Added structure from CMDR Keyboard project
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10
.gitattributes
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.gitattributes
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*.pdf filter=lfs diff=lfs merge=lfs -text
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*.jpg filter=lfs diff=lfs merge=lfs -text
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*.jpeg filter=lfs diff=lfs merge=lfs -text
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*.zip filter=lfs diff=lfs merge=lfs -text
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*.stp filter=lfs diff=lfs merge=lfs -text
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*.STEP filter=lfs diff=lfs merge=lfs -text
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*.step filter=lfs diff=lfs merge=lfs -text
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*.FCStd filter=lfs diff=lfs merge=lfs -text
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*.FCStd1 filter=lfs diff=lfs merge=lfs -text
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*.stl filter=lfs diff=lfs merge=lfs -text
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2
firmware/.gitignore
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2
firmware/.gitignore
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.pio
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.vscode
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25
firmware/Makefile
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25
firmware/Makefile
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# Uncomment lines below if you have problems with $PATH
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#SHELL := /bin/bash
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#PATH := /usr/local/bin:$(PATH)
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all:
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platformio run
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upload:
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platformio run --target upload
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clean:
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platformio run --target clean
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program:
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platformio run --target program
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uploadfs:
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platformio run --target uploadfs
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update:
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platformio update
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bear:
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platformio run --target clean
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bear make all
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0
firmware/include/.gitkeep
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0
firmware/include/.gitkeep
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0
firmware/lib/.gitkeep
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0
firmware/lib/.gitkeep
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16
firmware/platformio.ini
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firmware/platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; http://docs.platformio.org/page/projectconf.html
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[env:teensylc]
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platform = teensy
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board = teensylc
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framework = arduino
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build_flags = -D USB_HID -D LAYOUT_SWEDISH -w
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board_build.f_cpu = 48000000L
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676
firmware/src/main.cpp
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676
firmware/src/main.cpp
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/*
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* =======================================================================================================
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* -------------------------------------------------------------------------------------------------------
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* ---####################-----###########-------###########-----############--############-############--
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* --######################---#############-----#############---- -- - ---
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* --###### ##---##### ###-----### #####---------##-------#######------#-------------
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* -- -------------- --- ----- --- ----- ---------##-------#------------#-------------
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* --#####--------------------#####------####-####------#####---------##-------###########--############--
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* -- -------------------- ------ ------ --------- ------- -- --
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* --#####--------------------#####--------#####--------#####---------------------------------------------
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* -- -------------------- -------- -------- ---------------------------------------------
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* --######--------------##---#####---------------------#####---------- CMtec CMDR Keyboard 42 -----------
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* --##################### ---#####---------------------#####---------------------------------------------
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* ---################### ----#####---------------------#####---------------------------------------------
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* --- ----- --------------------- ---------------------------------------------
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* -------------------------------------------------------------------------------------------------------
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* =======================================================================================================
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*
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* Copyright 2022 Christoffer Martinsson <cm@cmtec.se>
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*
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* CMtec CMDR Keyboard 42 can be redistributed and/or modified under the terms of the GNU General
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* Public License (Version 2), as published by the Free Software Foundation.
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* A copy of the license can be found online at www.gnu.o urg/licenses.
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*
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* CMtec CMDR Keyboard 42 is distributed in the hope that it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* Keyboard/Mouse based on standard teensy "Keypad" library for button scanning, standard teensy
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* "usb_keyboard" library for HID keyboard/mouse usb data communication.
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*
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* Layer 0
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* ------------------------------------------ ---------------------------------------
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* | Fn2/Tab | Q | W | E | R | T | | Y | U | I | O | P | Å |
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* | Ctrl/Esc | A | S | D | F | G | | H | J | K | L | Ö | Ä |
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* | Shift | Z | X | C | V | B | | N | M | , | . | - | Shift |
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* -----------------------| Alt | Spc | Fn1 | | Spc | Entr| Win |--------------------
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* ------------------- -------------------
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* Layer 1 (Fn1)
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* ------------------------------------------ ---------------------------------------
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* | Fn2/Tab | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
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* | Ctrl/Esc | 1 | 2 | 3 | 4 | 5 | | Left| Down| Up |Right| Del | § |
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* | Shift | 6 | 7 | 8 | 9 | 0 | | < | ´ | ' | ¨ | + | Shift |
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* -----------------------| Alt | Spc | Fn1 | | BSpc| AltG| Win |--------------------
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* ------------------- -------------------
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* Layer 2 (Fn2)
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* ------------------------------------------ ---------------------------------------
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* | Fn2/Tab | F12 | F13 | F14 | F15 | F16 | | | M1 | M2 | M3 | MWU | CapLk |
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* | Ctrl/Esc | Play| Next| F17 | F18 | F19 | | ML | MD | MU | MR | MWD | Esc |
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* | Shift | F20 | F21 | F22 | F23 | F24 | | Home| PgD | PgU | End | Ins | Shift |
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* -----------------------| Alt | Win | Fn1 | | | | |--------------------
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* ------------------- -------------------
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* Features:
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*
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* * 42 keys "Split" keyboard layout. 36 finger buttons and 6 thumb buttons.
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* * Extreme low profile (only one pcb).
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* * Cost efficient solution with one pcb and one 3D printed cover.
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* * Function keys with total of three layer support (Primary + 2fn layers).
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* * Mouse movement, wheel up, wheel down, left button, right button and middle button support
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* * Status indication -
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* - LED off = Normal mode
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* - LED flashing = Caps Lock activated
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* * Tap/Hold functionality (only for layer0)
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*/
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#include <Arduino.h>
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#include <Keypad.h>
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#define USB_LED_NUM_LOCK 0
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#define USB_LED_CAPS_LOCK 1
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#define USB_LED_SCROLL_LOCK 2
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#define KEY_OFFSET 0xAA00 // Offset to apply for not interfere with already defined keyboard keys
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#define KEY_MWU 1 + KEY_OFFSET // Mouse wheel up
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#define KEY_MWD 2 + KEY_OFFSET // Mouse wheel down
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#define KEY_M1 3 + KEY_OFFSET // Mouse button 1 (left)
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#define KEY_M2 4 + KEY_OFFSET // Mouse button 2 (right)
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#define KEY_M3 5 + KEY_OFFSET // Mouse button 3 (middle/wheel)
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#define KEY_MU 6 + KEY_OFFSET // Mouse Y+
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#define KEY_ML 7 + KEY_OFFSET // Mouse X-
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#define KEY_MD 8 + KEY_OFFSET // Mouse Y-
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#define KEY_MR 9 + KEY_OFFSET // Mouse X+
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#define KEY_FN1 10 + KEY_OFFSET // Function layer 1 button
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#define KEY_FN2 11 + KEY_OFFSET // Function layer 2 button
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#define TAP_TIMEOUT 150 // Key tap timeout (ms)
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#define NBR_OF_BUTTONS 42 // Number of buttons used (42 in this case)
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struct Button
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{
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int keypad_kchar = 0;
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uint16_t keycode = NO_KEY;
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uint16_t tap_keycode = NO_KEY;
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uint16_t fn1_keycode = NO_KEY;
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uint16_t fn2_keycode = NO_KEY;
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bool hold_direct = true;
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int kstate = IDLE;
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uint16_t last_keycode = NO_KEY;
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bool run_keycode = false;
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int tap_state = 0;
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bool tap_timeout_enable = false;
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bool tap_release_enable = false;
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unsigned long tap_timeout_timestamp = 0;
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unsigned long tap_release_timestamp = 0;
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bool tap_inhibit = false;
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};
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const byte KP_ROWS = 4;
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const byte KP_COLS = 12;
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byte kp_rowPins[KP_ROWS] = {0, 1, 2, 3};
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byte kp_colPins[KP_COLS] = {9, 8, 7, 6, 5, 4, 19, 18, 17, 16, 15, 14};
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char kp_keys[KP_ROWS][KP_COLS] = {
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{1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12},
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{13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24},
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{25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36},
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{0, 0, 0, 37, 38, 39, 40, 41, 42, 0, 0, 0}};
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Keypad kp_keypad = Keypad(makeKeymap(kp_keys), kp_rowPins, kp_colPins, KP_ROWS, KP_COLS);
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/* Valid "Fn0 (hold) key" when using tap mode are: KEY_LEFT_SHIFT, KEY_RIGHT_SHIFT, KEY_LEFT_CTRL, KEY_RIGHT_CTRL, KEY_RIGHT_ALT, KEY_LEFT_GUI, KEY_RIGHT_GUI, KEY_FN1, KEY_FN2
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* "Button ID" corresponding with the physical design of the actual keyboard. DO NOT CHANGE BTN ID!
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------------------------------------- -------------------------------------
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| 1 | 2 | 3 | 4 | 5 | 6 | | 7 | 8 | 9 | 1O | 11 | 12 |
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| 13 | 14 | 15 | 16 | 17 | 18 | | 19 | 20 | 21 | 22 | 23 | 24 |
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| 25 | 26 | 27 | 28 | 29 | 30 | | 31 | 32 | 33 | 34 | 35 | 36 |
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------------------| 37 | 38 | 39 | | 40 | 41 | 42 |------------------
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------------------- -------------------
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* "Fn0 hold key" is normal key in non tap mode. In tap mode this key is the hold key.
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* "Fn0 tap key" enables tap mode.
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* "Fn1 key" is the layer 1 key to use. Don NOT add KEY_FN1 or KEY_FN2 to this layer.
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* "Fn2 key" is the layer 2 key to use. Don NOT add KEY_FN1 or KEY_FN2 to this layer.
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"Fn1 key" and "Fn2 key" are N/A when using tap mode and should me defined as NO_KEY.
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* "Hold direct" enables sending PRESS command as soon as the hold key is pressed (regardless if you intend to press the tap key).
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/* Keymap config ----------------------------------------------------------------------------------------------------------------------------------- */
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// clang-format off
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Button buttons[NBR_OF_BUTTONS] =
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{
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/* Btn ID Fn0 (hold) key Fn0 tap key Fn1 key Fn2 key Hold direct */
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{1, KEY_FN2, KEY_TAB, NO_KEY, NO_KEY, true, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
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{2, KEY_Q, NO_KEY, KEY_F1, KEY_F12, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
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{3, KEY_W, NO_KEY, KEY_F2, KEY_F13, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
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{4, KEY_E, NO_KEY, KEY_F3, KEY_F14, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
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{5, KEY_R, NO_KEY, KEY_F4, KEY_F15, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
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{6, KEY_T, NO_KEY, KEY_F5, KEY_F16, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
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{7, KEY_Y, NO_KEY, KEY_F6, NO_KEY, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
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{8, KEY_U, NO_KEY, KEY_F7, KEY_M1, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
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{9, KEY_I, NO_KEY, KEY_F8, KEY_M2, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
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{10, KEY_O, NO_KEY, KEY_F9, KEY_M3, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
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{11, KEY_P, NO_KEY, KEY_F10, KEY_MWU, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
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{12, 'å', NO_KEY, KEY_F11, KEY_CAPS_LOCK, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
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{13, KEY_LEFT_CTRL, KEY_ESC, NO_KEY, NO_KEY, true, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
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{14, KEY_A, NO_KEY, KEY_1, KEY_MEDIA_PLAY_PAUSE, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
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{15, KEY_S, NO_KEY, KEY_2, KEY_MEDIA_NEXT_TRACK, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
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{16, KEY_D, NO_KEY, KEY_3, KEY_F17, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
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{17, KEY_F, NO_KEY, KEY_4, KEY_F18, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
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{18, KEY_G, NO_KEY, KEY_5, KEY_F19, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
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{19, KEY_H, NO_KEY, KEY_LEFT_ARROW, KEY_ML, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
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{20, KEY_J, NO_KEY, KEY_DOWN_ARROW, KEY_MD, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
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{21, KEY_K, NO_KEY, KEY_UP_ARROW, KEY_MU, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
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{22, KEY_L, NO_KEY, KEY_RIGHT_ARROW, KEY_MR, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
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{23, 'ö', NO_KEY, KEY_DELETE, KEY_MWD, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
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{24, 'ä', NO_KEY, '§', KEY_ESC, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
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{25, KEY_LEFT_SHIFT, NO_KEY, KEY_LEFT_SHIFT, KEY_LEFT_SHIFT, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
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{26, KEY_Z, NO_KEY, KEY_6, KEY_F20, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
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{27, KEY_X, NO_KEY, KEY_7, KEY_F21, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
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{28, KEY_C, NO_KEY, KEY_8, KEY_F22, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
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{29, KEY_V, NO_KEY, KEY_9, KEY_F23, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
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{30, KEY_B, NO_KEY, KEY_0, KEY_F24, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
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{31, KEY_N, NO_KEY, '<', KEY_HOME, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
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{32, KEY_M, NO_KEY, KEY_EQUAL, KEY_PAGE_DOWN, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
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{33, KEY_COMMA, NO_KEY, KEY_BACKSLASH, KEY_PAGE_UP, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
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{34, KEY_PERIOD, NO_KEY, KEY_RIGHT_BRACE, KEY_END, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
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{35, KEY_SLASH, NO_KEY, KEY_MINUS, KEY_INSERT, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
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{36, KEY_RIGHT_SHIFT, NO_KEY, KEY_RIGHT_SHIFT, KEY_RIGHT_SHIFT, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
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{37, KEY_LEFT_ALT, NO_KEY, KEY_LEFT_ALT, KEY_LEFT_ALT, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
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{38, KEY_SPACE, NO_KEY, KEY_SPACE, KEY_LEFT_GUI, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
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{39, KEY_FN1, NO_KEY, KEY_FN1, KEY_FN1, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
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{40, KEY_SPACE, NO_KEY, KEY_BACKSPACE, NO_KEY, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
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{41, KEY_ENTER, NO_KEY, KEY_RIGHT_ALT, NO_KEY, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false},
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{42, KEY_LEFT_GUI, NO_KEY, KEY_LEFT_GUI, NO_KEY, false, IDLE, NO_KEY, false, 0, false, false, 0, 0, false}};
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// clang-format on
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/* End of keymap config ----------------------------------------------------------------------------------------------------------------------------- */
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const int STATUS_LED = 13;
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bool status_led_on = false;
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int status_led_mode = 0;
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unsigned long current_timestamp = 0;
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unsigned long button_timestamp = 0;
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unsigned long mouse_wheel_timestamp = 0;
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unsigned long indicator_timestamp = 0;
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bool mouse_l = false;
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bool mouse_r = false;
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bool mouse_u = false;
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bool mouse_d = false;
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int mouse_x = 0;
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int mouse_y = 0;
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int mouse_wheel = 0;
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bool key_pressed = false;
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/**
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Perform key action.
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@param keycode code to apply action.
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@param kstate PRESSED or RELEASED.
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@return Action applied.
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*/
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bool set_key(uint16_t keycode, uint8_t kstate)
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{
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/* Abort if keycode is invalid */
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if (keycode == NO_KEY || keycode == KEY_FN1 || keycode == KEY_FN2)
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{
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return false;
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}
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/* Mouse buttons (HID mouse) */
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if (keycode >= KEY_M1 && keycode <= KEY_M3)
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{
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if (kstate == RELEASED)
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{
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Mouse.release(1 << (((keycode - KEY_OFFSET) - (KEY_M1 - KEY_OFFSET))));
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}
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else if (kstate == PRESSED)
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{
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Mouse.press(1 << (((keycode - KEY_OFFSET) - (KEY_M1 - KEY_OFFSET))));
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}
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}
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/* Mouse wheel (HID mouse) */
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else if ((keycode == KEY_MWU || keycode == KEY_MWD))
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{
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if (kstate == RELEASED)
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{
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mouse_wheel = 0;
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}
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else if (kstate == PRESSED)
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{
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if (keycode == KEY_MWU)
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{
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mouse_wheel = 1;
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}
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else
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{
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mouse_wheel = -1;
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}
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}
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}
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/* Mouse X/Y (HID mouse) */
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else if ((keycode == KEY_MU || keycode == KEY_MD || keycode == KEY_ML || keycode == KEY_MR))
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{
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if (kstate == RELEASED)
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{
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if (keycode == KEY_ML)
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{
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mouse_l = false;
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}
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if (keycode == KEY_MR)
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{
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mouse_r = false;
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}
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if (keycode == KEY_MU)
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{
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mouse_u = false;
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}
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if (keycode == KEY_MD)
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{
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mouse_d = false;
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}
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}
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else if (kstate == PRESSED)
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{
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if (keycode == KEY_MU)
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{
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mouse_u = true;
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}
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else if (keycode == KEY_MD)
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{
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mouse_d = true;
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}
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else if (keycode == KEY_MR)
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{
|
||||
mouse_r = true;
|
||||
}
|
||||
else if (keycode == KEY_ML)
|
||||
{
|
||||
mouse_l = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Normal keyboard keys (HID keyboard) */
|
||||
else
|
||||
{
|
||||
if (kstate == RELEASED)
|
||||
{
|
||||
Keyboard.release(keycode);
|
||||
}
|
||||
else if (kstate == PRESSED)
|
||||
{
|
||||
Keyboard.press(keycode);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
Scan key matrix and perform processing for each key.
|
||||
|
||||
@return void.
|
||||
*/
|
||||
void scan_buttons()
|
||||
{
|
||||
/* Scan keypad */
|
||||
if (kp_keypad.getKeys())
|
||||
{
|
||||
|
||||
/* Enter bootloader if all four corner-buttons is pressed together */
|
||||
int reboot = 0;
|
||||
for (int i = 0; i < LIST_MAX; i++)
|
||||
{
|
||||
if ((kp_keypad.key[i].kchar == 1) && (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD))
|
||||
{
|
||||
reboot += 1;
|
||||
}
|
||||
if ((kp_keypad.key[i].kchar == 25) && (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD))
|
||||
{
|
||||
reboot += 1;
|
||||
}
|
||||
if ((kp_keypad.key[i].kchar == 12) && (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD))
|
||||
{
|
||||
reboot += 1;
|
||||
}
|
||||
if ((kp_keypad.key[i].kchar == 36) && (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD))
|
||||
{
|
||||
reboot += 1;
|
||||
}
|
||||
}
|
||||
if (reboot == 4)
|
||||
{
|
||||
_reboot_Teensyduino_();
|
||||
}
|
||||
|
||||
/* Check for FN mode */
|
||||
int fn_mode = 0;
|
||||
for (int i = 0; i < LIST_MAX; i++)
|
||||
{
|
||||
if (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD)
|
||||
{
|
||||
for (int j = 0; j < NBR_OF_BUTTONS; j++)
|
||||
{
|
||||
if (buttons[j].keypad_kchar == kp_keypad.key[i].kchar)
|
||||
{
|
||||
/* Check if FN1 key are defined to this button (Layer 0 and first position in combo array)*/
|
||||
if (buttons[j].keycode == KEY_FN1)
|
||||
{
|
||||
fn_mode = 1;
|
||||
}
|
||||
/* Check if FN2 key are defined to this button (Layer 0 and first position in combo array)*/
|
||||
else if (buttons[j].keycode == KEY_FN2)
|
||||
{
|
||||
fn_mode = 2;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Process key press/release */
|
||||
for (int i = 0; i < LIST_MAX; i++)
|
||||
{
|
||||
if (kp_keypad.key[i].kstate == PRESSED)
|
||||
{
|
||||
for (int j = 0; j < NBR_OF_BUTTONS; j++)
|
||||
{
|
||||
if (buttons[j].keypad_kchar == kp_keypad.key[i].kchar && kp_keypad.key[i].stateChanged == true)
|
||||
{
|
||||
/* Tap state:
|
||||
0 = idle (not pressed for a while)
|
||||
1 = pressed
|
||||
2 = released within timeout, pressing tap key
|
||||
3 = pressed again within timeout, holding tap key */
|
||||
if (buttons[j].tap_keycode != NO_KEY && buttons[j].tap_state == 0)
|
||||
{
|
||||
buttons[j].tap_timeout_timestamp = current_timestamp + TAP_TIMEOUT;
|
||||
buttons[j].tap_timeout_enable = true;
|
||||
buttons[j].tap_release_timestamp = current_timestamp + TAP_TIMEOUT + 10;
|
||||
buttons[j].tap_release_enable = true;
|
||||
buttons[j].tap_state = 1;
|
||||
}
|
||||
else if (buttons[j].tap_keycode != NO_KEY && buttons[j].tap_state == 2)
|
||||
{
|
||||
buttons[j].tap_timeout_enable = false;
|
||||
buttons[j].tap_release_enable = false;
|
||||
buttons[j].tap_state = 3;
|
||||
}
|
||||
|
||||
buttons[j].run_keycode = true;
|
||||
buttons[j].kstate = PRESSED;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (kp_keypad.key[i].kstate == RELEASED)
|
||||
{
|
||||
for (int j = 0; j < NBR_OF_BUTTONS; j++)
|
||||
{
|
||||
if (buttons[j].keypad_kchar == kp_keypad.key[i].kchar && kp_keypad.key[i].stateChanged == true)
|
||||
{
|
||||
/* Tap state:
|
||||
0 = idle (not pressed for a while)
|
||||
1 = pressed
|
||||
2 = released within timeout, pressing tap key
|
||||
3 = pressed again within timeout, holding tap key */
|
||||
if (buttons[j].tap_keycode != NO_KEY && buttons[j].tap_state == 1)
|
||||
{
|
||||
buttons[j].tap_release_timestamp = current_timestamp + TAP_TIMEOUT + 10;
|
||||
buttons[j].tap_release_enable = true;
|
||||
buttons[j].tap_state = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
buttons[j].tap_state = 0;
|
||||
}
|
||||
buttons[j].run_keycode = true;
|
||||
buttons[j].kstate = RELEASED;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Check if any "non tap keys" has been pressed */
|
||||
for (int i = 0; i < NBR_OF_BUTTONS; i++)
|
||||
{
|
||||
if (buttons[i].run_keycode == true && buttons[i].tap_keycode == NO_KEY && buttons[i].kstate == PRESSED)
|
||||
{
|
||||
for (int j = 0; j < NBR_OF_BUTTONS; j++)
|
||||
{
|
||||
if (buttons[j].tap_keycode != NO_KEY)
|
||||
{
|
||||
buttons[j].tap_inhibit = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Execute key commands */
|
||||
for (int i = 0; i < NBR_OF_BUTTONS; i++)
|
||||
{
|
||||
/* Check if key should be processed */
|
||||
if (buttons[i].run_keycode == true)
|
||||
{
|
||||
/* Check if key pressed or released */
|
||||
if (buttons[i].kstate == PRESSED)
|
||||
{
|
||||
/* Check if key is in tap mode */
|
||||
if (buttons[i].tap_keycode != NO_KEY)
|
||||
{
|
||||
/* Key is in tap mode. Perform action dependant on tap state*/
|
||||
if (buttons[i].tap_state == 1)
|
||||
{
|
||||
if (buttons[i].hold_direct == true)
|
||||
{
|
||||
/* Press hold key if "hold direct" is enabled (tap state = 1) */
|
||||
set_key(buttons[i].keycode, PRESSED);
|
||||
}
|
||||
|
||||
/* Reset tap inhibit flag */
|
||||
buttons[i].tap_inhibit = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (fn_mode == 1)
|
||||
{
|
||||
set_key(buttons[i].fn1_keycode, PRESSED);
|
||||
buttons[i].last_keycode = buttons[i].fn1_keycode;
|
||||
}
|
||||
else if (fn_mode == 2)
|
||||
{
|
||||
set_key(buttons[i].fn2_keycode, PRESSED);
|
||||
buttons[i].last_keycode = buttons[i].fn2_keycode;
|
||||
}
|
||||
else
|
||||
{
|
||||
set_key(buttons[i].keycode, PRESSED);
|
||||
buttons[i].last_keycode = buttons[i].keycode;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (buttons[i].kstate == RELEASED)
|
||||
{
|
||||
/* Check if key is in tap mode */
|
||||
if (buttons[i].tap_keycode != NO_KEY)
|
||||
{
|
||||
/* Key is in tap mode. Perform action dependant on tap state*/
|
||||
if (buttons[i].tap_state == 2)
|
||||
{
|
||||
/* Press tap key if no other keys are pressed (tap state = 2) */
|
||||
set_key(buttons[i].tap_keycode, RELEASED); // Fix for not send press and hold for the tap key
|
||||
set_key(buttons[i].keycode, RELEASED);
|
||||
if (buttons[i].tap_inhibit == false)
|
||||
{
|
||||
set_key(buttons[i].tap_keycode, PRESSED);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Release all keys (tap state = 0,1,3) */
|
||||
set_key(buttons[i].keycode, RELEASED);
|
||||
set_key(buttons[i].tap_keycode, RELEASED);
|
||||
buttons[i].tap_state = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Sending release command for last keycode related to this button */
|
||||
set_key(buttons[i].last_keycode, RELEASED);
|
||||
}
|
||||
}
|
||||
/* Reset run_keycode flag */
|
||||
buttons[i].run_keycode = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Set status indication */
|
||||
if (keyboard_leds & (1 << USB_LED_CAPS_LOCK))
|
||||
{
|
||||
/* 2 = blinking (CapsLock) */
|
||||
status_led_mode = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* 0 = off (normal) */
|
||||
status_led_mode = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void setup()
|
||||
{
|
||||
/* Init HW */
|
||||
pinMode(STATUS_LED, OUTPUT);
|
||||
digitalWrite(STATUS_LED, LOW);
|
||||
}
|
||||
|
||||
void loop()
|
||||
{
|
||||
/* Update current time (ms) */
|
||||
current_timestamp = millis();
|
||||
|
||||
/* Scan buttons 1ms */
|
||||
if (current_timestamp >= button_timestamp)
|
||||
{
|
||||
button_timestamp = current_timestamp + 1;
|
||||
scan_buttons();
|
||||
}
|
||||
|
||||
/* Fn tap timeout TAP_TIMEOUT */
|
||||
for (int i = 0; i < NBR_OF_BUTTONS; i++)
|
||||
{
|
||||
if (current_timestamp >= buttons[i].tap_timeout_timestamp && buttons[i].tap_timeout_enable)
|
||||
{
|
||||
if (buttons[i].tap_state == 1)
|
||||
{
|
||||
if (buttons[i].hold_direct == false)
|
||||
{
|
||||
set_key(buttons[i].keycode, PRESSED);
|
||||
}
|
||||
buttons[i].tap_state = 0;
|
||||
}
|
||||
else if (buttons[i].tap_state == 2)
|
||||
{
|
||||
buttons[i].tap_state = 0;
|
||||
}
|
||||
buttons[i].tap_timeout_enable = false;
|
||||
}
|
||||
}
|
||||
|
||||
/* Fn tap release TAP_TIMEOUT + 10ms */
|
||||
for (int i = 0; i < NBR_OF_BUTTONS; i++)
|
||||
{
|
||||
if (current_timestamp >= buttons[i].tap_release_timestamp && buttons[i].tap_release_enable)
|
||||
{
|
||||
set_key(buttons[i].tap_keycode, RELEASED);
|
||||
buttons[i].tap_release_enable = false;
|
||||
buttons[i].tap_state = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/* Update mouse 20ms */
|
||||
if (current_timestamp >= mouse_wheel_timestamp && (mouse_wheel != 0 || mouse_x != 0 || mouse_y != 0 || mouse_d == true || mouse_l == true || mouse_r == true || mouse_u == true))
|
||||
{
|
||||
/* Stop movement when no buttons are pressed */
|
||||
if (mouse_d == false && mouse_u == false)
|
||||
{
|
||||
mouse_y = 0;
|
||||
}
|
||||
if (mouse_l == false && mouse_r == false)
|
||||
{
|
||||
mouse_x = 0;
|
||||
}
|
||||
|
||||
/* Stop movement when both up/down or left/right are pressed */
|
||||
if (mouse_d == true && mouse_u == true)
|
||||
{
|
||||
mouse_y = 0;
|
||||
}
|
||||
if (mouse_l == true && mouse_r == true)
|
||||
{
|
||||
mouse_x = 0;
|
||||
}
|
||||
|
||||
/* Move mouse cursor/wheel */
|
||||
Mouse.move(mouse_x, mouse_y, mouse_wheel);
|
||||
|
||||
/* Add mouse acceleration for next movement */
|
||||
if (mouse_r == true && mouse_x < 50)
|
||||
{
|
||||
mouse_x++;
|
||||
}
|
||||
if (mouse_l == true && mouse_x > -50)
|
||||
{
|
||||
mouse_x--;
|
||||
}
|
||||
if (mouse_d == true && mouse_y < 50)
|
||||
{
|
||||
mouse_y++;
|
||||
}
|
||||
if (mouse_u == true && mouse_y > -50)
|
||||
{
|
||||
mouse_y--;
|
||||
}
|
||||
|
||||
mouse_wheel_timestamp = current_timestamp + 20;
|
||||
}
|
||||
|
||||
/* Update indicator 200ms */
|
||||
if (current_timestamp >= indicator_timestamp)
|
||||
{
|
||||
if (status_led_mode == 2 && status_led_on == false)
|
||||
{
|
||||
digitalWrite(STATUS_LED, HIGH);
|
||||
status_led_on = true;
|
||||
}
|
||||
else if (status_led_mode == 2 && status_led_on == true)
|
||||
{
|
||||
digitalWrite(STATUS_LED, LOW);
|
||||
status_led_on = false;
|
||||
}
|
||||
else if (status_led_mode == 1)
|
||||
{
|
||||
digitalWrite(STATUS_LED, HIGH);
|
||||
status_led_on = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
digitalWrite(STATUS_LED, LOW);
|
||||
status_led_on = false;
|
||||
}
|
||||
|
||||
indicator_timestamp = current_timestamp + 200;
|
||||
}
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user