Compare commits
2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 0cef231cd3 | |||
| ae80e9a5db |
@@ -1,6 +1,6 @@
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[package]
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name = "cm-player"
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version = "0.1.8"
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version = "0.1.10"
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edition = "2021"
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[dependencies]
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216
src/main.rs
216
src/main.rs
@@ -7,7 +7,7 @@ mod ui;
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use anyhow::{Context, Result};
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use crossterm::{
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event::{self, DisableMouseCapture, EnableMouseCapture, Event, KeyCode, KeyEvent, KeyEventKind, KeyModifiers},
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event::{self, Event, KeyCode, KeyEvent, KeyEventKind, KeyModifiers},
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execute,
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terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
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};
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@@ -56,7 +56,7 @@ async fn main() -> Result<()> {
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// Setup terminal
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enable_raw_mode()?;
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let mut stdout = io::stdout();
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execute!(stdout, EnterAlternateScreen, EnableMouseCapture)?;
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execute!(stdout, EnterAlternateScreen)?;
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let backend = CrosstermBackend::new(stdout);
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let mut terminal = Terminal::new(backend)?;
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@@ -67,8 +67,7 @@ async fn main() -> Result<()> {
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disable_raw_mode()?;
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execute!(
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terminal.backend_mut(),
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LeaveAlternateScreen,
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DisableMouseCapture
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LeaveAlternateScreen
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)?;
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terminal.show_cursor()?;
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@@ -80,39 +79,85 @@ async fn run_app<B: ratatui::backend::Backend>(
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state: &mut AppState,
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player: &mut player::Player,
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) -> Result<()> {
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let mut metadata_update_counter = 0u32;
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let mut last_position = 0.0f64;
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let mut needs_redraw = true;
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loop {
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let mut state_changed = false;
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// Check if mpv process died (e.g., user closed video window)
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if !player.is_process_alive() && state.player_state != PlayerState::Stopped {
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state.player_state = PlayerState::Stopped;
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state.current_position = 0.0;
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state.current_duration = 0.0;
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state_changed = true;
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}
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// Update player properties from MPV
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player.update_properties();
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// Only update properties when playing or paused (not when stopped)
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if state.player_state != PlayerState::Stopped {
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player.update_properties();
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// Update position and duration from player
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state.current_position = player.get_position().unwrap_or(0.0);
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state.current_duration = player.get_duration().unwrap_or(0.0);
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// Update metadata only every 20 iterations (~2 seconds) to reduce IPC calls
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metadata_update_counter += 1;
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if metadata_update_counter >= 20 {
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player.update_metadata();
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metadata_update_counter = 0;
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state_changed = true;
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}
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// Check if track ended and play next
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if player.is_idle() && state.player_state == PlayerState::Playing {
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if state.playlist_index + 1 < state.playlist.len() {
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state.play_next();
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if let Some(ref path) = state.current_file {
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player.play(path)?;
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// Update position and duration from player
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let new_position = player.get_position().unwrap_or(0.0);
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let new_duration = player.get_duration().unwrap_or(0.0);
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// Only mark as changed if position moved by at least 0.5 seconds
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if (new_position - last_position).abs() >= 0.5 {
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state.current_position = new_position;
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last_position = new_position;
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state_changed = true;
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}
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if state.current_duration != new_duration {
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state.current_duration = new_duration;
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state_changed = true;
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}
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// Check if track ended and play next (but only if track was actually loaded)
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if player.is_idle() && state.player_state == PlayerState::Playing && state.current_duration > 0.0 {
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if state.playlist_index + 1 < state.playlist.len() {
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state.play_next();
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if let Some(ref path) = state.current_file {
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player.play(path)?;
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}
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// Update metadata immediately when track changes
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player.update_metadata();
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metadata_update_counter = 0;
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state_changed = true;
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} else {
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state.player_state = PlayerState::Stopped;
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state_changed = true;
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}
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} else {
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state.player_state = PlayerState::Stopped;
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}
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}
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terminal.draw(|f| ui::render(f, state))?;
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// Only redraw if something changed or forced
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if needs_redraw || state_changed {
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terminal.draw(|f| ui::render(f, state, player))?;
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needs_redraw = false;
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}
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if event::poll(std::time::Duration::from_millis(100))? {
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// Poll for events - use longer timeout when stopped to reduce CPU
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let poll_duration = if state.player_state == PlayerState::Stopped {
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std::time::Duration::from_millis(200) // 5 FPS when stopped
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} else {
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std::time::Duration::from_millis(100) // 10 FPS when playing/paused
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};
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if event::poll(poll_duration)? {
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if let Event::Key(key) = event::read()? {
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if key.kind == KeyEventKind::Press {
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handle_key_event(terminal, state, player, key).await?;
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needs_redraw = true; // Force redraw after key event
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}
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}
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}
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@@ -157,10 +202,17 @@ async fn handle_key_event<B: ratatui::backend::Backend>(terminal: &mut Terminal<
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state.should_quit = true;
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}
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(KeyCode::Char('/'), _) => {
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state.enter_search_mode();
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if state.search_mode && state.search_query.is_empty() {
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// Exit search mode only if search query is blank
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state.exit_search_mode();
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} else if !state.search_mode {
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state.enter_search_mode();
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}
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}
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(KeyCode::Esc, _) => {
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state.search_matches.clear();
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if !state.search_matches.is_empty() {
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state.search_matches.clear();
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}
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if state.visual_mode {
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state.visual_mode = false;
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state.marked_files.clear();
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@@ -169,38 +221,74 @@ async fn handle_key_event<B: ratatui::backend::Backend>(terminal: &mut Terminal<
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(KeyCode::Char('n'), _) => {
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if !state.search_matches.is_empty() {
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state.next_search_match();
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} else if !state.playlist.is_empty() {
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// Advance to next track
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if state.playlist_index + 1 < state.playlist.len() {
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state.playlist_index += 1;
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state.current_file = Some(state.playlist[state.playlist_index].clone());
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}
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}
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(KeyCode::Char('N'), KeyModifiers::SHIFT) => {
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if !state.search_matches.is_empty() {
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state.prev_search_match();
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}
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}
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(KeyCode::Char('J'), KeyModifiers::SHIFT) => {
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// Next track
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if !state.playlist.is_empty() && state.playlist_index + 1 < state.playlist.len() {
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state.playlist_index += 1;
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state.current_file = Some(state.playlist[state.playlist_index].clone());
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match state.player_state {
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PlayerState::Playing => {
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// Keep playing
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if let Some(ref path) = state.current_file {
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player.play(path)?;
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tracing::info!("Next track: {:?}", path);
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}
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match state.player_state {
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PlayerState::Playing => {
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// Keep playing
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if let Some(ref path) = state.current_file {
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player.play(path)?;
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player.update_metadata(); // Update metadata immediately
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tracing::info!("Next track: {:?}", path);
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}
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PlayerState::Paused => {
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// Load but stay paused
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if let Some(ref path) = state.current_file {
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player.play(path)?;
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player.pause()?;
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tracing::info!("Next track (paused): {:?}", path);
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}
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}
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PlayerState::Stopped => {
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// Just update current file, stay stopped
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tracing::info!("Next track selected (stopped): {:?}", state.current_file);
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}
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PlayerState::Paused => {
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// Load but stay paused
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if let Some(ref path) = state.current_file {
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player.play(path)?;
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player.update_metadata(); // Update metadata immediately
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player.pause()?;
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tracing::info!("Next track (paused): {:?}", path);
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}
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}
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PlayerState::Stopped => {
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// Just update current file, stay stopped
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tracing::info!("Next track selected (stopped): {:?}", state.current_file);
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}
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}
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}
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}
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(KeyCode::Char('N'), KeyModifiers::SHIFT) => {
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state.prev_search_match();
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(KeyCode::Char('K'), KeyModifiers::SHIFT) => {
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// Previous track
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if !state.playlist.is_empty() && state.playlist_index > 0 {
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state.playlist_index -= 1;
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state.current_file = Some(state.playlist[state.playlist_index].clone());
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match state.player_state {
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PlayerState::Playing => {
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// Keep playing
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if let Some(ref path) = state.current_file {
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player.play(path)?;
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player.update_metadata(); // Update metadata immediately
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tracing::info!("Previous track: {:?}", path);
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}
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}
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PlayerState::Paused => {
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// Load but stay paused
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if let Some(ref path) = state.current_file {
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player.play(path)?;
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player.update_metadata(); // Update metadata immediately
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player.pause()?;
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tracing::info!("Previous track (paused): {:?}", path);
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}
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}
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PlayerState::Stopped => {
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// Just update current file, stay stopped
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tracing::info!("Previous track selected (stopped): {:?}", state.current_file);
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}
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}
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}
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}
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(KeyCode::Char('d'), KeyModifiers::CONTROL) => {
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state.page_down();
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@@ -233,38 +321,11 @@ async fn handle_key_event<B: ratatui::backend::Backend>(terminal: &mut Terminal<
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(KeyCode::Char('c'), _) => {
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state.clear_playlist();
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}
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(KeyCode::Char('p'), _) => {
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if !state.playlist.is_empty() && state.playlist_index > 0 {
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state.playlist_index -= 1;
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state.current_file = Some(state.playlist[state.playlist_index].clone());
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match state.player_state {
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PlayerState::Playing => {
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// Keep playing
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if let Some(ref path) = state.current_file {
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player.play(path)?;
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tracing::info!("Previous track: {:?}", path);
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}
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}
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PlayerState::Paused => {
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// Load but stay paused
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if let Some(ref path) = state.current_file {
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player.play(path)?;
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player.pause()?;
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tracing::info!("Previous track (paused): {:?}", path);
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}
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}
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PlayerState::Stopped => {
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// Just update current file, stay stopped
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tracing::info!("Previous track selected (stopped): {:?}", state.current_file);
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}
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}
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}
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}
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(KeyCode::Enter, _) => {
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state.play_selection();
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if let Some(ref path) = state.current_file {
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player.play(path)?;
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player.update_metadata(); // Update metadata immediately when playing new file
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tracing::info!("Playing: {:?} (playlist: {} tracks)", path, state.playlist.len());
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}
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if state.visual_mode {
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@@ -299,19 +360,20 @@ async fn handle_key_event<B: ratatui::backend::Backend>(terminal: &mut Terminal<
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state.player_state = PlayerState::Playing;
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if let Some(ref path) = state.current_file {
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player.play(path)?;
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player.update_metadata(); // Update metadata immediately
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tracing::info!("Restarting playback: {:?}", path);
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}
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}
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}
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}
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}
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(KeyCode::Left, _) => {
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(KeyCode::Char('H'), KeyModifiers::SHIFT) => {
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if state.player_state != PlayerState::Stopped {
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player.seek(-10.0)?;
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tracing::info!("Seek backward 10s");
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}
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}
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(KeyCode::Right, _) => {
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(KeyCode::Char('L'), KeyModifiers::SHIFT) => {
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if state.player_state != PlayerState::Stopped {
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player.seek(10.0)?;
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tracing::info!("Seek forward 10s");
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@@ -331,7 +393,7 @@ async fn handle_key_event<B: ratatui::backend::Backend>(terminal: &mut Terminal<
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}
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(KeyCode::Char('r'), _) => {
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state.is_refreshing = true;
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terminal.draw(|f| ui::render(f, state))?; // Show "Refreshing library..." immediately
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terminal.draw(|f| ui::render(f, state, player))?; // Show "Refreshing library..." immediately
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tracing::info!("Rescanning...");
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let cache_dir = cache::get_cache_dir()?;
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let new_cache = scanner::scan_paths(&state.config.scan_paths.paths)?;
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@@ -15,6 +15,12 @@ pub struct Player {
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duration: f64,
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is_paused: bool,
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is_idle: bool,
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pub media_title: Option<String>,
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pub artist: Option<String>,
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pub album: Option<String>,
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pub audio_codec: Option<String>,
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pub audio_bitrate: Option<f64>,
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pub sample_rate: Option<i64>,
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}
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impl Player {
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@@ -50,6 +56,12 @@ impl Player {
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duration: 0.0,
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is_paused: false,
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is_idle: true,
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media_title: None,
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artist: None,
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album: None,
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audio_codec: None,
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audio_bitrate: None,
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sample_rate: None,
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})
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}
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@@ -101,6 +113,12 @@ impl Player {
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self.position = 0.0;
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self.duration = 0.0;
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self.is_paused = false;
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self.media_title = None;
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self.artist = None;
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self.album = None;
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self.audio_codec = None;
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self.audio_bitrate = None;
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self.sample_rate = None;
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// Wait for socket to be created and mpv to be ready
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std::thread::sleep(Duration::from_millis(800));
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@@ -230,6 +248,63 @@ impl Player {
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}
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}
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pub fn update_metadata(&mut self) {
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// Try to get artist directly
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if let Some(val) = self.get_property("metadata/by-key/artist") {
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self.artist = val.as_str().map(|s| s.to_string());
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}
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// Fallback to ARTIST (uppercase)
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if self.artist.is_none() {
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if let Some(val) = self.get_property("metadata/by-key/ARTIST") {
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self.artist = val.as_str().map(|s| s.to_string());
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}
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}
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// Try to get album directly
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if let Some(val) = self.get_property("metadata/by-key/album") {
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self.album = val.as_str().map(|s| s.to_string());
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}
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// Fallback to ALBUM (uppercase)
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if self.album.is_none() {
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if let Some(val) = self.get_property("metadata/by-key/ALBUM") {
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self.album = val.as_str().map(|s| s.to_string());
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}
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}
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// Try to get title directly
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if let Some(val) = self.get_property("metadata/by-key/title") {
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self.media_title = val.as_str().map(|s| s.to_string());
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}
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// Fallback to TITLE (uppercase)
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if self.media_title.is_none() {
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if let Some(val) = self.get_property("metadata/by-key/TITLE") {
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self.media_title = val.as_str().map(|s| s.to_string());
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}
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}
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// Final fallback to media-title if metadata doesn't have title
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if self.media_title.is_none() {
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if let Some(val) = self.get_property("media-title") {
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self.media_title = val.as_str().map(|s| s.to_string());
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}
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}
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// Update audio codec
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if let Some(val) = self.get_property("audio-codec-name") {
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self.audio_codec = val.as_str().map(|s| s.to_string());
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}
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// Update audio bitrate (convert from bps to kbps)
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if let Some(val) = self.get_property("audio-bitrate") {
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self.audio_bitrate = val.as_f64().map(|b| b / 1000.0);
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}
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// Update sample rate
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if let Some(val) = self.get_property("audio-params/samplerate") {
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self.sample_rate = val.as_i64();
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}
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}
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pub fn get_position(&self) -> Option<f64> {
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Some(self.position)
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}
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145
src/state/mod.rs
145
src/state/mod.rs
@@ -29,12 +29,13 @@ pub struct AppState {
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pub is_refreshing: bool,
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pub search_mode: bool,
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pub search_query: String,
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pub search_matches: Vec<usize>,
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pub search_matches: Vec<PathBuf>,
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pub search_match_index: usize,
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pub tab_search_results: Vec<PathBuf>,
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pub tab_search_index: usize,
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pub visual_mode: bool,
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pub visual_anchor: usize,
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pub saved_expanded_dirs: HashSet<PathBuf>,
|
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}
|
||||
|
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#[derive(Debug, Clone)]
|
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@@ -75,6 +76,7 @@ impl AppState {
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tab_search_index: 0,
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visual_mode: false,
|
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visual_anchor: 0,
|
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saved_expanded_dirs: HashSet::new(),
|
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}
|
||||
}
|
||||
|
||||
@@ -139,9 +141,13 @@ impl AppState {
|
||||
let was_expanded = self.expanded_dirs.contains(&path);
|
||||
|
||||
if was_expanded {
|
||||
// Close the expanded folder
|
||||
// Close the expanded folder and keep selection on it
|
||||
self.expanded_dirs.remove(&path);
|
||||
self.rebuild_flattened_items();
|
||||
// Find the collapsed folder and select it
|
||||
if let Some(idx) = self.flattened_items.iter().position(|i| i.node.path == path) {
|
||||
self.selected_index = idx;
|
||||
}
|
||||
} else {
|
||||
// Folder is collapsed, close parent instead and jump to it
|
||||
if let Some(parent) = path.parent() {
|
||||
@@ -298,7 +304,7 @@ impl AppState {
|
||||
self.rebuild_flattened_items();
|
||||
}
|
||||
|
||||
fn rebuild_flattened_items(&mut self) {
|
||||
pub fn rebuild_flattened_items(&mut self) {
|
||||
self.flattened_items = flatten_tree(&self.cache.file_tree, 0, &self.expanded_dirs);
|
||||
if self.selected_index >= self.flattened_items.len() {
|
||||
self.selected_index = self.flattened_items.len().saturating_sub(1);
|
||||
@@ -312,12 +318,17 @@ impl AppState {
|
||||
self.search_match_index = 0;
|
||||
self.tab_search_results.clear();
|
||||
self.tab_search_index = 0;
|
||||
// Save current folder state
|
||||
self.saved_expanded_dirs = self.expanded_dirs.clone();
|
||||
}
|
||||
|
||||
pub fn exit_search_mode(&mut self) {
|
||||
self.search_mode = false;
|
||||
self.tab_search_results.clear();
|
||||
self.tab_search_index = 0;
|
||||
// Restore folder state from before search
|
||||
self.expanded_dirs = self.saved_expanded_dirs.clone();
|
||||
self.rebuild_flattened_items();
|
||||
}
|
||||
|
||||
pub fn append_search_char(&mut self, c: char) {
|
||||
@@ -347,29 +358,34 @@ impl AppState {
|
||||
return;
|
||||
}
|
||||
|
||||
// Sort by score (highest first)
|
||||
matching_paths_with_scores.sort_by(|a, b| b.1.cmp(&a.1));
|
||||
// Add index to preserve original tree order when scores are equal
|
||||
let mut indexed_matches: Vec<(PathBuf, i32, usize)> = matching_paths_with_scores
|
||||
.into_iter()
|
||||
.enumerate()
|
||||
.map(|(idx, (path, score))| (path, score, idx))
|
||||
.collect();
|
||||
|
||||
// Sort by score (highest first), then by original index to prefer first occurrence
|
||||
indexed_matches.sort_by(|a, b| b.1.cmp(&a.1).then_with(|| a.2.cmp(&b.2)));
|
||||
|
||||
// Store all matches for tab completion
|
||||
self.tab_search_results = matching_paths_with_scores.iter().map(|(path, _)| path.clone()).collect();
|
||||
self.tab_search_results = indexed_matches.iter().map(|(path, _, _)| path.clone()).collect();
|
||||
self.tab_search_index = 0;
|
||||
|
||||
// Expand parent directories of ALL matches (not just best match)
|
||||
// This ensures folders deep in the tree become visible
|
||||
for (path, _) in &matching_paths_with_scores {
|
||||
let mut parent = path.parent();
|
||||
while let Some(p) = parent {
|
||||
self.expanded_dirs.insert(p.to_path_buf());
|
||||
parent = p.parent();
|
||||
}
|
||||
// Close all folders and expand only for the best match
|
||||
self.expanded_dirs.clear();
|
||||
let best_match = self.tab_search_results[0].clone();
|
||||
let mut parent = best_match.parent();
|
||||
while let Some(p) = parent {
|
||||
self.expanded_dirs.insert(p.to_path_buf());
|
||||
parent = p.parent();
|
||||
}
|
||||
|
||||
// Rebuild flattened items
|
||||
self.rebuild_flattened_items();
|
||||
|
||||
// Find the best match in the flattened list and jump to it
|
||||
let best_match = &self.tab_search_results[0];
|
||||
if let Some(idx) = self.flattened_items.iter().position(|item| &item.node.path == best_match) {
|
||||
if let Some(idx) = self.flattened_items.iter().position(|item| item.node.path == best_match) {
|
||||
self.selected_index = idx;
|
||||
}
|
||||
}
|
||||
@@ -380,7 +396,7 @@ impl AppState {
|
||||
return;
|
||||
}
|
||||
|
||||
// Collect all matching paths with scores
|
||||
// Collect all matching paths with scores and preserve order
|
||||
let mut matching_paths_with_scores = Vec::new();
|
||||
collect_matching_paths(&self.cache.file_tree, &self.search_query, &mut matching_paths_with_scores);
|
||||
|
||||
@@ -389,35 +405,43 @@ impl AppState {
|
||||
return;
|
||||
}
|
||||
|
||||
// Sort by score (highest first)
|
||||
matching_paths_with_scores.sort_by(|a, b| b.1.cmp(&a.1));
|
||||
// Add index to preserve original tree order when scores are equal
|
||||
let mut indexed_matches: Vec<(PathBuf, i32, usize)> = matching_paths_with_scores
|
||||
.into_iter()
|
||||
.enumerate()
|
||||
.map(|(idx, (path, score))| (path, score, idx))
|
||||
.collect();
|
||||
|
||||
// Sort by score (highest first), then by original index to prefer first occurrence
|
||||
indexed_matches.sort_by(|a, b| b.1.cmp(&a.1).then_with(|| a.2.cmp(&b.2)));
|
||||
|
||||
let matching_paths_with_scores: Vec<(PathBuf, i32)> = indexed_matches
|
||||
.into_iter()
|
||||
.map(|(path, score, _)| (path, score))
|
||||
.collect();
|
||||
let matching_paths: Vec<PathBuf> = matching_paths_with_scores.iter().map(|(path, _)| path.clone()).collect();
|
||||
|
||||
// Expand all parent directories
|
||||
for path in &matching_paths {
|
||||
let mut parent = path.parent();
|
||||
// Store matching paths (not indices, as they change when folders collapse)
|
||||
self.search_matches = matching_paths;
|
||||
|
||||
if !self.search_matches.is_empty() {
|
||||
self.search_match_index = 0;
|
||||
// Close all folders and expand only for first match
|
||||
self.expanded_dirs.clear();
|
||||
let first_match = self.search_matches[0].clone();
|
||||
let mut parent = first_match.parent();
|
||||
while let Some(p) = parent {
|
||||
self.expanded_dirs.insert(p.to_path_buf());
|
||||
parent = p.parent();
|
||||
}
|
||||
}
|
||||
|
||||
// Rebuild flattened items
|
||||
self.rebuild_flattened_items();
|
||||
// Rebuild flattened items
|
||||
self.rebuild_flattened_items();
|
||||
|
||||
// Find indices of matches in the flattened list
|
||||
self.search_matches = matching_paths
|
||||
.iter()
|
||||
.filter_map(|path| {
|
||||
self.flattened_items
|
||||
.iter()
|
||||
.position(|item| &item.node.path == path)
|
||||
})
|
||||
.collect();
|
||||
|
||||
if !self.search_matches.is_empty() {
|
||||
self.search_match_index = 0;
|
||||
self.selected_index = self.search_matches[0];
|
||||
// Find first match in flattened list
|
||||
if let Some(idx) = self.flattened_items.iter().position(|item| item.node.path == first_match) {
|
||||
self.selected_index = idx;
|
||||
}
|
||||
}
|
||||
|
||||
self.search_mode = false;
|
||||
@@ -426,7 +450,23 @@ impl AppState {
|
||||
pub fn next_search_match(&mut self) {
|
||||
if !self.search_matches.is_empty() {
|
||||
self.search_match_index = (self.search_match_index + 1) % self.search_matches.len();
|
||||
self.selected_index = self.search_matches[self.search_match_index];
|
||||
let target_path = self.search_matches[self.search_match_index].clone();
|
||||
|
||||
// Close all folders and expand only for this match
|
||||
self.expanded_dirs.clear();
|
||||
let mut parent = target_path.parent();
|
||||
while let Some(p) = parent {
|
||||
self.expanded_dirs.insert(p.to_path_buf());
|
||||
parent = p.parent();
|
||||
}
|
||||
|
||||
// Rebuild flattened items
|
||||
self.rebuild_flattened_items();
|
||||
|
||||
// Find the path in current flattened items
|
||||
if let Some(idx) = self.flattened_items.iter().position(|item| item.node.path == target_path) {
|
||||
self.selected_index = idx;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -437,7 +477,23 @@ impl AppState {
|
||||
} else {
|
||||
self.search_match_index -= 1;
|
||||
}
|
||||
self.selected_index = self.search_matches[self.search_match_index];
|
||||
let target_path = self.search_matches[self.search_match_index].clone();
|
||||
|
||||
// Close all folders and expand only for this match
|
||||
self.expanded_dirs.clear();
|
||||
let mut parent = target_path.parent();
|
||||
while let Some(p) = parent {
|
||||
self.expanded_dirs.insert(p.to_path_buf());
|
||||
parent = p.parent();
|
||||
}
|
||||
|
||||
// Rebuild flattened items
|
||||
self.rebuild_flattened_items();
|
||||
|
||||
// Find the path in current flattened items
|
||||
if let Some(idx) = self.flattened_items.iter().position(|item| item.node.path == target_path) {
|
||||
self.selected_index = idx;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -450,7 +506,8 @@ impl AppState {
|
||||
self.tab_search_index = (self.tab_search_index + 1) % self.tab_search_results.len();
|
||||
let next_match = self.tab_search_results[self.tab_search_index].clone();
|
||||
|
||||
// Expand parent directories
|
||||
// Close all folders and expand only for this match
|
||||
self.expanded_dirs.clear();
|
||||
let mut parent = next_match.parent();
|
||||
while let Some(p) = parent {
|
||||
self.expanded_dirs.insert(p.to_path_buf());
|
||||
@@ -479,7 +536,8 @@ impl AppState {
|
||||
}
|
||||
let prev_match = self.tab_search_results[self.tab_search_index].clone();
|
||||
|
||||
// Expand parent directories
|
||||
// Close all folders and expand only for this match
|
||||
self.expanded_dirs.clear();
|
||||
let mut parent = prev_match.parent();
|
||||
while let Some(p) = parent {
|
||||
self.expanded_dirs.insert(p.to_path_buf());
|
||||
@@ -570,9 +628,6 @@ fn fuzzy_match(text: &str, query: &str) -> Option<i32> {
|
||||
}
|
||||
}
|
||||
|
||||
// Bonus for shorter strings (better matches)
|
||||
score += 100 - text_lower.len() as i32;
|
||||
|
||||
Some(score)
|
||||
}
|
||||
|
||||
|
||||
244
src/ui/mod.rs
244
src/ui/mod.rs
@@ -1,5 +1,6 @@
|
||||
mod theme;
|
||||
|
||||
use crate::player::Player;
|
||||
use crate::state::{AppState, PlayerState};
|
||||
use ratatui::{
|
||||
layout::{Alignment, Constraint, Direction, Layout, Rect},
|
||||
@@ -10,7 +11,7 @@ use ratatui::{
|
||||
};
|
||||
use theme::Theme;
|
||||
|
||||
pub fn render(frame: &mut Frame, state: &mut AppState) {
|
||||
pub fn render(frame: &mut Frame, state: &mut AppState, player: &Player) {
|
||||
// Clear background
|
||||
frame.render_widget(
|
||||
Block::default().style(Theme::secondary()),
|
||||
@@ -36,7 +37,69 @@ pub fn render(frame: &mut Frame, state: &mut AppState) {
|
||||
render_title_bar(frame, state, main_chunks[0]);
|
||||
render_file_panel(frame, state, content_chunks[0]);
|
||||
render_right_panel(frame, state, content_chunks[1]);
|
||||
render_status_bar(frame, state, main_chunks[2]);
|
||||
render_status_bar(frame, state, player, main_chunks[2]);
|
||||
}
|
||||
|
||||
fn highlight_search_matches<'a>(text: &str, query: &str, search_typing: bool, is_selected: bool) -> Vec<Span<'a>> {
|
||||
let query_lower = query.to_lowercase();
|
||||
|
||||
let mut spans = Vec::new();
|
||||
let mut query_chars = query_lower.chars();
|
||||
let mut current_query_char = query_chars.next();
|
||||
let mut current_segment = String::new();
|
||||
|
||||
for ch in text.chars() {
|
||||
let ch_lower = ch.to_lowercase().next().unwrap();
|
||||
|
||||
if let Some(query_ch) = current_query_char {
|
||||
if ch_lower == query_ch {
|
||||
// Found a match - flush current segment
|
||||
if !current_segment.is_empty() {
|
||||
spans.push(Span::raw(current_segment.clone()));
|
||||
current_segment.clear();
|
||||
}
|
||||
// Add matched character with styling based on mode
|
||||
if search_typing && is_selected {
|
||||
// While typing on selected row: green bg with black fg (inverted)
|
||||
spans.push(Span::styled(
|
||||
ch.to_string(),
|
||||
Style::default()
|
||||
.fg(Theme::background())
|
||||
.bg(Theme::success()),
|
||||
));
|
||||
} else if !search_typing && is_selected {
|
||||
// After Enter on selected row: bold black text on blue selection bar
|
||||
spans.push(Span::styled(
|
||||
ch.to_string(),
|
||||
Style::default()
|
||||
.fg(Theme::background())
|
||||
.add_modifier(Modifier::BOLD),
|
||||
));
|
||||
} else {
|
||||
// Other rows: just green text
|
||||
spans.push(Span::styled(
|
||||
ch.to_string(),
|
||||
Style::default().fg(Theme::success()),
|
||||
));
|
||||
}
|
||||
// Move to next query character
|
||||
current_query_char = query_chars.next();
|
||||
} else {
|
||||
// No match - add to current segment
|
||||
current_segment.push(ch);
|
||||
}
|
||||
} else {
|
||||
// No more query characters to match
|
||||
current_segment.push(ch);
|
||||
}
|
||||
}
|
||||
|
||||
// Flush remaining segment
|
||||
if !current_segment.is_empty() {
|
||||
spans.push(Span::raw(current_segment));
|
||||
}
|
||||
|
||||
spans
|
||||
}
|
||||
|
||||
fn render_file_panel(frame: &mut Frame, state: &mut AppState, area: Rect) {
|
||||
@@ -44,6 +107,10 @@ fn render_file_panel(frame: &mut Frame, state: &mut AppState, area: Rect) {
|
||||
let visible_height = area.height.saturating_sub(2) as usize;
|
||||
state.update_scroll_offset(visible_height);
|
||||
|
||||
let in_search = state.search_mode || !state.search_matches.is_empty();
|
||||
let search_typing = state.search_mode; // True when actively typing search
|
||||
let search_query = if in_search { state.search_query.to_lowercase() } else { String::new() };
|
||||
|
||||
let items: Vec<ListItem> = state
|
||||
.flattened_items
|
||||
.iter()
|
||||
@@ -51,20 +118,56 @@ fn render_file_panel(frame: &mut Frame, state: &mut AppState, area: Rect) {
|
||||
.map(|(idx, item)| {
|
||||
let indent = " ".repeat(item.depth);
|
||||
let mark = if state.marked_files.contains(&item.node.path) { "* " } else { "" };
|
||||
let suffix = if item.node.is_dir { "/" } else { "" };
|
||||
let text = format!("{}{}{}{}", indent, mark, item.node.name, suffix);
|
||||
|
||||
let style = if idx == state.selected_index {
|
||||
// Build name with search highlighting
|
||||
let is_selected = idx == state.selected_index;
|
||||
|
||||
// Add folder icon for directories
|
||||
let icon = if item.node.is_dir {
|
||||
// Bold black icon on selection bar, blue otherwise
|
||||
if !search_typing && is_selected {
|
||||
Span::styled("▸ ", Style::default().fg(Theme::background()).add_modifier(Modifier::BOLD))
|
||||
} else {
|
||||
Span::styled("▸ ", Style::default().fg(Theme::highlight()))
|
||||
}
|
||||
} else {
|
||||
Span::raw(" ")
|
||||
};
|
||||
let name_spans = if in_search && !search_query.is_empty() {
|
||||
highlight_search_matches(&item.node.name, &search_query, search_typing, is_selected)
|
||||
} else {
|
||||
vec![Span::raw(&item.node.name)]
|
||||
};
|
||||
|
||||
let suffix = if item.node.is_dir { "/" } else { "" };
|
||||
|
||||
let base_style = if search_typing {
|
||||
// While typing search: no selection bar, just normal colors
|
||||
if state.marked_files.contains(&item.node.path) {
|
||||
Theme::marked()
|
||||
} else {
|
||||
Theme::secondary()
|
||||
}
|
||||
} else if is_selected {
|
||||
// After pressing Enter or normal mode: normal blue selection bar
|
||||
Theme::selected()
|
||||
} else if item.node.is_dir {
|
||||
Theme::directory()
|
||||
} else if state.marked_files.contains(&item.node.path) {
|
||||
Theme::marked()
|
||||
} else {
|
||||
Theme::secondary()
|
||||
};
|
||||
|
||||
ListItem::new(text).style(style)
|
||||
let mut line_spans = vec![
|
||||
Span::raw(indent),
|
||||
Span::raw(mark),
|
||||
icon,
|
||||
];
|
||||
line_spans.extend(name_spans);
|
||||
line_spans.push(Span::raw(suffix));
|
||||
|
||||
let line = Line::from(line_spans);
|
||||
|
||||
ListItem::new(line).style(base_style)
|
||||
})
|
||||
.collect();
|
||||
|
||||
@@ -78,7 +181,11 @@ fn render_file_panel(frame: &mut Frame, state: &mut AppState, area: Rect) {
|
||||
);
|
||||
|
||||
let mut list_state = ListState::default();
|
||||
list_state.select(Some(state.selected_index));
|
||||
// Don't show selection bar widget while typing search - we use inverted colors instead
|
||||
// Show it in normal mode and after executing search (Enter)
|
||||
if !search_typing {
|
||||
list_state.select(Some(state.selected_index));
|
||||
}
|
||||
*list_state.offset_mut() = state.scroll_offset;
|
||||
frame.render_stateful_widget(list, area, &mut list_state);
|
||||
}
|
||||
@@ -96,21 +203,11 @@ fn render_right_panel(frame: &mut Frame, state: &AppState, area: Rect) {
|
||||
.unwrap_or_else(|| path.to_string_lossy().to_string());
|
||||
|
||||
let style = if idx == state.playlist_index {
|
||||
// Color based on player state with bold text
|
||||
match state.player_state {
|
||||
PlayerState::Playing => Style::default()
|
||||
.fg(Theme::success()) // Green text
|
||||
.bg(Theme::background())
|
||||
.add_modifier(Modifier::BOLD),
|
||||
PlayerState::Paused => Style::default()
|
||||
.fg(Theme::highlight()) // Blue text
|
||||
.bg(Theme::background())
|
||||
.add_modifier(Modifier::BOLD),
|
||||
PlayerState::Stopped => Style::default()
|
||||
.fg(Theme::warning()) // Yellow/orange text
|
||||
.bg(Theme::background())
|
||||
.add_modifier(Modifier::BOLD),
|
||||
}
|
||||
// Current file: white bold
|
||||
Style::default()
|
||||
.fg(Theme::bright_foreground())
|
||||
.bg(Theme::background())
|
||||
.add_modifier(Modifier::BOLD)
|
||||
} else {
|
||||
Theme::secondary()
|
||||
};
|
||||
@@ -140,7 +237,11 @@ fn render_right_panel(frame: &mut Frame, state: &AppState, area: Rect) {
|
||||
}
|
||||
|
||||
fn render_title_bar(frame: &mut Frame, state: &AppState, area: Rect) {
|
||||
let background_color = Theme::success(); // Green for normal operation
|
||||
let background_color = match state.player_state {
|
||||
PlayerState::Playing => Theme::success(), // Green for playing
|
||||
PlayerState::Paused => Theme::highlight(), // Blue for paused
|
||||
PlayerState::Stopped => Theme::dim_foreground(), // Gray for stopped
|
||||
};
|
||||
|
||||
// Split the title bar into left and right sections
|
||||
let chunks = Layout::default()
|
||||
@@ -217,29 +318,11 @@ fn render_title_bar(frame: &mut Frame, state: &AppState, area: Rect) {
|
||||
|
||||
// Volume
|
||||
right_spans.push(Span::styled(
|
||||
format!(" • Vol: {}%", state.volume),
|
||||
format!(" • Vol: {}% ", state.volume),
|
||||
Style::default()
|
||||
.fg(Theme::background())
|
||||
.bg(background_color)
|
||||
));
|
||||
|
||||
// Add search info if active
|
||||
if !state.search_matches.is_empty() {
|
||||
right_spans.push(Span::styled(
|
||||
format!(" • Search: {}/{} ", state.search_match_index + 1, state.search_matches.len()),
|
||||
Style::default()
|
||||
.fg(Theme::background())
|
||||
.bg(background_color)
|
||||
.add_modifier(Modifier::BOLD)
|
||||
));
|
||||
} else {
|
||||
right_spans.push(Span::styled(
|
||||
" ",
|
||||
Style::default()
|
||||
.fg(Theme::background())
|
||||
.bg(background_color)
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
let right_title = Paragraph::new(Line::from(right_spans))
|
||||
@@ -248,7 +331,7 @@ fn render_title_bar(frame: &mut Frame, state: &AppState, area: Rect) {
|
||||
frame.render_widget(right_title, chunks[1]);
|
||||
}
|
||||
|
||||
fn render_status_bar(frame: &mut Frame, state: &AppState, area: Rect) {
|
||||
fn render_status_bar(frame: &mut Frame, state: &AppState, player: &Player, area: Rect) {
|
||||
if state.search_mode {
|
||||
// Show search prompt with current query and match count - LEFT aligned
|
||||
let search_text = if !state.tab_search_results.is_empty() {
|
||||
@@ -261,6 +344,12 @@ fn render_status_bar(frame: &mut Frame, state: &AppState, area: Rect) {
|
||||
let status_bar = Paragraph::new(search_text)
|
||||
.style(Style::default().fg(Theme::foreground()).bg(Theme::background()));
|
||||
frame.render_widget(status_bar, area);
|
||||
} else if !state.search_matches.is_empty() {
|
||||
// Show search navigation when search results are active
|
||||
let search_text = format!("Search: {}/{} • n: Next • N: Prev • Esc: Clear", state.search_match_index + 1, state.search_matches.len());
|
||||
let status_bar = Paragraph::new(search_text)
|
||||
.style(Style::default().fg(Theme::foreground()).bg(Theme::background()));
|
||||
frame.render_widget(status_bar, area);
|
||||
} else if state.visual_mode {
|
||||
// Show visual mode indicator
|
||||
let visual_text = format!("-- VISUAL -- {} files marked", state.marked_files.len());
|
||||
@@ -268,11 +357,66 @@ fn render_status_bar(frame: &mut Frame, state: &AppState, area: Rect) {
|
||||
.style(Style::default().fg(Theme::foreground()).bg(Theme::background()));
|
||||
frame.render_widget(status_bar, area);
|
||||
} else {
|
||||
// Normal mode shortcuts (always shown when not in search or visual mode)
|
||||
let shortcuts = "/: Search • v: Visual • a: Add • c: Clear • Enter: Play • Space: Pause • s: Stop • ←→: Seek • +/-: Vol • n/p: Next/Prev • r: Rescan • q: Quit";
|
||||
let status_bar = Paragraph::new(shortcuts)
|
||||
// Normal mode: show media metadata if playing
|
||||
// Split into left (artist/album/title) and right (technical info)
|
||||
|
||||
let mut left_parts = Vec::new();
|
||||
let mut right_parts = Vec::new();
|
||||
|
||||
// Left side: Artist | Album | Title
|
||||
if let Some(ref artist) = player.artist {
|
||||
left_parts.push(artist.clone());
|
||||
}
|
||||
|
||||
if let Some(ref album) = player.album {
|
||||
left_parts.push(album.clone());
|
||||
}
|
||||
|
||||
if let Some(ref title) = player.media_title {
|
||||
left_parts.push(title.clone());
|
||||
}
|
||||
|
||||
// Right side: Bitrate | Codec | Sample rate
|
||||
if let Some(bitrate) = player.audio_bitrate {
|
||||
right_parts.push(format!("{:.0} kbps", bitrate));
|
||||
}
|
||||
|
||||
if let Some(ref codec) = player.audio_codec {
|
||||
right_parts.push(codec.to_uppercase());
|
||||
}
|
||||
|
||||
if let Some(samplerate) = player.sample_rate {
|
||||
right_parts.push(format!("{} Hz", samplerate));
|
||||
}
|
||||
|
||||
// Create layout for left and right sections
|
||||
let chunks = Layout::default()
|
||||
.direction(Direction::Horizontal)
|
||||
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)])
|
||||
.split(area);
|
||||
|
||||
// Left side text
|
||||
let left_text = if !left_parts.is_empty() {
|
||||
format!(" {}", left_parts.join(" | "))
|
||||
} else {
|
||||
String::new()
|
||||
};
|
||||
|
||||
let left_bar = Paragraph::new(left_text)
|
||||
.style(Style::default().fg(Theme::muted_text()).bg(Theme::background()))
|
||||
.alignment(Alignment::Center);
|
||||
frame.render_widget(status_bar, area);
|
||||
.alignment(Alignment::Left);
|
||||
frame.render_widget(left_bar, chunks[0]);
|
||||
|
||||
// Right side text
|
||||
let right_text = if !right_parts.is_empty() {
|
||||
format!("{} ", right_parts.join(" | "))
|
||||
} else {
|
||||
String::new()
|
||||
};
|
||||
|
||||
let right_bar = Paragraph::new(right_text)
|
||||
.style(Style::default().fg(Theme::muted_text()).bg(Theme::background()))
|
||||
.alignment(Alignment::Right);
|
||||
frame.render_widget(right_bar, chunks[1]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -86,12 +86,6 @@ impl Theme {
|
||||
.bg(Self::highlight())
|
||||
}
|
||||
|
||||
pub fn directory() -> Style {
|
||||
Style::default()
|
||||
.fg(Self::normal_blue())
|
||||
.bg(Self::background())
|
||||
}
|
||||
|
||||
pub fn marked() -> Style {
|
||||
Style::default()
|
||||
.fg(Self::warning())
|
||||
|
||||
Reference in New Issue
Block a user