824 lines
35 KiB
C++
Executable File

/*
* =======================================================================================================
* -------------------------------------------------------------------------------------------------------
* ---####################-----###########-------###########-----############--############-############--
* --######################---#############-----#############---- -- - ---
* --###### ##---##### ###-----### #####---------##-------#######------#-------------
* -- -------------- --- ----- --- ----- ---------##-------#------------#-------------
* --#####--------------------#####------####-####------#####---------##-------###########--############--
* -- -------------------- ------ ------ --------- ------- -- --
* --#####--------------------#####--------#####--------#####---------------------------------------------
* -- -------------------- -------- -------- ---------------------------------------------
* --######--------------##---#####---------------------#####---------- CMtec CMDR Keyboard --------------
* --##################### ---#####---------------------#####---------------------------------------------
* ---################### ----#####---------------------#####---------------------------------------------
* --- ----- --------------------- ---------------------------------------------
* -------------------------------------------------------------------------------------------------------
* =======================================================================================================
*
* Copyright 2020 Christoffer Martinsson <cm@cmtec.se>
*
* CMtec CMDR Keyboard can be redistributed and/or modified under the terms of the GNU General
* Public License (Version 2), as published by the Free Software Foundation.
* A copy of the license can be found online at www.gnu.o urg/licenses.
*
* CMtec CMDR Keyboard is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* Keyboard/Mouse/Joystick based on standard teensy "Keypad" library for button scanning, standard teensy
* "usb_keyboard" library, standard "usb_mouse" and custom "usb_joystick" library for sending usb data.
*
* Features:
*
* 56 keys Split keyboard/keypads (28 Left + 28 Right)
* Two function buttons with total of four key-layer support (Primary + 3fn layers)
* Mouse wheel up, wheel down, back button, forward button and middle button support
* Dedicated PTT button with four channel support
*
* 2x joysticks each having 2 axis, 4 buttons
*/
#include <Arduino.h>
#include <EEPROM.h>
#include <Keypad.h>
#include "USBHost_t36.h"
#define HID_AXIS_MAX 1023
#define HID_AXIS_MIN 0
#define HID_AXIS_CENTER 512
#define AXIS_MAX 4096
#define AXIS_MIN 0
#define AXIS_CENTER 2048
#define DEADZONE_X 50
#define DEADZONE_Y 50
#define USB_LED_NUM_LOCK 0
#define USB_LED_CAPS_LOCK 1
#define USB_LED_SCROLL_LOCK 2
#define KEY_OFFSET 0xAA00
#define NO_JOY 0
#define JOY_A1 1 + KEY_OFFSET
#define JOY_A2 2 + KEY_OFFSET
#define JOY_A3 3 + KEY_OFFSET
#define JOY_A4 4 + KEY_OFFSET
#define JOY_A5 5 + KEY_OFFSET
#define JOY_A6 6 + KEY_OFFSET
#define JOY_A7 7 + KEY_OFFSET
#define JOY_A8 8 + KEY_OFFSET
#define JOY_A9 9 + KEY_OFFSET
#define JOY_A10 10 + KEY_OFFSET
#define JOY_A11 11 + KEY_OFFSET
#define JOY_A12 12 + KEY_OFFSET
#define JOY_A13 13 + KEY_OFFSET
#define JOY_A14 14 + KEY_OFFSET
#define JOY_A15 15 + KEY_OFFSET
#define JOY_A16 16 + KEY_OFFSET
#define JOY_A17 17 + KEY_OFFSET
#define JOY_A18 18 + KEY_OFFSET
#define JOY_A19 19 + KEY_OFFSET
#define JOY_A20 20 + KEY_OFFSET
#define JOY_A21 21 + KEY_OFFSET
#define JOY_A22 22 + KEY_OFFSET
#define JOY_A23 23 + KEY_OFFSET
#define JOY_A24 24 + KEY_OFFSET
#define JOY_A25 25 + KEY_OFFSET
#define JOY_A26 26 + KEY_OFFSET
#define JOY_A27 27 + KEY_OFFSET
#define JOY_A28 28 + KEY_OFFSET
#define JOY_A29 29 + KEY_OFFSET
#define JOY_A30 30 + KEY_OFFSET
#define JOY_A31 31 + KEY_OFFSET
#define JOY_A32 32 + KEY_OFFSET
#define JOY_AHU1 49 + KEY_OFFSET
#define JOY_AHR1 50 + KEY_OFFSET
#define JOY_AHD1 51 + KEY_OFFSET
#define JOY_AHL1 52 + KEY_OFFSET
#define KEY_MWU 53 + KEY_OFFSET
#define KEY_MWD 54 + KEY_OFFSET
#define KEY_M1 55 + KEY_OFFSET
#define KEY_M2 56 + KEY_OFFSET
#define KEY_M3 57 + KEY_OFFSET
#define KEY_MB 58 + KEY_OFFSET
#define KEY_MF 59 + KEY_OFFSET
#define KEY_FN1 60 + KEY_OFFSET
#define KEY_FN2 61 + KEY_OFFSET
#define KEY_FN3 62 + KEY_OFFSET
#define KEY_FN4 63 + KEY_OFFSET
#define KEY_FN2L 64 + KEY_OFFSET
#define KEY_FN2R 65 + KEY_OFFSET
#define JOY_BTN1 71 + KEY_OFFSET
#define JOY_BTN2 72 + KEY_OFFSET
#define JOY_BTN3 73 + KEY_OFFSET
#define JOY_BTN4 74 + KEY_OFFSET
#define JOY_BTN5 75 + KEY_OFFSET
#define JOY_BTN6 76 + KEY_OFFSET
#define JOY_BTN7 77 + KEY_OFFSET
#define JOY_BTN8 78 + KEY_OFFSET
#define JOY_FN1 JOY_BTN3
#define JOY_FN2 JOY_BTN7
#define KEY_PST 79 + KEY_OFFSET // Port toggle
#define KEY_PS0 80 + KEY_OFFSET // Port select
#define KEY_PS1 81 + KEY_OFFSET
#define KEY_PS2 82 + KEY_OFFSET
#define KEY_D1S0 83 + KEY_OFFSET // Display 1 select
#define KEY_D1S1 84 + KEY_OFFSET
#define KEY_D1S2 85 + KEY_OFFSET
#define KEY_D2S0 86 + KEY_OFFSET // Display 2 select
#define KEY_D2S1 87 + KEY_OFFSET
#define KEY_D2S2 88 + KEY_OFFSET
#define KEY_D2S3 89 + KEY_OFFSET
#define NBR_OF_FN 4+1
byte kp_buttons[64][3];
byte tb_buttons[8][3];
// Keypad button mapping
const uint16_t kp_keys[64][NBR_OF_FN] = {
// Left keypad
// Fn 0 Fn 1 Fn 2 Fn 3 Fn 4
// Standard keys Sec Standard keys F and Special keys Sec F and Special keys Special keys
{KEY_ESC, KEY_TILDE, NO_KEY, NO_KEY, NO_KEY},
{KEY_1, NO_KEY, KEY_F1, KEY_D1S0, NO_KEY},
{KEY_2, NO_KEY, KEY_F2, KEY_D1S1, NO_KEY},
{KEY_3, NO_KEY, KEY_F3, KEY_D1S2, NO_KEY},
{KEY_4, NO_KEY, KEY_F4, NO_KEY, NO_KEY},
{KEY_5, NO_KEY, KEY_F5, NO_KEY, NO_KEY},
{KEY_FN2L, KEY_FN2L, KEY_FN2L, KEY_FN2L, KEY_FN2L},
{KEY_Q, NO_KEY, KEY_PST, KEY_D2S3, NO_KEY},
{KEY_W, NO_KEY, KEY_PS0, KEY_D2S1, NO_KEY},
{KEY_E, NO_KEY, KEY_PS1, KEY_D2S2, NO_KEY},
{KEY_R, NO_KEY, KEY_PS2, NO_KEY, NO_KEY},
{KEY_T, NO_KEY, NO_KEY, NO_KEY, NO_KEY},
{KEY_LEFT_CTRL, KEY_LEFT_CTRL, KEY_LEFT_CTRL, KEY_LEFT_CTRL, NO_KEY},
{KEY_A, NO_KEY, KEY_MEDIA_PLAY_PAUSE, NO_KEY, NO_KEY},
{KEY_S, NO_KEY, KEY_MEDIA_NEXT_TRACK, NO_KEY, NO_KEY},
{KEY_D, NO_KEY, NO_KEY, NO_KEY, NO_KEY},
{KEY_F, NO_KEY, NO_KEY, NO_KEY, NO_KEY},
{KEY_G, NO_KEY, NO_KEY, NO_KEY, NO_KEY},
{KEY_LEFT_SHIFT, KEY_LEFT_SHIFT, KEY_LEFT_SHIFT, KEY_LEFT_SHIFT, NO_KEY},
{KEY_Z, '<', NO_KEY, NO_KEY, NO_KEY},
{KEY_X, NO_KEY, KEY_M3, NO_KEY, NO_KEY},
{KEY_C, NO_KEY, NO_KEY, NO_KEY, KEY_CAPS_LOCK},
{KEY_V, NO_KEY, NO_KEY, NO_KEY, NO_KEY},
{KEY_B, NO_KEY, NO_KEY, NO_KEY, NO_KEY},
{KEY_LEFT_GUI, KEY_LEFT_GUI, KEY_LEFT_GUI, KEY_LEFT_GUI, NO_KEY},
{KEY_FN1, KEY_FN1, KEY_FN1, KEY_FN1, KEY_FN1},
{KEY_LEFT_ALT, KEY_LEFT_ALT, KEY_LEFT_ALT, KEY_LEFT_ALT, NO_KEY},
{KEY_SPACE, KEY_SPACE, KEY_SPACE, KEY_SPACE, NO_KEY},
{JOY_BTN1, JOY_BTN1, JOY_BTN1, JOY_BTN1, JOY_BTN1},
{JOY_BTN2, JOY_BTN2, JOY_BTN2, JOY_BTN2, JOY_BTN2},
{JOY_BTN3, JOY_BTN3, JOY_BTN3, JOY_BTN3, JOY_BTN3},
{JOY_BTN4, JOY_BTN4, JOY_BTN4, JOY_BTN4, JOY_BTN4},
// Right keypad
// Fn 0 Fn 1 Fn 2 Fn 3 Fn 4
// Standard keys Sec Standard keys F and Special keys Sec F and Special keys Special keys
{KEY_6, NO_KEY, KEY_F6, KEY_HOME, NO_KEY},
{KEY_7, NO_KEY, KEY_F7, KEY_END, NO_KEY},
{KEY_8, NO_KEY, KEY_F8, KEY_INSERT, KEY_F13},
{KEY_9, KEY_MINUS, KEY_F9, KEY_F11, KEY_F14},
{KEY_0, KEY_EQUAL, KEY_F10, KEY_F12, KEY_F15},
{KEY_DELETE, KEY_PRINTSCREEN, NO_KEY, NO_KEY, NO_KEY},
{KEY_Y, NO_KEY, JOY_A28, NO_KEY, NO_KEY},
{KEY_U, NO_KEY, JOY_A29, NO_KEY, NO_KEY},
{KEY_I, NO_KEY, JOY_A30, NO_KEY, KEY_F16},
{KEY_O, 'å', JOY_A31, NO_KEY, KEY_F17},
{KEY_P, KEY_RIGHT_BRACE, JOY_A32, NO_KEY, KEY_F18},
{KEY_FN2R, KEY_FN2R, KEY_FN2R, KEY_FN2R, NO_KEY},
{KEY_H, NO_KEY, KEY_LEFT, NO_KEY, NO_KEY},
{KEY_J, KEY_PAGE_DOWN, KEY_DOWN, NO_KEY, NO_KEY},
{KEY_K, KEY_PAGE_UP, KEY_UP, NO_KEY, KEY_F19},
{KEY_L, 'ä', KEY_RIGHT, NO_KEY, KEY_F20},
{'ö', KEY_BACKSLASH, NO_KEY, NO_KEY, KEY_F21},
{KEY_ENTER, KEY_ENTER, KEY_ENTER, KEY_ENTER, NO_KEY},
{KEY_N, KEY_M2, NO_KEY, NO_KEY, NO_KEY},
{KEY_M, NO_KEY, NO_KEY, NO_KEY, NO_KEY},
{KEY_COMMA, NO_KEY, NO_KEY, NO_KEY, KEY_F22},
{KEY_PERIOD, NO_KEY, NO_KEY, NO_KEY, KEY_F23},
{KEY_SLASH, NO_KEY, NO_KEY, NO_KEY, KEY_F24},
{KEY_RIGHT_SHIFT, KEY_RIGHT_SHIFT, KEY_RIGHT_SHIFT, KEY_RIGHT_SHIFT, NO_KEY},
{KEY_SPACE, NO_KEY, NO_KEY, NO_KEY, NO_KEY},
{KEY_RIGHT_ALT, KEY_RIGHT_ALT, KEY_RIGHT_ALT, KEY_RIGHT_ALT, NO_KEY},
{KEY_FN1, KEY_FN1, KEY_FN1, KEY_FN1, KEY_FN1},
{KEY_FN4, KEY_FN4, KEY_FN4, KEY_FN4, KEY_FN4},
{JOY_BTN5, JOY_BTN5, JOY_BTN5, JOY_BTN5, JOY_BTN5},
{JOY_BTN6, JOY_BTN6, JOY_BTN6, JOY_BTN6, JOY_BTN6},
{JOY_BTN7, JOY_BTN7, JOY_BTN7, JOY_BTN7, JOY_BTN7},
{JOY_BTN8, JOY_BTN8, JOY_BTN8, JOY_BTN8, JOY_BTN8},
};
// Joystick button mapping
const uint16_t joy_keys[8][NBR_OF_FN] = {
// Fn 0 Fn 1 Fn 2 Fn 3 N/A
{JOY_A1, JOY_A9, JOY_A14, JOY_A19, NO_JOY}, // L1
{JOY_A2, JOY_A10, JOY_A15, JOY_A20, NO_JOY}, // L2
{JOY_A3, JOY_A3, JOY_A3, JOY_A3, NO_JOY}, // L3 Joy Fn1
{JOY_A4, JOY_A11, JOY_A16, JOY_A21, NO_JOY}, // L4
{JOY_A5, JOY_A12, JOY_A17, JOY_A22, NO_JOY}, // R1
{JOY_A6, JOY_A6, JOY_A6, JOY_A23, NO_JOY}, // R2
{JOY_A7, JOY_A7, JOY_A7, JOY_A7, NO_JOY}, // R3 Joy Fn2
{JOY_A8, JOY_A13, JOY_A18, JOY_A24, NO_JOY}, // R4
};
// Trackball button mapping
const uint16_t tb_keys[8][NBR_OF_FN] = {
// Fn 0 Fn 1 Fn 2 Fn 3 Fn 4
{KEY_M2, KEY_M2, KEY_M2, KEY_M3, KEY_M2},
{KEY_M1, KEY_M1, KEY_M1, KEY_M1, KEY_M1},
{KEY_FN3, KEY_FN3, KEY_FN3, KEY_FN3, KEY_FN3},
{KEY_FN3, KEY_FN3, KEY_FN3, KEY_FN3, KEY_FN3},
{KEY_FN3, KEY_FN3, KEY_FN3, KEY_FN3, KEY_FN3},
{KEY_FN3, KEY_FN3, KEY_FN3, KEY_FN3, KEY_FN3},
{KEY_FN3, KEY_FN3, KEY_FN3, KEY_FN3, KEY_FN3},
{KEY_FN3, KEY_FN3, KEY_FN3, KEY_FN3, KEY_FN3},
};
struct Fn_tap{
int state = 0;
bool timeout_enable = false;
bool release_enable = false;
unsigned long timeout_timestamp = 0;
unsigned long release_timestamp = 0;
unsigned long timeout_time = 150;
uint16_t trigger_keycode = NO_KEY;
uint16_t target_keycode = NO_KEY;
int kp_fn_mode = 0;
int joy_fn_mode = 0;
bool fn_fast_switch = true;
};
int fn_kp_key_found = 0;
int fn_joy_key_found = 0;
int kp_fn_mode = 0;
int joy_fn_mode = 0;
Fn_tap fn_tap[4];
int mouse_wheel = 0;
const int POWER_LED = 13;
enum EEPROM_ADR
{
MAX_X_ADR_HIGH,
MAX_X_ADR_LOW,
MIN_X_ADR_HIGH,
MIN_X_ADR_LOW,
CNT_X_ADR_HIGH,
CNT_X_ADR_LOW,
MAX_Y_ADR_HIGH,
MAX_Y_ADR_LOW,
MIN_Y_ADR_HIGH,
MIN_Y_ADR_LOW,
CNT_Y_ADR_HIGH,
CNT_Y_ADR_LOW,
EEPROM_ADR_NBR_OF_BYTES
};
unsigned long current_timestamp = 0;
unsigned long button_timestamp = 0;
unsigned long mouse_wheel_timestamp = 0;
const byte KP_ROWS = 5;
const byte KP_COLS = 6;
const byte JOY_ROWS = 2;
const byte JOY_COLS = 2;
byte buttons[32];
int joystick_counter = 0;
int joystick_x = 0;
int joystick_x_raw = 0;
int joystick_x_max = 4096;
int joystick_x_min = 0;
int joystick_x_center = joystick_x_max/2;
int joystick_y = 0;
int joystick_y_raw = 0;
int joystick_y_max = 4096;
int joystick_y_min = 0;
int joystick_y_center = joystick_y_max/2;
float exp_constant = 0.2;
#define CALIBRATION_OFF 0
#define CALIBRATION_CENTER 1
#define CALIBRATION_MINMAX 2
int joystick_calibration_mode = 0;
byte kp_rowPins[KP_ROWS] = {2,3,4,5,6};
byte kp_colPins[KP_COLS] = {9,10,11,12,14,15};
Keypad kp_keypad = Keypad(makeKeymap(kp_keys), kp_rowPins, kp_colPins, KP_ROWS, KP_COLS);
byte joy_rowPins[JOY_ROWS] = {21,18};
byte joy_colPins[JOY_COLS] = {20,19};
Keypad joy_keypad = Keypad(makeKeymap(joy_keys), joy_rowPins, joy_colPins, JOY_ROWS, JOY_COLS);
USBHost myusb;
USBHIDParser hid1(myusb);
MouseController mouse1(myusb);
int mouse_x = 0;
int mouse_y = 0;
void save_to_eeprom(){
EEPROM.write(MAX_X_ADR_LOW, joystick_x_max);
EEPROM.write(MAX_X_ADR_HIGH, joystick_x_max >> 8);
EEPROM.write(MIN_X_ADR_LOW, joystick_x_min);
EEPROM.write(MIN_X_ADR_HIGH, joystick_x_min >> 8);
EEPROM.write(CNT_X_ADR_LOW, joystick_x_center);
EEPROM.write(CNT_X_ADR_HIGH, joystick_x_center >> 8);
EEPROM.write(MAX_Y_ADR_LOW, joystick_y_max);
EEPROM.write(MAX_Y_ADR_HIGH, joystick_y_max >> 8);
EEPROM.write(MIN_Y_ADR_LOW, joystick_y_min);
EEPROM.write(MIN_Y_ADR_HIGH, joystick_y_min >> 8);
EEPROM.write(CNT_Y_ADR_LOW, joystick_y_center);
EEPROM.write(CNT_Y_ADR_HIGH, joystick_y_center >> 8);
}
void load_from_eeprom(){
joystick_x_max = (EEPROM.read(MAX_X_ADR_HIGH) << 8);
joystick_x_max |= EEPROM.read(MAX_X_ADR_LOW);
joystick_x_min = (EEPROM.read(MIN_X_ADR_HIGH) << 8);
joystick_x_min |= EEPROM.read(MIN_X_ADR_LOW);
joystick_x_center = (EEPROM.read(CNT_X_ADR_HIGH) << 8);
joystick_x_center |= EEPROM.read(CNT_X_ADR_LOW);
joystick_y_max = (EEPROM.read(MAX_Y_ADR_HIGH) << 8);
joystick_y_max |= EEPROM.read(MAX_Y_ADR_LOW);
joystick_y_min = (EEPROM.read(MIN_Y_ADR_HIGH) << 8);
joystick_y_min |= EEPROM.read(MIN_Y_ADR_LOW);
joystick_y_center = (EEPROM.read(CNT_Y_ADR_HIGH) << 8);
joystick_y_center |= EEPROM.read(CNT_Y_ADR_LOW);
}
void update_key(uint16_t keycode, uint8_t kstate) {
// Mouse buttons
if (keycode >= KEY_M1 && keycode <= KEY_MF) {
if (kstate == RELEASED) {
Mouse.release(1 << (((keycode-KEY_OFFSET)-(KEY_M1-KEY_OFFSET))));
} else if (kstate == PRESSED) {
Mouse.press(1 << (((keycode-KEY_OFFSET)-(KEY_M1-KEY_OFFSET))));
}
}
// Mouse wheel
else if ((keycode == KEY_MWU || keycode == KEY_MWD)) {
if (kstate == RELEASED) {
mouse_wheel = 0;
} else if (kstate == PRESSED || kstate == HOLD) {
if (keycode == KEY_MWU) {
mouse_wheel = 1;
} else {
mouse_wheel = -1;
}
}
}
// Keypad Joystick buttons
else if (keycode >= JOY_BTN1 && keycode <= JOY_BTN8) {
int joy_keys_index = ((keycode-KEY_OFFSET)-(JOY_BTN1-KEY_OFFSET));
if (kstate == RELEASED) {
// Release all fn buttons related to this button
for (int j = 0; j < NBR_OF_FN; j++){
update_key(joy_keys[joy_keys_index][j], RELEASED);
}
} else if (kstate == PRESSED) {
update_key(joy_keys[joy_keys_index][joy_fn_mode], PRESSED);
}
}
// Joystick buttons
else if (keycode >= JOY_A1 && keycode <= JOY_A32) {
if (kstate == RELEASED) {
Joystick.button(keycode-KEY_OFFSET, false);
} else if (kstate == PRESSED) {
Joystick.button(keycode-KEY_OFFSET, true);
}
}
// Joystick hat
else if (keycode >= JOY_AHU1 && keycode <= JOY_AHL1) {
if (kstate == RELEASED) {
Joystick.hat(-1);
} else if (kstate == PRESSED) {
Joystick.hat(((keycode-KEY_OFFSET)-(JOY_AHU1-KEY_OFFSET)) * 90);
}
}
// Normal keyboard keys
else {
if (((
keycode == KEY_MEDIA_PLAY_PAUSE || keycode == KEY_MEDIA_NEXT_TRACK ||
keycode == KEY_F13 || keycode == KEY_F14 ||
keycode == KEY_F15 || keycode == KEY_F16 ||
keycode == KEY_F17 || keycode == KEY_F18 ||
keycode == KEY_F19 || keycode == KEY_F20 ||
keycode == KEY_F21 || keycode == KEY_F22 ||
keycode == KEY_F23 || keycode == KEY_F24)) ||
((
keycode != KEY_MEDIA_PLAY_PAUSE && keycode != KEY_MEDIA_NEXT_TRACK &&
keycode != KEY_F13 && keycode != KEY_F14 &&
keycode != KEY_F15 && keycode != KEY_F16 &&
keycode != KEY_F17 && keycode != KEY_F18 &&
keycode != KEY_F19 && keycode != KEY_F20 &&
keycode != KEY_F21 && keycode != KEY_F22 &&
keycode != KEY_F23 && keycode != KEY_F24))
) {
if (kstate == RELEASED) {
Keyboard.release(keycode);
} else if (kstate == PRESSED) {
Keyboard.press(keycode);
}
}
}
}
void process_table(byte buttons[][3], const uint16_t keys[][5], int nbr_of_element){
for (int i = 0; i < nbr_of_element; i++) {
if (buttons[i][2] == PRESSED &&
keys[i][0] != JOY_FN1 &&
keys[i][0] != JOY_FN2 &&
keys[i][0] != KEY_FN1 &&
keys[i][0] != KEY_FN2 &&
keys[i][0] != KEY_FN2L &&
keys[i][0] != KEY_FN2R &&
keys[i][0] != KEY_FN3 &&
keys[i][0] != KEY_FN4) {
// Press key linked to the FN layer for this button
if (keys[i][kp_fn_mode] != NO_KEY) {
update_key(keys[i][kp_fn_mode], PRESSED);
}
// Check if fn related button is pressed
if (kp_fn_mode > 0){
fn_kp_key_found = keys[i][0];
}
if (joy_fn_mode > 0){
fn_joy_key_found = keys[i][0];
}
}
else if (buttons[i][2] == RELEASED &&
keys[i][0] != JOY_FN1 &&
keys[i][0] != JOY_FN2 &&
keys[i][0] != KEY_FN1 &&
keys[i][0] != KEY_FN2 &&
keys[i][0] != KEY_FN2L &&
keys[i][0] != KEY_FN2R &&
keys[i][0] != KEY_FN3 &&
keys[i][0] != KEY_FN4) {
// Release all keys linked to this button
update_key(keys[i][0], RELEASED);
// Check if fn related button is released
if (keys[i][0] == fn_kp_key_found){
fn_kp_key_found = 0;
}
if (keys[i][0] == fn_joy_key_found){
fn_joy_key_found = 0;
}
// Check to not release the same key one more time
if (keys[i][1] != NO_KEY && keys[i][1] != keys[i][0]) {
update_key(keys[i][1], RELEASED);
}
// Check to not release the same key one more time
if (keys[i][2] != NO_KEY && keys[i][2] != keys[i][0] &&
keys[i][2] != keys[i][1]) {
update_key(keys[i][2], RELEASED);
}
// Check to not release the same key one more time
if (keys[i][3] != NO_KEY && keys[i][3] != keys[i][0] &&
keys[i][3] != keys[i][1] &&
keys[i][3] != keys[i][2]) {
update_key(keys[i][3], RELEASED);
}
// Check to not release the same key one more time
if (keys[i][4] != NO_KEY && keys[i][4] != keys[i][0] &&
keys[i][4] != keys[i][1] &&
keys[i][4] != keys[i][2] &&
keys[i][4] != keys[i][3]) {
update_key(keys[i][4], RELEASED);
}
}
}
for (int i = 0; i < nbr_of_element; i++) {
// Tap state:
// 0 = idle (not pressed for a while)
// 1 = pressed
// 2 = released within timeout, pressing tap key
// 3 = pressed again within timeout, holding tap key
for (int j = 0; j < (sizeof(fn_tap) / sizeof(fn_tap[0])); j++){
// Press
if (buttons[i][2] == PRESSED && keys[i][0] == fn_tap[j].trigger_keycode) {
if (fn_tap[j].state == 0) {
fn_tap[j].timeout_timestamp = current_timestamp + fn_tap[j].timeout_time;
fn_tap[j].timeout_enable = true;
fn_tap[j].release_enable = false;
fn_tap[j].state = 1;
} else if (fn_tap[j].state == 2) {
fn_tap[j].timeout_enable = false;
fn_tap[j].release_enable = false;
fn_tap[j].state = 3;
}
// Release
} else if (buttons[i][2] == RELEASED && keys[i][0] == fn_tap[j].trigger_keycode) {
if (fn_tap[j].state == 1) {
update_key(fn_tap[j].target_keycode, RELEASED);
if ((fn_kp_key_found == 0 && fn_tap[j].kp_fn_mode > 0) || (fn_joy_key_found == 0 && fn_tap[j].joy_fn_mode > 0)) {
update_key(fn_tap[j].target_keycode, PRESSED);
fn_tap[j].release_timestamp = current_timestamp + fn_tap[j].timeout_time + 10;
fn_tap[j].release_enable = true;
fn_tap[j].state = 2;
} else {
fn_tap[j].timeout_enable = false;
fn_tap[j].release_enable = false;
fn_tap[j].state = 0;
}
} else {
update_key(fn_tap[j].target_keycode, RELEASED);
fn_tap[j].state = 0;
}
}
}
// Reset key change status
buttons[i][2] = IDLE;
}
}
void update_analog(){
if(joystick_counter == 0){
joystick_x_raw = analogRead(2);
joystick_counter++;
}
else if(joystick_counter == 1){
joystick_y_raw = analogRead(3);
joystick_counter = 0;
if (joystick_calibration_mode == CALIBRATION_OFF){
// ----------------------------------------------------------
// Map X joystick values to proper HID values
// ----------------------------------------------------------
if(joystick_x_raw > (joystick_x_center + DEADZONE_X)){
joystick_x = constrain(map(joystick_x_raw, (joystick_x_center + DEADZONE_X), joystick_x_max, AXIS_CENTER, AXIS_MAX), AXIS_CENTER, AXIS_MAX);
}
else if(joystick_x_raw < (joystick_x_center - DEADZONE_X)){
joystick_x = constrain(map(joystick_x_raw, joystick_x_min, (joystick_x_center - DEADZONE_X), AXIS_MIN, AXIS_CENTER), AXIS_MIN, AXIS_CENTER);
}
else{
joystick_x = AXIS_CENTER;
}
// ----------------------------------------------------------
// Map Y joystick values to proper HID values
// ----------------------------------------------------------
if(joystick_y_raw > (joystick_y_center + DEADZONE_Y)){
joystick_y = constrain(map(joystick_y_raw, (joystick_y_center + DEADZONE_Y), joystick_y_max, AXIS_CENTER, AXIS_MAX), AXIS_CENTER, AXIS_MAX);
}
else if(joystick_y_raw < (joystick_y_center - DEADZONE_Y)){
joystick_y = constrain(map(joystick_y_raw, joystick_y_min, (joystick_y_center - DEADZONE_Y), AXIS_MIN, AXIS_CENTER), AXIS_MIN, AXIS_CENTER);
}
else{
joystick_y = AXIS_CENTER;
}
// ----------------------------------------------------------
// Calculate new axis values after applying exp curve
// ----------------------------------------------------------
// Normal mode
exp_constant = 0.2;
if (joystick_x != AXIS_CENTER){
float joystick_x_float = joystick_x / float(AXIS_MAX);
float joystick_x_exp = exp_constant * (0.5 + 256 * pow((joystick_x_float - 0.5),9)) + (1 - exp_constant) * joystick_x_float;
joystick_x = int(joystick_x_exp * float(HID_AXIS_MAX));
joystick_x = constrain(joystick_x, HID_AXIS_MIN, HID_AXIS_MAX);
}
else{
joystick_x = HID_AXIS_CENTER;
}
if (joystick_y != AXIS_CENTER){
float joystick_y_float = joystick_y / float(AXIS_MAX);
float joystick_y_exp = exp_constant * (0.5 + 256 * pow((joystick_y_float - 0.5),9)) + (1 - exp_constant) * joystick_y_float;
joystick_y = int(joystick_y_exp * float(HID_AXIS_MAX));
joystick_y = constrain(joystick_y, HID_AXIS_MIN, HID_AXIS_MAX);
}
else{
joystick_y = HID_AXIS_CENTER;
}
}
else{
// ----------------------------------------------------------
// Calibration mode.
// ----------------------------------------------------------
joystick_x = HID_AXIS_CENTER;
joystick_y = HID_AXIS_CENTER;
if (joystick_calibration_mode == CALIBRATION_CENTER){
joystick_x_center = joystick_x_raw;
joystick_y_center = joystick_y_raw;
joystick_x_max = joystick_x_center;
joystick_x_min = joystick_x_center;
joystick_y_max = joystick_y_center;
joystick_y_min = joystick_y_center;
}
else if (joystick_calibration_mode == CALIBRATION_MINMAX){
if(joystick_x_raw > joystick_x_max){
joystick_x_max = joystick_x_raw;
}
if(joystick_x_raw < joystick_x_min){
joystick_x_min = joystick_x_raw;
}
if(joystick_y_raw > joystick_y_max){
joystick_y_max = joystick_y_raw;
}
if(joystick_y_raw < joystick_y_min){
joystick_y_min = joystick_y_raw;
}
}
}
}
}
void update_buttons(){
// Scan all buttons
if(kp_keypad.getKeys()){
int reboot = 0;
// Enter bootloader if all four corner-buttons is pressed together on the left keypad
for(int i=0; i<LIST_MAX; i++){
if((kp_keypad.key[i].kchar == 1) && (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD)){
reboot += 1;
}
if((kp_keypad.key[i].kchar == 6) && (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD)){
reboot += 1;
}
if((kp_keypad.key[i].kchar == 24) && (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD)){
reboot += 1;
}
if((kp_keypad.key[i].kchar == 25) && (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD)){
reboot += 1;
}
if (reboot == 2) {
if ((kp_keypad.key[i].kchar == 2) &&
(kp_keypad.key[i].kstate == PRESSED ||
kp_keypad.key[i].kstate == HOLD)) {
joystick_calibration_mode = CALIBRATION_CENTER;
}
if ((kp_keypad.key[i].kchar == 3) &&
(kp_keypad.key[i].kstate == PRESSED ||
kp_keypad.key[i].kstate == HOLD)) {
joystick_calibration_mode = CALIBRATION_MINMAX;
}
if ((kp_keypad.key[i].kchar == 4) &&
(kp_keypad.key[i].kstate == PRESSED ||
kp_keypad.key[i].kstate == HOLD)) {
joystick_calibration_mode = CALIBRATION_OFF;
save_to_eeprom();
}
}
if(reboot == 4){
asm("bkpt #251");
return;
}
}
// Check button press
for(int i=0; i<LIST_MAX; i++){
if (kp_keypad.key[i].kchar != 0){
if(kp_keypad.key[i].stateChanged){
if(kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD){
buttons[kp_keypad.key[i].kchar-1] = PRESSED;
}
else if(kp_keypad.key[i].kstate == RELEASED){
buttons[kp_keypad.key[i].kchar-1] = RELEASED;
}
}
}
}
}
// Scan joystick buttons
if(joy_keypad.getKeys()){
// Check button press
for(int i=0; i<LIST_MAX; i++){
if(joy_keypad.key[i].stateChanged){
if(joy_keypad.key[i].kstate == PRESSED || joy_keypad.key[i].kstate == HOLD){
buttons[joy_keypad.key[i].kchar-1] = PRESSED;
}
else if(joy_keypad.key[i].kstate == RELEASED){
buttons[joy_keypad.key[i].kchar-1] = RELEASED;
}
}
}
}
}
void setup() {
// Turn on and off power led.
pinMode(POWER_LED, OUTPUT);
digitalWrite(POWER_LED, LOW);
// Set ADC resolution to 12bit
analogReadResolution(12);
analogReadAveraging(32);
delay(500);
myusb.begin();
load_from_eeprom();
}
void loop() {
current_timestamp = millis();
// ----------------------------------------------------------
// Update joystick values as often as possible
// ----------------------------------------------------------
update_analog();
// ----------------------------------------------------------
// Update USB host
// ----------------------------------------------------------
myusb.Task();
// Update button status every 100 millisecond as fallback
// to be able to enter bootloader
// ----------------------------------------------------------
if (current_timestamp >= button_timestamp) {
update_buttons();
button_timestamp = current_timestamp + 100;
}
// ----------------------------------------------------------
// Update mouse wheel
// ----------------------------------------------------------
if (current_timestamp >= mouse_wheel_timestamp && mouse_wheel != 0) {
Mouse.move(0, 0, mouse_wheel);
mouse_wheel_timestamp = current_timestamp + 20;
}
// ----------------------------------------------------------
// Fn tap timeout
// ----------------------------------------------------------
for (int j = 0; j < (sizeof(fn_tap) / sizeof(fn_tap[0])); j++){
if (current_timestamp >= fn_tap[j].timeout_timestamp && fn_tap[j].timeout_enable) {
if (fn_tap[j].state == 1 || fn_tap[j].state == 2) {
fn_tap[j].state = 0;
}
fn_tap[j].timeout_enable = false;
}
}
// ----------------------------------------------------------
// Fn tap release
// ----------------------------------------------------------
for (int j = 0; j < (sizeof(fn_tap) / sizeof(fn_tap[0])); j++){
if (current_timestamp >= fn_tap[j].release_timestamp && fn_tap[j].release_enable) {
update_key(fn_tap[j].target_keycode, RELEASED);
fn_tap[j].release_enable = false;
fn_tap[j].state = 0;
Joystick.send_now();
}
}
}