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5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 55e3f04e2c | |||
| 1c2c942e4b | |||
| 3e7707e883 | |||
| b59d1aed65 | |||
| f1412b4f8c |
23
CLAUDE.md
23
CLAUDE.md
@ -14,6 +14,29 @@ A high-performance Rust-based TUI player for playing music and video files. Buil
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## Architecture
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### State Management
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**CRITICAL:** Player state must be derived from MPV, not maintained separately.
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**Single Source of Truth:** MPV properties via IPC
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- `idle-active` (bool) - No file loaded or file ended
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- `pause` (bool) - Playback is paused
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**Derive PlayerState:**
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```rust
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if player.is_idle → PlayerState::Stopped
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if !player.is_idle && player.is_paused → PlayerState::Paused
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if !player.is_idle && !player.is_paused → PlayerState::Playing
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```
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**Rationale:**
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- Eliminates state synchronization bugs
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- MPV is always the authoritative source
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- No need to update state in multiple places
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- Simpler auto-play logic
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**Anti-pattern:** DO NOT maintain `state.player_state` that can desync from MPV
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### Cache-Only Operation
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**CRITICAL:** Left panel shows ONLY cached data. Never browse filesystem directly during operation.
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@ -1,6 +1,6 @@
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[package]
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name = "cm-player"
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version = "0.1.18"
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version = "0.1.22"
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edition = "2021"
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[dependencies]
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297
src/main.rs
297
src/main.rs
@ -96,6 +96,8 @@ fn action_play_selection(state: &mut AppState, player: &mut player::Player) -> R
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state.play_selection();
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if let Some(ref path) = state.current_file {
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player.play(path)?;
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// Explicitly resume playback in case MPV was paused
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player.resume()?;
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state.player_state = PlayerState::Playing;
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player.update_metadata();
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tracing::info!("Playing: {:?} (playlist: {} tracks)", path, state.playlist.len());
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@ -126,6 +128,7 @@ fn action_toggle_play_pause(state: &mut AppState, player: &mut player::Player) -
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state.player_state = PlayerState::Playing;
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if let Some(ref path) = state.current_file {
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player.play(path)?;
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player.resume()?;
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player.update_metadata();
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tracing::info!("Restarting playback: {:?}", path);
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}
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@ -144,6 +147,108 @@ fn action_stop(state: &mut AppState, player: &mut player::Player) -> Result<()>
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Ok(())
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}
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fn action_remove_from_playlist(state: &mut AppState, player: &mut player::Player) -> Result<()> {
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let was_playing_removed = state.playlist_index == state.selected_playlist_index;
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state.remove_selected_playlist_item();
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if state.playlist.is_empty() {
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state.player_state = PlayerState::Stopped;
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state.current_file = None;
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player.stop()?;
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} else if was_playing_removed && state.player_state == PlayerState::Playing {
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state.current_file = Some(state.playlist[state.playlist_index].clone());
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if let Some(ref path) = state.current_file {
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player.play(path)?;
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// Explicitly resume playback in case MPV was paused
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player.resume()?;
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player.update_metadata();
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}
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}
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Ok(())
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}
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fn action_play_from_playlist(state: &mut AppState, player: &mut player::Player, preserve_pause: bool) -> Result<()> {
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state.playlist_index = state.selected_playlist_index;
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state.current_file = Some(state.playlist[state.playlist_index].clone());
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if preserve_pause {
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match state.player_state {
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PlayerState::Playing => {
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if let Some(ref path) = state.current_file {
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player.play(path)?;
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player.resume()?;
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player.update_metadata();
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tracing::info!("Jumped to track: {:?}", path);
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}
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}
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PlayerState::Paused => {
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if let Some(ref path) = state.current_file {
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player.play(path)?;
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player.update_metadata();
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player.pause()?;
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tracing::info!("Jumped to track (paused): {:?}", path);
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}
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}
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PlayerState::Stopped => {
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state.player_state = PlayerState::Playing;
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if let Some(ref path) = state.current_file {
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player.play(path)?;
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player.resume()?;
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player.update_metadata();
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tracing::info!("Started playing track: {:?}", path);
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}
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}
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}
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} else {
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state.player_state = PlayerState::Playing;
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if let Some(ref path) = state.current_file {
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player.play(path)?;
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// Explicitly resume playback in case MPV was paused
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player.resume()?;
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player.update_metadata();
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tracing::info!("Playing from playlist: {:?}", path);
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}
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}
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Ok(())
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}
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fn handle_context_menu_action(menu_type: state::ContextMenuType, selected: usize, state: &mut AppState, player: &mut player::Player) -> Result<()> {
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match menu_type {
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state::ContextMenuType::FilePanel => {
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match selected {
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0 => action_play_selection(state, player)?,
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1 => state.add_to_playlist(),
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_ => {}
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}
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}
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state::ContextMenuType::Playlist => {
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match selected {
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0 => action_remove_from_playlist(state, player)?,
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1 => {
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state.shuffle_playlist();
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tracing::info!("Playlist randomised from context menu");
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}
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_ => {}
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}
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}
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state::ContextMenuType::TitleBar => {
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match selected {
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0 => action_stop(state, player)?,
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1 => {
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state.cycle_play_mode();
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tracing::info!("Play mode: {:?}", state.play_mode);
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}
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2 => {
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state.show_refresh_confirm = true;
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tracing::info!("Refresh requested from context menu");
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}
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_ => {}
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}
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}
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}
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Ok(())
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}
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async fn run_app<B: ratatui::backend::Backend>(
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terminal: &mut Terminal<B>,
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state: &mut AppState,
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@ -199,7 +304,8 @@ async fn run_app<B: ratatui::backend::Backend>(
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// Check if track ended and play next (but only if track was actually loaded AND played)
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// Require position > 0.5 to ensure track actually started playing (not just loaded)
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if player.is_idle() && state.player_state == PlayerState::Playing && state.current_duration > 0.0 && state.current_position > 0.5 {
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// Also check !is_paused to avoid triggering during pause/unpause transitions
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if player.is_idle() && !player.is_paused() && state.player_state == PlayerState::Playing && state.current_duration > 0.0 && state.current_position > 0.5 {
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state.play_next();
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// play_next() handles the play mode and may stop if in Normal mode at end
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if state.player_state == PlayerState::Playing {
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@ -210,6 +316,7 @@ async fn run_app<B: ratatui::backend::Backend>(
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last_position = 0.0;
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player.play(path)?;
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player.resume()?;
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}
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// Update metadata immediately when track changes
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player.update_metadata();
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@ -361,64 +468,7 @@ async fn handle_key_event<B: ratatui::backend::Backend>(terminal: &mut Terminal<
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let menu_type = menu.menu_type;
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let selected = menu.selected_index;
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state.context_menu = None;
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match menu_type {
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ContextMenuType::FilePanel => {
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match selected {
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0 => action_play_selection(state, player)?,
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1 => state.add_to_playlist(),
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_ => {}
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}
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}
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ContextMenuType::Playlist => {
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match selected {
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0 => {
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// Remove
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let was_playing_removed = state.playlist_index == state.selected_playlist_index;
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state.remove_selected_playlist_item();
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// Handle edge cases after removal
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if state.playlist.is_empty() {
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state.player_state = PlayerState::Stopped;
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state.current_file = None;
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player.stop()?;
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} else if was_playing_removed && state.player_state == PlayerState::Playing {
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// Removed currently playing track, start new one at same index
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state.current_file = Some(state.playlist[state.playlist_index].clone());
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if let Some(ref path) = state.current_file {
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player.play(path)?;
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player.update_metadata();
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}
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}
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}
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1 => {
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// Randomise
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state.shuffle_playlist();
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tracing::info!("Playlist randomised from context menu");
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}
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_ => {}
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}
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}
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ContextMenuType::TitleBar => {
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match selected {
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0 => {
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// Stop
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action_stop(state, player)?;
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}
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1 => {
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// Toggle Loop
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state.cycle_play_mode();
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tracing::info!("Play mode: {:?}", state.play_mode);
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}
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2 => {
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// Refresh
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state.show_refresh_confirm = true;
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tracing::info!("Refresh requested from context menu");
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}
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_ => {}
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}
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}
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}
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handle_context_menu_action(menu_type, selected, state, player)?;
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}
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KeyCode::Esc => {
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state.context_menu = None;
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@ -480,6 +530,7 @@ async fn handle_key_event<B: ratatui::backend::Backend>(terminal: &mut Terminal<
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// Keep playing
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if let Some(ref path) = state.current_file {
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player.play(path)?;
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player.resume()?;
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player.update_metadata(); // Update metadata immediately
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tracing::info!("Next track: {:?}", path);
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}
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@ -518,6 +569,7 @@ async fn handle_key_event<B: ratatui::backend::Backend>(terminal: &mut Terminal<
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// Keep playing
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if let Some(ref path) = state.current_file {
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player.play(path)?;
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player.resume()?;
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player.update_metadata(); // Update metadata immediately
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tracing::info!("Previous track: {:?}", path);
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}
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@ -575,12 +627,12 @@ async fn handle_key_event<B: ratatui::backend::Backend>(terminal: &mut Terminal<
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state.move_selection_down();
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}
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}
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(KeyCode::Char('h'), _) => {
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(KeyCode::Char('h'), _) | (KeyCode::Left, _) => {
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if !state.focus_playlist {
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state.collapse_selected();
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}
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}
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(KeyCode::Char('l'), _) => {
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(KeyCode::Char('l'), _) | (KeyCode::Right, _) => {
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if !state.focus_playlist {
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state.expand_selected();
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}
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@ -604,39 +656,13 @@ async fn handle_key_event<B: ratatui::backend::Backend>(terminal: &mut Terminal<
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}
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(KeyCode::Char('d'), _) => {
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if state.focus_playlist {
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// Remove selected track from playlist
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state.remove_selected_playlist_item();
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// If removed currently playing track, handle it
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if state.playlist.is_empty() {
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state.player_state = PlayerState::Stopped;
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state.current_file = None;
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player.stop()?;
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} else if state.playlist_index == state.selected_playlist_index {
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// Removed currently playing track, play next one
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if state.playlist_index < state.playlist.len() {
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state.current_file = Some(state.playlist[state.playlist_index].clone());
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if state.player_state == PlayerState::Playing {
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if let Some(ref path) = state.current_file {
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player.play(path)?;
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player.update_metadata();
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}
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}
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}
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}
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action_remove_from_playlist(state, player)?;
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}
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}
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(KeyCode::Enter, _) => {
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if state.focus_playlist {
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// Play selected track from playlist
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if state.selected_playlist_index < state.playlist.len() {
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state.playlist_index = state.selected_playlist_index;
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state.current_file = Some(state.playlist[state.playlist_index].clone());
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state.player_state = PlayerState::Playing;
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if let Some(ref path) = state.current_file {
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player.play(path)?;
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player.update_metadata();
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tracing::info!("Playing from playlist: {:?}", path);
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}
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action_play_from_playlist(state, player, false)?;
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}
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} else {
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action_play_selection(state, player)?;
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@ -758,63 +784,7 @@ fn handle_mouse_event(state: &mut AppState, mouse: MouseEvent, title_bar_area: r
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let menu_type = menu.menu_type;
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let selected = relative_y;
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state.context_menu = None;
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match menu_type {
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ContextMenuType::FilePanel => {
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match selected {
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0 => action_play_selection(state, player)?,
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1 => state.add_to_playlist(),
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_ => {}
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}
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}
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ContextMenuType::Playlist => {
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match selected {
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0 => {
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// Remove
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let was_playing_removed = state.playlist_index == state.selected_playlist_index;
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state.remove_selected_playlist_item();
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// Handle edge cases after removal
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if state.playlist.is_empty() {
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state.player_state = PlayerState::Stopped;
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state.current_file = None;
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player.stop()?;
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} else if was_playing_removed && state.player_state == PlayerState::Playing {
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state.current_file = Some(state.playlist[state.playlist_index].clone());
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if let Some(ref path) = state.current_file {
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player.play(path)?;
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player.update_metadata();
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}
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}
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}
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1 => {
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// Randomise
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state.shuffle_playlist();
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tracing::info!("Playlist randomised from context menu (mouse)");
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}
|
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_ => {}
|
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}
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}
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ContextMenuType::TitleBar => {
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match selected {
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0 => {
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// Stop
|
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action_stop(state, player)?;
|
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}
|
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1 => {
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// Toggle Loop
|
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state.cycle_play_mode();
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tracing::info!("Play mode: {:?} (mouse)", state.play_mode);
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}
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2 => {
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// Refresh
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state.show_refresh_confirm = true;
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tracing::info!("Refresh requested from context menu (mouse)");
|
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}
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_ => {}
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}
|
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}
|
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}
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handle_context_menu_action(menu_type, selected, state, player)?;
|
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}
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return Ok(());
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} else {
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@ -994,38 +964,9 @@ fn handle_mouse_event(state: &mut AppState, mouse: MouseEvent, title_bar_area: r
|
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};
|
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if is_double_click {
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// Double click = play the track
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state.playlist_index = actual_track;
|
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state.current_file = Some(state.playlist[state.playlist_index].clone());
|
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|
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match state.player_state {
|
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PlayerState::Playing => {
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// Keep playing
|
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if let Some(ref path) = state.current_file {
|
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player.play(path)?;
|
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player.update_metadata();
|
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tracing::info!("Jumped to track: {:?}", path);
|
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}
|
||||
}
|
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PlayerState::Paused => {
|
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// Load but stay paused
|
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if let Some(ref path) = state.current_file {
|
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player.play(path)?;
|
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player.update_metadata();
|
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player.pause()?;
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tracing::info!("Jumped to track (paused): {:?}", path);
|
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}
|
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}
|
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PlayerState::Stopped => {
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// Start playing from clicked track
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state.player_state = PlayerState::Playing;
|
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if let Some(ref path) = state.current_file {
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player.play(path)?;
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player.update_metadata();
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tracing::info!("Started playing track: {:?}", path);
|
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}
|
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}
|
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}
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// Double click = play the track (preserve pause state)
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state.selected_playlist_index = actual_track;
|
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action_play_from_playlist(state, player, true)?;
|
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// Reset click tracking after action
|
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state.last_click_time = None;
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state.last_click_index = None;
|
||||
|
||||
@ -327,6 +327,10 @@ impl Player {
|
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self.is_idle
|
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}
|
||||
|
||||
pub fn is_paused(&self) -> bool {
|
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self.is_paused
|
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}
|
||||
|
||||
pub fn is_process_alive(&mut self) -> bool {
|
||||
// Check if mpv process is still running
|
||||
match self.process.try_wait() {
|
||||
|
||||
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Block a user