cmdr-joystick/firmware/lib/ResponsiveAnalogRead.h

90 lines
4.1 KiB
C++

/*
* ResponsiveAnalogRead.h
* Arduino library for eliminating noise in analogRead inputs without decreasing responsiveness
*
* Copyright (c) 2016 Damien Clarke
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef RESPONSIVE_ANALOG_READ_H
#define RESPONSIVE_ANALOG_READ_H
#include <Arduino.h>
class ResponsiveAnalogRead
{
public:
// pin - the pin to read
// sleepEnable - enabling sleep will cause values to take less time to stop changing and potentially stop changing more abruptly,
// where as disabling sleep will cause values to ease into their correct position smoothly
// snapMultiplier - a value from 0 to 1 that controls the amount of easing
// increase this to lessen the amount of easing (such as 0.1) and make the responsive values more responsive
// but doing so may cause more noise to seep through if sleep is not enabled
ResponsiveAnalogRead(){}; //default constructor must be followed by call to begin function
ResponsiveAnalogRead(int pin, bool sleepEnable, float snapMultiplier = 0.01){
begin(pin, sleepEnable, snapMultiplier);
};
void begin(int pin, bool sleepEnable, float snapMultiplier = 0.01); // use with default constructor to initialize
inline int getValue() { return responsiveValue; } // get the responsive value from last update
inline int getRawValue() { return rawValue; } // get the raw analogRead() value from last update
inline bool hasChanged() { return responsiveValueHasChanged; } // returns true if the responsive value has changed during the last update
inline bool isSleeping() { return sleeping; } // returns true if the algorithm is currently in sleeping mode
void update(); // updates the value by performing an analogRead() and calculating a responsive value based off it
void update(int rawValueRead); // updates the value accepting a value and calculating a responsive value based off it
void setSnapMultiplier(float newMultiplier);
inline void enableSleep() { sleepEnable = true; }
inline void disableSleep() { sleepEnable = false; }
inline void enableEdgeSnap() { edgeSnapEnable = true; }
// edge snap ensures that values at the edges of the spectrum (0 and 1023) can be easily reached when sleep is enabled
inline void disableEdgeSnap() { edgeSnapEnable = false; }
inline void setActivityThreshold(float newThreshold) { activityThreshold = newThreshold; }
// the amount of movement that must take place to register as activity and start moving the output value. Defaults to 4.0
inline void setAnalogResolution(int resolution) { analogResolution = resolution; }
// if your ADC is something other than 10bit (1024), set that here
private:
int pin;
int analogResolution = 1024;
float snapMultiplier;
bool sleepEnable;
float activityThreshold = 4.0;
bool edgeSnapEnable = true;
float smoothValue;
unsigned long lastActivityMS;
float errorEMA = 0.0;
bool sleeping = false;
int rawValue;
int responsiveValue;
int prevResponsiveValue;
bool responsiveValueHasChanged;
int getResponsiveValue(int newValue);
float snapCurve(float x);
};
#endif