First working version
This commit is contained in:
parent
20afe4ec98
commit
b72c3a1121
@ -27,13 +27,14 @@
|
|||||||
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||||
*
|
*
|
||||||
* Keyboard/Mouse based on standard teensy "Keypad" library for button scanning, standard teensy
|
* Keyboard/Mouse based on standard teensy "Keypad" library for button scanning, standard teensy
|
||||||
* "usb_keyboard" library, standard "usb_mouse" for sending usb data.
|
* "usb_keyboard" library for HID keyboard/mouse usb data communication.
|
||||||
*
|
*
|
||||||
* Features:
|
* Features:
|
||||||
*
|
*
|
||||||
* 42 keys "Split" keyboard.
|
* * 42 keys "Split" keyboard layout. 36 finger keys and 6 thumb keys.
|
||||||
* Two function buttons with total of three key-layer support (Primary + 2fn layers).
|
* * Function buttons with total of four key-layer support (Primary + 2fn layers + Game mode).
|
||||||
* Mouse wheel up, wheel down, back button, forward button and middle button support
|
* * Mouse movement, wheel up, wheel down, left button, right button and middle button support
|
||||||
|
* * Caps Lock warning indication (if activated)
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include <Arduino.h>
|
#include <Arduino.h>
|
||||||
@ -43,108 +44,166 @@
|
|||||||
#define USB_LED_CAPS_LOCK 1
|
#define USB_LED_CAPS_LOCK 1
|
||||||
#define USB_LED_SCROLL_LOCK 2
|
#define USB_LED_SCROLL_LOCK 2
|
||||||
|
|
||||||
#define KEY_OFFSET 0xAA00
|
#define KEY_OFFSET 0xAA00 // Offset to apply for not interfere with already defined keyboard keys
|
||||||
|
|
||||||
#define KEY_MWU 1 + KEY_OFFSET
|
#define KEY_MWU 1 + KEY_OFFSET // Mouse wheel up
|
||||||
#define KEY_MWD 2 + KEY_OFFSET
|
#define KEY_MWD 2 + KEY_OFFSET // Mouse wheel down
|
||||||
#define KEY_M1 3 + KEY_OFFSET
|
#define KEY_M1 3 + KEY_OFFSET // Mouse button 1
|
||||||
#define KEY_M2 4 + KEY_OFFSET
|
#define KEY_M2 4 + KEY_OFFSET // Mouse button 2
|
||||||
#define KEY_M3 5 + KEY_OFFSET
|
#define KEY_M3 5 + KEY_OFFSET // Mouse button 3
|
||||||
#define KEY_MB 6 + KEY_OFFSET
|
#define KEY_MU 6 + KEY_OFFSET // Mouse Y+
|
||||||
#define KEY_MF 7 + KEY_OFFSET
|
#define KEY_ML 7 + KEY_OFFSET // Mouse X-
|
||||||
#define KEY_MU 8 + KEY_OFFSET
|
#define KEY_MD 8 + KEY_OFFSET // Mouse Y-
|
||||||
#define KEY_ML 9 + KEY_OFFSET
|
#define KEY_MR 9 + KEY_OFFSET // Mouse X+
|
||||||
#define KEY_MD 10 + KEY_OFFSET
|
#define KEY_FN1 10 + KEY_OFFSET // Function layer 1 button
|
||||||
#define KEY_MR 11 + KEY_OFFSET
|
#define KEY_FN2 11 + KEY_OFFSET // Function layer 2 button
|
||||||
|
#define KEY_GM 12 + KEY_OFFSET // Toggle game mode button
|
||||||
|
|
||||||
#define KEY_FN1 12 + KEY_OFFSET
|
#define TAP_TIMEOUT 150 // Key tap timeout (ms)
|
||||||
#define KEY_FN2 13 + KEY_OFFSET
|
#define NBR_OF_BUTTONS 21 // Number of buttons used (42 in this case)
|
||||||
|
|
||||||
struct Button
|
struct Button
|
||||||
{
|
{
|
||||||
int keypad_id = 0;
|
int keypad_kchar = 0;
|
||||||
uint16_t keycode = NO_KEY;
|
uint16_t keycode = NO_KEY;
|
||||||
uint16_t tap_keycode = NO_KEY;
|
uint16_t tap_keycode = NO_KEY;
|
||||||
uint16_t fn1_keycode = NO_KEY;
|
uint16_t fn1_keycode = NO_KEY;
|
||||||
uint16_t fn1_tap_keycode = NO_KEY;
|
uint16_t fn1_tap_keycode = NO_KEY;
|
||||||
uint16_t fn2_keycode = NO_KEY;
|
uint16_t fn2_keycode = NO_KEY;
|
||||||
uint16_t fn2_tap_keycode = NO_KEY;
|
uint16_t fn2_tap_keycode = NO_KEY;
|
||||||
|
uint16_t gm_keycode = NO_KEY;
|
||||||
bool tap_enable = false;
|
bool tap_enable = false;
|
||||||
bool prev_kstate = IDLE;
|
int kstate = IDLE;
|
||||||
bool run_keycode = false;
|
bool run_keycode = false;
|
||||||
bool run_tap_keycode = false;
|
int tap_state = 0;
|
||||||
int tap_presses = 0;
|
bool tap_timeout_enable = false;
|
||||||
|
bool tap_release_enable = false;
|
||||||
|
unsigned long tap_timeout_timestamp = 0;
|
||||||
|
unsigned long tap_release_timestamp = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
int fn_mode = 0;
|
const byte KP_ROWS = 4;
|
||||||
|
const byte KP_COLS = 6;
|
||||||
|
|
||||||
|
byte kp_rowPins[KP_ROWS] = {23, 22, 21, 8};
|
||||||
|
byte kp_colPins[KP_COLS] = {19, 18, 17, 16, 15, 14};
|
||||||
|
char kp_keys[KP_ROWS][KP_COLS] = {
|
||||||
|
{1, 2, 3, 4, 5, 6},
|
||||||
|
{7, 8, 9, 10, 11, 12},
|
||||||
|
{13, 14, 15, 16, 17, 18},
|
||||||
|
{0, 0, 0, 19, 20, 21}};
|
||||||
|
|
||||||
|
Keypad kp_keypad = Keypad(makeKeymap(kp_keys), kp_rowPins, kp_colPins, KP_ROWS, KP_COLS);
|
||||||
|
|
||||||
#define NBR_OF_BUTTONS 42
|
|
||||||
Button buttons[NBR_OF_BUTTONS] =
|
Button buttons[NBR_OF_BUTTONS] =
|
||||||
{
|
{
|
||||||
{0, KEY_FN2, KEY_TAB, KEY_FN2, KEY_TAB, KEY_FN2, KEY_TAB, true, IDLE, false, false},
|
{1, KEY_FN1, KEY_TAB, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, true, IDLE, false, 0, false, false, 0, 0},
|
||||||
{1, KEY_Q, NO_KEY, KEY_F1, NO_KEY, KEY_F12, NO_KEY, false, IDLE, false, false},
|
{2, KEY_Q, NO_KEY, KEY_GM, NO_KEY, KEY_F12, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
{2, KEY_W, NO_KEY, KEY_F2, NO_KEY, KEY_F13, NO_KEY, false, IDLE, false, false},
|
{3, KEY_W, NO_KEY, KEY_F2, NO_KEY, KEY_F13, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
{3, KEY_E, NO_KEY, KEY_F3, NO_KEY, KEY_F14, NO_KEY, false, IDLE, false, false},
|
{4, KEY_E, NO_KEY, KEY_F3, NO_KEY, KEY_F14, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
{4, KEY_R, NO_KEY, KEY_F4, NO_KEY, KEY_F15, NO_KEY, false, IDLE, false, false},
|
{5, KEY_R, NO_KEY, KEY_F4, NO_KEY, KEY_F15, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
{5, KEY_T, NO_KEY, KEY_F5, NO_KEY, KEY_F16, NO_KEY, false, IDLE, false, false},
|
{6, KEY_T, NO_KEY, KEY_F5, NO_KEY, KEY_F16, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
{6, KEY_Y, NO_KEY, KEY_F6, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
|
{7, KEY_Y, NO_KEY, KEY_F6, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
{7, KEY_U, NO_KEY, KEY_F7, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
|
{8, KEY_U, NO_KEY, KEY_F7, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
{8, KEY_I, NO_KEY, KEY_F8, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
|
{9, KEY_I, NO_KEY, KEY_F8, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
{9, KEY_O, NO_KEY, KEY_F9, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
|
{10, KEY_O, NO_KEY, KEY_F9, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
{10, KEY_P, NO_KEY, KEY_F10, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
|
{11, KEY_P, NO_KEY, KEY_F10, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
{11, 'å', NO_KEY, KEY_F11, NO_KEY, KEY_CAPS_LOCK, NO_KEY, false, IDLE, false, false},
|
{12, 'å', NO_KEY, KEY_F11, NO_KEY, KEY_CAPS_LOCK, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
{12, KEY_LEFT_CTRL, KEY_ESC, KEY_LEFT_CTRL, KEY_ESC, KEY_LEFT_CTRL, KEY_ESC, true, IDLE, false, false},
|
{13, KEY_LEFT_CTRL, KEY_DELETE, KEY_LEFT_CTRL, KEY_DELETE, KEY_LEFT_CTRL, KEY_DELETE, KEY_SPACE, true, IDLE, false, 0, false, false, 0, 0},
|
||||||
{13, KEY_A, NO_KEY, KEY_1, NO_KEY, KEY_MEDIA_PREV_TRACK, NO_KEY, false, IDLE, false, false},
|
{14, KEY_A, NO_KEY, KEY_1, NO_KEY, KEY_MEDIA_PREV_TRACK, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
{14, KEY_S, NO_KEY, KEY_2, NO_KEY, KEY_MEDIA_PLAY_PAUSE, NO_KEY, false, IDLE, false, false},
|
{15, KEY_S, NO_KEY, KEY_2, NO_KEY, KEY_MEDIA_PLAY_PAUSE, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
{15, KEY_D, NO_KEY, KEY_3, NO_KEY, KEY_MEDIA_NEXT_TRACK, NO_KEY, false, IDLE, false, false},
|
{16, KEY_D, NO_KEY, KEY_3, NO_KEY, KEY_MEDIA_NEXT_TRACK, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
{16, KEY_F, NO_KEY, KEY_4, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
|
{17, KEY_F, NO_KEY, KEY_4, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
{17, KEY_G, NO_KEY, KEY_5, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
|
{18, KEY_G, NO_KEY, KEY_5, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
{18, KEY_H, NO_KEY, KEY_6, NO_KEY, KEY_LEFT_ARROW, NO_KEY, false, IDLE, false, false},
|
{19, KEY_H, NO_KEY, KEY_6, NO_KEY, KEY_LEFT_ARROW, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
{19, KEY_J, NO_KEY, KEY_7, NO_KEY, KEY_DOWN_ARROW, NO_KEY, false, IDLE, false, false},
|
{20, KEY_J, NO_KEY, KEY_7, NO_KEY, KEY_DOWN_ARROW, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
{20, KEY_K, NO_KEY, KEY_8, NO_KEY, KEY_UP_ARROW, NO_KEY, false, IDLE, false, false},
|
{21, KEY_K, NO_KEY, KEY_8, NO_KEY, KEY_UP_ARROW, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}};
|
||||||
{21, KEY_L, NO_KEY, KEY_9, NO_KEY, KEY_RIGHT_ARROW, NO_KEY, false, IDLE, false, false},
|
|
||||||
{22, 'ö', NO_KEY, KEY_0, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
|
|
||||||
{23, 'ä', NO_KEY, KEY_EQUAL, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
|
|
||||||
{24, KEY_LEFT_SHIFT, KEY_DELETE, KEY_LEFT_SHIFT, KEY_DELETE, KEY_LEFT_SHIFT, KEY_DELETE, true, IDLE, false, false},
|
|
||||||
{25, KEY_Z, NO_KEY, '§', NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
|
|
||||||
{26, KEY_X, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
|
|
||||||
{27, KEY_C, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
|
|
||||||
{28, KEY_V, NO_KEY, '<', NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
|
|
||||||
{29, KEY_B, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
|
|
||||||
{30, KEY_N, NO_KEY, NO_KEY, NO_KEY, KEY_HOME, NO_KEY, false, IDLE, false, false},
|
|
||||||
{31, KEY_M, NO_KEY, KEY_BACKSLASH, NO_KEY, KEY_PAGE_DOWN, NO_KEY, false, IDLE, false, false},
|
|
||||||
{32, KEY_COMMA, NO_KEY, KEY_RIGHT_BRACE, NO_KEY, KEY_PAGE_UP, NO_KEY, false, IDLE, false, false},
|
|
||||||
{33, KEY_PERIOD, NO_KEY, KEY_MINUS, NO_KEY, KEY_END, NO_KEY, false, IDLE, false, false},
|
|
||||||
{34, KEY_SLASH, NO_KEY, NO_KEY, NO_KEY, KEY_INSERT, NO_KEY, false, IDLE, false, false},
|
|
||||||
{35, KEY_RIGHT_SHIFT, KEY_ENTER, KEY_RIGHT_SHIFT, KEY_ENTER, KEY_RIGHT_SHIFT, KEY_ENTER, true, IDLE, false, false},
|
|
||||||
{39, KEY_M1, KEY_M2, KEY_M1, KEY_M2, KEY_M1, KEY_M2, true, IDLE, false, false},
|
|
||||||
{40, KEY_LEFT_ALT, KEY_SPACE, KEY_LEFT_ALT, KEY_SPACE, KEY_LEFT_ALT, KEY_SPACE, true, IDLE, false, false},
|
|
||||||
{41, KEY_FN1, KEY_BACKSPACE, KEY_FN1, KEY_BACKSPACE, KEY_FN1, KEY_BACKSPACE, true, IDLE, false, false},
|
|
||||||
{42, KEY_FN1, KEY_SPACE, KEY_FN1, KEY_SPACE, KEY_FN1, KEY_SPACE, true, IDLE, false, false},
|
|
||||||
{43, KEY_RIGHT_ALT, NO_KEY, KEY_RIGHT_ALT, NO_KEY, KEY_RIGHT_ALT, NO_KEY, false, IDLE, false, false},
|
|
||||||
{44, KEY_LEFT_GUI, NO_KEY, KEY_LEFT_GUI, NO_KEY, KEY_LEFT_GUI, NO_KEY, false, IDLE, false, false}};
|
|
||||||
|
|
||||||
int mouse_wheel = 0;
|
// const byte KP_ROWS = 4;
|
||||||
|
// const byte KP_COLS = 12;
|
||||||
|
// byte kp_rowPins[KP_ROWS] = {1, 2, 3, 4};
|
||||||
|
// byte kp_colPins[KP_COLS] = {12, 11, 10, 9, 8, 7, 26, 25, 24, 23, 22, 21};
|
||||||
|
|
||||||
const int POWER_LED = 13;
|
// // @formatter:off
|
||||||
|
// Keymap (key ID)
|
||||||
|
// char kp_keys[KP_ROWS][KP_COLS] = {
|
||||||
|
// {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12},
|
||||||
|
// {13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24},
|
||||||
|
// {25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36},
|
||||||
|
// {0, 0, 0, 37, 38, 39, 40, 41, 42, 0, 0, 0}};
|
||||||
|
|
||||||
|
// Keypad kp_keypad = Keypad(makeKeymap(kp_keys), kp_rowPins, kp_colPins, KP_ROWS, KP_COLS);
|
||||||
|
|
||||||
|
// Button buttons[NBR_OF_BUTTONS] =
|
||||||
|
// {
|
||||||
|
// // key ID Fn0 (hold) key Fn0 tap key Fn1 (hold) key Fn1 tap key Fn2 (hold) key Fn2 tap key GM replace key tap enable
|
||||||
|
// {1, KEY_FN2, KEY_TAB, KEY_FN2, KEY_TAB, KEY_FN2, KEY_TAB, NO_KEY, true, IDLE, false, 0, false, false, 0, 0},
|
||||||
|
// {2, KEY_Q, NO_KEY, KEY_F1, NO_KEY, KEY_F12, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
|
// {3, KEY_W, NO_KEY, KEY_F2, NO_KEY, KEY_F13, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
|
// {4, KEY_E, NO_KEY, KEY_F3, NO_KEY, KEY_F14, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
|
// {5, KEY_R, NO_KEY, KEY_F4, NO_KEY, KEY_F15, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
|
// {6, KEY_T, NO_KEY, KEY_F5, NO_KEY, KEY_F16, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
|
// {7, KEY_Y, NO_KEY, KEY_F6, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
|
// {8, KEY_U, NO_KEY, KEY_F7, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
|
// {9, KEY_I, NO_KEY, KEY_F8, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
|
// {10, KEY_O, NO_KEY, KEY_F9, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
|
// {11, KEY_P, NO_KEY, KEY_F10, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
|
// {12, 'å', NO_KEY, KEY_F11, NO_KEY, KEY_CAPS_LOCK, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
|
// {13, KEY_LEFT_CTRL, KEY_ESC, KEY_LEFT_CTRL, KEY_ESC, KEY_LEFT_CTRL, KEY_ESC, NO_KEY, true, IDLE, false, 0, false, false, 0, 0},
|
||||||
|
// {14, KEY_A, NO_KEY, KEY_1, NO_KEY, KEY_MEDIA_PREV_TRACK, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
|
// {15, KEY_S, NO_KEY, KEY_2, NO_KEY, KEY_MEDIA_PLAY_PAUSE, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
|
// {16, KEY_D, NO_KEY, KEY_3, NO_KEY, KEY_MEDIA_NEXT_TRACK, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
|
// {17, KEY_F, NO_KEY, KEY_4, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
|
// {18, KEY_G, NO_KEY, KEY_5, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
|
// {19, KEY_H, NO_KEY, KEY_6, NO_KEY, KEY_LEFT_ARROW, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
|
// {20, KEY_J, NO_KEY, KEY_7, NO_KEY, KEY_DOWN_ARROW, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
|
// {21, KEY_K, NO_KEY, KEY_8, NO_KEY, KEY_UP_ARROW, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
|
// {22, KEY_L, NO_KEY, KEY_9, NO_KEY, KEY_RIGHT_ARROW, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
|
// {23, 'ö', NO_KEY, KEY_0, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
|
// {24, 'ä', NO_KEY, KEY_EQUAL, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
|
// {25, KEY_LEFT_SHIFT, KEY_DELETE, KEY_LEFT_SHIFT, KEY_DELETE, KEY_LEFT_SHIFT, KEY_DELETE, NO_KEY, true, IDLE, false, 0, false, false, 0, 0},
|
||||||
|
// {26, KEY_Z, NO_KEY, '§', NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
|
// {27, KEY_X, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
|
// {28, KEY_C, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
|
// {29, KEY_V, NO_KEY, '<', NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
|
// {30, KEY_B, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
|
// {31, KEY_N, NO_KEY, NO_KEY, NO_KEY, KEY_HOME, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
|
// {32, KEY_M, NO_KEY, KEY_BACKSLASH, NO_KEY, KEY_PAGE_DOWN, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
|
// {33, KEY_COMMA, NO_KEY, KEY_RIGHT_BRACE, NO_KEY, KEY_PAGE_UP, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
|
// {34, KEY_PERIOD, NO_KEY, KEY_MINUS, NO_KEY, KEY_END, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
|
// {35, KEY_SLASH, NO_KEY, NO_KEY, NO_KEY, KEY_INSERT, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
|
// {36, KEY_RIGHT_SHIFT, KEY_ENTER, KEY_RIGHT_SHIFT, KEY_ENTER, KEY_RIGHT_SHIFT, KEY_ENTER, NO_KEY, true, IDLE, false, 0, false, false, 0, 0},
|
||||||
|
// {37, KEY_M1, KEY_M2, KEY_M1, KEY_M2, KEY_M1, KEY_M2, KEY_LEFT_ALT, true, IDLE, false, 0, false, false, 0, 0},
|
||||||
|
// {38, KEY_LEFT_ALT, KEY_SPACE, KEY_LEFT_ALT, KEY_SPACE, KEY_LEFT_ALT, KEY_SPACE, KEY_SPACE, true, IDLE, false, 0, false, false, 0, 0},
|
||||||
|
// {39, KEY_FN1, KEY_BACKSPACE, KEY_FN1, KEY_BACKSPACE, KEY_FN1, KEY_BACKSPACE, NO_KEY, true, IDLE, false, 0, false, false, 0, 0},
|
||||||
|
// {40, KEY_FN1, KEY_SPACE, KEY_FN1, KEY_SPACE, KEY_FN1, KEY_SPACE, NO_KEY, true, IDLE, false, 0, false, false, 0, 0},
|
||||||
|
// {41, KEY_RIGHT_ALT, NO_KEY, KEY_RIGHT_ALT, NO_KEY, KEY_RIGHT_ALT, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
||||||
|
// {42, KEY_LEFT_GUI, NO_KEY, KEY_LEFT_GUI, NO_KEY, KEY_LEFT_GUI, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}};
|
||||||
|
// // @formatter:on
|
||||||
|
|
||||||
|
const int STATUS_LED = 13;
|
||||||
|
bool status_led_on = false;
|
||||||
|
int status_led_mode = 0;
|
||||||
|
|
||||||
unsigned long current_timestamp = 0;
|
unsigned long current_timestamp = 0;
|
||||||
unsigned long button_timestamp = 0;
|
unsigned long button_timestamp = 0;
|
||||||
unsigned long mouse_wheel_timestamp = 0;
|
unsigned long mouse_wheel_timestamp = 0;
|
||||||
|
unsigned long indicator_timestamp = 0;
|
||||||
const byte KP_ROWS = 4;
|
|
||||||
const byte KP_COLS = 12;
|
|
||||||
|
|
||||||
byte kp_rowPins[KP_ROWS] = {1, 2, 3, 4};
|
|
||||||
byte kp_colPins[KP_COLS] = {12, 11, 10, 9, 8, 7, 26, 25, 24, 23, 22, 21};
|
|
||||||
|
|
||||||
Keypad kp_keypad = Keypad(makeKeymap(kp_keys), kp_rowPins, kp_colPins, KP_ROWS, KP_COLS);
|
|
||||||
|
|
||||||
int mouse_x = 0;
|
int mouse_x = 0;
|
||||||
int mouse_y = 0;
|
int mouse_y = 0;
|
||||||
|
int mouse_wheel = 0;
|
||||||
|
|
||||||
void update_key(uint16_t keycode, uint8_t kstate)
|
bool game_mode = false;
|
||||||
|
|
||||||
|
bool set_key(uint16_t keycode, uint8_t kstate)
|
||||||
{
|
{
|
||||||
|
// Abort if keycode is invalid
|
||||||
|
if (keycode == NO_KEY || keycode == KEY_FN1 || keycode == KEY_FN2)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
// Mouse buttons
|
// Mouse buttons
|
||||||
if (keycode >= KEY_M1 && keycode <= KEY_MF)
|
if (keycode >= KEY_M1 && keycode <= KEY_MF)
|
||||||
{
|
{
|
||||||
@ -158,6 +217,19 @@ void update_key(uint16_t keycode, uint8_t kstate)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Toggle game mode
|
||||||
|
else if (keycode == KEY_GM)
|
||||||
|
{
|
||||||
|
if (kstate == PRESSED && game_mode == true)
|
||||||
|
{
|
||||||
|
game_mode = false;
|
||||||
|
}
|
||||||
|
else if (kstate == PRESSED && game_mode == false)
|
||||||
|
{
|
||||||
|
game_mode = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Mouse wheel
|
// Mouse wheel
|
||||||
else if ((keycode == KEY_MWU || keycode == KEY_MWD))
|
else if ((keycode == KEY_MWU || keycode == KEY_MWD))
|
||||||
{
|
{
|
||||||
@ -165,7 +237,7 @@ void update_key(uint16_t keycode, uint8_t kstate)
|
|||||||
{
|
{
|
||||||
mouse_wheel = 0;
|
mouse_wheel = 0;
|
||||||
}
|
}
|
||||||
else if (kstate == PRESSED || kstate == HOLD)
|
else if (kstate == PRESSED)
|
||||||
{
|
{
|
||||||
if (keycode == KEY_MWU)
|
if (keycode == KEY_MWU)
|
||||||
{
|
{
|
||||||
@ -190,14 +262,221 @@ void update_key(uint16_t keycode, uint8_t kstate)
|
|||||||
Keyboard.press(keycode);
|
Keyboard.press(keycode);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void scan_buttons()
|
||||||
|
{
|
||||||
|
// Scan keypad
|
||||||
|
if (kp_keypad.getKeys())
|
||||||
|
{
|
||||||
|
|
||||||
|
// Enter bootloader if all four corner-buttons is pressed together
|
||||||
|
int reboot = 0;
|
||||||
|
for (int i = 0; i < LIST_MAX; i++)
|
||||||
|
{
|
||||||
|
if ((kp_keypad.key[i].kchar == 1) && (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD))
|
||||||
|
{
|
||||||
|
reboot += 1;
|
||||||
|
}
|
||||||
|
if ((kp_keypad.key[i].kchar == 6) && (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD))
|
||||||
|
{
|
||||||
|
reboot += 1;
|
||||||
|
}
|
||||||
|
if ((kp_keypad.key[i].kchar == 13) && (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD))
|
||||||
|
{
|
||||||
|
reboot += 1;
|
||||||
|
}
|
||||||
|
if ((kp_keypad.key[i].kchar == 18) && (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD))
|
||||||
|
{
|
||||||
|
reboot += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (reboot == 4)
|
||||||
|
{
|
||||||
|
_reboot_Teensyduino_();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check for FN mode
|
||||||
|
int fn_mode = 0;
|
||||||
|
for (int i = 0; i < LIST_MAX; i++)
|
||||||
|
{
|
||||||
|
if (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < NBR_OF_BUTTONS; j++)
|
||||||
|
{
|
||||||
|
if (buttons[j].keypad_kchar == kp_keypad.key[i].kchar)
|
||||||
|
{
|
||||||
|
if (buttons[j].keycode == KEY_FN1 && buttons[j].tap_state != 3)
|
||||||
|
{
|
||||||
|
fn_mode = 1;
|
||||||
|
}
|
||||||
|
else if (buttons[j].keycode == KEY_FN2 && buttons[j].tap_state != 3)
|
||||||
|
{
|
||||||
|
fn_mode = 2;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Process key press
|
||||||
|
for (int i = 0; i < LIST_MAX; i++)
|
||||||
|
{
|
||||||
|
if (kp_keypad.key[i].kstate == PRESSED)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < NBR_OF_BUTTONS; j++)
|
||||||
|
{
|
||||||
|
if (buttons[j].keypad_kchar == kp_keypad.key[i].kchar && buttons[j].run_keycode == false)
|
||||||
|
{
|
||||||
|
// Tap state:
|
||||||
|
// 0 = idle (not pressed for a while)
|
||||||
|
// 1 = pressed
|
||||||
|
// 2 = released within timeout, pressing tap key
|
||||||
|
// 3 = pressed again within timeout, holding tap key
|
||||||
|
if (buttons[j].tap_enable && buttons[j].tap_state == 0)
|
||||||
|
{
|
||||||
|
buttons[j].tap_timeout_timestamp = current_timestamp + TAP_TIMEOUT;
|
||||||
|
buttons[j].tap_timeout_enable = true;
|
||||||
|
buttons[j].tap_release_enable = false;
|
||||||
|
buttons[j].tap_state = 1;
|
||||||
|
}
|
||||||
|
else if (buttons[j].tap_enable && buttons[j].tap_state == 2)
|
||||||
|
{
|
||||||
|
buttons[j].tap_timeout_enable = false;
|
||||||
|
buttons[j].tap_release_enable = false;
|
||||||
|
buttons[j].tap_state = 3;
|
||||||
|
}
|
||||||
|
|
||||||
|
buttons[j].run_keycode = true;
|
||||||
|
buttons[j].kstate = PRESSED;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (kp_keypad.key[i].kstate == RELEASED)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < NBR_OF_BUTTONS; j++)
|
||||||
|
{
|
||||||
|
if (buttons[j].keypad_kchar == kp_keypad.key[i].kchar && buttons[j].run_keycode == false)
|
||||||
|
{
|
||||||
|
// Tap state:
|
||||||
|
// 0 = idle (not pressed for a while)
|
||||||
|
// 1 = pressed
|
||||||
|
// 2 = released within timeout, pressing tap key
|
||||||
|
// 3 = pressed again within timeout, holding tap key
|
||||||
|
if (buttons[j].tap_enable && buttons[j].tap_state == 1)
|
||||||
|
{
|
||||||
|
buttons[j].tap_release_timestamp = current_timestamp + TAP_TIMEOUT + 10;
|
||||||
|
buttons[j].tap_release_enable = true;
|
||||||
|
buttons[j].tap_state = 2;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
buttons[j].tap_state = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
buttons[j].run_keycode = true;
|
||||||
|
buttons[j].kstate = RELEASED;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Execute key commands
|
||||||
|
for (int i = 0; i < NBR_OF_BUTTONS; i++)
|
||||||
|
{
|
||||||
|
// Check if key should be processed
|
||||||
|
if (buttons[i].run_keycode == true)
|
||||||
|
{
|
||||||
|
// Check if key pressed or released
|
||||||
|
if (buttons[i].kstate == PRESSED)
|
||||||
|
{
|
||||||
|
// Check if key is in tap mode
|
||||||
|
if (buttons[i].tap_enable == true)
|
||||||
|
{
|
||||||
|
if (buttons[i].tap_state == 1)
|
||||||
|
{
|
||||||
|
// Tap state:
|
||||||
|
// 1 = pressed
|
||||||
|
set_key(buttons[i].keycode, PRESSED);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (fn_mode == 1)
|
||||||
|
{
|
||||||
|
set_key(buttons[i].fn1_keycode, PRESSED);
|
||||||
|
}
|
||||||
|
else if (fn_mode == 2)
|
||||||
|
{
|
||||||
|
set_key(buttons[i].fn2_keycode, PRESSED);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
set_key(buttons[i].keycode, PRESSED);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (buttons[i].kstate == RELEASED)
|
||||||
|
{
|
||||||
|
// Check if key is in tap mode
|
||||||
|
if (buttons[i].tap_enable == true)
|
||||||
|
{
|
||||||
|
if (buttons[i].tap_state == 2)
|
||||||
|
{
|
||||||
|
// Tap state:
|
||||||
|
// 2 = released within timeout, pressing tap key
|
||||||
|
set_key(buttons[i].tap_keycode, RELEASED); // Fix for not send press and hold for the tap key
|
||||||
|
set_key(buttons[i].keycode, RELEASED);
|
||||||
|
set_key(buttons[i].tap_keycode, PRESSED);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Tap state:
|
||||||
|
// 0 = idle (not pressed for a while)
|
||||||
|
// 1 = pressed
|
||||||
|
// 3 = pressed again within timeout, holding tap key
|
||||||
|
set_key(buttons[i].keycode, RELEASED);
|
||||||
|
set_key(buttons[i].tap_keycode, RELEASED);
|
||||||
|
buttons[i].tap_state = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
set_key(buttons[i].fn2_keycode, RELEASED);
|
||||||
|
set_key(buttons[i].fn1_keycode, RELEASED);
|
||||||
|
set_key(buttons[i].keycode, RELEASED);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Reset run_keycode flag
|
||||||
|
buttons[i].run_keycode = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (keyboard_leds & (1 << USB_LED_CAPS_LOCK))
|
||||||
|
{
|
||||||
|
status_led_mode = 2;
|
||||||
|
}
|
||||||
|
else if (game_mode == true)
|
||||||
|
{
|
||||||
|
status_led_mode = 1;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
status_led_mode = 0;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void setup()
|
void setup()
|
||||||
{
|
{
|
||||||
|
|
||||||
// Turn on and off power led.
|
// Turn on and off power led.
|
||||||
pinMode(POWER_LED, OUTPUT);
|
pinMode(STATUS_LED, OUTPUT);
|
||||||
digitalWrite(POWER_LED, LOW);
|
digitalWrite(STATUS_LED, LOW);
|
||||||
}
|
}
|
||||||
|
|
||||||
void loop()
|
void loop()
|
||||||
@ -206,160 +485,77 @@ void loop()
|
|||||||
current_timestamp = millis();
|
current_timestamp = millis();
|
||||||
|
|
||||||
// ----------------------------------------------------------
|
// ----------------------------------------------------------
|
||||||
// Check keys
|
// Scan buttons 5ms
|
||||||
// ----------------------------------------------------------
|
// ----------------------------------------------------------
|
||||||
|
if (current_timestamp >= button_timestamp)
|
||||||
if (kp_keypad.getKeys())
|
|
||||||
{
|
{
|
||||||
// 1: Update button array from keypad data
|
button_timestamp = current_timestamp + 5;
|
||||||
fn_mode = 0;
|
scan_buttons();
|
||||||
for (int i = 0; i < NBR_OF_BUTTONS; i++)
|
|
||||||
{
|
|
||||||
if (kp_keypad.key[buttons[i].keypad_id].stateChanged)
|
|
||||||
{
|
|
||||||
if (buttons[i].tap_enable == true && kp_keypad.key[buttons[i].keypad_id].kstate == HOLD)
|
|
||||||
{
|
|
||||||
if (buttons[i].tap_presses > 0)
|
|
||||||
{
|
|
||||||
if (buttons[i].keycode == KEY_FN1)
|
|
||||||
{
|
|
||||||
fn_mode = 1;
|
|
||||||
}
|
}
|
||||||
else if (buttons[i].keycode == KEY_FN2)
|
|
||||||
{
|
|
||||||
fn_mode = 2;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
buttons[i].run_tap_keycode = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (buttons[i].keycode == KEY_FN1)
|
|
||||||
{
|
|
||||||
fn_mode = 1;
|
|
||||||
}
|
|
||||||
else if (buttons[i].keycode == KEY_FN2)
|
|
||||||
{
|
|
||||||
fn_mode = 2;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
buttons[i].run_keycode = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (buttons[i].tap_enable == true && kp_keypad.key[buttons[i].keypad_id].kstate == RELEASED && buttons[i].prev_kstate == PRESSED)
|
|
||||||
{
|
|
||||||
if (buttons[i].keycode == KEY_FN1 || buttons[i].keycode == KEY_FN2)
|
|
||||||
{
|
|
||||||
fn_mode = 0;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
buttons[i].run_tap_keycode = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (buttons[i].tap_enable == true && kp_keypad.key[buttons[i].keypad_id].kstate == PRESSED && (buttons[i].prev_kstate == IDLE || buttons[i].prev_kstate == RELEASED))
|
|
||||||
{
|
|
||||||
buttons[i].tap_presses++;
|
|
||||||
}
|
|
||||||
else if (buttons[i].tap_enable == false && kp_keypad.key[buttons[i].keypad_id].kstate == PRESSED)
|
|
||||||
{
|
|
||||||
if (buttons[i].keycode == KEY_FN1)
|
|
||||||
{
|
|
||||||
fn_mode = 1;
|
|
||||||
}
|
|
||||||
else if (buttons[i].keycode == KEY_FN2)
|
|
||||||
{
|
|
||||||
fn_mode = 2;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
buttons[i].run_keycode = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (buttons[i].tap_enable == false && kp_keypad.key[buttons[i].keypad_id].kstate == RELEASED)
|
|
||||||
{
|
|
||||||
if (buttons[i].keycode == KEY_FN1 || buttons[i].keycode == KEY_FN2)
|
|
||||||
{
|
|
||||||
fn_mode = 0;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
buttons[i].run_keycode = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (buttons[i].tap_enable == false && kp_keypad.key[buttons[i].keypad_id].kstate == HOLD)
|
|
||||||
{
|
|
||||||
if (buttons[i].keycode == KEY_FN1)
|
|
||||||
{
|
|
||||||
fn_mode = 1;
|
|
||||||
}
|
|
||||||
else if (buttons[i].keycode == KEY_FN2)
|
|
||||||
{
|
|
||||||
fn_mode = 2;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
buttons[i].prev_kstate = kp_keypad.key[buttons[i].keypad_id].kstate;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 2: Check if enter bootloader command pressed
|
|
||||||
if (buttons[0].prev_kstate == HOLD && buttons[11].prev_kstate == HOLD && buttons[24].prev_kstate == HOLD && buttons[35].prev_kstate == HOLD)
|
|
||||||
{
|
|
||||||
// Enter bootloader
|
|
||||||
asm("bkpt #251");
|
|
||||||
}
|
|
||||||
|
|
||||||
// 3: Execute key command
|
|
||||||
for (int i = 0; i < NBR_OF_BUTTONS; i++)
|
|
||||||
{
|
|
||||||
if (buttons[i].run_keycode == true)
|
|
||||||
{
|
|
||||||
if (fn_mode == 1)
|
|
||||||
{
|
|
||||||
update_key(buttons[i].fn1_keycode, buttons[i].prev_kstate);
|
|
||||||
}
|
|
||||||
else if (fn_mode == 2)
|
|
||||||
{
|
|
||||||
update_key(buttons[i].fn2_keycode, buttons[i].prev_kstate);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
update_key(buttons[i].keycode, buttons[i].prev_kstate);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (buttons[i].run_tap_keycode == true)
|
|
||||||
{
|
|
||||||
if (fn_mode == 1)
|
|
||||||
{
|
|
||||||
update_key(buttons[i].fn1_tap_keycode, buttons[i].prev_kstate);
|
|
||||||
}
|
|
||||||
else if (fn_mode == 2)
|
|
||||||
{
|
|
||||||
update_key(buttons[i].fn2_tap_keycode, buttons[i].prev_kstate);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
update_key(buttons[i].tap_keycode, buttons[i].prev_kstate);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 4: Update tap timeout
|
|
||||||
|
|
||||||
// 5: Update tap release
|
|
||||||
|
|
||||||
// ----------------------------------------------------------
|
// ----------------------------------------------------------
|
||||||
// Update mouse wheel
|
// Fn tap timeout TAP_TIMEOUT
|
||||||
|
// ----------------------------------------------------------
|
||||||
|
for (int i = 0; i < NBR_OF_BUTTONS; i++)
|
||||||
|
{
|
||||||
|
if (current_timestamp >= buttons[i].tap_timeout_timestamp && buttons[i].tap_timeout_enable)
|
||||||
|
{
|
||||||
|
if (buttons[i].tap_state == 1 || buttons[i].tap_state == 2)
|
||||||
|
{
|
||||||
|
buttons[i].tap_state = 0;
|
||||||
|
}
|
||||||
|
buttons[i].tap_timeout_enable = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ----------------------------------------------------------
|
||||||
|
// Fn tap release TAP_TIMEOUT + 10ms
|
||||||
|
// ----------------------------------------------------------
|
||||||
|
for (int i = 0; i < NBR_OF_BUTTONS; i++)
|
||||||
|
{
|
||||||
|
if (current_timestamp >= buttons[i].tap_release_timestamp && buttons[i].tap_release_enable)
|
||||||
|
{
|
||||||
|
set_key(buttons[i].tap_keycode, RELEASED);
|
||||||
|
buttons[i].tap_release_enable = false;
|
||||||
|
buttons[i].tap_state = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ----------------------------------------------------------
|
||||||
|
// Update mouse wheel 20ms
|
||||||
// ----------------------------------------------------------
|
// ----------------------------------------------------------
|
||||||
if (current_timestamp >= mouse_wheel_timestamp && mouse_wheel != 0)
|
if (current_timestamp >= mouse_wheel_timestamp && mouse_wheel != 0)
|
||||||
{
|
{
|
||||||
Mouse.move(0, 0, mouse_wheel);
|
Mouse.move(0, 0, mouse_wheel);
|
||||||
mouse_wheel_timestamp = current_timestamp + 20;
|
mouse_wheel_timestamp = current_timestamp + 20;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ----------------------------------------------------------
|
||||||
|
// Update indicator 200ms
|
||||||
|
// ----------------------------------------------------------
|
||||||
|
if (current_timestamp >= indicator_timestamp)
|
||||||
|
{
|
||||||
|
if (status_led_mode == 2 && status_led_on == false)
|
||||||
|
{
|
||||||
|
digitalWrite(STATUS_LED, HIGH);
|
||||||
|
status_led_on = true;
|
||||||
|
}
|
||||||
|
else if (status_led_mode == 2 && status_led_on == true)
|
||||||
|
{
|
||||||
|
digitalWrite(STATUS_LED, LOW);
|
||||||
|
status_led_on = false;
|
||||||
|
}
|
||||||
|
else if (status_led_mode == 1)
|
||||||
|
{
|
||||||
|
digitalWrite(STATUS_LED, HIGH);
|
||||||
|
status_led_on = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
digitalWrite(STATUS_LED, LOW);
|
||||||
|
status_led_on = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
indicator_timestamp = current_timestamp + 200;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user