9 Commits

Author SHA1 Message Date
59f9f548c1 Add playlist bounds validation and search mode visual indicator
All checks were successful
Build and Release / build-and-release (push) Successful in 1m1s
- Add bounds checking to prevent accessing invalid playlist indices
- Yellow/orange selection bar when in search mode
- Validate playlist index after navigation operations
- Handle empty playlists gracefully
2025-12-07 16:02:44 +01:00
248c5701fb Refactor mouse and keyboard handlers with shared actions
All checks were successful
Build and Release / build-and-release (push) Successful in 1m24s
- Extract common action functions to eliminate code duplication
- Mouse left-click toggles folder open/close
- Mouse right-click plays selection (identical to Enter key)
- Add confirmation popup for library refresh operation
- Improve popup visibility with Clear widget
2025-12-07 13:56:52 +01:00
0cef231cd3 Add metadata display and optimize CPU usage
All checks were successful
Build and Release / build-and-release (push) Successful in 58s
Metadata features:
- Display artist, album, title in bottom status bar (left-aligned)
- Display bitrate, codec, sample rate in bottom status bar (right-aligned)
- Fetch metadata from MPV using metadata/by-key properties
- Support both lowercase and uppercase metadata tags

Performance optimizations:
- Split property updates: fast updates (position/duration) vs slow (metadata)
- Update metadata only every 2 seconds instead of every 100ms
- Skip MPV property updates entirely when stopped
- Conditional UI redraws - only when state actually changes
- Variable poll rate: 200ms when stopped, 100ms when playing
- Position update throttling (0.5s minimum change)
- Reduces CPU usage from constant 10 FPS to ~0.1 FPS when idle
2025-12-06 23:07:33 +01:00
ae80e9a5db Improve search mode UX and fix playback bugs
All checks were successful
Build and Release / build-and-release (push) Successful in 51s
Search mode improvements:
- Search results persist until explicitly cleared
- Bold black highlighted chars on selection bar
- Fix fuzzy match scoring to select first occurrence
- Search info moved to bottom status bar

Keybinding changes:
- J/K for next/prev track (was n/p)
- H/L for seeking (was arrow keys)
- Simplified status bar shortcuts

UI improvements:
- Dynamic title bar color (green=playing, blue=paused, gray=stopped)
- White bold text for current playlist item
- Removed mouse capture for terminal text selection

Bug fixes:
- Fix auto-advance triggering multiple times when restarting from stopped state
2025-12-06 22:14:57 +01:00
1b07026b68 Replace playlist selection with bold colored text
All checks were successful
Build and Release / build-and-release (push) Successful in 59s
- Current track shown with bold text instead of selection highlight
- Green bold for playing, blue for paused, yellow for stopped
- Cleaner visual appearance
- Bump version to 0.1.8
2025-12-06 17:40:06 +01:00
f9534bacf3 Implement vim-style navigation and visual mode
All checks were successful
Build and Release / build-and-release (push) Successful in 51s
- Add vim-style h key: closes folders and jumps to parent
- Implement stop() method in player for proper playback stopping
- Add space key to restart playback when stopped
- Add playlist color coding: green (playing), blue (paused), yellow (stopped)
- Fix n/p keys to preserve player state when switching tracks
- Implement vim-style visual mode with v key for multi-file selection
- Visual mode exits automatically on play/add actions
- Remove unused play_previous method
- Bump version to 0.1.7
2025-12-06 17:35:11 +01:00
006aeb0c90 Add comprehensive technical README
- Document architecture and core components
- Include all keybindings and features
- Explain fuzzy search algorithm and MPV IPC integration
- Detail automated release process and CI/CD workflow
- Add troubleshooting section
- Include installation and configuration instructions
2025-12-06 16:56:15 +01:00
586c0b88eb Change stop key to 's' for better compatibility
All checks were successful
Build and Release / build-and-release (push) Successful in 59s
- Replace Shift+Space with 's' key for stop functionality
- Update status bar shortcuts to reflect the change
- Bump version to 0.1.5
2025-12-06 16:42:44 +01:00
8e2989731e Add Shift+Space to stop playback
- Shift+Space now stops playback and resets position
- Updated status bar to show stop shortcut
- Shortened status bar text to fit stop command
2025-12-06 16:30:28 +01:00
7 changed files with 1140 additions and 186 deletions

View File

@@ -1,6 +1,6 @@
[package]
name = "cm-player"
version = "0.1.4"
version = "0.1.12"
edition = "2021"
[dependencies]

276
README.md
View File

@@ -1,2 +1,278 @@
# cm-player
A high-performance terminal UI music and video player written in Rust, designed for low-bandwidth VPN environments with cache-only operation.
## Features
- **Cache-only architecture**: Scans media directories once and operates from cache, ideal for low-bandwidth VPN connections
- **Vim-style navigation**: Familiar keybindings (j/k/h/l) for efficient navigation
- **Incremental fuzzy search**: Real-time search with Tab completion, similar to vim's command-line search
- **Directory tree browsing**: Collapsible folder structure with lazy scrolling
- **Playlist management**: Mark multiple files (vim-style 'v' key) to create custom playlists
- **MPV integration**: Video and audio playback via MPV subprocess with IPC control
- **Dual-panel layout**: File browser on left, playlist on right
- **Auto-advance**: Automatically plays next track when current track ends
## Architecture
### Core Components
**State Management** (`src/state/mod.rs`)
- Maintains flattened file tree from cache for efficient rendering
- Handles directory expansion/collapse state
- Manages playlist and playback position
- Implements fuzzy search with folder priority boost
**MPV IPC Integration** (`src/player/mod.rs`)
- Spawns MPV as subprocess with Unix socket IPC
- Automatic process respawn when MPV exits (user closes window)
- Non-blocking socket communication with JSON protocol
- Tracks playback state, position, duration via property observation
**Cache System** (`src/cache/mod.rs`)
- XDG-compliant cache storage: `~/.cache/cm-player/`
- Serializes directory tree structure with serde_json
- Supports manual refresh with 'r' key
- Scans multiple configured paths
**UI Rendering** (`src/ui/mod.rs`)
- Three-section layout: title bar (1 line) | content | status bar (1 line)
- Ratatui framework with crossterm backend
- Theme matching cm-dashboard color scheme
- Real-time playback progress in title bar
### Technical Details
**Fuzzy Search Algorithm**
```rust
// Scoring system:
// - Characters must appear in order (not necessarily consecutive)
// - Consecutive matches: +10 bonus per character
// - Word boundary matches: +15 bonus
// - Gap penalty: -1 per character between matches
// - Folder priority: +50 score boost
// - Length bonus: 100 - text_length
```
**MPV Communication**
- IPC socket: `/tmp/cm-player-{pid}.sock`
- Commands: `{ "command": ["loadfile", "path"] }`
- Property observation: `time-pos`, `duration`, `pause`, `idle-active`
- Process lifecycle: spawn -> connect -> command -> observe -> respawn on exit
**Lazy Scrolling**
- Selection stays in place until reaching viewport edge
- Scroll offset only updates when necessary
- Page navigation with Ctrl-D/U (half-page jumps)
## Installation
### Pre-built Binary (NixOS)
```nix
# hosts/common/cm-player.nix is automatically included
# mpv is installed as dependency
```
### From Release
```bash
curl -L https://gitea.cmtec.se/cm/cm-player/releases/latest/download/cm-player-linux-x86_64 -o cm-player
chmod +x cm-player
sudo mv cm-player /usr/local/bin/
```
### Build from Source
```bash
git clone https://gitea.cmtec.se/cm/cm-player.git
cd cm-player
cargo build --release
./target/release/cm-player
```
**Static linking** (for portability):
```bash
export RUSTFLAGS="-C target-feature=+crt-static"
cargo build --release --target x86_64-unknown-linux-gnu
```
## Configuration
### Config File
Location: `~/.config/cm-player/config.toml`
```toml
[scan_paths]
paths = [
"/mnt/music",
"/mnt/movie",
"/mnt/tv"
]
```
### First Run
1. Create config file with media paths
2. Launch cm-player
3. Press 'r' to scan directories and build cache
4. Cache stored at `~/.cache/cm-player/cache.json`
## Keybindings
### Navigation
- `j` / `k` / `↓` / `↑` - Move selection down/up
- `h` - Collapse directory
- `l` - Expand directory
- `Ctrl-D` - Page down (half page)
- `Ctrl-U` - Page up (half page)
### Search
- `/` - Enter search mode (fuzzy find)
- `Tab` - Next search result
- `Shift-Tab` - Previous search result
- `Enter` - Execute search and enable n/N cycling
- `n` - Next search match (after Enter) or next track
- `N` - Previous search match
- `Esc` - Clear search results
### Playlist
- `v` - Mark/unmark file or directory
- `a` - Add marked files to playlist
- `c` - Clear playlist
### Playback
- `Enter` - Play selected file/folder (uses marks if any)
- `Space` - Pause/Resume
- `s` - Stop playback
- `p` - Previous track
- `n` - Next track (when not in search results)
- `←` / `→` - Seek backward/forward 10 seconds
- `+` / `=` - Increase volume
- `-` - Decrease volume
### System
- `r` - Rescan media directories and rebuild cache
- `q` - Quit
## Development
### Project Structure
```
cm-player/
├── src/
│ ├── main.rs # Event loop and key handling
│ ├── state/mod.rs # App state and search logic
│ ├── player/mod.rs # MPV IPC integration
│ ├── ui/
│ │ ├── mod.rs # TUI rendering
│ │ └── theme.rs # Color scheme
│ ├── cache/mod.rs # Cache serialization
│ ├── scanner/mod.rs # Directory scanning
│ └── config/mod.rs # Config file handling
├── .gitea/workflows/
│ └── release.yml # CI/CD pipeline
└── Cargo.toml
```
### Dependencies
- **ratatui** - Terminal UI framework
- **crossterm** - Terminal backend
- **tokio** - Async runtime for event loop
- **serde/serde_json** - Cache serialization
- **walkdir** - Directory traversal
- **anyhow/thiserror** - Error handling
### Logging
Logs written to `/tmp/cm-player.log` to avoid interfering with TUI:
```rust
tracing::info!("Playing: {:?}", path);
tail -f /tmp/cm-player.log
```
## Release Process
### Automated CI/CD
Releases are fully automated via Gitea Actions:
```bash
# Update version in Cargo.toml
vim Cargo.toml
# Commit and tag
git add Cargo.toml
git commit -m "Bump version to v0.1.X"
git push
git tag v0.1.X
git push origin v0.1.X
```
**Workflow steps**:
1. Build static binary with `RUSTFLAGS="-C target-feature=+crt-static"`
2. Create GitHub-style release on Gitea
3. Upload binary and tarball as release assets
4. Calculate SHA256 hash from local tarball
5. Clone nixosbox repository
6. Update `hosts/common/cm-player.nix` with new version and hash
7. Commit and push to nixosbox
### Manual NixOS Update
If workflow fails, update manually:
```bash
cd ~/projects/nixosbox
# Download and hash the tarball
curl -L https://gitea.cmtec.se/cm/cm-player/releases/download/v0.1.X/cm-player-linux-x86_64.tar.gz -o /tmp/cm-player.tar.gz
sha256sum /tmp/cm-player.tar.gz | cut -d' ' -f1
# Convert hex to base64: python3 -c "import base64, binascii; print(base64.b64encode(binascii.unhexlify('HEX_HASH')).decode())"
# Edit hosts/common/cm-player.nix
vim hosts/common/cm-player.nix
# Update version and sha256
git add hosts/common/cm-player.nix
git commit -m "Update cm-player to v0.1.X"
git push
```
## MPV Configuration
Default MPV flags:
- `--idle` - Keep MPV running between tracks
- `--no-terminal` - Disable MPV's terminal output
- `--profile=fast` - Use fast decoding profile
- `--audio-display=no` - Disable cover art for audio files
- `--input-ipc-server=/tmp/cm-player-{pid}.sock` - Enable IPC
## Troubleshooting
### MPV window closes immediately
Check MPV installation: `mpv --version`
### Scan shows no files
- Verify paths in `~/.config/cm-player/config.toml`
- Press 'r' to rescan
- Check logs: `tail -f /tmp/cm-player.log`
### Hash mismatch on NixOS rebuild
- Wait for workflow to complete before rebuilding
- Workflow calculates hash from local tarball, not downloaded
- Check release assets are fully uploaded: https://gitea.cmtec.se/cm/cm-player/releases
### Video playback issues
MPV process respawns automatically if closed. If issues persist:
1. Stop playback with 's'
2. Restart cm-player
3. Check `/tmp/cm-player.log` for errors
## License
Copyright (c) 2025 CM Tech

View File

@@ -7,7 +7,7 @@ mod ui;
use anyhow::{Context, Result};
use crossterm::{
event::{self, DisableMouseCapture, EnableMouseCapture, Event, KeyCode, KeyEvent, KeyEventKind, KeyModifiers},
event::{self, Event, KeyCode, KeyEvent, KeyEventKind, KeyModifiers, MouseEvent, MouseEventKind, EnableMouseCapture, DisableMouseCapture},
execute,
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
};
@@ -75,45 +75,173 @@ async fn main() -> Result<()> {
result
}
// Common action functions that both keyboard and mouse handlers can call
fn action_toggle_folder(state: &mut AppState) {
if let Some(item) = state.get_selected_item() {
if item.node.is_dir {
let path = item.node.path.clone();
if state.expanded_dirs.contains(&path) {
// Folder is open, close it
state.collapse_selected();
} else {
// Folder is closed, open it
state.expand_selected();
}
}
}
}
fn action_play_selection(state: &mut AppState, player: &mut player::Player) -> Result<()> {
state.play_selection();
if let Some(ref path) = state.current_file {
player.play(path)?;
state.player_state = PlayerState::Playing;
player.update_metadata();
tracing::info!("Playing: {:?} (playlist: {} tracks)", path, state.playlist.len());
}
if state.visual_mode {
state.visual_mode = false;
state.marked_files.clear();
}
Ok(())
}
fn action_toggle_play_pause(state: &mut AppState, player: &mut player::Player) -> Result<()> {
match state.player_state {
PlayerState::Playing => {
player.pause()?;
state.player_state = PlayerState::Paused;
tracing::info!("Paused");
}
PlayerState::Paused => {
player.resume()?;
state.player_state = PlayerState::Playing;
tracing::info!("Resumed");
}
PlayerState::Stopped => {
// Restart playback from current playlist position
if !state.playlist.is_empty() {
state.current_file = Some(state.playlist[state.playlist_index].clone());
state.player_state = PlayerState::Playing;
if let Some(ref path) = state.current_file {
player.play(path)?;
player.update_metadata();
tracing::info!("Restarting playback: {:?}", path);
}
}
}
}
Ok(())
}
fn action_stop(state: &mut AppState, player: &mut player::Player) -> Result<()> {
player.stop()?;
state.player_state = PlayerState::Stopped;
state.current_position = 0.0;
state.current_duration = 0.0;
tracing::info!("Stopped");
Ok(())
}
async fn run_app<B: ratatui::backend::Backend>(
terminal: &mut Terminal<B>,
state: &mut AppState,
player: &mut player::Player,
) -> Result<()> {
let mut metadata_update_counter = 0u32;
let mut last_position = 0.0f64;
let mut needs_redraw = true;
let mut title_bar_area = ratatui::layout::Rect::default();
let mut file_panel_area = ratatui::layout::Rect::default();
loop {
let mut state_changed = false;
// Check if mpv process died (e.g., user closed video window)
if !player.is_process_alive() && state.player_state != PlayerState::Stopped {
state.player_state = PlayerState::Stopped;
state.current_position = 0.0;
state.current_duration = 0.0;
state_changed = true;
}
// Update player properties from MPV
player.update_properties();
// Only update properties when playing or paused (not when stopped)
if state.player_state != PlayerState::Stopped {
player.update_properties();
// Update position and duration from player
state.current_position = player.get_position().unwrap_or(0.0);
state.current_duration = player.get_duration().unwrap_or(0.0);
// Update metadata only every 20 iterations (~2 seconds) to reduce IPC calls
metadata_update_counter += 1;
if metadata_update_counter >= 20 {
player.update_metadata();
metadata_update_counter = 0;
state_changed = true;
}
// Check if track ended and play next
if player.is_idle() && state.player_state == PlayerState::Playing {
if state.playlist_index + 1 < state.playlist.len() {
state.play_next();
if let Some(ref path) = state.current_file {
player.play(path)?;
// Update position and duration from player
let new_position = player.get_position().unwrap_or(0.0);
let new_duration = player.get_duration().unwrap_or(0.0);
// Only mark as changed if position moved by at least 0.5 seconds
if (new_position - last_position).abs() >= 0.5 {
state.current_position = new_position;
last_position = new_position;
state_changed = true;
}
if state.current_duration != new_duration {
state.current_duration = new_duration;
state_changed = true;
}
// Check if track ended and play next (but only if track was actually loaded)
if player.is_idle() && state.player_state == PlayerState::Playing && state.current_duration > 0.0 {
if state.playlist_index + 1 < state.playlist.len() {
state.play_next();
if let Some(ref path) = state.current_file {
player.play(path)?;
}
// Update metadata immediately when track changes
player.update_metadata();
metadata_update_counter = 0;
state_changed = true;
} else {
state.player_state = PlayerState::Stopped;
state_changed = true;
}
} else {
state.player_state = PlayerState::Stopped;
}
}
terminal.draw(|f| ui::render(f, state))?;
// Only redraw if something changed or forced
if needs_redraw || state_changed {
terminal.draw(|f| {
let areas = ui::render(f, state, player);
title_bar_area = areas.0;
file_panel_area = areas.1;
})?;
needs_redraw = false;
}
if event::poll(std::time::Duration::from_millis(100))? {
if let Event::Key(key) = event::read()? {
if key.kind == KeyEventKind::Press {
handle_key_event(terminal, state, player, key).await?;
// Poll for events - use longer timeout when stopped to reduce CPU
let poll_duration = if state.player_state == PlayerState::Stopped {
std::time::Duration::from_millis(200) // 5 FPS when stopped
} else {
std::time::Duration::from_millis(100) // 10 FPS when playing/paused
};
if event::poll(poll_duration)? {
match event::read()? {
Event::Key(key) => {
if key.kind == KeyEventKind::Press {
handle_key_event(terminal, state, player, key).await?;
needs_redraw = true; // Force redraw after key event
}
}
Event::Mouse(mouse) => {
handle_mouse_event(state, mouse, title_bar_area, file_panel_area, player)?;
needs_redraw = true; // Force redraw after mouse event
}
_ => {}
}
}
@@ -126,6 +254,30 @@ async fn run_app<B: ratatui::backend::Backend>(
}
async fn handle_key_event<B: ratatui::backend::Backend>(terminal: &mut Terminal<B>, state: &mut AppState, player: &mut player::Player, key: KeyEvent) -> Result<()> {
// Handle confirmation popup
if state.show_refresh_confirm {
match key.code {
KeyCode::Char('y') | KeyCode::Char('Y') => {
state.show_refresh_confirm = false;
state.is_refreshing = true;
terminal.draw(|f| { let _ = ui::render(f, state, player); })?; // Show "Refreshing library..." immediately
tracing::info!("Rescanning...");
let cache_dir = cache::get_cache_dir()?;
let new_cache = scanner::scan_paths(&state.config.scan_paths.paths)?;
new_cache.save(&cache_dir)?;
state.cache = new_cache;
state.refresh_flattened_items();
state.is_refreshing = false;
tracing::info!("Rescan complete");
}
KeyCode::Char('n') | KeyCode::Char('N') | KeyCode::Esc => {
state.show_refresh_confirm = false;
}
_ => {}
}
return Ok(());
}
// Handle search mode separately
if state.search_mode {
match key.code {
@@ -157,34 +309,99 @@ async fn handle_key_event<B: ratatui::backend::Backend>(terminal: &mut Terminal<
state.should_quit = true;
}
(KeyCode::Char('/'), _) => {
state.enter_search_mode();
if state.search_mode && state.search_query.is_empty() {
// Exit search mode only if search query is blank
state.exit_search_mode();
} else if !state.search_mode {
state.enter_search_mode();
}
}
(KeyCode::Esc, _) => {
state.search_matches.clear();
if !state.search_matches.is_empty() {
state.search_matches.clear();
}
if state.visual_mode {
state.visual_mode = false;
state.marked_files.clear();
}
}
(KeyCode::Char('n'), _) => {
if !state.search_matches.is_empty() {
state.next_search_match();
} else {
// If stopped, start from current index (0), otherwise go to next
if state.player_state == PlayerState::Stopped && !state.playlist.is_empty() {
}
}
(KeyCode::Char('N'), KeyModifiers::SHIFT) => {
if !state.search_matches.is_empty() {
state.prev_search_match();
}
}
(KeyCode::Char('J'), KeyModifiers::SHIFT) => {
// Next track
if !state.playlist.is_empty() && state.playlist_index + 1 < state.playlist.len() {
state.playlist_index += 1;
// Validate index before accessing playlist
if state.playlist_index < state.playlist.len() {
state.current_file = Some(state.playlist[state.playlist_index].clone());
state.player_state = PlayerState::Playing;
if let Some(ref path) = state.current_file {
player.play(path)?;
tracing::info!("Starting playlist: {:?}", path);
}
} else {
state.play_next();
if let Some(ref path) = state.current_file {
player.play(path)?;
tracing::info!("Next track: {:?}", path);
match state.player_state {
PlayerState::Playing => {
// Keep playing
if let Some(ref path) = state.current_file {
player.play(path)?;
player.update_metadata(); // Update metadata immediately
tracing::info!("Next track: {:?}", path);
}
}
PlayerState::Paused => {
// Load but stay paused
if let Some(ref path) = state.current_file {
player.play(path)?;
player.update_metadata(); // Update metadata immediately
player.pause()?;
tracing::info!("Next track (paused): {:?}", path);
}
}
PlayerState::Stopped => {
// Just update current file, stay stopped
tracing::info!("Next track selected (stopped): {:?}", state.current_file);
}
}
}
}
}
(KeyCode::Char('N'), KeyModifiers::SHIFT) => {
state.prev_search_match();
(KeyCode::Char('K'), KeyModifiers::SHIFT) => {
// Previous track
if !state.playlist.is_empty() && state.playlist_index > 0 {
state.playlist_index -= 1;
// Validate index before accessing playlist
if state.playlist_index < state.playlist.len() {
state.current_file = Some(state.playlist[state.playlist_index].clone());
match state.player_state {
PlayerState::Playing => {
// Keep playing
if let Some(ref path) = state.current_file {
player.play(path)?;
player.update_metadata(); // Update metadata immediately
tracing::info!("Previous track: {:?}", path);
}
}
PlayerState::Paused => {
// Load but stay paused
if let Some(ref path) = state.current_file {
player.play(path)?;
player.update_metadata(); // Update metadata immediately
player.pause()?;
tracing::info!("Previous track (paused): {:?}", path);
}
}
PlayerState::Stopped => {
// Just update current file, stay stopped
tracing::info!("Previous track selected (stopped): {:?}", state.current_file);
}
}
}
}
}
(KeyCode::Char('d'), KeyModifiers::CONTROL) => {
state.page_down();
@@ -209,46 +426,30 @@ async fn handle_key_event<B: ratatui::backend::Backend>(terminal: &mut Terminal<
}
(KeyCode::Char('a'), _) => {
state.add_to_playlist();
if state.visual_mode {
state.visual_mode = false;
state.marked_files.clear();
}
}
(KeyCode::Char('c'), _) => {
state.clear_playlist();
}
(KeyCode::Char('p'), _) => {
state.play_previous();
if let Some(ref path) = state.current_file {
player.play(path)?;
tracing::info!("Previous track: {:?}", path);
}
}
(KeyCode::Enter, _) => {
state.play_selection();
if let Some(ref path) = state.current_file {
player.play(path)?;
tracing::info!("Playing: {:?} (playlist: {} tracks)", path, state.playlist.len());
}
action_play_selection(state, player)?;
}
(KeyCode::Char('s'), _) => {
action_stop(state, player)?;
}
(KeyCode::Char(' '), _) => {
match state.player_state {
PlayerState::Playing => {
player.pause()?;
state.player_state = PlayerState::Paused;
tracing::info!("Paused");
}
PlayerState::Paused => {
player.resume()?;
state.player_state = PlayerState::Playing;
tracing::info!("Resumed");
}
PlayerState::Stopped => {}
}
action_toggle_play_pause(state, player)?;
}
(KeyCode::Left, _) => {
(KeyCode::Char('H'), KeyModifiers::SHIFT) => {
if state.player_state != PlayerState::Stopped {
player.seek(-10.0)?;
tracing::info!("Seek backward 10s");
}
}
(KeyCode::Right, _) => {
(KeyCode::Char('L'), KeyModifiers::SHIFT) => {
if state.player_state != PlayerState::Stopped {
player.seek(10.0)?;
tracing::info!("Seek forward 10s");
@@ -267,19 +468,79 @@ async fn handle_key_event<B: ratatui::backend::Backend>(terminal: &mut Terminal<
tracing::info!("Volume: {}%", new_volume);
}
(KeyCode::Char('r'), _) => {
state.is_refreshing = true;
terminal.draw(|f| ui::render(f, state))?; // Show "Refreshing library..." immediately
tracing::info!("Rescanning...");
let cache_dir = cache::get_cache_dir()?;
let new_cache = scanner::scan_paths(&state.config.scan_paths.paths)?;
new_cache.save(&cache_dir)?;
state.cache = new_cache;
state.refresh_flattened_items();
state.is_refreshing = false;
tracing::info!("Rescan complete");
state.show_refresh_confirm = true;
}
_ => {}
}
Ok(())
}
fn handle_mouse_event(state: &mut AppState, mouse: MouseEvent, title_bar_area: ratatui::layout::Rect, file_panel_area: ratatui::layout::Rect, player: &mut player::Player) -> Result<()> {
use crossterm::event::MouseButton;
match mouse.kind {
MouseEventKind::ScrollDown => {
// Scroll down - move selection down
state.move_selection_down();
}
MouseEventKind::ScrollUp => {
// Scroll up - move selection up
state.move_selection_up();
}
MouseEventKind::Down(button) => {
let x = mouse.column;
let y = mouse.row;
// Check if click is on title bar
if x >= title_bar_area.x
&& x < title_bar_area.x + title_bar_area.width
&& y >= title_bar_area.y
&& y < title_bar_area.y + title_bar_area.height
{
match button {
MouseButton::Left => {
// Left click on title bar = play/pause toggle
action_toggle_play_pause(state, player)?;
}
MouseButton::Right => {
// Right click on title bar = stop
action_stop(state, player)?;
}
_ => {}
}
}
// Check if click is within file panel area
else if x >= file_panel_area.x
&& x < file_panel_area.x + file_panel_area.width
&& y >= file_panel_area.y
&& y < file_panel_area.y + file_panel_area.height
{
// Calculate which item was clicked (accounting for borders and scroll offset)
// Border takes 1 line at top, so subtract 1 from y position
let relative_y = (y - file_panel_area.y).saturating_sub(1);
let clicked_index = state.scroll_offset + relative_y as usize;
// Set selection to clicked item if valid
if clicked_index < state.flattened_items.len() {
state.selected_index = clicked_index;
// Handle different mouse buttons
match button {
MouseButton::Left => {
// Left click = toggle folder open/close
action_toggle_folder(state);
}
MouseButton::Right => {
// Right click = play (like Enter key)
action_play_selection(state, player)?;
}
_ => {}
}
}
}
}
_ => {}
}
Ok(())
}

View File

@@ -15,6 +15,12 @@ pub struct Player {
duration: f64,
is_paused: bool,
is_idle: bool,
pub media_title: Option<String>,
pub artist: Option<String>,
pub album: Option<String>,
pub audio_codec: Option<String>,
pub audio_bitrate: Option<f64>,
pub sample_rate: Option<i64>,
}
impl Player {
@@ -50,6 +56,12 @@ impl Player {
duration: 0.0,
is_paused: false,
is_idle: true,
media_title: None,
artist: None,
album: None,
audio_codec: None,
audio_bitrate: None,
sample_rate: None,
})
}
@@ -101,6 +113,12 @@ impl Player {
self.position = 0.0;
self.duration = 0.0;
self.is_paused = false;
self.media_title = None;
self.artist = None;
self.album = None;
self.audio_codec = None;
self.audio_bitrate = None;
self.sample_rate = None;
// Wait for socket to be created and mpv to be ready
std::thread::sleep(Duration::from_millis(800));
@@ -187,6 +205,13 @@ impl Player {
Ok(())
}
pub fn stop(&mut self) -> Result<()> {
self.send_command("stop", &[])?;
self.is_idle = true;
self.position = 0.0;
self.duration = 0.0;
Ok(())
}
pub fn set_volume(&mut self, volume: i64) -> Result<()> {
self.send_command("set_property", &[json!("volume"), json!(volume)])?;
@@ -223,6 +248,63 @@ impl Player {
}
}
pub fn update_metadata(&mut self) {
// Try to get artist directly
if let Some(val) = self.get_property("metadata/by-key/artist") {
self.artist = val.as_str().map(|s| s.to_string());
}
// Fallback to ARTIST (uppercase)
if self.artist.is_none() {
if let Some(val) = self.get_property("metadata/by-key/ARTIST") {
self.artist = val.as_str().map(|s| s.to_string());
}
}
// Try to get album directly
if let Some(val) = self.get_property("metadata/by-key/album") {
self.album = val.as_str().map(|s| s.to_string());
}
// Fallback to ALBUM (uppercase)
if self.album.is_none() {
if let Some(val) = self.get_property("metadata/by-key/ALBUM") {
self.album = val.as_str().map(|s| s.to_string());
}
}
// Try to get title directly
if let Some(val) = self.get_property("metadata/by-key/title") {
self.media_title = val.as_str().map(|s| s.to_string());
}
// Fallback to TITLE (uppercase)
if self.media_title.is_none() {
if let Some(val) = self.get_property("metadata/by-key/TITLE") {
self.media_title = val.as_str().map(|s| s.to_string());
}
}
// Final fallback to media-title if metadata doesn't have title
if self.media_title.is_none() {
if let Some(val) = self.get_property("media-title") {
self.media_title = val.as_str().map(|s| s.to_string());
}
}
// Update audio codec
if let Some(val) = self.get_property("audio-codec-name") {
self.audio_codec = val.as_str().map(|s| s.to_string());
}
// Update audio bitrate (convert from bps to kbps)
if let Some(val) = self.get_property("audio-bitrate") {
self.audio_bitrate = val.as_f64().map(|b| b / 1000.0);
}
// Update sample rate
if let Some(val) = self.get_property("audio-params/samplerate") {
self.sample_rate = val.as_i64();
}
}
pub fn get_position(&self) -> Option<f64> {
Some(self.position)
}

View File

@@ -29,10 +29,14 @@ pub struct AppState {
pub is_refreshing: bool,
pub search_mode: bool,
pub search_query: String,
pub search_matches: Vec<usize>,
pub search_matches: Vec<PathBuf>,
pub search_match_index: usize,
pub tab_search_results: Vec<PathBuf>,
pub tab_search_index: usize,
pub visual_mode: bool,
pub visual_anchor: usize,
pub saved_expanded_dirs: HashSet<PathBuf>,
pub show_refresh_confirm: bool,
}
#[derive(Debug, Clone)]
@@ -71,6 +75,10 @@ impl AppState {
search_match_index: 0,
tab_search_results: Vec::new(),
tab_search_index: 0,
visual_mode: false,
visual_anchor: 0,
saved_expanded_dirs: HashSet::new(),
show_refresh_confirm: false,
}
}
@@ -81,12 +89,20 @@ impl AppState {
if self.selected_index < self.scroll_offset {
self.scroll_offset = self.selected_index;
}
// Update visual selection if in visual mode
if self.visual_mode {
self.update_visual_selection();
}
}
}
pub fn move_selection_down(&mut self) {
if self.selected_index < self.flattened_items.len().saturating_sub(1) {
self.selected_index += 1;
// Update visual selection if in visual mode
if self.visual_mode {
self.update_visual_selection();
}
}
}
@@ -120,11 +136,43 @@ impl AppState {
}
pub fn collapse_selected(&mut self) {
if let Some(item) = self.get_selected_item() {
let item = self.get_selected_item().cloned();
if let Some(item) = item {
if item.node.is_dir {
let path = item.node.path.clone();
self.expanded_dirs.remove(&path);
self.rebuild_flattened_items();
let was_expanded = self.expanded_dirs.contains(&path);
if was_expanded {
// Close the expanded folder and keep selection on it
self.expanded_dirs.remove(&path);
self.rebuild_flattened_items();
// Find the collapsed folder and select it
if let Some(idx) = self.flattened_items.iter().position(|i| i.node.path == path) {
self.selected_index = idx;
}
} else {
// Folder is collapsed, close parent instead and jump to it
if let Some(parent) = path.parent() {
let parent_buf = parent.to_path_buf();
self.expanded_dirs.remove(&parent_buf);
self.rebuild_flattened_items();
// Jump to parent folder
if let Some(parent_idx) = self.flattened_items.iter().position(|i| i.node.path == parent_buf) {
self.selected_index = parent_idx;
}
}
}
} else {
// Close parent folder when on a file and jump to it
if let Some(parent) = item.node.path.parent() {
let parent_buf = parent.to_path_buf();
self.expanded_dirs.remove(&parent_buf);
self.rebuild_flattened_items();
// Jump to parent folder
if let Some(parent_idx) = self.flattened_items.iter().position(|i| i.node.path == parent_buf) {
self.selected_index = parent_idx;
}
}
}
}
}
@@ -140,13 +188,37 @@ impl AppState {
}
pub fn toggle_mark(&mut self) {
if let Some(item) = self.get_selected_item() {
if !item.node.is_dir {
let path = item.node.path.clone();
if self.marked_files.contains(&path) {
self.marked_files.remove(&path);
} else {
self.marked_files.insert(path);
if self.visual_mode {
// Exit visual mode and mark all files in range
self.update_visual_selection();
self.visual_mode = false;
} else {
// Enter visual mode
self.visual_mode = true;
self.visual_anchor = self.selected_index;
// Clear previous marks when entering visual mode
self.marked_files.clear();
// Mark current file
if let Some(item) = self.get_selected_item() {
if !item.node.is_dir {
self.marked_files.insert(item.node.path.clone());
}
}
}
}
fn update_visual_selection(&mut self) {
// Clear marks
self.marked_files.clear();
// Mark all files between anchor and current position
let start = self.visual_anchor.min(self.selected_index);
let end = self.visual_anchor.max(self.selected_index);
for i in start..=end {
if let Some(item) = self.flattened_items.get(i) {
if !item.node.is_dir {
self.marked_files.insert(item.node.path.clone());
}
}
}
@@ -199,6 +271,10 @@ impl AppState {
if let Some(first) = self.playlist.first() {
self.current_file = Some(first.clone());
self.player_state = PlayerState::Playing;
} else {
// Empty playlist
self.current_file = None;
self.player_state = PlayerState::Stopped;
}
} else if let Some(item) = self.get_selected_item() {
let node = item.node.clone();
@@ -209,6 +285,10 @@ impl AppState {
if let Some(first) = self.playlist.first() {
self.current_file = Some(first.clone());
self.player_state = PlayerState::Playing;
} else {
// Empty directory
self.current_file = None;
self.player_state = PlayerState::Stopped;
}
} else {
// Play single file
@@ -224,16 +304,11 @@ impl AppState {
pub fn play_next(&mut self) {
if self.playlist_index + 1 < self.playlist.len() {
self.playlist_index += 1;
self.current_file = Some(self.playlist[self.playlist_index].clone());
self.player_state = PlayerState::Playing;
}
}
pub fn play_previous(&mut self) {
if self.playlist_index > 0 {
self.playlist_index -= 1;
self.current_file = Some(self.playlist[self.playlist_index].clone());
self.player_state = PlayerState::Playing;
// Double-check index is valid before accessing
if self.playlist_index < self.playlist.len() {
self.current_file = Some(self.playlist[self.playlist_index].clone());
self.player_state = PlayerState::Playing;
}
}
}
@@ -242,7 +317,7 @@ impl AppState {
self.rebuild_flattened_items();
}
fn rebuild_flattened_items(&mut self) {
pub fn rebuild_flattened_items(&mut self) {
self.flattened_items = flatten_tree(&self.cache.file_tree, 0, &self.expanded_dirs);
if self.selected_index >= self.flattened_items.len() {
self.selected_index = self.flattened_items.len().saturating_sub(1);
@@ -256,12 +331,17 @@ impl AppState {
self.search_match_index = 0;
self.tab_search_results.clear();
self.tab_search_index = 0;
// Save current folder state
self.saved_expanded_dirs = self.expanded_dirs.clone();
}
pub fn exit_search_mode(&mut self) {
self.search_mode = false;
self.tab_search_results.clear();
self.tab_search_index = 0;
// Restore folder state from before search
self.expanded_dirs = self.saved_expanded_dirs.clone();
self.rebuild_flattened_items();
}
pub fn append_search_char(&mut self, c: char) {
@@ -291,29 +371,34 @@ impl AppState {
return;
}
// Sort by score (highest first)
matching_paths_with_scores.sort_by(|a, b| b.1.cmp(&a.1));
// Add index to preserve original tree order when scores are equal
let mut indexed_matches: Vec<(PathBuf, i32, usize)> = matching_paths_with_scores
.into_iter()
.enumerate()
.map(|(idx, (path, score))| (path, score, idx))
.collect();
// Sort by score (highest first), then by original index to prefer first occurrence
indexed_matches.sort_by(|a, b| b.1.cmp(&a.1).then_with(|| a.2.cmp(&b.2)));
// Store all matches for tab completion
self.tab_search_results = matching_paths_with_scores.iter().map(|(path, _)| path.clone()).collect();
self.tab_search_results = indexed_matches.iter().map(|(path, _, _)| path.clone()).collect();
self.tab_search_index = 0;
// Expand parent directories of ALL matches (not just best match)
// This ensures folders deep in the tree become visible
for (path, _) in &matching_paths_with_scores {
let mut parent = path.parent();
while let Some(p) = parent {
self.expanded_dirs.insert(p.to_path_buf());
parent = p.parent();
}
// Close all folders and expand only for the best match
self.expanded_dirs.clear();
let best_match = self.tab_search_results[0].clone();
let mut parent = best_match.parent();
while let Some(p) = parent {
self.expanded_dirs.insert(p.to_path_buf());
parent = p.parent();
}
// Rebuild flattened items
self.rebuild_flattened_items();
// Find the best match in the flattened list and jump to it
let best_match = &self.tab_search_results[0];
if let Some(idx) = self.flattened_items.iter().position(|item| &item.node.path == best_match) {
if let Some(idx) = self.flattened_items.iter().position(|item| item.node.path == best_match) {
self.selected_index = idx;
}
}
@@ -324,7 +409,7 @@ impl AppState {
return;
}
// Collect all matching paths with scores
// Collect all matching paths with scores and preserve order
let mut matching_paths_with_scores = Vec::new();
collect_matching_paths(&self.cache.file_tree, &self.search_query, &mut matching_paths_with_scores);
@@ -333,35 +418,43 @@ impl AppState {
return;
}
// Sort by score (highest first)
matching_paths_with_scores.sort_by(|a, b| b.1.cmp(&a.1));
// Add index to preserve original tree order when scores are equal
let mut indexed_matches: Vec<(PathBuf, i32, usize)> = matching_paths_with_scores
.into_iter()
.enumerate()
.map(|(idx, (path, score))| (path, score, idx))
.collect();
// Sort by score (highest first), then by original index to prefer first occurrence
indexed_matches.sort_by(|a, b| b.1.cmp(&a.1).then_with(|| a.2.cmp(&b.2)));
let matching_paths_with_scores: Vec<(PathBuf, i32)> = indexed_matches
.into_iter()
.map(|(path, score, _)| (path, score))
.collect();
let matching_paths: Vec<PathBuf> = matching_paths_with_scores.iter().map(|(path, _)| path.clone()).collect();
// Expand all parent directories
for path in &matching_paths {
let mut parent = path.parent();
// Store matching paths (not indices, as they change when folders collapse)
self.search_matches = matching_paths;
if !self.search_matches.is_empty() {
self.search_match_index = 0;
// Close all folders and expand only for first match
self.expanded_dirs.clear();
let first_match = self.search_matches[0].clone();
let mut parent = first_match.parent();
while let Some(p) = parent {
self.expanded_dirs.insert(p.to_path_buf());
parent = p.parent();
}
}
// Rebuild flattened items
self.rebuild_flattened_items();
// Rebuild flattened items
self.rebuild_flattened_items();
// Find indices of matches in the flattened list
self.search_matches = matching_paths
.iter()
.filter_map(|path| {
self.flattened_items
.iter()
.position(|item| &item.node.path == path)
})
.collect();
if !self.search_matches.is_empty() {
self.search_match_index = 0;
self.selected_index = self.search_matches[0];
// Find first match in flattened list
if let Some(idx) = self.flattened_items.iter().position(|item| item.node.path == first_match) {
self.selected_index = idx;
}
}
self.search_mode = false;
@@ -370,7 +463,23 @@ impl AppState {
pub fn next_search_match(&mut self) {
if !self.search_matches.is_empty() {
self.search_match_index = (self.search_match_index + 1) % self.search_matches.len();
self.selected_index = self.search_matches[self.search_match_index];
let target_path = self.search_matches[self.search_match_index].clone();
// Close all folders and expand only for this match
self.expanded_dirs.clear();
let mut parent = target_path.parent();
while let Some(p) = parent {
self.expanded_dirs.insert(p.to_path_buf());
parent = p.parent();
}
// Rebuild flattened items
self.rebuild_flattened_items();
// Find the path in current flattened items
if let Some(idx) = self.flattened_items.iter().position(|item| item.node.path == target_path) {
self.selected_index = idx;
}
}
}
@@ -381,7 +490,23 @@ impl AppState {
} else {
self.search_match_index -= 1;
}
self.selected_index = self.search_matches[self.search_match_index];
let target_path = self.search_matches[self.search_match_index].clone();
// Close all folders and expand only for this match
self.expanded_dirs.clear();
let mut parent = target_path.parent();
while let Some(p) = parent {
self.expanded_dirs.insert(p.to_path_buf());
parent = p.parent();
}
// Rebuild flattened items
self.rebuild_flattened_items();
// Find the path in current flattened items
if let Some(idx) = self.flattened_items.iter().position(|item| item.node.path == target_path) {
self.selected_index = idx;
}
}
}
@@ -394,7 +519,8 @@ impl AppState {
self.tab_search_index = (self.tab_search_index + 1) % self.tab_search_results.len();
let next_match = self.tab_search_results[self.tab_search_index].clone();
// Expand parent directories
// Close all folders and expand only for this match
self.expanded_dirs.clear();
let mut parent = next_match.parent();
while let Some(p) = parent {
self.expanded_dirs.insert(p.to_path_buf());
@@ -423,7 +549,8 @@ impl AppState {
}
let prev_match = self.tab_search_results[self.tab_search_index].clone();
// Expand parent directories
// Close all folders and expand only for this match
self.expanded_dirs.clear();
let mut parent = prev_match.parent();
while let Some(p) = parent {
self.expanded_dirs.insert(p.to_path_buf());
@@ -514,9 +641,6 @@ fn fuzzy_match(text: &str, query: &str) -> Option<i32> {
}
}
// Bonus for shorter strings (better matches)
score += 100 - text_lower.len() as i32;
Some(score)
}

View File

@@ -1,16 +1,17 @@
mod theme;
use crate::player::Player;
use crate::state::{AppState, PlayerState};
use ratatui::{
layout::{Alignment, Constraint, Direction, Layout, Rect},
style::{Modifier, Style},
text::{Line, Span},
widgets::{Block, Borders, List, ListItem, ListState, Paragraph},
widgets::{Block, Borders, List, ListItem, ListState, Paragraph, Clear},
Frame,
};
use theme::Theme;
pub fn render(frame: &mut Frame, state: &mut AppState) {
pub fn render(frame: &mut Frame, state: &mut AppState, player: &Player) -> (Rect, Rect) {
// Clear background
frame.render_widget(
Block::default().style(Theme::secondary()),
@@ -36,7 +37,69 @@ pub fn render(frame: &mut Frame, state: &mut AppState) {
render_title_bar(frame, state, main_chunks[0]);
render_file_panel(frame, state, content_chunks[0]);
render_right_panel(frame, state, content_chunks[1]);
render_status_bar(frame, state, main_chunks[2]);
render_status_bar(frame, state, player, main_chunks[2]);
// Show confirmation popup if needed
if state.show_refresh_confirm {
render_confirm_popup(frame, "Refresh library?", "This may take a while");
}
// Return title bar area and file panel area for mouse event handling
(main_chunks[0], content_chunks[0])
}
fn highlight_search_matches<'a>(text: &str, query: &str, is_selected: bool) -> Vec<Span<'a>> {
let query_lower = query.to_lowercase();
let mut spans = Vec::new();
let mut query_chars = query_lower.chars();
let mut current_query_char = query_chars.next();
let mut current_segment = String::new();
for ch in text.chars() {
let ch_lower = ch.to_lowercase().next().unwrap();
if let Some(query_ch) = current_query_char {
if ch_lower == query_ch {
// Found a match - flush current segment
if !current_segment.is_empty() {
spans.push(Span::raw(current_segment.clone()));
current_segment.clear();
}
// Add matched character with styling
if is_selected {
// On selected row: bold black text on selection bar (yellow or blue)
spans.push(Span::styled(
ch.to_string(),
Style::default()
.fg(Theme::background())
.add_modifier(Modifier::BOLD),
));
} else {
// Other rows: just green text
spans.push(Span::styled(
ch.to_string(),
Style::default().fg(Theme::success()),
));
}
// Move to next query character
current_query_char = query_chars.next();
} else {
// No match - add to current segment
current_segment.push(ch);
}
} else {
// No more query characters to match
current_segment.push(ch);
}
}
// Flush remaining segment
if !current_segment.is_empty() {
spans.push(Span::raw(current_segment));
}
spans
}
fn render_file_panel(frame: &mut Frame, state: &mut AppState, area: Rect) {
@@ -44,6 +107,9 @@ fn render_file_panel(frame: &mut Frame, state: &mut AppState, area: Rect) {
let visible_height = area.height.saturating_sub(2) as usize;
state.update_scroll_offset(visible_height);
let in_search = state.search_mode || !state.search_matches.is_empty();
let search_query = if in_search { state.search_query.to_lowercase() } else { String::new() };
let items: Vec<ListItem> = state
.flattened_items
.iter()
@@ -51,20 +117,53 @@ fn render_file_panel(frame: &mut Frame, state: &mut AppState, area: Rect) {
.map(|(idx, item)| {
let indent = " ".repeat(item.depth);
let mark = if state.marked_files.contains(&item.node.path) { "* " } else { "" };
let suffix = if item.node.is_dir { "/" } else { "" };
let text = format!("{}{}{}{}", indent, mark, item.node.name, suffix);
let style = if idx == state.selected_index {
Theme::selected()
} else if item.node.is_dir {
Theme::directory()
// Build name with search highlighting
let is_selected = idx == state.selected_index;
// Add folder icon for directories
let icon = if item.node.is_dir {
// Bold black icon on selection bar, blue otherwise
if is_selected {
Span::styled("", Style::default().fg(Theme::background()).add_modifier(Modifier::BOLD))
} else {
Span::styled("", Style::default().fg(Theme::highlight()))
}
} else {
Span::raw(" ")
};
let name_spans = if in_search && !search_query.is_empty() {
highlight_search_matches(&item.node.name, &search_query, is_selected)
} else {
vec![Span::raw(&item.node.name)]
};
let suffix = if item.node.is_dir { "/" } else { "" };
let base_style = if is_selected {
// Selection bar: yellow/orange when in search (typing or viewing results), blue otherwise
if in_search {
Theme::search_selected()
} else {
Theme::selected()
}
} else if state.marked_files.contains(&item.node.path) {
Theme::marked()
} else {
Theme::secondary()
};
ListItem::new(text).style(style)
let mut line_spans = vec![
Span::raw(indent),
Span::raw(mark),
icon,
];
line_spans.extend(name_spans);
line_spans.push(Span::raw(suffix));
let line = Line::from(line_spans);
ListItem::new(line).style(base_style)
})
.collect();
@@ -78,6 +177,7 @@ fn render_file_panel(frame: &mut Frame, state: &mut AppState, area: Rect) {
);
let mut list_state = ListState::default();
// Always show selection bar (yellow/orange in search mode, blue otherwise)
list_state.select(Some(state.selected_index));
*list_state.offset_mut() = state.scroll_offset;
frame.render_stateful_widget(list, area, &mut list_state);
@@ -95,8 +195,12 @@ fn render_right_panel(frame: &mut Frame, state: &AppState, area: Rect) {
.map(|n| n.to_string_lossy().to_string())
.unwrap_or_else(|| path.to_string_lossy().to_string());
let style = if idx == state.playlist_index && state.player_state != PlayerState::Stopped {
Theme::selected()
let style = if idx == state.playlist_index {
// Current file: white bold
Style::default()
.fg(Theme::bright_foreground())
.bg(Theme::background())
.add_modifier(Modifier::BOLD)
} else {
Theme::secondary()
};
@@ -121,14 +225,16 @@ fn render_right_panel(frame: &mut Frame, state: &AppState, area: Rect) {
);
let mut playlist_state = ListState::default();
if state.player_state != PlayerState::Stopped && !state.playlist.is_empty() {
playlist_state.select(Some(state.playlist_index));
}
// Don't set selection - use bold text instead
frame.render_stateful_widget(playlist_widget, area, &mut playlist_state);
}
fn render_title_bar(frame: &mut Frame, state: &AppState, area: Rect) {
let background_color = Theme::success(); // Green for normal operation
let background_color = match state.player_state {
PlayerState::Playing => Theme::success(), // Green for playing
PlayerState::Paused => Theme::highlight(), // Blue for paused
PlayerState::Stopped => Theme::dim_foreground(), // Gray for stopped
};
// Split the title bar into left and right sections
let chunks = Layout::default()
@@ -205,29 +311,11 @@ fn render_title_bar(frame: &mut Frame, state: &AppState, area: Rect) {
// Volume
right_spans.push(Span::styled(
format!(" • Vol: {}%", state.volume),
format!(" • Vol: {}% ", state.volume),
Style::default()
.fg(Theme::background())
.bg(background_color)
));
// Add search info if active
if !state.search_matches.is_empty() {
right_spans.push(Span::styled(
format!(" • Search: {}/{} ", state.search_match_index + 1, state.search_matches.len()),
Style::default()
.fg(Theme::background())
.bg(background_color)
.add_modifier(Modifier::BOLD)
));
} else {
right_spans.push(Span::styled(
" ",
Style::default()
.fg(Theme::background())
.bg(background_color)
));
}
}
let right_title = Paragraph::new(Line::from(right_spans))
@@ -236,7 +324,7 @@ fn render_title_bar(frame: &mut Frame, state: &AppState, area: Rect) {
frame.render_widget(right_title, chunks[1]);
}
fn render_status_bar(frame: &mut Frame, state: &AppState, area: Rect) {
fn render_status_bar(frame: &mut Frame, state: &AppState, player: &Player, area: Rect) {
if state.search_mode {
// Show search prompt with current query and match count - LEFT aligned
let search_text = if !state.tab_search_results.is_empty() {
@@ -249,12 +337,135 @@ fn render_status_bar(frame: &mut Frame, state: &AppState, area: Rect) {
let status_bar = Paragraph::new(search_text)
.style(Style::default().fg(Theme::foreground()).bg(Theme::background()));
frame.render_widget(status_bar, area);
} else {
// Normal mode shortcuts (always shown when not in search mode)
let shortcuts = "/: Search • v: Marka: Add to Playlist • c: Clear Playlist • Enter: Play • Space: Pause • ←→: Seek • +/-: Volume • n/p: Next/Prev • r: Rescan • q: Quit";
let status_bar = Paragraph::new(shortcuts)
.style(Style::default().fg(Theme::muted_text()).bg(Theme::background()))
.alignment(Alignment::Center);
} else if !state.search_matches.is_empty() {
// Show search navigation when search results are active
let search_text = format!("Search: {}/{}n: NextN: PrevEsc: Clear", state.search_match_index + 1, state.search_matches.len());
let status_bar = Paragraph::new(search_text)
.style(Style::default().fg(Theme::foreground()).bg(Theme::background()));
frame.render_widget(status_bar, area);
} else if state.visual_mode {
// Show visual mode indicator
let visual_text = format!("-- VISUAL -- {} files marked", state.marked_files.len());
let status_bar = Paragraph::new(visual_text)
.style(Style::default().fg(Theme::foreground()).bg(Theme::background()));
frame.render_widget(status_bar, area);
} else {
// Normal mode: show media metadata if playing
// Split into left (artist/album/title) and right (technical info)
let mut left_parts = Vec::new();
let mut right_parts = Vec::new();
// Left side: Artist | Album | Title
if let Some(ref artist) = player.artist {
left_parts.push(artist.clone());
}
if let Some(ref album) = player.album {
left_parts.push(album.clone());
}
if let Some(ref title) = player.media_title {
left_parts.push(title.clone());
}
// Right side: Bitrate | Codec | Sample rate
if let Some(bitrate) = player.audio_bitrate {
right_parts.push(format!("{:.0} kbps", bitrate));
}
if let Some(ref codec) = player.audio_codec {
right_parts.push(codec.to_uppercase());
}
if let Some(samplerate) = player.sample_rate {
right_parts.push(format!("{} Hz", samplerate));
}
// Create layout for left and right sections
let chunks = Layout::default()
.direction(Direction::Horizontal)
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)])
.split(area);
// Left side text
let left_text = if !left_parts.is_empty() {
format!(" {}", left_parts.join(" | "))
} else {
String::new()
};
let left_bar = Paragraph::new(left_text)
.style(Style::default().fg(Theme::muted_text()).bg(Theme::background()))
.alignment(Alignment::Left);
frame.render_widget(left_bar, chunks[0]);
// Right side text
let right_text = if !right_parts.is_empty() {
format!("{} ", right_parts.join(" | "))
} else {
String::new()
};
let right_bar = Paragraph::new(right_text)
.style(Style::default().fg(Theme::muted_text()).bg(Theme::background()))
.alignment(Alignment::Right);
frame.render_widget(right_bar, chunks[1]);
}
}
fn render_confirm_popup(frame: &mut Frame, title: &str, message: &str) {
// Create centered popup area
let area = frame.area();
let popup_width = 52;
let popup_height = 7;
let popup_area = Rect {
x: (area.width.saturating_sub(popup_width)) / 2,
y: (area.height.saturating_sub(popup_height)) / 2,
width: popup_width.min(area.width),
height: popup_height.min(area.height),
};
// Use Clear widget to completely erase the background
frame.render_widget(Clear, popup_area);
// Render the popup block with solid background
let block = Block::default()
.title(title)
.borders(Borders::ALL)
.style(Style::default()
.bg(Theme::background())
.fg(Theme::bright_foreground()))
.title_style(Style::default()
.fg(Theme::bright_foreground())
.add_modifier(Modifier::BOLD));
let inner = block.inner(popup_area);
frame.render_widget(block, popup_area);
// Render message and prompt
let text_area = Layout::default()
.direction(Direction::Vertical)
.constraints([
Constraint::Length(1), // Empty line
Constraint::Length(1), // Message
Constraint::Length(1), // Empty line
Constraint::Length(1), // Prompt
])
.split(inner);
let message_text = Paragraph::new(message)
.style(Style::default()
.fg(Theme::bright_foreground())
.bg(Theme::background()))
.alignment(Alignment::Center);
frame.render_widget(message_text, text_area[1]);
let prompt_text = Paragraph::new("Press 'y' to confirm or 'n' to cancel")
.style(Style::default()
.fg(Theme::foreground())
.bg(Theme::background()))
.alignment(Alignment::Center);
frame.render_widget(prompt_text, text_area[3]);
}

View File

@@ -86,15 +86,15 @@ impl Theme {
.bg(Self::highlight())
}
pub fn directory() -> Style {
Style::default()
.fg(Self::normal_blue())
.bg(Self::background())
}
pub fn marked() -> Style {
Style::default()
.fg(Self::warning())
.bg(Self::background())
}
pub fn search_selected() -> Style {
Style::default()
.fg(Self::background())
.bg(Self::warning())
}
}