Chaged to 24 HID buttons

This commit is contained in:
Christoffer Martinsson 2023-08-05 13:01:01 +02:00
parent 30e640625a
commit 8c952f26ed
3 changed files with 115 additions and 99 deletions

View File

@ -1,10 +1,10 @@
//! Project: CMtec CMDR Keyboard 42 //! Project: CMtec CMDR joystick 24
//! Date: 2023-07-01 //! Date: 2023-08-01
//! Author: Christoffer Martinsson //! Author: Christoffer Martinsson
//! Email: cm@cmtec.se //! Email: cm@cmtec.se
//! License: Please refer to LICENSE in root directory //! License: Please refer to LICENSE in root directory
use crate::NUMBER_OF_KEYS; use crate::NUMBER_OF_BUTTONS;
#[derive(Debug, PartialEq, Copy, Clone)] #[derive(Debug, PartialEq, Copy, Clone)]
pub enum ButtonType { pub enum ButtonType {
@ -24,31 +24,35 @@ pub enum ButtonType {
B14 = 13, B14 = 13,
B15 = 14, B15 = 14,
B16 = 15, B16 = 15,
FnL = 16, B17 = 16,
FnR = 17, B18 = 17,
ModeL = 18, B19 = 18,
ModeR = 19, B20 = 19,
Hat1U = 20, FnL = 20,
Hat1R = 21, FnR = 21,
Hat1D = 22, ModeL = 22,
Hat1L = 23, ModeR = 23,
Hat1B = 24, Hat1U = 24,
Hat2U = 25, Hat1R = 25,
Hat2R = 26, Hat1D = 26,
Hat2D = 27, Hat1L = 27,
Hat2L = 28, Hat1B = 28,
Hat2B = 29, Hat2U = 29,
Hat3U = 30, Hat2R = 30,
Hat3R = 31, Hat2D = 31,
Hat3D = 32, Hat2L = 32,
Hat3L = 33, Hat2B = 33,
Hat3B = 34, Hat3U = 34,
Hat4U = 35, Hat3R = 35,
Hat4R = 36, Hat3D = 36,
Hat4D = 37, Hat3L = 37,
Hat4L = 38, Hat3B = 38,
Hat4B = 39, Hat4U = 39,
NoEventIndicated = 40, Hat4R = 40,
Hat4D = 41,
Hat4L = 42,
Hat4B = 43,
NoEventIndicated = 44,
} }
// Button index map: // Button index map:
@ -56,16 +60,19 @@ pub enum ButtonType {
// | 0 | 1 | | 2 | 3 | (4) // | 0 | 1 | | 2 | 3 | (4)
// -------------------------------------------------------------- // --------------------------------------------------------------
// | | 5 | 6 | 7 | | 12 | 11 | 10 | | // | | 5 | 6 | 7 | | 12 | 11 | 10 | |
// | | (9) (14) // | |
// | | 8 | | 13 | | // | | 8 | | 13 | |
// | | 9 | | 14 | |
// | X1/Y1 X2/Y2 | // | X1/Y1 X2/Y2 |
// | | 16 | | 21 | | // | | 16 | | 21 | |
// | | 17 | 15 | 18 || 22 | 20 | 23 | | // | | 17 | 15 | 18 || 22 | 20 | 23 | |
// | | 19 | | 24 | | // | | 19 | | 24 | |
// -------------------------------------------------------------- // --------------------------------------------------------------
// //
/// Button map to HID key (three Function layers) /// Button map to HID key (four function layers)
pub const MAP: [[ButtonType; NUMBER_OF_KEYS]; 4] = [ /// Please make sure to set FnL, FnR, ModeL and ModeR at the same position for all layers
/// alt. only set these at function layer 0 and set NoEventIndicated in layer 1-3.
pub const MAP: [[ButtonType; NUMBER_OF_BUTTONS]; 4] = [
[ [
// Function layer 0 // Function layer 0
// HID Key // Button Index // HID Key // Button Index
@ -74,17 +81,17 @@ pub const MAP: [[ButtonType; NUMBER_OF_KEYS]; 4] = [
ButtonType::B1, // 1 ButtonType::B1, // 1
ButtonType::B5, // 2 ButtonType::B5, // 2
ButtonType::FnR, // 3 ButtonType::FnR, // 3
ButtonType::NoEventIndicated, // 4 ButtonType::NoEventIndicated, // 4 Not connected to any button
ButtonType::B2, // 5 ButtonType::B2, // 5
ButtonType::B3, // 6 ButtonType::B3, // 6
ButtonType::ModeL, // 7 ButtonType::ModeL, // 7
ButtonType::B4, // 8 ButtonType::B4, // 8
ButtonType::NoEventIndicated, // 9 ButtonType::B17, // 9
ButtonType::B6, // 10 ButtonType::B6, // 10
ButtonType::B7, // 11 ButtonType::B7, // 11
ButtonType::ModeR, // 12 ButtonType::ModeR, // 12
ButtonType::B8, // 13 ButtonType::B8, // 13
ButtonType::NoEventIndicated, // 14 ButtonType::B18, // 14
ButtonType::Hat1B, // 15 ButtonType::Hat1B, // 15
ButtonType::Hat1U, // 16 ButtonType::Hat1U, // 16
ButtonType::Hat1L, // 17 ButtonType::Hat1L, // 17
@ -97,24 +104,24 @@ pub const MAP: [[ButtonType; NUMBER_OF_KEYS]; 4] = [
ButtonType::Hat2D, // 24 ButtonType::Hat2D, // 24
], ],
[ [
// Function layer left // Function layer 1 (left Fn button pressed)
// HID Key // Button Index // HID Key // Button Index
// ----------------------------------------- // -----------------------------------------
ButtonType::FnL, // 0 ButtonType::FnL, // 0
ButtonType::B9, // 1 ButtonType::B9, // 1
ButtonType::B5, // 2 ButtonType::B5, // 2
ButtonType::FnR, // 3 ButtonType::FnR, // 3
ButtonType::NoEventIndicated, // 4 ButtonType::NoEventIndicated, // 4 Not connected to any button
ButtonType::B10, // 5 ButtonType::B10, // 5
ButtonType::B11, // 6 ButtonType::B11, // 6
ButtonType::ModeL, // 7 ButtonType::ModeL, // 7
ButtonType::B12, // 8 ButtonType::B12, // 8
ButtonType::NoEventIndicated, // 9 ButtonType::B19, // 9
ButtonType::B6, // 10 ButtonType::B6, // 10
ButtonType::B7, // 11 ButtonType::B7, // 11
ButtonType::ModeR, // 12 ButtonType::ModeR, // 12
ButtonType::B8, // 13 ButtonType::B8, // 13
ButtonType::NoEventIndicated, // 14 ButtonType::B18, // 14
ButtonType::Hat3B, // 15 ButtonType::Hat3B, // 15
ButtonType::Hat3U, // 16 ButtonType::Hat3U, // 16
ButtonType::Hat3L, // 17 ButtonType::Hat3L, // 17
@ -127,24 +134,24 @@ pub const MAP: [[ButtonType; NUMBER_OF_KEYS]; 4] = [
ButtonType::Hat2D, // 24 ButtonType::Hat2D, // 24
], ],
[ [
// Function layer right // Function layer 2 (right Fn button pressed)
// HID Key // Button Index // HID Key // Button Index
// ----------------------------------------- // -----------------------------------------
ButtonType::FnL, // 0 ButtonType::FnL, // 0
ButtonType::B1, // 1 ButtonType::B1, // 1
ButtonType::B13, // 2 ButtonType::B13, // 2
ButtonType::FnR, // 3 ButtonType::FnR, // 3
ButtonType::NoEventIndicated, // 4 ButtonType::NoEventIndicated, // 4 Not connected to any button
ButtonType::B2, // 5 ButtonType::B2, // 5
ButtonType::B3, // 6 ButtonType::B3, // 6
ButtonType::ModeL, // 7 ButtonType::ModeL, // 7
ButtonType::B4, // 8 ButtonType::B4, // 8
ButtonType::NoEventIndicated, // 9 ButtonType::B17, // 9
ButtonType::B14, // 10 ButtonType::B14, // 10
ButtonType::B15, // 11 ButtonType::B15, // 11
ButtonType::ModeR, // 12 ButtonType::ModeR, // 12
ButtonType::B16, // 13 ButtonType::B16, // 13
ButtonType::NoEventIndicated, // 14 ButtonType::B20, // 14
ButtonType::Hat1B, // 15 ButtonType::Hat1B, // 15
ButtonType::Hat1U, // 16 ButtonType::Hat1U, // 16
ButtonType::Hat1L, // 17 ButtonType::Hat1L, // 17
@ -157,24 +164,24 @@ pub const MAP: [[ButtonType; NUMBER_OF_KEYS]; 4] = [
ButtonType::Hat4D, // 24 ButtonType::Hat4D, // 24
], ],
[ [
// Function layer left + right // Function layer 3 (left + right Fn button pressed)
// HID Key // Button Index // HID Key // Button Index
// ----------------------------------------- // -----------------------------------------
ButtonType::FnL, // 0 ButtonType::FnL, // 0
ButtonType::B9, // 1 ButtonType::B9, // 1
ButtonType::B13, // 2 ButtonType::B13, // 2
ButtonType::FnR, // 3 ButtonType::FnR, // 3
ButtonType::NoEventIndicated, // 4 ButtonType::NoEventIndicated, // 4 Not connected to any button
ButtonType::B10, // 5 ButtonType::B10, // 5
ButtonType::B11, // 6 ButtonType::B11, // 6
ButtonType::ModeL, // 7 ButtonType::ModeL, // 7
ButtonType::B12, // 8 ButtonType::B12, // 8
ButtonType::NoEventIndicated, // 9 ButtonType::B19, // 9
ButtonType::B14, // 10 ButtonType::B14, // 10
ButtonType::B15, // 11 ButtonType::B15, // 11
ButtonType::ModeR, // 12 ButtonType::ModeR, // 12
ButtonType::B16, // 13 ButtonType::B16, // 13
ButtonType::NoEventIndicated, // 14 ButtonType::B20, // 14
ButtonType::Hat3B, // 15 ButtonType::Hat3B, // 15
ButtonType::Hat3U, // 16 ButtonType::Hat3U, // 16
ButtonType::Hat3L, // 17 ButtonType::Hat3L, // 17

View File

@ -1,5 +1,5 @@
//! Project: CMtec CMDR Keyboard 42 //! Project: CMtec CMDR joystick 24
//! Date: 2023-07-01 //! Date: 2023-08-01
//! Author: Christoffer Martinsson //! Author: Christoffer Martinsson
//! Email: cm@cmtec.se //! Email: cm@cmtec.se
//! License: Please refer to LICENSE in root directory //! License: Please refer to LICENSE in root directory
@ -46,9 +46,9 @@ use waveshare_rp2040_zero::{
}; };
// Public constants // Public constants
pub const KEY_ROWS: usize = 5; pub const BUTTON_ROWS: usize = 5;
pub const KEY_COLS: usize = 5; pub const BUTTON_COLS: usize = 5;
pub const NUMBER_OF_KEYS: usize = KEY_ROWS * KEY_COLS; pub const NUMBER_OF_BUTTONS: usize = BUTTON_ROWS * BUTTON_COLS;
pub const AXIS_MIN: u16 = 0; pub const AXIS_MIN: u16 = 0;
pub const AXIS_MAX: u16 = 4095; pub const AXIS_MAX: u16 = 4095;
@ -67,7 +67,7 @@ pub const SENSITIVITY: i32 = (0.01 * ((1 << I32_FRAC_BITS) as f32)) as i32;
// Public types // Public types
#[derive(Copy, Clone, Default)] #[derive(Copy, Clone, Default)]
pub struct JoystickButton { pub struct Button {
pub pressed: bool, pub pressed: bool,
pub previous_pressed: bool, pub previous_pressed: bool,
pub fn_mode: u8, pub fn_mode: u8,
@ -138,13 +138,15 @@ fn main() -> ! {
let mut adc = Adc::new(pac.ADC, &mut pac.RESETS); let mut adc = Adc::new(pac.ADC, &mut pac.RESETS);
// Configure ADC input pins // Configure ADC input pins
// Have not figured out hov to store the adc pins in an array yet
// TODO: Find a way to store adc pins in an array
let mut adc_pin_left_x = pins.gp26.into_floating_input(); let mut adc_pin_left_x = pins.gp26.into_floating_input();
let mut adc_pin_left_y = pins.gp27.into_floating_input(); let mut adc_pin_left_y = pins.gp27.into_floating_input();
let mut adc_pin_right_x = pins.gp28.into_floating_input(); let mut adc_pin_right_x = pins.gp28.into_floating_input();
let mut adc_pin_right_y = pins.gp29.into_floating_input(); let mut adc_pin_right_y = pins.gp29.into_floating_input();
// Setting up array with pins connected to button rows // Setting up array with pins connected to button rows
let button_matrix_row_pins: &[&dyn InputPin<Error = Infallible>; KEY_ROWS] = &[ let button_matrix_row_pins: &[&dyn InputPin<Error = Infallible>; BUTTON_ROWS] = &[
&pins.gp9.into_pull_up_input(), &pins.gp9.into_pull_up_input(),
&pins.gp10.into_pull_up_input(), &pins.gp10.into_pull_up_input(),
&pins.gp11.into_pull_up_input(), &pins.gp11.into_pull_up_input(),
@ -153,7 +155,7 @@ fn main() -> ! {
]; ];
// Setting up array with pins connected to button columns // Setting up array with pins connected to button columns
let button_matrix_col_pins: &mut [&mut dyn OutputPin<Error = Infallible>; KEY_COLS] = &mut [ let button_matrix_col_pins: &mut [&mut dyn OutputPin<Error = Infallible>; BUTTON_COLS] = &mut [
&mut pins.gp4.into_push_pull_output(), &mut pins.gp4.into_push_pull_output(),
&mut pins.gp5.into_push_pull_output(), &mut pins.gp5.into_push_pull_output(),
&mut pins.gp6.into_push_pull_output(), &mut pins.gp6.into_push_pull_output(),
@ -161,10 +163,13 @@ fn main() -> ! {
&mut pins.gp8.into_push_pull_output(), &mut pins.gp8.into_push_pull_output(),
]; ];
// Create button matrix object that scans all the PCB buttons // Create button matrix object that scans all buttons
let mut button_matrix: ButtonMatrix<KEY_ROWS, KEY_COLS, NUMBER_OF_KEYS> = let mut button_matrix: ButtonMatrix<BUTTON_ROWS, BUTTON_COLS, NUMBER_OF_BUTTONS> =
ButtonMatrix::new(button_matrix_row_pins, button_matrix_col_pins, 5); ButtonMatrix::new(button_matrix_row_pins, button_matrix_col_pins, 5);
// Initialize button matrix
button_matrix.init_pins();
// Configure USB // Configure USB
let usb_bus = UsbBusAllocator::new(waveshare_rp2040_zero::hal::usb::UsbBus::new( let usb_bus = UsbBusAllocator::new(waveshare_rp2040_zero::hal::usb::UsbBus::new(
pac.USBCTRL_REGS, pac.USBCTRL_REGS,
@ -193,9 +198,6 @@ fn main() -> ! {
clocks.peripheral_clock.freq(), clocks.peripheral_clock.freq(),
); );
// Create joystick button array
let mut buttons: [JoystickButton; NUMBER_OF_KEYS] = [JoystickButton::default(); NUMBER_OF_KEYS];
// Create timers/delays // Create timers/delays
let timer = Timer::new(pac.TIMER, &mut pac.RESETS); let timer = Timer::new(pac.TIMER, &mut pac.RESETS);
let mut delay = Delay::new(core.SYST, clocks.system_clock.freq().to_Hz()); let mut delay = Delay::new(core.SYST, clocks.system_clock.freq().to_Hz());
@ -203,8 +205,8 @@ fn main() -> ! {
let mut usb_hid_report_count_down = timer.count_down(); let mut usb_hid_report_count_down = timer.count_down();
usb_hid_report_count_down.start(10.millis()); usb_hid_report_count_down.start(10.millis());
let mut usb_tick_count_down = timer.count_down(); let mut scan_count_down = timer.count_down();
usb_tick_count_down.start(1.millis()); scan_count_down.start(1.millis());
let mut status_led_count_down = timer.count_down(); let mut status_led_count_down = timer.count_down();
status_led_count_down.start(250.millis()); status_led_count_down.start(250.millis());
@ -212,8 +214,9 @@ fn main() -> ! {
// Create variable to track modes // Create variable to track modes
let mut fn_mode: u8 = 0; let mut fn_mode: u8 = 0;
// Create joystick axis array // Create joystick button/axis array
let mut axis: [GimbalAxis; NBR_OF_GIMBAL_AXIS] = [Default::default(); NBR_OF_GIMBAL_AXIS]; let mut axis: [GimbalAxis; NBR_OF_GIMBAL_AXIS] = [Default::default(); NBR_OF_GIMBAL_AXIS];
let mut buttons: [Button; NUMBER_OF_BUTTONS] = [Button::default(); NUMBER_OF_BUTTONS];
// Set up left gimbal Y axis as full range without return to center spring // Set up left gimbal Y axis as full range without return to center spring
axis[GIMBAL_AXIS_LEFT_Y].idle_value = AXIS_MIN; axis[GIMBAL_AXIS_LEFT_Y].idle_value = AXIS_MIN;
@ -221,6 +224,7 @@ fn main() -> ! {
axis[GIMBAL_AXIS_LEFT_Y].expo = 0.0; axis[GIMBAL_AXIS_LEFT_Y].expo = 0.0;
// Create dynamic smoother array for gimbal axis // Create dynamic smoother array for gimbal axis
// TODO: Find a way to store dynamic smoother in the axis struct
let mut smoother: [DynamicSmootherEcoI32; NBR_OF_GIMBAL_AXIS] = [ let mut smoother: [DynamicSmootherEcoI32; NBR_OF_GIMBAL_AXIS] = [
DynamicSmootherEcoI32::new(BASE_FREQ, SAMPLE_FREQ, SENSITIVITY), DynamicSmootherEcoI32::new(BASE_FREQ, SAMPLE_FREQ, SENSITIVITY),
DynamicSmootherEcoI32::new(BASE_FREQ, SAMPLE_FREQ, SENSITIVITY), DynamicSmootherEcoI32::new(BASE_FREQ, SAMPLE_FREQ, SENSITIVITY),
@ -228,9 +232,6 @@ fn main() -> ! {
DynamicSmootherEcoI32::new(BASE_FREQ, SAMPLE_FREQ, SENSITIVITY), DynamicSmootherEcoI32::new(BASE_FREQ, SAMPLE_FREQ, SENSITIVITY),
]; ];
// Initialize button matrix
button_matrix.init_pins();
// Scan matrix to get initial state // Scan matrix to get initial state
for _ in 0..10 { for _ in 0..10 {
button_matrix.scan_matrix(&mut delay); button_matrix.scan_matrix(&mut delay);
@ -261,7 +262,7 @@ fn main() -> ! {
match usb_hid_joystick.device().write_report(&get_joystick_report( match usb_hid_joystick.device().write_report(&get_joystick_report(
&mut buttons, &mut buttons,
&mut axis, &mut axis,
fn_mode, &fn_mode,
)) { )) {
Err(UsbHidError::WouldBlock) => {} Err(UsbHidError::WouldBlock) => {}
Ok(_) => {} Ok(_) => {}
@ -272,16 +273,17 @@ fn main() -> ! {
}; };
} }
if usb_tick_count_down.wait().is_ok() { if scan_count_down.wait().is_ok() {
button_matrix.scan_matrix(&mut delay); button_matrix.scan_matrix(&mut delay);
// Read ADC values and smooth them // Have not figured out hov to store the adc pins in an array yet
// so we have to read them one by one
// TODO: Find a way to store adc pins in an array
smoother[GIMBAL_AXIS_LEFT_X].tick(adc.read(&mut adc_pin_left_x).unwrap()); smoother[GIMBAL_AXIS_LEFT_X].tick(adc.read(&mut adc_pin_left_x).unwrap());
smoother[GIMBAL_AXIS_LEFT_Y].tick(adc.read(&mut adc_pin_left_y).unwrap()); smoother[GIMBAL_AXIS_LEFT_Y].tick(adc.read(&mut adc_pin_left_y).unwrap());
smoother[GIMBAL_AXIS_RIGHT_X].tick(adc.read(&mut adc_pin_right_x).unwrap()); smoother[GIMBAL_AXIS_RIGHT_X].tick(adc.read(&mut adc_pin_right_x).unwrap());
smoother[GIMBAL_AXIS_RIGHT_Y].tick(adc.read(&mut adc_pin_right_y).unwrap()); smoother[GIMBAL_AXIS_RIGHT_Y].tick(adc.read(&mut adc_pin_right_y).unwrap());
// Update axis values
for (index, item) in axis.iter_mut().enumerate() { for (index, item) in axis.iter_mut().enumerate() {
item.value = calculate_axis_value( item.value = calculate_axis_value(
smoother[index].value() as u16, smoother[index].value() as u16,
@ -301,8 +303,7 @@ fn main() -> ! {
/// Update status LED colour based on function layer and capslock /// Update status LED colour based on function layer and capslock
/// ///
/// Normal = green (NORMAL) /// Normal = green (NORMAL)
/// GUI lock = blue (GUI LOCK) /// Left Alt mode = blue (GUI LOCK)
/// Capslock active = flashing red (WARNING)
/// Error = steady red (ERROR) /// Error = steady red (ERROR)
/// ///
/// # Arguments /// # Arguments
@ -328,7 +329,7 @@ where
/// # Arguments /// # Arguments
/// ///
/// * `pressed_keys` - Array of pressed keys /// * `pressed_keys` - Array of pressed keys
fn get_mode(pressed_keys: [bool; NUMBER_OF_KEYS]) -> u8 { fn get_mode(pressed_keys: [bool; NUMBER_OF_BUTTONS]) -> u8 {
// Check how many Fn keys are pressed // Check how many Fn keys are pressed
let mut fn_mode: u8 = 0; let mut fn_mode: u8 = 0;
let mut fn_l_active: bool = false; let mut fn_l_active: bool = false;
@ -381,9 +382,9 @@ fn get_mode(pressed_keys: [bool; NUMBER_OF_KEYS]) -> u8 {
/// * `alt_l_mode` - Is left alt mode active /// * `alt_l_mode` - Is left alt mode active
/// * `alt_r_mode` - Is right alt mode active /// * `alt_r_mode` - Is right alt mode active
fn get_joystick_report( fn get_joystick_report(
matrix_keys: &mut [JoystickButton; NUMBER_OF_KEYS], matrix_keys: &mut [Button; NUMBER_OF_BUTTONS],
axis: &mut [GimbalAxis; 4], axis: &mut [GimbalAxis; 4],
fn_mode: u8, fn_mode: &u8,
) -> JoystickReport { ) -> JoystickReport {
let mut x: u16 = axis[GIMBAL_AXIS_RIGHT_X].value; let mut x: u16 = axis[GIMBAL_AXIS_RIGHT_X].value;
let mut y: u16 = axis[GIMBAL_AXIS_RIGHT_Y].value; let mut y: u16 = axis[GIMBAL_AXIS_RIGHT_Y].value;
@ -392,14 +393,15 @@ fn get_joystick_report(
let mut ry: u16 = AXIS_CENTER; let mut ry: u16 = AXIS_CENTER;
let mut rz: u16 = axis[GIMBAL_AXIS_LEFT_Y].value; let mut rz: u16 = axis[GIMBAL_AXIS_LEFT_Y].value;
// Update Fn mode for all axis // Update Fn mode for all axis that are in idle position
// This is to avoid the Fn mode switching when moving the gimbal
for item in axis.iter_mut() { for item in axis.iter_mut() {
if item.value == item.idle_value { if item.value == item.idle_value {
item.fn_mode = fn_mode & 0x0F; item.fn_mode = fn_mode & 0x0F;
} }
} }
// Left Alt mode active // Left Alt mode active (bit 4)
// Full range of left gimbal gives half range of joystick axis (center to max) // Full range of left gimbal gives half range of joystick axis (center to max)
// Left Fn mode = reversed range (center to min) // Left Fn mode = reversed range (center to min)
if fn_mode & 0x10 == 0x10 if fn_mode & 0x10 == 0x10
@ -424,7 +426,7 @@ fn get_joystick_report(
); );
} }
// Right Alt mode active // Right Alt mode active (bit 5)
// Right gimbal control third joystick axis when right Fn mode is active // Right gimbal control third joystick axis when right Fn mode is active
if fn_mode & 0x20 == 0x20 if fn_mode & 0x20 == 0x20
&& (axis[GIMBAL_AXIS_RIGHT_X].fn_mode == 2 || axis[GIMBAL_AXIS_RIGHT_X].fn_mode == 3) && (axis[GIMBAL_AXIS_RIGHT_X].fn_mode == 2 || axis[GIMBAL_AXIS_RIGHT_X].fn_mode == 3)
@ -439,12 +441,12 @@ fn get_joystick_report(
ry = axis[GIMBAL_AXIS_RIGHT_Y].value; ry = axis[GIMBAL_AXIS_RIGHT_Y].value;
} }
// Set fn mode for pressed button // Set fn mode for all keys taht are in idle position
// This is to avoid the Fn mode switching when using a button
for key in matrix_keys.iter_mut() { for key in matrix_keys.iter_mut() {
if key.pressed != key.previous_pressed && key.pressed { if !key.pressed {
key.fn_mode = fn_mode & 0x0F; key.fn_mode = fn_mode & 0x0F;
} }
key.previous_pressed = key.pressed;
} }
// Generate array for all four hat switches with following structure: // Generate array for all four hat switches with following structure:
@ -458,8 +460,10 @@ fn get_joystick_report(
let mut hats: [u8; 4] = [0; 4]; let mut hats: [u8; 4] = [0; 4];
for (index, key) in matrix_keys.iter_mut().enumerate() { for (index, key) in matrix_keys.iter_mut().enumerate() {
if key.pressed if key.pressed
&& layout::MAP[fn_mode as usize][index] as usize >= layout::ButtonType::Hat1U as usize && layout::MAP[(fn_mode & 0x0F) as usize][index] as usize
&& layout::MAP[fn_mode as usize][index] as usize <= layout::ButtonType::Hat4B as usize >= layout::ButtonType::Hat1U as usize
&& layout::MAP[(fn_mode & 0x0F) as usize][index] as usize
<= layout::ButtonType::Hat4B as usize
{ {
hats[(index - layout::ButtonType::Hat1U as usize) / 4] |= 1 hats[(index - layout::ButtonType::Hat1U as usize) / 4] |= 1
<< ((index - layout::ButtonType::Hat1U as usize) << ((index - layout::ButtonType::Hat1U as usize)
@ -473,19 +477,21 @@ fn get_joystick_report(
let (hat3, hat_button3) = format_hat_value(hats[2]); let (hat3, hat_button3) = format_hat_value(hats[2]);
let (hat4, hat_button4) = format_hat_value(hats[3]); let (hat4, hat_button4) = format_hat_value(hats[3]);
// Update button state for joystick button 17-20 according to hat button 1-4 // Update button state for joystick button 21-24 according to hat button 1-4
let mut buttons: u32 = (hat_button1 as u32) << 16 let mut buttons: u32 = (hat_button1 as u32) << 20
| ((hat_button2 as u32) << 17) | ((hat_button2 as u32) << 21)
| ((hat_button3 as u32) << 18) | ((hat_button3 as u32) << 22)
| ((hat_button4 as u32) << 19); | ((hat_button4 as u32) << 23);
// Update button state for joystick button 1-16 // Update button state for joystick button 1-20
for (index, key) in matrix_keys.iter_mut().enumerate() { for (index, key) in matrix_keys.iter_mut().enumerate() {
if key.pressed if key.pressed
&& layout::MAP[fn_mode as usize][index] as usize >= layout::ButtonType::B1 as usize && layout::MAP[(fn_mode & 0x0F) as usize][index] as usize
&& layout::MAP[fn_mode as usize][index] as usize <= layout::ButtonType::B16 as usize >= layout::ButtonType::B1 as usize
&& layout::MAP[(fn_mode & 0x0F) as usize][index] as usize
<= layout::ButtonType::B20 as usize
{ {
buttons |= 1 << layout::MAP[fn_mode as usize][index] as usize; buttons |= 1 << layout::MAP[(fn_mode & 0x0F) as usize][index] as usize;
} }
} }

View File

@ -1,4 +1,9 @@
//!HID joystick //! Project: CMtec CMDR joystick 24
//! Date: 2023-08-01
//! Author: Christoffer Martinsson
//! Email: cm@cmtec.se
//! License: Please refer to LICENSE in root directory
use core::default::Default; use core::default::Default;
use fugit::ExtU32; use fugit::ExtU32;
use usb_device::bus::UsbBus; use usb_device::bus::UsbBus;
@ -63,7 +68,7 @@ impl<T, E> Try for Result<T, E> {
} }
// Based on example device from https://github.com/dlkj/usbd-human-interface-device/blob/main/src/device/joystick.rs // Based on example device from https://github.com/dlkj/usbd-human-interface-device/blob/main/src/device/joystick.rs
// Updated to 6pc 12bit axis, 20pc buttons and 4pc hat switches // Updated to 6pc 12bit axis, 24pc buttons and 4pc hat switches
#[rustfmt::skip] #[rustfmt::skip]
pub const JOYSTICK_DESCRIPTOR: &[u8] = &[ pub const JOYSTICK_DESCRIPTOR: &[u8] = &[
0x05, 0x01, // Usage Page (Generic Desktop) 0x05, 0x01, // Usage Page (Generic Desktop)
@ -85,15 +90,12 @@ pub const JOYSTICK_DESCRIPTOR: &[u8] = &[
0xc0, // End Collection 0xc0, // End Collection
0x05, 0x09, // Usage Page (Button) 0x05, 0x09, // Usage Page (Button)
0x19, 0x01, // Usage Minimum (1) 0x19, 0x01, // Usage Minimum (1)
0x29, 0x14, // Usage Maximum (20) 0x29, 0x18, // Usage Maximum (24)
0x15, 0x00, // Logical Minimum (0) 0x15, 0x00, // Logical Minimum (0)
0x25, 0x01, // Logical Maximum (1) 0x25, 0x01, // Logical Maximum (1)
0x75, 0x01, // Report Size (1) 0x75, 0x01, // Report Size (1)
0x95, 0x14, // Report Count (20) 0x95, 0x18, // Report Count (24)
0x81, 0x02, // Input (Data, Variable, Absolute) 0x81, 0x02, // Input (Data, Variable, Absolute)
0x75, 0x01, // Report Size (1) PADDING
0x95, 0x04, // Report Count (4) PADDING
0x81, 0x03, // Input (Const, Variable, Absolute) PADDING
0x15, 0x00, // Logical Minimum (0) 0x15, 0x00, // Logical Minimum (0)
0x25, 0x07, // Logical Maximum (7) 0x25, 0x07, // Logical Maximum (7)
0x35, 0x00, // Physical Minimum (0) 0x35, 0x00, // Physical Minimum (0)
@ -118,7 +120,7 @@ pub struct JoystickReport {
pub rx: u16, // 12bit pub rx: u16, // 12bit
pub ry: u16, // 12bit pub ry: u16, // 12bit
pub rz: u16, // 12bit pub rz: u16, // 12bit
pub buttons: u32, // 20bit pub buttons: u32, // 24bit
pub hat1: u8, // 4bit pub hat1: u8, // 4bit
pub hat2: u8, // 4bit pub hat2: u8, // 4bit
pub hat3: u8, // 4bit pub hat3: u8, // 4bit
@ -134,6 +136,7 @@ impl<'a, B: UsbBus> Joystick<'a, B> {
let mut data: [u8; 14] = [0; 14]; let mut data: [u8; 14] = [0; 14];
// Did not make the packed struct work, so doing it manually // Did not make the packed struct work, so doing it manually
// TODO: make this work with packed struct
data[0] = report.x as u8; data[0] = report.x as u8;
data[1] = ((report.x >> 8) as u8) | ((report.y << 4) as u8); data[1] = ((report.x >> 8) as u8) | ((report.y << 4) as u8);
data[2] = (report.y >> 4) as u8; data[2] = (report.y >> 4) as u8;