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@@ -77,6 +77,11 @@ pub fn render(frame: &mut Frame, state: &mut AppState, player: &mut Player) -> (
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render_status_bar(frame, state, player, main_chunks[2]);
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// Show refreshing popup if scanning
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if state.is_refreshing {
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render_info_popup(frame, "Refreshing library...");
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}
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// Show confirmation popup if needed
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if state.show_refresh_confirm {
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render_confirm_popup(frame, "Refresh library?", "This may take a while");
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@@ -409,16 +414,7 @@ fn render_title_bar(frame: &mut Frame, state: &AppState, player: &mut Player, ar
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// Right side: Status • Progress • Volume • Search (if active)
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let mut right_spans = Vec::new();
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if state.is_refreshing {
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// Show only "Refreshing library..." when refreshing
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right_spans.push(Span::styled(
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"Refreshing library... ",
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Style::default()
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.fg(Theme::background())
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.bg(background_color)
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.add_modifier(Modifier::BOLD)
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));
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} else {
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{
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// Status (bold when playing)
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let status_text = match player_state {
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PlayerState::Stopped => "Stopped",
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@@ -724,6 +720,42 @@ fn render_progress_bar(frame: &mut Frame, _state: &AppState, player: &mut Player
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frame.render_widget(progress_widget, area);
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}
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fn render_info_popup(frame: &mut Frame, message: &str) {
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// Create centered popup area - smaller than confirm popup
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let area = frame.area();
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let popup_width = 40;
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let popup_height = 3;
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let popup_area = Rect {
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x: (area.width.saturating_sub(popup_width)) / 2,
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y: (area.height.saturating_sub(popup_height)) / 2,
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width: popup_width.min(area.width),
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height: popup_height.min(area.height),
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};
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// Use Clear widget to completely erase the background
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frame.render_widget(Clear, popup_area);
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// Render the popup block with solid background
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let block = Block::default()
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.borders(Borders::ALL)
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.style(Style::default()
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.bg(Theme::background())
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.fg(Theme::bright_foreground()));
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let inner = block.inner(popup_area);
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frame.render_widget(block, popup_area);
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// Render message centered
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let message_widget = Paragraph::new(message)
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.alignment(Alignment::Center)
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.style(Style::default()
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.fg(Theme::bright_foreground())
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.bg(Theme::background()));
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frame.render_widget(message_widget, inner);
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}
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fn render_confirm_popup(frame: &mut Frame, title: &str, message: &str) {
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// Create centered popup area
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let area = frame.area();
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