Implement vim-style navigation and visual mode
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- Add vim-style h key: closes folders and jumps to parent - Implement stop() method in player for proper playback stopping - Add space key to restart playback when stopped - Add playlist color coding: green (playing), blue (paused), yellow (stopped) - Fix n/p keys to preserve player state when switching tracks - Implement vim-style visual mode with v key for multi-file selection - Visual mode exits automatically on play/add actions - Remove unused play_previous method - Bump version to 0.1.7
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commit
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@ -1,6 +1,6 @@
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[package]
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name = "cm-player"
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version = "0.1.5"
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version = "0.1.7"
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edition = "2021"
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[dependencies]
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92
src/main.rs
92
src/main.rs
@ -161,24 +161,40 @@ async fn handle_key_event<B: ratatui::backend::Backend>(terminal: &mut Terminal<
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}
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(KeyCode::Esc, _) => {
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state.search_matches.clear();
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if state.visual_mode {
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state.visual_mode = false;
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state.marked_files.clear();
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}
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}
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(KeyCode::Char('n'), _) => {
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if !state.search_matches.is_empty() {
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state.next_search_match();
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} else {
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// If stopped, start from current index (0), otherwise go to next
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if state.player_state == PlayerState::Stopped && !state.playlist.is_empty() {
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} else if !state.playlist.is_empty() {
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// Advance to next track
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if state.playlist_index + 1 < state.playlist.len() {
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state.playlist_index += 1;
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state.current_file = Some(state.playlist[state.playlist_index].clone());
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state.player_state = PlayerState::Playing;
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if let Some(ref path) = state.current_file {
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player.play(path)?;
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tracing::info!("Starting playlist: {:?}", path);
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}
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} else {
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state.play_next();
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if let Some(ref path) = state.current_file {
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player.play(path)?;
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tracing::info!("Next track: {:?}", path);
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match state.player_state {
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PlayerState::Playing => {
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// Keep playing
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if let Some(ref path) = state.current_file {
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player.play(path)?;
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tracing::info!("Next track: {:?}", path);
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}
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}
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PlayerState::Paused => {
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// Load but stay paused
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if let Some(ref path) = state.current_file {
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player.play(path)?;
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player.pause()?;
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tracing::info!("Next track (paused): {:?}", path);
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}
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}
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PlayerState::Stopped => {
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// Just update current file, stay stopped
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tracing::info!("Next track selected (stopped): {:?}", state.current_file);
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}
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}
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}
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}
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@ -209,15 +225,40 @@ async fn handle_key_event<B: ratatui::backend::Backend>(terminal: &mut Terminal<
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}
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(KeyCode::Char('a'), _) => {
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state.add_to_playlist();
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if state.visual_mode {
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state.visual_mode = false;
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state.marked_files.clear();
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}
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}
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(KeyCode::Char('c'), _) => {
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state.clear_playlist();
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}
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(KeyCode::Char('p'), _) => {
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state.play_previous();
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if let Some(ref path) = state.current_file {
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player.play(path)?;
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tracing::info!("Previous track: {:?}", path);
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if !state.playlist.is_empty() && state.playlist_index > 0 {
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state.playlist_index -= 1;
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state.current_file = Some(state.playlist[state.playlist_index].clone());
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match state.player_state {
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PlayerState::Playing => {
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// Keep playing
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if let Some(ref path) = state.current_file {
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player.play(path)?;
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tracing::info!("Previous track: {:?}", path);
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}
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}
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PlayerState::Paused => {
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// Load but stay paused
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if let Some(ref path) = state.current_file {
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player.play(path)?;
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player.pause()?;
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tracing::info!("Previous track (paused): {:?}", path);
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}
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}
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PlayerState::Stopped => {
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// Just update current file, stay stopped
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tracing::info!("Previous track selected (stopped): {:?}", state.current_file);
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}
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}
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}
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}
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(KeyCode::Enter, _) => {
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@ -226,9 +267,14 @@ async fn handle_key_event<B: ratatui::backend::Backend>(terminal: &mut Terminal<
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player.play(path)?;
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tracing::info!("Playing: {:?} (playlist: {} tracks)", path, state.playlist.len());
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}
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if state.visual_mode {
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state.visual_mode = false;
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state.marked_files.clear();
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}
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}
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(KeyCode::Char('s'), _) => {
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// s: Stop playback
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player.stop()?;
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state.player_state = PlayerState::Stopped;
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state.current_position = 0.0;
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state.current_duration = 0.0;
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@ -246,7 +292,17 @@ async fn handle_key_event<B: ratatui::backend::Backend>(terminal: &mut Terminal<
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state.player_state = PlayerState::Playing;
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tracing::info!("Resumed");
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}
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PlayerState::Stopped => {}
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PlayerState::Stopped => {
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// Restart playback from current playlist position
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if !state.playlist.is_empty() {
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state.current_file = Some(state.playlist[state.playlist_index].clone());
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state.player_state = PlayerState::Playing;
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if let Some(ref path) = state.current_file {
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player.play(path)?;
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tracing::info!("Restarting playback: {:?}", path);
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}
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}
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}
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}
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}
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(KeyCode::Left, _) => {
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@ -187,6 +187,13 @@ impl Player {
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Ok(())
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}
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pub fn stop(&mut self) -> Result<()> {
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self.send_command("stop", &[])?;
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self.is_idle = true;
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self.position = 0.0;
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self.duration = 0.0;
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Ok(())
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}
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pub fn set_volume(&mut self, volume: i64) -> Result<()> {
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self.send_command("set_property", &[json!("volume"), json!(volume)])?;
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@ -33,6 +33,8 @@ pub struct AppState {
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pub search_match_index: usize,
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pub tab_search_results: Vec<PathBuf>,
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pub tab_search_index: usize,
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pub visual_mode: bool,
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pub visual_anchor: usize,
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}
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#[derive(Debug, Clone)]
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@ -71,6 +73,8 @@ impl AppState {
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search_match_index: 0,
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tab_search_results: Vec::new(),
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tab_search_index: 0,
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visual_mode: false,
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visual_anchor: 0,
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}
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}
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@ -81,12 +85,20 @@ impl AppState {
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if self.selected_index < self.scroll_offset {
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self.scroll_offset = self.selected_index;
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}
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// Update visual selection if in visual mode
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if self.visual_mode {
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self.update_visual_selection();
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}
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}
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}
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pub fn move_selection_down(&mut self) {
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if self.selected_index < self.flattened_items.len().saturating_sub(1) {
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self.selected_index += 1;
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// Update visual selection if in visual mode
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if self.visual_mode {
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self.update_visual_selection();
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}
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}
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}
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@ -120,11 +132,39 @@ impl AppState {
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}
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pub fn collapse_selected(&mut self) {
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if let Some(item) = self.get_selected_item() {
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let item = self.get_selected_item().cloned();
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if let Some(item) = item {
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if item.node.is_dir {
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let path = item.node.path.clone();
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self.expanded_dirs.remove(&path);
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self.rebuild_flattened_items();
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let was_expanded = self.expanded_dirs.contains(&path);
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if was_expanded {
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// Close the expanded folder
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self.expanded_dirs.remove(&path);
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self.rebuild_flattened_items();
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} else {
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// Folder is collapsed, close parent instead and jump to it
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if let Some(parent) = path.parent() {
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let parent_buf = parent.to_path_buf();
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self.expanded_dirs.remove(&parent_buf);
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self.rebuild_flattened_items();
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// Jump to parent folder
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if let Some(parent_idx) = self.flattened_items.iter().position(|i| i.node.path == parent_buf) {
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self.selected_index = parent_idx;
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}
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}
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}
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} else {
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// Close parent folder when on a file and jump to it
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if let Some(parent) = item.node.path.parent() {
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let parent_buf = parent.to_path_buf();
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self.expanded_dirs.remove(&parent_buf);
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self.rebuild_flattened_items();
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// Jump to parent folder
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if let Some(parent_idx) = self.flattened_items.iter().position(|i| i.node.path == parent_buf) {
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self.selected_index = parent_idx;
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}
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}
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}
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}
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}
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@ -140,13 +180,37 @@ impl AppState {
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}
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pub fn toggle_mark(&mut self) {
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if let Some(item) = self.get_selected_item() {
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if !item.node.is_dir {
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let path = item.node.path.clone();
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if self.marked_files.contains(&path) {
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self.marked_files.remove(&path);
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} else {
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self.marked_files.insert(path);
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if self.visual_mode {
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// Exit visual mode and mark all files in range
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self.update_visual_selection();
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self.visual_mode = false;
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} else {
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// Enter visual mode
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self.visual_mode = true;
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self.visual_anchor = self.selected_index;
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// Clear previous marks when entering visual mode
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self.marked_files.clear();
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// Mark current file
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if let Some(item) = self.get_selected_item() {
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if !item.node.is_dir {
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self.marked_files.insert(item.node.path.clone());
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}
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}
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}
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}
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fn update_visual_selection(&mut self) {
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// Clear marks
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self.marked_files.clear();
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// Mark all files between anchor and current position
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let start = self.visual_anchor.min(self.selected_index);
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let end = self.visual_anchor.max(self.selected_index);
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for i in start..=end {
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if let Some(item) = self.flattened_items.get(i) {
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if !item.node.is_dir {
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self.marked_files.insert(item.node.path.clone());
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}
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}
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}
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@ -229,14 +293,6 @@ impl AppState {
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}
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}
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pub fn play_previous(&mut self) {
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if self.playlist_index > 0 {
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self.playlist_index -= 1;
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self.current_file = Some(self.playlist[self.playlist_index].clone());
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self.player_state = PlayerState::Playing;
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}
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}
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pub fn refresh_flattened_items(&mut self) {
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// Keep current expanded state after rescan
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self.rebuild_flattened_items();
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@ -95,8 +95,19 @@ fn render_right_panel(frame: &mut Frame, state: &AppState, area: Rect) {
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.map(|n| n.to_string_lossy().to_string())
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.unwrap_or_else(|| path.to_string_lossy().to_string());
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let style = if idx == state.playlist_index && state.player_state != PlayerState::Stopped {
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Theme::selected()
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let style = if idx == state.playlist_index {
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// Color based on player state
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match state.player_state {
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PlayerState::Playing => Style::default()
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.fg(Theme::background())
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.bg(Theme::success()), // Green
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PlayerState::Paused => Style::default()
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.fg(Theme::background())
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.bg(Theme::highlight()), // Blue
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PlayerState::Stopped => Style::default()
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.fg(Theme::background())
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.bg(Theme::warning()), // Yellow/orange
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}
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} else {
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Theme::secondary()
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};
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@ -121,7 +132,7 @@ fn render_right_panel(frame: &mut Frame, state: &AppState, area: Rect) {
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);
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let mut playlist_state = ListState::default();
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if state.player_state != PlayerState::Stopped && !state.playlist.is_empty() {
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if !state.playlist.is_empty() {
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playlist_state.select(Some(state.playlist_index));
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}
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frame.render_stateful_widget(playlist_widget, area, &mut playlist_state);
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@ -249,9 +260,15 @@ fn render_status_bar(frame: &mut Frame, state: &AppState, area: Rect) {
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let status_bar = Paragraph::new(search_text)
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.style(Style::default().fg(Theme::foreground()).bg(Theme::background()));
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frame.render_widget(status_bar, area);
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} else if state.visual_mode {
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// Show visual mode indicator
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let visual_text = format!("-- VISUAL -- {} files marked", state.marked_files.len());
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let status_bar = Paragraph::new(visual_text)
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.style(Style::default().fg(Theme::foreground()).bg(Theme::background()));
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frame.render_widget(status_bar, area);
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} else {
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// Normal mode shortcuts (always shown when not in search mode)
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let shortcuts = "/: Search • v: Mark • a: Add • c: Clear • Enter: Play • Space: Pause • s: Stop • ←→: Seek • +/-: Vol • n/p: Next/Prev • r: Rescan • q: Quit";
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// Normal mode shortcuts (always shown when not in search or visual mode)
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let shortcuts = "/: Search • v: Visual • a: Add • c: Clear • Enter: Play • Space: Pause • s: Stop • ←→: Seek • +/-: Vol • n/p: Next/Prev • r: Rescan • q: Quit";
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let status_bar = Paragraph::new(shortcuts)
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.style(Style::default().fg(Theme::muted_text()).bg(Theme::background()))
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.alignment(Alignment::Center);
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