358 lines
11 KiB
Rust

//! Project: CMtec CMDR Keyboard 42
//! Date: 2023-07-01
//! Author: Christoffer Martinsson
//! Email: cm@cmtec.se
//! License: Please refer to LICENSE in root directory
#![no_std]
#![no_main]
mod button_matrix;
mod layout;
mod status_led;
use button_matrix::ButtonMatrix;
use core::convert::Infallible;
use cortex_m::delay::Delay;
use embedded_hal::digital::v2::*;
use embedded_hal::timer::CountDown;
use fugit::ExtU32;
use panic_halt as _;
use rp2040_hal::{
gpio::{Function, FunctionConfig, PinId, ValidPinMode},
pio::StateMachineIndex,
};
use status_led::{StatusMode, Ws2812StatusLed};
use usb_device::class_prelude::*;
use usb_device::prelude::*;
use usbd_human_interface_device::page::Keyboard;
use usbd_human_interface_device::prelude::*;
use waveshare_rp2040_zero::entry;
use waveshare_rp2040_zero::{
hal::{
clocks::{init_clocks_and_plls, Clock},
pac,
pio::PIOExt,
timer::Timer,
watchdog::Watchdog,
Sio,
},
Pins, XOSC_CRYSTAL_FREQ,
};
// Public constants
pub const KEY_ROWS: usize = 4;
pub const KEY_COLS: usize = 12;
pub const NUMBER_OF_KEYS: usize = KEY_ROWS * KEY_COLS;
// Public types
#[derive(Copy, Clone, Default)]
pub struct KeyboardButton {
pub pressed: bool,
pub previous_pressed: bool,
pub fn_mode: u8,
}
#[entry]
fn main() -> ! {
// Grab our singleton objects
let mut pac = pac::Peripherals::take().unwrap();
// Set up the watchdog driver - needed by the clock setup code
let mut watchdog = Watchdog::new(pac.WATCHDOG);
// Configure clocks and PLLs
let clocks = init_clocks_and_plls(
XOSC_CRYSTAL_FREQ,
pac.XOSC,
pac.CLOCKS,
pac.PLL_SYS,
pac.PLL_USB,
&mut pac.RESETS,
&mut watchdog,
)
.ok()
.unwrap();
let core = pac::CorePeripherals::take().unwrap();
// The single-cycle I/O block controls our GPIO pins
let sio = Sio::new(pac.SIO);
// Set the pins to their default state
let pins = Pins::new(
pac.IO_BANK0,
pac.PADS_BANK0,
sio.gpio_bank0,
&mut pac.RESETS,
);
// Setting up array with pins connected to button rows
let button_matrix_row_pins: &[&dyn InputPin<Error = Infallible>; KEY_ROWS] = &[
&pins.gp0.into_pull_up_input(),
&pins.gp1.into_pull_up_input(),
&pins.gp29.into_pull_up_input(),
&pins.gp28.into_pull_up_input(),
];
// Setting up array with pins connected to button columns
let button_matrix_col_pins: &mut [&mut dyn OutputPin<Error = Infallible>; KEY_COLS] = &mut [
&mut pins.gp12.into_push_pull_output(),
&mut pins.gp13.into_push_pull_output(),
&mut pins.gp14.into_push_pull_output(),
&mut pins.gp15.into_push_pull_output(),
&mut pins.gp26.into_push_pull_output(),
&mut pins.gp27.into_push_pull_output(),
&mut pins.gp7.into_push_pull_output(),
&mut pins.gp8.into_push_pull_output(),
&mut pins.gp6.into_push_pull_output(),
&mut pins.gp9.into_push_pull_output(),
&mut pins.gp10.into_push_pull_output(),
&mut pins.gp11.into_push_pull_output(),
];
// Create button matrix object that scans all the PCB buttons
let mut button_matrix: ButtonMatrix<KEY_ROWS, KEY_COLS, NUMBER_OF_KEYS> =
ButtonMatrix::new(button_matrix_row_pins, button_matrix_col_pins, 5);
// Configure USB
let usb_bus = UsbBusAllocator::new(waveshare_rp2040_zero::hal::usb::UsbBus::new(
pac.USBCTRL_REGS,
pac.USBCTRL_DPRAM,
clocks.usb_clock,
true,
&mut pac.RESETS,
));
let mut keyboard = UsbHidClassBuilder::new()
.add_device(
usbd_human_interface_device::device::keyboard::NKROBootKeyboardConfig::default(),
)
.build(&usb_bus);
let mut usb_dev = UsbDeviceBuilder::new(&usb_bus, UsbVidPid(0x1209, 0x0001))
.manufacturer("CMtec")
.product("CMDR keyboard")
.serial_number("0001")
.build();
// Create status LED
let (mut pio, sm0, _, _, _) = pac.PIO0.split(&mut pac.RESETS);
let mut status_led = Ws2812StatusLed::new(
pins.neopixel.into_mode(),
&mut pio,
sm0,
clocks.peripheral_clock.freq(),
);
// Create keyboard button array
let mut buttons: [KeyboardButton; NUMBER_OF_KEYS] = [KeyboardButton::default(); NUMBER_OF_KEYS];
// Create timers/delays
let timer = Timer::new(pac.TIMER, &mut pac.RESETS);
let mut delay = Delay::new(core.SYST, clocks.system_clock.freq().to_Hz());
let mut usb_hid_report_count_down = timer.count_down();
usb_hid_report_count_down.start(10.millis());
let mut usb_tick_count_down = timer.count_down();
usb_tick_count_down.start(1.millis());
let mut status_led_count_down = timer.count_down();
status_led_count_down.start(250.millis());
// Create variables to track caps lock and fn mode
let mut caps_lock_active: bool = false;
let mut fn_mode: u8;
let mut gui_lock_active: bool = false;
let mut gui_lock_trigger_index: u8 = 0;
// Initialize button matrix
button_matrix.init_pins();
// Scan matrix to get initial state
for _ in 0..10 {
button_matrix.scan_matrix(&mut delay);
}
// Check if esc key is pressed while power on. If yes then enter bootloader
if button_matrix.buttons_pressed()[0] {
status_led.update(StatusMode::Bootloader);
let gpio_activity_pin_mask: u32 = 0;
let disable_interface_mask: u32 = 0;
rp2040_hal::rom_data::reset_to_usb_boot(gpio_activity_pin_mask, disable_interface_mask);
}
loop {
if status_led_count_down.wait().is_ok() {
update_status_led(&mut status_led, caps_lock_active, gui_lock_active);
}
if usb_hid_report_count_down.wait().is_ok() {
let pressed_keys = button_matrix.buttons_pressed();
fn_mode = get_fn_mode(pressed_keys);
if !caps_lock_active {
update_status_led(&mut status_led, caps_lock_active, gui_lock_active);
}
for (index, key) in pressed_keys.iter().enumerate() {
buttons[index].pressed = *key;
}
let keyboard_report = get_keyboard_report(
&mut buttons,
fn_mode,
&mut gui_lock_active,
&mut gui_lock_trigger_index,
);
match keyboard.device().write_report(keyboard_report) {
Err(UsbHidError::WouldBlock) => {}
Err(UsbHidError::Duplicate) => {}
Ok(_) => {}
Err(e) => {
status_led.update(StatusMode::Error);
core::panic!("Failed to write keyboard report: {:?}", e)
}
};
}
if usb_tick_count_down.wait().is_ok() {
button_matrix.scan_matrix(&mut delay);
match keyboard.tick() {
Err(UsbHidError::WouldBlock) => {}
Ok(_) => {}
Err(e) => {
status_led.update(StatusMode::Error);
core::panic!("Failed to process keyboard tick: {:?}", e)
}
};
}
if usb_dev.poll(&mut [&mut keyboard]) {
match keyboard.device().read_report() {
Err(UsbError::WouldBlock) => {}
Err(e) => {
status_led.update(StatusMode::Error);
core::panic!("Failed to read keyboard report: {:?}", e)
}
Ok(leds) => {
caps_lock_active = leds.caps_lock;
}
}
}
}
}
/// Update status LED colour based on function layer and capslock
///
/// Normal = green (NORMAL)
/// GUI lock = blue (GUI LOCK)
/// Capslock active = flashing red (WARNING)
/// Error = steady red (ERROR)
///
/// # Arguments
/// * `status_led` - Reference to status LED
/// * `caps_lock_active` - Is capslock active
fn update_status_led<P, SM, I>(
status_led: &mut Ws2812StatusLed<P, SM, I>,
caps_lock_active: bool,
gui_lock_active: bool,
) where
P: PIOExt + FunctionConfig,
I: PinId,
Function<P>: ValidPinMode<I>,
SM: StateMachineIndex,
{
if caps_lock_active {
status_led.update(StatusMode::Warning);
} else if gui_lock_active {
status_led.update(StatusMode::Activity);
} else {
status_led.update(StatusMode::Normal);
}
}
/// Get current Fn mode (0, 1 or 2)
/// layout::FN_BUTTONS contains the keycodes for each Fn key
///
/// # Arguments
///
/// * `pressed_keys` - Array of pressed keys
fn get_fn_mode(pressed_keys: [bool; NUMBER_OF_KEYS]) -> u8 {
// Check how many Fn keys are pressed
let mut active_fn_keys = layout::FN_BUTTONS
.iter()
.filter(|button_id| pressed_keys[**button_id as usize])
.count() as u8;
// Limit Fn mode to 2
if active_fn_keys > 2 {
active_fn_keys = 2;
}
active_fn_keys
}
/// Generate keyboard report based on pressed keys and Fn mode (0, 1 or 2)
/// layout::MAP contains the keycodes for each key in each Fn mode
///
/// # Arguments
///
/// * `matrix_keys` - Array of pressed keys
/// * `fn_mode` - Current function layer
/// * `gui_lock` - Is GUI lock active
/// * `gui_lock_index` - Index of the key pressed after GUI lock was activated
fn get_keyboard_report(
matrix_keys: &mut [KeyboardButton; NUMBER_OF_KEYS],
fn_mode: u8,
gui_lock_active: &mut bool,
gui_lock_trigger_index: &mut u8,
) -> [Keyboard; NUMBER_OF_KEYS] {
let mut keyboard_report: [Keyboard; NUMBER_OF_KEYS] =
[Keyboard::NoEventIndicated; NUMBER_OF_KEYS];
// Filter report based on Fn mode and pressed keys
for (index, key) in matrix_keys.iter_mut().enumerate() {
if key.pressed != key.previous_pressed && key.pressed {
key.fn_mode = fn_mode;
}
// Check if GUI lock button is pressed
if key.pressed != key.previous_pressed
&& key.pressed
&& index == layout::GUI_LOCK_BUTTON[0] as usize
&& !(*gui_lock_active)
&& fn_mode == layout::GUI_LOCK_BUTTON[1]
{
*gui_lock_active = true;
key.previous_pressed = key.pressed;
continue;
}
key.previous_pressed = key.pressed;
/// Index of GUI key in keyboard report
/// Index 36, 37, 38, 45, 46, 47 are not used by any other keys
const GUI_REPORT_INDEX: usize = 47;
// If GUI lock is active, set LeftGUI key to pressed
// when next button is pressed. Keep LeftGUI pressed
// until next button is released
if *gui_lock_active && key.pressed {
*gui_lock_trigger_index = index as u8;
keyboard_report[GUI_REPORT_INDEX] = Keyboard::LeftGUI;
} else if *gui_lock_trigger_index as usize == index && key.pressed {
keyboard_report[GUI_REPORT_INDEX] = Keyboard::LeftGUI;
} else if *gui_lock_trigger_index as usize == index && !key.pressed {
*gui_lock_active = false;
}
if key.pressed {
keyboard_report[index] = layout::MAP[key.fn_mode as usize][index];
}
}
keyboard_report
}