[i].keypad_id].kstate == RELEASED) - { - if (buttons[i].keycode == KEY_FN1 || buttons[i].keycode == KEY_FN2) - { - fn_mode = 0; - } - else - { - buttons[i].run_keycode = true; - } - } - else if (buttons[i].tap_enable == false && kp_keypad.key[buttons[i].keypad_id].kstate == HOLD) - { - if (buttons[i].keycode == KEY_FN1) - { - fn_mode = 1; - } - else if (buttons[i].keycode == KEY_FN2) - { - fn_mode = 2; - } - } + button_timestamp = current_timestamp + 5; + scan_buttons(); + } - buttons[i].prev_kstate = kp_keypad.key[buttons[i].keypad_id].kstate; - } - } - - // 2: Check if enter bootloader command pressed - if (buttons[0].prev_kstate == HOLD && buttons[11].prev_kstate == HOLD && buttons[24].prev_kstate == HOLD && buttons[35].prev_kstate == HOLD) + // ---------------------------------------------------------- + // Fn tap timeout TAP_TIMEOUT + // ---------------------------------------------------------- + for (int i = 0; i < NBR_OF_BUTTONS; i++) + { + if (current_timestamp >= buttons[i].tap_timeout_timestamp && buttons[i].tap_timeout_enable) { - // Enter bootloader - asm("bkpt #251"); - } - - // 3: Execute key command - for (int i = 0; i < NBR_OF_BUTTONS; i++) - { - if (buttons[i].run_keycode == true) + if (buttons[i].tap_state == 1 || buttons[i].tap_state == 2) { - if (fn_mode == 1) - { - update_key(buttons[i].fn1_keycode, buttons[i].prev_kstate); - } - else if (fn_mode == 2) - { - update_key(buttons[i].fn2_keycode, buttons[i].prev_kstate); - } - else - { - update_key(buttons[i].keycode, buttons[i].prev_kstate); - } - } - else if (buttons[i].run_tap_keycode == true) - { - if (fn_mode == 1) - { - update_key(buttons[i].fn1_tap_keycode, buttons[i].prev_kstate); - } - else if (fn_mode == 2) - { - update_key(buttons[i].fn2_tap_keycode, buttons[i].prev_kstate); - } - else - { - update_key(buttons[i].tap_keycode, buttons[i].prev_kstate); - } + buttons[i].tap_state = 0; } + buttons[i].tap_timeout_enable = false; } } - // 4: Update tap timeout - - // 5: Update tap release + // ---------------------------------------------------------- + // Fn tap release TAP_TIMEOUT + 10ms + // ---------------------------------------------------------- + for (int i = 0; i < NBR_OF_BUTTONS; i++) + { + if (current_timestamp >= buttons[i].tap_release_timestamp && buttons[i].tap_release_enable) + { + set_key(buttons[i].tap_keycode, RELEASED); + buttons[i].tap_release_enable = false; + buttons[i].tap_state = 0; + } + } // ---------------------------------------------------------- - // Update mouse wheel + // Update mouse wheel 20ms // ---------------------------------------------------------- if (current_timestamp >= mouse_wheel_timestamp && mouse_wheel != 0) { Mouse.move(0, 0, mouse_wheel); mouse_wheel_timestamp = current_timestamp + 20; } + + // ---------------------------------------------------------- + // Update indicator 200ms + // ---------------------------------------------------------- + if (current_timestamp >= indicator_timestamp) + { + if (status_led_mode == 2 && status_led_on == false) + { + digitalWrite(STATUS_LED, HIGH); + status_led_on = true; + } + else if (status_led_mode == 2 && status_led_on == true) + { + digitalWrite(STATUS_LED, LOW); + status_led_on = false; + } + else if (status_led_mode == 1) + { + digitalWrite(STATUS_LED, HIGH); + status_led_on = true; + } + else + { + digitalWrite(STATUS_LED, LOW); + status_led_on = false; + } + + indicator_timestamp = current_timestamp + 200; + } }