First working version

This commit is contained in:
Christoffer Martinsson 2022-10-15 18:05:40 +02:00
parent 20afe4ec98
commit b72c3a1121

View File

@ -27,13 +27,14 @@
* A PARTICULAR PURPOSE. See the GNU General Public License for more details. * A PARTICULAR PURPOSE. See the GNU General Public License for more details.
* *
* Keyboard/Mouse based on standard teensy "Keypad" library for button scanning, standard teensy * Keyboard/Mouse based on standard teensy "Keypad" library for button scanning, standard teensy
* "usb_keyboard" library, standard "usb_mouse" for sending usb data. * "usb_keyboard" library for HID keyboard/mouse usb data communication.
* *
* Features: * Features:
* *
* 42 keys "Split" keyboard. * * 42 keys "Split" keyboard layout. 36 finger keys and 6 thumb keys.
* Two function buttons with total of three key-layer support (Primary + 2fn layers). * * Function buttons with total of four key-layer support (Primary + 2fn layers + Game mode).
* Mouse wheel up, wheel down, back button, forward button and middle button support * * Mouse movement, wheel up, wheel down, left button, right button and middle button support
* * Caps Lock warning indication (if activated)
*/ */
#include <Arduino.h> #include <Arduino.h>
@ -43,108 +44,166 @@
#define USB_LED_CAPS_LOCK 1 #define USB_LED_CAPS_LOCK 1
#define USB_LED_SCROLL_LOCK 2 #define USB_LED_SCROLL_LOCK 2
#define KEY_OFFSET 0xAA00 #define KEY_OFFSET 0xAA00 // Offset to apply for not interfere with already defined keyboard keys
#define KEY_MWU 1 + KEY_OFFSET #define KEY_MWU 1 + KEY_OFFSET // Mouse wheel up
#define KEY_MWD 2 + KEY_OFFSET #define KEY_MWD 2 + KEY_OFFSET // Mouse wheel down
#define KEY_M1 3 + KEY_OFFSET #define KEY_M1 3 + KEY_OFFSET // Mouse button 1
#define KEY_M2 4 + KEY_OFFSET #define KEY_M2 4 + KEY_OFFSET // Mouse button 2
#define KEY_M3 5 + KEY_OFFSET #define KEY_M3 5 + KEY_OFFSET // Mouse button 3
#define KEY_MB 6 + KEY_OFFSET #define KEY_MU 6 + KEY_OFFSET // Mouse Y+
#define KEY_MF 7 + KEY_OFFSET #define KEY_ML 7 + KEY_OFFSET // Mouse X-
#define KEY_MU 8 + KEY_OFFSET #define KEY_MD 8 + KEY_OFFSET // Mouse Y-
#define KEY_ML 9 + KEY_OFFSET #define KEY_MR 9 + KEY_OFFSET // Mouse X+
#define KEY_MD 10 + KEY_OFFSET #define KEY_FN1 10 + KEY_OFFSET // Function layer 1 button
#define KEY_MR 11 + KEY_OFFSET #define KEY_FN2 11 + KEY_OFFSET // Function layer 2 button
#define KEY_GM 12 + KEY_OFFSET // Toggle game mode button
#define KEY_FN1 12 + KEY_OFFSET #define TAP_TIMEOUT 150 // Key tap timeout (ms)
#define KEY_FN2 13 + KEY_OFFSET #define NBR_OF_BUTTONS 21 // Number of buttons used (42 in this case)
struct Button struct Button
{ {
int keypad_id = 0; int keypad_kchar = 0;
uint16_t keycode = NO_KEY; uint16_t keycode = NO_KEY;
uint16_t tap_keycode = NO_KEY; uint16_t tap_keycode = NO_KEY;
uint16_t fn1_keycode = NO_KEY; uint16_t fn1_keycode = NO_KEY;
uint16_t fn1_tap_keycode = NO_KEY; uint16_t fn1_tap_keycode = NO_KEY;
uint16_t fn2_keycode = NO_KEY; uint16_t fn2_keycode = NO_KEY;
uint16_t fn2_tap_keycode = NO_KEY; uint16_t fn2_tap_keycode = NO_KEY;
uint16_t gm_keycode = NO_KEY;
bool tap_enable = false; bool tap_enable = false;
bool prev_kstate = IDLE; int kstate = IDLE;
bool run_keycode = false; bool run_keycode = false;
bool run_tap_keycode = false; int tap_state = 0;
int tap_presses = 0; bool tap_timeout_enable = false;
bool tap_release_enable = false;
unsigned long tap_timeout_timestamp = 0;
unsigned long tap_release_timestamp = 0;
}; };
int fn_mode = 0; const byte KP_ROWS = 4;
const byte KP_COLS = 6;
byte kp_rowPins[KP_ROWS] = {23, 22, 21, 8};
byte kp_colPins[KP_COLS] = {19, 18, 17, 16, 15, 14};
char kp_keys[KP_ROWS][KP_COLS] = {
{1, 2, 3, 4, 5, 6},
{7, 8, 9, 10, 11, 12},
{13, 14, 15, 16, 17, 18},
{0, 0, 0, 19, 20, 21}};
Keypad kp_keypad = Keypad(makeKeymap(kp_keys), kp_rowPins, kp_colPins, KP_ROWS, KP_COLS);
#define NBR_OF_BUTTONS 42
Button buttons[NBR_OF_BUTTONS] = Button buttons[NBR_OF_BUTTONS] =
{ {
{0, KEY_FN2, KEY_TAB, KEY_FN2, KEY_TAB, KEY_FN2, KEY_TAB, true, IDLE, false, false}, {1, KEY_FN1, KEY_TAB, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, true, IDLE, false, 0, false, false, 0, 0},
{1, KEY_Q, NO_KEY, KEY_F1, NO_KEY, KEY_F12, NO_KEY, false, IDLE, false, false}, {2, KEY_Q, NO_KEY, KEY_GM, NO_KEY, KEY_F12, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
{2, KEY_W, NO_KEY, KEY_F2, NO_KEY, KEY_F13, NO_KEY, false, IDLE, false, false}, {3, KEY_W, NO_KEY, KEY_F2, NO_KEY, KEY_F13, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
{3, KEY_E, NO_KEY, KEY_F3, NO_KEY, KEY_F14, NO_KEY, false, IDLE, false, false}, {4, KEY_E, NO_KEY, KEY_F3, NO_KEY, KEY_F14, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
{4, KEY_R, NO_KEY, KEY_F4, NO_KEY, KEY_F15, NO_KEY, false, IDLE, false, false}, {5, KEY_R, NO_KEY, KEY_F4, NO_KEY, KEY_F15, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
{5, KEY_T, NO_KEY, KEY_F5, NO_KEY, KEY_F16, NO_KEY, false, IDLE, false, false}, {6, KEY_T, NO_KEY, KEY_F5, NO_KEY, KEY_F16, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
{6, KEY_Y, NO_KEY, KEY_F6, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false}, {7, KEY_Y, NO_KEY, KEY_F6, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
{7, KEY_U, NO_KEY, KEY_F7, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false}, {8, KEY_U, NO_KEY, KEY_F7, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
{8, KEY_I, NO_KEY, KEY_F8, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false}, {9, KEY_I, NO_KEY, KEY_F8, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
{9, KEY_O, NO_KEY, KEY_F9, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false}, {10, KEY_O, NO_KEY, KEY_F9, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
{10, KEY_P, NO_KEY, KEY_F10, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false}, {11, KEY_P, NO_KEY, KEY_F10, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
{11, 'å', NO_KEY, KEY_F11, NO_KEY, KEY_CAPS_LOCK, NO_KEY, false, IDLE, false, false}, {12, 'å', NO_KEY, KEY_F11, NO_KEY, KEY_CAPS_LOCK, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
{12, KEY_LEFT_CTRL, KEY_ESC, KEY_LEFT_CTRL, KEY_ESC, KEY_LEFT_CTRL, KEY_ESC, true, IDLE, false, false}, {13, KEY_LEFT_CTRL, KEY_DELETE, KEY_LEFT_CTRL, KEY_DELETE, KEY_LEFT_CTRL, KEY_DELETE, KEY_SPACE, true, IDLE, false, 0, false, false, 0, 0},
{13, KEY_A, NO_KEY, KEY_1, NO_KEY, KEY_MEDIA_PREV_TRACK, NO_KEY, false, IDLE, false, false}, {14, KEY_A, NO_KEY, KEY_1, NO_KEY, KEY_MEDIA_PREV_TRACK, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
{14, KEY_S, NO_KEY, KEY_2, NO_KEY, KEY_MEDIA_PLAY_PAUSE, NO_KEY, false, IDLE, false, false}, {15, KEY_S, NO_KEY, KEY_2, NO_KEY, KEY_MEDIA_PLAY_PAUSE, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
{15, KEY_D, NO_KEY, KEY_3, NO_KEY, KEY_MEDIA_NEXT_TRACK, NO_KEY, false, IDLE, false, false}, {16, KEY_D, NO_KEY, KEY_3, NO_KEY, KEY_MEDIA_NEXT_TRACK, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
{16, KEY_F, NO_KEY, KEY_4, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false}, {17, KEY_F, NO_KEY, KEY_4, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
{17, KEY_G, NO_KEY, KEY_5, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false}, {18, KEY_G, NO_KEY, KEY_5, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
{18, KEY_H, NO_KEY, KEY_6, NO_KEY, KEY_LEFT_ARROW, NO_KEY, false, IDLE, false, false}, {19, KEY_H, NO_KEY, KEY_6, NO_KEY, KEY_LEFT_ARROW, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
{19, KEY_J, NO_KEY, KEY_7, NO_KEY, KEY_DOWN_ARROW, NO_KEY, false, IDLE, false, false}, {20, KEY_J, NO_KEY, KEY_7, NO_KEY, KEY_DOWN_ARROW, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
{20, KEY_K, NO_KEY, KEY_8, NO_KEY, KEY_UP_ARROW, NO_KEY, false, IDLE, false, false}, {21, KEY_K, NO_KEY, KEY_8, NO_KEY, KEY_UP_ARROW, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}};
{21, KEY_L, NO_KEY, KEY_9, NO_KEY, KEY_RIGHT_ARROW, NO_KEY, false, IDLE, false, false},
{22, 'ö', NO_KEY, KEY_0, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
{23, 'ä', NO_KEY, KEY_EQUAL, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
{24, KEY_LEFT_SHIFT, KEY_DELETE, KEY_LEFT_SHIFT, KEY_DELETE, KEY_LEFT_SHIFT, KEY_DELETE, true, IDLE, false, false},
{25, KEY_Z, NO_KEY, '§', NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
{26, KEY_X, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
{27, KEY_C, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
{28, KEY_V, NO_KEY, '<', NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
{29, KEY_B, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
{30, KEY_N, NO_KEY, NO_KEY, NO_KEY, KEY_HOME, NO_KEY, false, IDLE, false, false},
{31, KEY_M, NO_KEY, KEY_BACKSLASH, NO_KEY, KEY_PAGE_DOWN, NO_KEY, false, IDLE, false, false},
{32, KEY_COMMA, NO_KEY, KEY_RIGHT_BRACE, NO_KEY, KEY_PAGE_UP, NO_KEY, false, IDLE, false, false},
{33, KEY_PERIOD, NO_KEY, KEY_MINUS, NO_KEY, KEY_END, NO_KEY, false, IDLE, false, false},
{34, KEY_SLASH, NO_KEY, NO_KEY, NO_KEY, KEY_INSERT, NO_KEY, false, IDLE, false, false},
{35, KEY_RIGHT_SHIFT, KEY_ENTER, KEY_RIGHT_SHIFT, KEY_ENTER, KEY_RIGHT_SHIFT, KEY_ENTER, true, IDLE, false, false},
{39, KEY_M1, KEY_M2, KEY_M1, KEY_M2, KEY_M1, KEY_M2, true, IDLE, false, false},
{40, KEY_LEFT_ALT, KEY_SPACE, KEY_LEFT_ALT, KEY_SPACE, KEY_LEFT_ALT, KEY_SPACE, true, IDLE, false, false},
{41, KEY_FN1, KEY_BACKSPACE, KEY_FN1, KEY_BACKSPACE, KEY_FN1, KEY_BACKSPACE, true, IDLE, false, false},
{42, KEY_FN1, KEY_SPACE, KEY_FN1, KEY_SPACE, KEY_FN1, KEY_SPACE, true, IDLE, false, false},
{43, KEY_RIGHT_ALT, NO_KEY, KEY_RIGHT_ALT, NO_KEY, KEY_RIGHT_ALT, NO_KEY, false, IDLE, false, false},
{44, KEY_LEFT_GUI, NO_KEY, KEY_LEFT_GUI, NO_KEY, KEY_LEFT_GUI, NO_KEY, false, IDLE, false, false}};
int mouse_wheel = 0; // const byte KP_ROWS = 4;
// const byte KP_COLS = 12;
// byte kp_rowPins[KP_ROWS] = {1, 2, 3, 4};
// byte kp_colPins[KP_COLS] = {12, 11, 10, 9, 8, 7, 26, 25, 24, 23, 22, 21};
const int POWER_LED = 13; // // @formatter:off
// Keymap (key ID)
// char kp_keys[KP_ROWS][KP_COLS] = {
// {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12},
// {13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24},
// {25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36},
// {0, 0, 0, 37, 38, 39, 40, 41, 42, 0, 0, 0}};
// Keypad kp_keypad = Keypad(makeKeymap(kp_keys), kp_rowPins, kp_colPins, KP_ROWS, KP_COLS);
// Button buttons[NBR_OF_BUTTONS] =
// {
// // key ID Fn0 (hold) key Fn0 tap key Fn1 (hold) key Fn1 tap key Fn2 (hold) key Fn2 tap key GM replace key tap enable
// {1, KEY_FN2, KEY_TAB, KEY_FN2, KEY_TAB, KEY_FN2, KEY_TAB, NO_KEY, true, IDLE, false, 0, false, false, 0, 0},
// {2, KEY_Q, NO_KEY, KEY_F1, NO_KEY, KEY_F12, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {3, KEY_W, NO_KEY, KEY_F2, NO_KEY, KEY_F13, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {4, KEY_E, NO_KEY, KEY_F3, NO_KEY, KEY_F14, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {5, KEY_R, NO_KEY, KEY_F4, NO_KEY, KEY_F15, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {6, KEY_T, NO_KEY, KEY_F5, NO_KEY, KEY_F16, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {7, KEY_Y, NO_KEY, KEY_F6, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {8, KEY_U, NO_KEY, KEY_F7, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {9, KEY_I, NO_KEY, KEY_F8, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {10, KEY_O, NO_KEY, KEY_F9, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {11, KEY_P, NO_KEY, KEY_F10, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {12, 'å', NO_KEY, KEY_F11, NO_KEY, KEY_CAPS_LOCK, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {13, KEY_LEFT_CTRL, KEY_ESC, KEY_LEFT_CTRL, KEY_ESC, KEY_LEFT_CTRL, KEY_ESC, NO_KEY, true, IDLE, false, 0, false, false, 0, 0},
// {14, KEY_A, NO_KEY, KEY_1, NO_KEY, KEY_MEDIA_PREV_TRACK, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {15, KEY_S, NO_KEY, KEY_2, NO_KEY, KEY_MEDIA_PLAY_PAUSE, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {16, KEY_D, NO_KEY, KEY_3, NO_KEY, KEY_MEDIA_NEXT_TRACK, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {17, KEY_F, NO_KEY, KEY_4, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {18, KEY_G, NO_KEY, KEY_5, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {19, KEY_H, NO_KEY, KEY_6, NO_KEY, KEY_LEFT_ARROW, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {20, KEY_J, NO_KEY, KEY_7, NO_KEY, KEY_DOWN_ARROW, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {21, KEY_K, NO_KEY, KEY_8, NO_KEY, KEY_UP_ARROW, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {22, KEY_L, NO_KEY, KEY_9, NO_KEY, KEY_RIGHT_ARROW, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {23, 'ö', NO_KEY, KEY_0, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {24, 'ä', NO_KEY, KEY_EQUAL, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {25, KEY_LEFT_SHIFT, KEY_DELETE, KEY_LEFT_SHIFT, KEY_DELETE, KEY_LEFT_SHIFT, KEY_DELETE, NO_KEY, true, IDLE, false, 0, false, false, 0, 0},
// {26, KEY_Z, NO_KEY, '§', NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {27, KEY_X, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {28, KEY_C, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {29, KEY_V, NO_KEY, '<', NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {30, KEY_B, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {31, KEY_N, NO_KEY, NO_KEY, NO_KEY, KEY_HOME, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {32, KEY_M, NO_KEY, KEY_BACKSLASH, NO_KEY, KEY_PAGE_DOWN, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {33, KEY_COMMA, NO_KEY, KEY_RIGHT_BRACE, NO_KEY, KEY_PAGE_UP, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {34, KEY_PERIOD, NO_KEY, KEY_MINUS, NO_KEY, KEY_END, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {35, KEY_SLASH, NO_KEY, NO_KEY, NO_KEY, KEY_INSERT, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {36, KEY_RIGHT_SHIFT, KEY_ENTER, KEY_RIGHT_SHIFT, KEY_ENTER, KEY_RIGHT_SHIFT, KEY_ENTER, NO_KEY, true, IDLE, false, 0, false, false, 0, 0},
// {37, KEY_M1, KEY_M2, KEY_M1, KEY_M2, KEY_M1, KEY_M2, KEY_LEFT_ALT, true, IDLE, false, 0, false, false, 0, 0},
// {38, KEY_LEFT_ALT, KEY_SPACE, KEY_LEFT_ALT, KEY_SPACE, KEY_LEFT_ALT, KEY_SPACE, KEY_SPACE, true, IDLE, false, 0, false, false, 0, 0},
// {39, KEY_FN1, KEY_BACKSPACE, KEY_FN1, KEY_BACKSPACE, KEY_FN1, KEY_BACKSPACE, NO_KEY, true, IDLE, false, 0, false, false, 0, 0},
// {40, KEY_FN1, KEY_SPACE, KEY_FN1, KEY_SPACE, KEY_FN1, KEY_SPACE, NO_KEY, true, IDLE, false, 0, false, false, 0, 0},
// {41, KEY_RIGHT_ALT, NO_KEY, KEY_RIGHT_ALT, NO_KEY, KEY_RIGHT_ALT, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {42, KEY_LEFT_GUI, NO_KEY, KEY_LEFT_GUI, NO_KEY, KEY_LEFT_GUI, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}};
// // @formatter:on
const int STATUS_LED = 13;
bool status_led_on = false;
int status_led_mode = 0;
unsigned long current_timestamp = 0; unsigned long current_timestamp = 0;
unsigned long button_timestamp = 0; unsigned long button_timestamp = 0;
unsigned long mouse_wheel_timestamp = 0; unsigned long mouse_wheel_timestamp = 0;
unsigned long indicator_timestamp = 0;
const byte KP_ROWS = 4;
const byte KP_COLS = 12;
byte kp_rowPins[KP_ROWS] = {1, 2, 3, 4};
byte kp_colPins[KP_COLS] = {12, 11, 10, 9, 8, 7, 26, 25, 24, 23, 22, 21};
Keypad kp_keypad = Keypad(makeKeymap(kp_keys), kp_rowPins, kp_colPins, KP_ROWS, KP_COLS);
int mouse_x = 0; int mouse_x = 0;
int mouse_y = 0; int mouse_y = 0;
int mouse_wheel = 0;
void update_key(uint16_t keycode, uint8_t kstate) bool game_mode = false;
bool set_key(uint16_t keycode, uint8_t kstate)
{ {
// Abort if keycode is invalid
if (keycode == NO_KEY || keycode == KEY_FN1 || keycode == KEY_FN2)
{
return false;
}
// Mouse buttons // Mouse buttons
if (keycode >= KEY_M1 && keycode <= KEY_MF) if (keycode >= KEY_M1 && keycode <= KEY_MF)
{ {
@ -158,6 +217,19 @@ void update_key(uint16_t keycode, uint8_t kstate)
} }
} }
// Toggle game mode
else if (keycode == KEY_GM)
{
if (kstate == PRESSED && game_mode == true)
{
game_mode = false;
}
else if (kstate == PRESSED && game_mode == false)
{
game_mode = true;
}
}
// Mouse wheel // Mouse wheel
else if ((keycode == KEY_MWU || keycode == KEY_MWD)) else if ((keycode == KEY_MWU || keycode == KEY_MWD))
{ {
@ -165,7 +237,7 @@ void update_key(uint16_t keycode, uint8_t kstate)
{ {
mouse_wheel = 0; mouse_wheel = 0;
} }
else if (kstate == PRESSED || kstate == HOLD) else if (kstate == PRESSED)
{ {
if (keycode == KEY_MWU) if (keycode == KEY_MWU)
{ {
@ -190,14 +262,221 @@ void update_key(uint16_t keycode, uint8_t kstate)
Keyboard.press(keycode); Keyboard.press(keycode);
} }
} }
return true;
}
void scan_buttons()
{
// Scan keypad
if (kp_keypad.getKeys())
{
// Enter bootloader if all four corner-buttons is pressed together
int reboot = 0;
for (int i = 0; i < LIST_MAX; i++)
{
if ((kp_keypad.key[i].kchar == 1) && (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD))
{
reboot += 1;
}
if ((kp_keypad.key[i].kchar == 6) && (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD))
{
reboot += 1;
}
if ((kp_keypad.key[i].kchar == 13) && (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD))
{
reboot += 1;
}
if ((kp_keypad.key[i].kchar == 18) && (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD))
{
reboot += 1;
}
}
if (reboot == 4)
{
_reboot_Teensyduino_();
}
// Check for FN mode
int fn_mode = 0;
for (int i = 0; i < LIST_MAX; i++)
{
if (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD)
{
for (int j = 0; j < NBR_OF_BUTTONS; j++)
{
if (buttons[j].keypad_kchar == kp_keypad.key[i].kchar)
{
if (buttons[j].keycode == KEY_FN1 && buttons[j].tap_state != 3)
{
fn_mode = 1;
}
else if (buttons[j].keycode == KEY_FN2 && buttons[j].tap_state != 3)
{
fn_mode = 2;
}
break;
}
}
}
}
// Process key press
for (int i = 0; i < LIST_MAX; i++)
{
if (kp_keypad.key[i].kstate == PRESSED)
{
for (int j = 0; j < NBR_OF_BUTTONS; j++)
{
if (buttons[j].keypad_kchar == kp_keypad.key[i].kchar && buttons[j].run_keycode == false)
{
// Tap state:
// 0 = idle (not pressed for a while)
// 1 = pressed
// 2 = released within timeout, pressing tap key
// 3 = pressed again within timeout, holding tap key
if (buttons[j].tap_enable && buttons[j].tap_state == 0)
{
buttons[j].tap_timeout_timestamp = current_timestamp + TAP_TIMEOUT;
buttons[j].tap_timeout_enable = true;
buttons[j].tap_release_enable = false;
buttons[j].tap_state = 1;
}
else if (buttons[j].tap_enable && buttons[j].tap_state == 2)
{
buttons[j].tap_timeout_enable = false;
buttons[j].tap_release_enable = false;
buttons[j].tap_state = 3;
}
buttons[j].run_keycode = true;
buttons[j].kstate = PRESSED;
break;
}
}
}
else if (kp_keypad.key[i].kstate == RELEASED)
{
for (int j = 0; j < NBR_OF_BUTTONS; j++)
{
if (buttons[j].keypad_kchar == kp_keypad.key[i].kchar && buttons[j].run_keycode == false)
{
// Tap state:
// 0 = idle (not pressed for a while)
// 1 = pressed
// 2 = released within timeout, pressing tap key
// 3 = pressed again within timeout, holding tap key
if (buttons[j].tap_enable && buttons[j].tap_state == 1)
{
buttons[j].tap_release_timestamp = current_timestamp + TAP_TIMEOUT + 10;
buttons[j].tap_release_enable = true;
buttons[j].tap_state = 2;
}
else
{
buttons[j].tap_state = 0;
}
buttons[j].run_keycode = true;
buttons[j].kstate = RELEASED;
break;
}
}
}
}
// Execute key commands
for (int i = 0; i < NBR_OF_BUTTONS; i++)
{
// Check if key should be processed
if (buttons[i].run_keycode == true)
{
// Check if key pressed or released
if (buttons[i].kstate == PRESSED)
{
// Check if key is in tap mode
if (buttons[i].tap_enable == true)
{
if (buttons[i].tap_state == 1)
{
// Tap state:
// 1 = pressed
set_key(buttons[i].keycode, PRESSED);
}
}
else
{
if (fn_mode == 1)
{
set_key(buttons[i].fn1_keycode, PRESSED);
}
else if (fn_mode == 2)
{
set_key(buttons[i].fn2_keycode, PRESSED);
}
else
{
set_key(buttons[i].keycode, PRESSED);
}
}
}
else if (buttons[i].kstate == RELEASED)
{
// Check if key is in tap mode
if (buttons[i].tap_enable == true)
{
if (buttons[i].tap_state == 2)
{
// Tap state:
// 2 = released within timeout, pressing tap key
set_key(buttons[i].tap_keycode, RELEASED); // Fix for not send press and hold for the tap key
set_key(buttons[i].keycode, RELEASED);
set_key(buttons[i].tap_keycode, PRESSED);
}
else
{
// Tap state:
// 0 = idle (not pressed for a while)
// 1 = pressed
// 3 = pressed again within timeout, holding tap key
set_key(buttons[i].keycode, RELEASED);
set_key(buttons[i].tap_keycode, RELEASED);
buttons[i].tap_state = 0;
}
}
else
{
set_key(buttons[i].fn2_keycode, RELEASED);
set_key(buttons[i].fn1_keycode, RELEASED);
set_key(buttons[i].keycode, RELEASED);
}
}
// Reset run_keycode flag
buttons[i].run_keycode = false;
}
}
}
if (keyboard_leds & (1 << USB_LED_CAPS_LOCK))
{
status_led_mode = 2;
}
else if (game_mode == true)
{
status_led_mode = 1;
}
else
{
status_led_mode = 0;
}
} }
void setup() void setup()
{ {
// Turn on and off power led. // Turn on and off power led.
pinMode(POWER_LED, OUTPUT); pinMode(STATUS_LED, OUTPUT);
digitalWrite(POWER_LED, LOW); digitalWrite(STATUS_LED, LOW);
} }
void loop() void loop()
@ -206,160 +485,77 @@ void loop()
current_timestamp = millis(); current_timestamp = millis();
// ---------------------------------------------------------- // ----------------------------------------------------------
// Check keys // Scan buttons 5ms
// ---------------------------------------------------------- // ----------------------------------------------------------
if (current_timestamp >= button_timestamp)
if (kp_keypad.getKeys())
{ {
// 1: Update button array from keypad data button_timestamp = current_timestamp + 5;
fn_mode = 0; scan_buttons();
for (int i = 0; i < NBR_OF_BUTTONS; i++) }
{
if (kp_keypad.key[buttons[i].keypad_id].stateChanged)
{
if (buttons[i].tap_enable == true && kp_keypad.key[buttons[i].keypad_id].kstate == HOLD)
{
if (buttons[i].tap_presses > 0)
{
if (buttons[i].keycode == KEY_FN1)
{
fn_mode = 1;
}
else if (buttons[i].keycode == KEY_FN2)
{
fn_mode = 2;
}
else
{
buttons[i].run_tap_keycode = true;
}
}
else
{
if (buttons[i].keycode == KEY_FN1)
{
fn_mode = 1;
}
else if (buttons[i].keycode == KEY_FN2)
{
fn_mode = 2;
}
else
{
buttons[i].run_keycode = true;
}
}
}
else if (buttons[i].tap_enable == true && kp_keypad.key[buttons[i].keypad_id].kstate == RELEASED && buttons[i].prev_kstate == PRESSED)
{
if (buttons[i].keycode == KEY_FN1 || buttons[i].keycode == KEY_FN2)
{
fn_mode = 0;
}
else
{
buttons[i].run_tap_keycode = true;
}
}
else if (buttons[i].tap_enable == true && kp_keypad.key[buttons[i].keypad_id].kstate == PRESSED && (buttons[i].prev_kstate == IDLE || buttons[i].prev_kstate == RELEASED))
{
buttons[i].tap_presses++;
}
else if (buttons[i].tap_enable == false && kp_keypad.key[buttons[i].keypad_id].kstate == PRESSED)
{
if (buttons[i].keycode == KEY_FN1)
{
fn_mode = 1;
}
else if (buttons[i].keycode == KEY_FN2)
{
fn_mode = 2;
}
else
{
buttons[i].run_keycode = true;
}
}
else if (buttons[i].tap_enable == false && kp_keypad.key[buttons[i].keypad_id].kstate == RELEASED)
{
if (buttons[i].keycode == KEY_FN1 || buttons[i].keycode == KEY_FN2)
{
fn_mode = 0;
}
else
{
buttons[i].run_keycode = true;
}
}
else if (buttons[i].tap_enable == false && kp_keypad.key[buttons[i].keypad_id].kstate == HOLD)
{
if (buttons[i].keycode == KEY_FN1)
{
fn_mode = 1;
}
else if (buttons[i].keycode == KEY_FN2)
{
fn_mode = 2;
}
}
buttons[i].prev_kstate = kp_keypad.key[buttons[i].keypad_id].kstate; // ----------------------------------------------------------
} // Fn tap timeout TAP_TIMEOUT
} // ----------------------------------------------------------
for (int i = 0; i < NBR_OF_BUTTONS; i++)
// 2: Check if enter bootloader command pressed {
if (buttons[0].prev_kstate == HOLD && buttons[11].prev_kstate == HOLD && buttons[24].prev_kstate == HOLD && buttons[35].prev_kstate == HOLD) if (current_timestamp >= buttons[i].tap_timeout_timestamp && buttons[i].tap_timeout_enable)
{ {
// Enter bootloader if (buttons[i].tap_state == 1 || buttons[i].tap_state == 2)
asm("bkpt #251");
}
// 3: Execute key command
for (int i = 0; i < NBR_OF_BUTTONS; i++)
{
if (buttons[i].run_keycode == true)
{ {
if (fn_mode == 1) buttons[i].tap_state = 0;
{
update_key(buttons[i].fn1_keycode, buttons[i].prev_kstate);
}
else if (fn_mode == 2)
{
update_key(buttons[i].fn2_keycode, buttons[i].prev_kstate);
}
else
{
update_key(buttons[i].keycode, buttons[i].prev_kstate);
}
}
else if (buttons[i].run_tap_keycode == true)
{
if (fn_mode == 1)
{
update_key(buttons[i].fn1_tap_keycode, buttons[i].prev_kstate);
}
else if (fn_mode == 2)
{
update_key(buttons[i].fn2_tap_keycode, buttons[i].prev_kstate);
}
else
{
update_key(buttons[i].tap_keycode, buttons[i].prev_kstate);
}
} }
buttons[i].tap_timeout_enable = false;
} }
} }
// 4: Update tap timeout // ----------------------------------------------------------
// Fn tap release TAP_TIMEOUT + 10ms
// 5: Update tap release // ----------------------------------------------------------
for (int i = 0; i < NBR_OF_BUTTONS; i++)
{
if (current_timestamp >= buttons[i].tap_release_timestamp && buttons[i].tap_release_enable)
{
set_key(buttons[i].tap_keycode, RELEASED);
buttons[i].tap_release_enable = false;
buttons[i].tap_state = 0;
}
}
// ---------------------------------------------------------- // ----------------------------------------------------------
// Update mouse wheel // Update mouse wheel 20ms
// ---------------------------------------------------------- // ----------------------------------------------------------
if (current_timestamp >= mouse_wheel_timestamp && mouse_wheel != 0) if (current_timestamp >= mouse_wheel_timestamp && mouse_wheel != 0)
{ {
Mouse.move(0, 0, mouse_wheel); Mouse.move(0, 0, mouse_wheel);
mouse_wheel_timestamp = current_timestamp + 20; mouse_wheel_timestamp = current_timestamp + 20;
} }
// ----------------------------------------------------------
// Update indicator 200ms
// ----------------------------------------------------------
if (current_timestamp >= indicator_timestamp)
{
if (status_led_mode == 2 && status_led_on == false)
{
digitalWrite(STATUS_LED, HIGH);
status_led_on = true;
}
else if (status_led_mode == 2 && status_led_on == true)
{
digitalWrite(STATUS_LED, LOW);
status_led_on = false;
}
else if (status_led_mode == 1)
{
digitalWrite(STATUS_LED, HIGH);
status_led_on = true;
}
else
{
digitalWrite(STATUS_LED, LOW);
status_led_on = false;
}
indicator_timestamp = current_timestamp + 200;
}
} }