Fix MPV pause state bug when loading new files
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When MPV is paused and a new file is loaded via loadfile command,
MPV loads the file but remains in a paused state. This caused the
UI to show "Playing" while no audio was actually playing.

Fix: Explicitly call resume() after every play() call to ensure
MPV unpauses when loading new files. This applies to:
- Playing new folder/file selections
- Playing from playlist
- Auto-play next/previous track
- Removing currently playing track from playlist

Fixes bug where after pause, playing another folder would show
"Playing" status but remain silent at 00:00.
This commit is contained in:
Christoffer Martinsson 2025-12-11 15:32:37 +01:00
parent f1412b4f8c
commit b59d1aed65
2 changed files with 13 additions and 1 deletions

View File

@ -1,6 +1,6 @@
[package]
name = "cm-player"
version = "0.1.19"
version = "0.1.20"
edition = "2021"
[dependencies]

View File

@ -96,6 +96,8 @@ fn action_play_selection(state: &mut AppState, player: &mut player::Player) -> R
state.play_selection();
if let Some(ref path) = state.current_file {
player.play(path)?;
// Explicitly resume playback in case MPV was paused
player.resume()?;
state.player_state = PlayerState::Playing;
player.update_metadata();
tracing::info!("Playing: {:?} (playlist: {} tracks)", path, state.playlist.len());
@ -126,6 +128,7 @@ fn action_toggle_play_pause(state: &mut AppState, player: &mut player::Player) -
state.player_state = PlayerState::Playing;
if let Some(ref path) = state.current_file {
player.play(path)?;
player.resume()?;
player.update_metadata();
tracing::info!("Restarting playback: {:?}", path);
}
@ -156,6 +159,8 @@ fn action_remove_from_playlist(state: &mut AppState, player: &mut player::Player
state.current_file = Some(state.playlist[state.playlist_index].clone());
if let Some(ref path) = state.current_file {
player.play(path)?;
// Explicitly resume playback in case MPV was paused
player.resume()?;
player.update_metadata();
}
}
@ -171,6 +176,7 @@ fn action_play_from_playlist(state: &mut AppState, player: &mut player::Player,
PlayerState::Playing => {
if let Some(ref path) = state.current_file {
player.play(path)?;
player.resume()?;
player.update_metadata();
tracing::info!("Jumped to track: {:?}", path);
}
@ -187,6 +193,7 @@ fn action_play_from_playlist(state: &mut AppState, player: &mut player::Player,
state.player_state = PlayerState::Playing;
if let Some(ref path) = state.current_file {
player.play(path)?;
player.resume()?;
player.update_metadata();
tracing::info!("Started playing track: {:?}", path);
}
@ -196,6 +203,8 @@ fn action_play_from_playlist(state: &mut AppState, player: &mut player::Player,
state.player_state = PlayerState::Playing;
if let Some(ref path) = state.current_file {
player.play(path)?;
// Explicitly resume playback in case MPV was paused
player.resume()?;
player.update_metadata();
tracing::info!("Playing from playlist: {:?}", path);
}
@ -306,6 +315,7 @@ async fn run_app<B: ratatui::backend::Backend>(
last_position = 0.0;
player.play(path)?;
player.resume()?;
}
// Update metadata immediately when track changes
player.update_metadata();
@ -519,6 +529,7 @@ async fn handle_key_event<B: ratatui::backend::Backend>(terminal: &mut Terminal<
// Keep playing
if let Some(ref path) = state.current_file {
player.play(path)?;
player.resume()?;
player.update_metadata(); // Update metadata immediately
tracing::info!("Next track: {:?}", path);
}
@ -557,6 +568,7 @@ async fn handle_key_event<B: ratatui::backend::Backend>(terminal: &mut Terminal<
// Keep playing
if let Some(ref path) = state.current_file {
player.play(path)?;
player.resume()?;
player.update_metadata(); // Update metadata immediately
tracing::info!("Previous track: {:?}", path);
}