Removed Game mode. Optimized key assignment
This commit is contained in:
parent
f2c391e78a
commit
fb0cb2d1f3
@ -34,28 +34,21 @@
|
|||||||
* | Tab/Fn2 | Q | W | E | R | T | | Y | U | I | O | P | Å |
|
* | Tab/Fn2 | Q | W | E | R | T | | Y | U | I | O | P | Å |
|
||||||
* | Ctrl/Esc | A | S | D | F | G | | H | J | K | L | Ö | Ä |
|
* | Ctrl/Esc | A | S | D | F | G | | H | J | K | L | Ö | Ä |
|
||||||
* | Shift | Z | X | C | V | B | | N | M | , | . | - | Shift/Enter |
|
* | Shift | Z | X | C | V | B | | N | M | , | . | - | Shift/Enter |
|
||||||
* ----------------| M1/M2 | Alt | BSpc/Fn1 | | Spc/Fn1 | AltGr | Win |--------------------
|
* ----------------| Alt | Spc | BSpc/Fn1 | | Spc/Fn1 | AltGr | Win |--------------------
|
||||||
* -------------------------- -------------------------
|
* -------------------------- -------------------------
|
||||||
* Layer 1
|
* Layer 1
|
||||||
* ------------------------------------------ ---------------------------------------------
|
* ------------------------------------------ ---------------------------------------------
|
||||||
* | Tab/Fn2 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
|
* | Tab/Fn2 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
|
||||||
* | Ctrl/Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | + |
|
* | Ctrl/Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | ´ |
|
||||||
* | Shift | § | Del | Esc | < | | | | ' | ¨ | ´ | | Shift/Enter |
|
* | Shift | 6 | 7 | 8 | 9 | 0 | | | < | ' | ¨ | + | Shift/Enter |
|
||||||
* ----------------| M1/M2 | Alt | BSpc/Fn1 | | Spc/Fn1 | AltGr | Win |--------------------
|
* ----------------| Alt | Spc | BSpc/Fn1 | | Spc/Fn1 | AltGr | Win |--------------------
|
||||||
* -------------------------- -------------------------
|
* -------------------------- -------------------------
|
||||||
* Layer 2
|
* Layer 2
|
||||||
* ------------------------------------------ ---------------------------------------------
|
* ------------------------------------------ ---------------------------------------------
|
||||||
* | Tab/Fn2 | F12 | F13 | F14 | F15 | F16 | | ML | MD | MU | MR | MWU | CapsLock |
|
* | Tab/Fn2 | F12 | F13 | F14 | F15 | F16 | | ML | MD | MU | MR | MWU | CapsLock |
|
||||||
* | Ctrl/Esc | Prev| Play| Next| | | | Left| Down| Up |Right| MWD | Game Mode |
|
* | Ctrl/Esc | Prev| Play| Next| M1 | M2 | | Left| Down| Up |Right| MWD | |
|
||||||
* | Shift | | | | | | | Home| PgD | PgU | End | Ins | Shift/Enter |
|
* | Shift | § | Del | | | M3 | | Home| PgD | PgU | End | Ins | Shift/Enter |
|
||||||
* ----------------| M1/M2 | Alt | BSpc/Fn1 | | Spc/Fn1 | AltGr | Win |--------------------
|
* ----------------| Alt | Spc | BSpc/Fn1 | | Spc/Fn1 | AltGr | Win |--------------------
|
||||||
* -------------------------- -------------------------
|
|
||||||
* Game mode
|
|
||||||
* ------------------------------------------ ---------------------------------------------
|
|
||||||
* | Tab | | | | | | | | | | | | |
|
|
||||||
* | Ctrl | | | | | | | | | | | | |
|
|
||||||
* | | | | | | | | | | | | | |
|
|
||||||
* ----------------| Alt | Spc | | | | | |--------------------
|
|
||||||
* -------------------------- -------------------------
|
* -------------------------- -------------------------
|
||||||
*
|
*
|
||||||
* Features:
|
* Features:
|
||||||
@ -67,9 +60,7 @@
|
|||||||
* * Mouse movement, wheel up, wheel down, left button, right button and middle button support
|
* * Mouse movement, wheel up, wheel down, left button, right button and middle button support
|
||||||
* * Status indication -
|
* * Status indication -
|
||||||
* - 0 LED off = Normal mode
|
* - 0 LED off = Normal mode
|
||||||
* - 1 LED constant on = Game mode
|
|
||||||
* - 2 LED flashing = Caps Lock activated
|
* - 2 LED flashing = Caps Lock activated
|
||||||
* * Game mode: Replaces all layer keys with a "Game mode KEY". Configurable for each button
|
|
||||||
* * Tap/Hold functionality (only for layer0)
|
* * Tap/Hold functionality (only for layer0)
|
||||||
* * Combo key (up to three simultaneous keys) support. Configurable for each button
|
* * Combo key (up to three simultaneous keys) support. Configurable for each button
|
||||||
*/
|
*/
|
||||||
@ -94,10 +85,9 @@
|
|||||||
#define KEY_MR 9 + KEY_OFFSET // Mouse X+
|
#define KEY_MR 9 + KEY_OFFSET // Mouse X+
|
||||||
#define KEY_FN1 10 + KEY_OFFSET // Function layer 1 button
|
#define KEY_FN1 10 + KEY_OFFSET // Function layer 1 button
|
||||||
#define KEY_FN2 11 + KEY_OFFSET // Function layer 2 button
|
#define KEY_FN2 11 + KEY_OFFSET // Function layer 2 button
|
||||||
#define KEY_GM 12 + KEY_OFFSET // Toggle game mode button
|
#define KEY_COMBO 12 + KEY_OFFSET // Combo key (pressing all key defined in combo array)
|
||||||
#define KEY_COMBO 13 + KEY_OFFSET // Combo key (pressing all key defined in combo array)
|
|
||||||
|
|
||||||
#define TAP_TIMEOUT 160 // Key tap timeout (ms)
|
#define TAP_TIMEOUT 140 // Key tap timeout (ms)
|
||||||
#define NBR_OF_BUTTONS 42 // Number of buttons used (42 in this case)
|
#define NBR_OF_BUTTONS 42 // Number of buttons used (42 in this case)
|
||||||
|
|
||||||
struct Button
|
struct Button
|
||||||
@ -107,7 +97,6 @@ struct Button
|
|||||||
uint16_t tap_keycode = NO_KEY;
|
uint16_t tap_keycode = NO_KEY;
|
||||||
uint16_t fn1_keycode = NO_KEY;
|
uint16_t fn1_keycode = NO_KEY;
|
||||||
uint16_t fn2_keycode = NO_KEY;
|
uint16_t fn2_keycode = NO_KEY;
|
||||||
uint16_t gm_keycode = NO_KEY;
|
|
||||||
bool hold_direct = true;
|
bool hold_direct = true;
|
||||||
uint16_t combo_keycode[3] = {NO_KEY, NO_KEY, NO_KEY};
|
uint16_t combo_keycode[3] = {NO_KEY, NO_KEY, NO_KEY};
|
||||||
int kstate = IDLE;
|
int kstate = IDLE;
|
||||||
@ -156,49 +145,49 @@ Keypad kp_keypad = Keypad(makeKeymap(kp_keys), kp_rowPins, kp_colPins, KP_ROWS,
|
|||||||
// clang-format off
|
// clang-format off
|
||||||
Button buttons[NBR_OF_BUTTONS] =
|
Button buttons[NBR_OF_BUTTONS] =
|
||||||
{
|
{
|
||||||
/* Btn ID Fn0 (hold) key Fn0 tap key Fn1 key Fn2 key GM replace key Hold direct Combo keys */
|
/* Btn ID Fn0 (hold) key Fn0 tap key Fn1 key Fn2 key Hold direct Combo keys */
|
||||||
{1, KEY_FN2, KEY_TAB, NO_KEY, NO_KEY, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
{1, KEY_FN2, KEY_TAB, NO_KEY, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
{2, KEY_Q, NO_KEY, KEY_F1, KEY_F12, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
{2, KEY_Q, NO_KEY, KEY_F1, KEY_F12, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
{3, KEY_W, NO_KEY, KEY_F2, KEY_F13, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
{3, KEY_W, NO_KEY, KEY_F2, KEY_F13, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
{4, KEY_E, NO_KEY, KEY_F3, KEY_F14, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
{4, KEY_E, NO_KEY, KEY_F3, KEY_F14, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
{5, KEY_R, NO_KEY, KEY_F4, KEY_F15, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
{5, KEY_R, NO_KEY, KEY_F4, KEY_F15, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
{6, KEY_T, NO_KEY, KEY_F5, KEY_F16, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
{6, KEY_T, NO_KEY, KEY_F5, KEY_F16, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
{7, KEY_Y, NO_KEY, KEY_F6, KEY_ML, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
{7, KEY_Y, NO_KEY, KEY_F6, KEY_ML, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
{8, KEY_U, NO_KEY, KEY_F7, KEY_MD, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
{8, KEY_U, NO_KEY, KEY_F7, KEY_MD, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
{9, KEY_I, NO_KEY, KEY_F8, KEY_MU, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
{9, KEY_I, NO_KEY, KEY_F8, KEY_MU, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
{10, KEY_O, NO_KEY, KEY_F9, KEY_MR, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
{10, KEY_O, NO_KEY, KEY_F9, KEY_MR, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
{11, KEY_P, NO_KEY, KEY_F10, KEY_MWU, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
{11, KEY_P, NO_KEY, KEY_F10, KEY_MWU, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
{12, 'å', NO_KEY, KEY_F11, KEY_CAPS_LOCK, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
{12, 'å', NO_KEY, KEY_F11, KEY_CAPS_LOCK, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
{13, KEY_LEFT_CTRL, KEY_ESC, NO_KEY, NO_KEY, KEY_LEFT_CTRL, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
{13, KEY_LEFT_CTRL, KEY_ESC, NO_KEY, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
{14, KEY_A, NO_KEY, KEY_1, KEY_MEDIA_PREV_TRACK, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
{14, KEY_A, NO_KEY, KEY_1, KEY_MEDIA_PREV_TRACK, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
{15, KEY_S, NO_KEY, KEY_2, KEY_MEDIA_PLAY_PAUSE, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
{15, KEY_S, NO_KEY, KEY_2, KEY_MEDIA_PLAY_PAUSE, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
{16, KEY_D, NO_KEY, KEY_3, KEY_MEDIA_NEXT_TRACK, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
{16, KEY_D, NO_KEY, KEY_3, KEY_MEDIA_NEXT_TRACK, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
{17, KEY_F, NO_KEY, KEY_4, NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
{17, KEY_F, NO_KEY, KEY_4, KEY_M1, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
{18, KEY_G, NO_KEY, KEY_5, NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
{18, KEY_G, NO_KEY, KEY_5, KEY_M2, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
{19, KEY_H, NO_KEY, KEY_6, KEY_LEFT_ARROW, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
{19, KEY_H, NO_KEY, KEY_6, KEY_LEFT_ARROW, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
{20, KEY_J, NO_KEY, KEY_7, KEY_DOWN_ARROW, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
{20, KEY_J, NO_KEY, KEY_7, KEY_DOWN_ARROW, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
{21, KEY_K, NO_KEY, KEY_8, KEY_UP_ARROW, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
{21, KEY_K, NO_KEY, KEY_8, KEY_UP_ARROW, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
{22, KEY_L, NO_KEY, KEY_9, KEY_RIGHT_ARROW, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
{22, KEY_L, NO_KEY, KEY_9, KEY_RIGHT_ARROW, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
{23, 'ö', NO_KEY, KEY_0, KEY_MWD, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
{23, 'ö', NO_KEY, KEY_0, KEY_MWD, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
{24, 'ä', NO_KEY, KEY_EQUAL, KEY_GM, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
{24, 'ä', NO_KEY, KEY_EQUAL, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
{25, KEY_LEFT_SHIFT, NO_KEY, KEY_LEFT_SHIFT, KEY_LEFT_SHIFT, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
{25, KEY_LEFT_SHIFT, NO_KEY, KEY_LEFT_SHIFT, KEY_LEFT_SHIFT, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
{26, KEY_Z, NO_KEY, '§', NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
{26, KEY_Z, NO_KEY, KEY_6, '§', false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
{27, KEY_X, NO_KEY, KEY_DELETE, NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
{27, KEY_X, NO_KEY, KEY_7, KEY_DELETE, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
{28, KEY_C, NO_KEY, KEY_ESC, NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
{28, KEY_C, NO_KEY, KEY_8, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
{29, KEY_V, NO_KEY, '<', NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
{29, KEY_V, NO_KEY, KEY_9, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
{30, KEY_B, NO_KEY, KEY_ESC, NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
{30, KEY_B, NO_KEY, KEY_0, KEY_M3, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
{31, KEY_N, NO_KEY, NO_KEY, KEY_HOME, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
{31, KEY_N, NO_KEY, NO_KEY, KEY_HOME, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
{32, KEY_M, NO_KEY, KEY_BACKSLASH, KEY_PAGE_DOWN, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
{32, KEY_M, NO_KEY, '<', KEY_PAGE_DOWN, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
{33, KEY_COMMA, NO_KEY, KEY_RIGHT_BRACE, KEY_PAGE_UP, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
{33, KEY_COMMA, NO_KEY, KEY_BACKSLASH, KEY_PAGE_UP, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
{34, KEY_PERIOD, NO_KEY, KEY_MINUS, KEY_END, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
{34, KEY_PERIOD, NO_KEY, KEY_RIGHT_BRACE, KEY_END, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
{35, KEY_SLASH, NO_KEY, NO_KEY, KEY_INSERT, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
{35, KEY_SLASH, NO_KEY, KEY_MINUS, KEY_INSERT, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
{36, KEY_RIGHT_SHIFT, KEY_ENTER, NO_KEY, NO_KEY, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
{36, KEY_RIGHT_SHIFT, KEY_ENTER, NO_KEY, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
{37, KEY_M2, KEY_M1, NO_KEY, NO_KEY, KEY_LEFT_ALT, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
{37, KEY_LEFT_ALT, NO_KEY, KEY_LEFT_ALT, KEY_LEFT_ALT, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
{38, KEY_LEFT_ALT, NO_KEY, KEY_LEFT_ALT, KEY_LEFT_ALT, KEY_SPACE, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
{38, KEY_SPACE, NO_KEY, KEY_SPACE, KEY_SPACE, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
{39, KEY_FN1, KEY_BACKSPACE, NO_KEY, NO_KEY, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
{39, KEY_FN1, KEY_BACKSPACE, NO_KEY, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
{40, KEY_FN1, KEY_SPACE, NO_KEY, NO_KEY, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
{40, KEY_FN1, KEY_SPACE, NO_KEY, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
{41, KEY_COMBO, NO_KEY, KEY_COMBO, KEY_COMBO, NO_KEY, false, {KEY_FN1, KEY_RIGHT_ALT, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
{41, KEY_COMBO, NO_KEY, KEY_COMBO, KEY_COMBO, false, {KEY_FN1, KEY_RIGHT_ALT, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
{42, KEY_LEFT_GUI, NO_KEY, KEY_LEFT_GUI, KEY_LEFT_GUI, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}};
|
{42, KEY_LEFT_GUI, NO_KEY, KEY_LEFT_GUI, KEY_LEFT_GUI, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}};
|
||||||
// clang-format on
|
// clang-format on
|
||||||
/* End of keymap config -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- */
|
/* End of keymap config -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- */
|
||||||
|
|
||||||
@ -219,7 +208,6 @@ int mouse_x = 0;
|
|||||||
int mouse_y = 0;
|
int mouse_y = 0;
|
||||||
int mouse_wheel = 0;
|
int mouse_wheel = 0;
|
||||||
|
|
||||||
bool game_mode = false;
|
|
||||||
bool key_pressed = false;
|
bool key_pressed = false;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -313,19 +301,6 @@ bool set_key(uint16_t keycode, uint8_t kstate)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Toggle game mode */
|
|
||||||
else if (keycode == KEY_GM)
|
|
||||||
{
|
|
||||||
if (kstate == PRESSED && game_mode == true)
|
|
||||||
{
|
|
||||||
game_mode = false;
|
|
||||||
}
|
|
||||||
else if (kstate == PRESSED && game_mode == false)
|
|
||||||
{
|
|
||||||
game_mode = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Normal keyboard keys (HID keyboard) */
|
/* Normal keyboard keys (HID keyboard) */
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -390,12 +365,12 @@ void scan_buttons()
|
|||||||
if (buttons[j].keypad_kchar == kp_keypad.key[i].kchar)
|
if (buttons[j].keypad_kchar == kp_keypad.key[i].kchar)
|
||||||
{
|
{
|
||||||
/* Check if FN1 key are defined to this button (Layer 0 and first position in combo array)*/
|
/* Check if FN1 key are defined to this button (Layer 0 and first position in combo array)*/
|
||||||
if ((buttons[j].keycode == KEY_FN1 || (buttons[j].keycode == KEY_COMBO && buttons[j].combo_keycode[0] == KEY_FN1)) && buttons[j].tap_state != 3)
|
if (buttons[j].keycode == KEY_FN1 || (buttons[j].keycode == KEY_COMBO && buttons[j].combo_keycode[0] == KEY_FN1))
|
||||||
{
|
{
|
||||||
fn_mode = 1;
|
fn_mode = 1;
|
||||||
}
|
}
|
||||||
/* Check if FN2 key are defined to this button (Layer 0 and first position in combo array)*/
|
/* Check if FN2 key are defined to this button (Layer 0 and first position in combo array)*/
|
||||||
else if ((buttons[j].keycode == KEY_FN2 || (buttons[j].keycode == KEY_COMBO && buttons[j].combo_keycode[0] == KEY_FN2)) && buttons[j].tap_state != 3)
|
else if (buttons[j].keycode == KEY_FN2 || (buttons[j].keycode == KEY_COMBO && buttons[j].combo_keycode[0] == KEY_FN2))
|
||||||
{
|
{
|
||||||
fn_mode = 2;
|
fn_mode = 2;
|
||||||
}
|
}
|
||||||
@ -419,7 +394,7 @@ void scan_buttons()
|
|||||||
1 = pressed
|
1 = pressed
|
||||||
2 = released within timeout, pressing tap key
|
2 = released within timeout, pressing tap key
|
||||||
3 = pressed again within timeout, holding tap key */
|
3 = pressed again within timeout, holding tap key */
|
||||||
if (buttons[j].tap_keycode != NO_KEY && buttons[j].tap_state == 0 && (game_mode == false || buttons[j].gm_keycode == NO_KEY))
|
if (buttons[j].tap_keycode != NO_KEY && buttons[j].tap_state == 0)
|
||||||
{
|
{
|
||||||
buttons[j].tap_timeout_timestamp = current_timestamp + TAP_TIMEOUT;
|
buttons[j].tap_timeout_timestamp = current_timestamp + TAP_TIMEOUT;
|
||||||
buttons[j].tap_timeout_enable = true;
|
buttons[j].tap_timeout_enable = true;
|
||||||
@ -451,7 +426,7 @@ void scan_buttons()
|
|||||||
1 = pressed
|
1 = pressed
|
||||||
2 = released within timeout, pressing tap key
|
2 = released within timeout, pressing tap key
|
||||||
3 = pressed again within timeout, holding tap key */
|
3 = pressed again within timeout, holding tap key */
|
||||||
if (buttons[j].tap_keycode != NO_KEY && buttons[j].tap_state == 1 && (game_mode == false || buttons[j].gm_keycode == NO_KEY))
|
if (buttons[j].tap_keycode != NO_KEY && buttons[j].tap_state == 1)
|
||||||
{
|
{
|
||||||
buttons[j].tap_release_timestamp = current_timestamp + TAP_TIMEOUT + 10;
|
buttons[j].tap_release_timestamp = current_timestamp + TAP_TIMEOUT + 10;
|
||||||
buttons[j].tap_release_enable = true;
|
buttons[j].tap_release_enable = true;
|
||||||
@ -493,8 +468,8 @@ void scan_buttons()
|
|||||||
/* Check if key pressed or released */
|
/* Check if key pressed or released */
|
||||||
if (buttons[i].kstate == PRESSED)
|
if (buttons[i].kstate == PRESSED)
|
||||||
{
|
{
|
||||||
/* Check if key is in tap mode and not in game mode */
|
/* Check if key is in tap mode */
|
||||||
if (buttons[i].tap_keycode != NO_KEY && (game_mode == false || buttons[i].gm_keycode == NO_KEY))
|
if (buttons[i].tap_keycode != NO_KEY)
|
||||||
{
|
{
|
||||||
/* Key is in tap mode. Perform action dependant on tap state*/
|
/* Key is in tap mode. Perform action dependant on tap state*/
|
||||||
if (buttons[i].tap_state == 1)
|
if (buttons[i].tap_state == 1)
|
||||||
@ -511,23 +486,7 @@ void scan_buttons()
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
/* Key is in normal mode. Perform action dependant on layer*/
|
if (fn_mode == 1)
|
||||||
if (game_mode == true && buttons[i].gm_keycode != NO_KEY)
|
|
||||||
{
|
|
||||||
if (buttons[i].gm_keycode == KEY_COMBO)
|
|
||||||
{
|
|
||||||
/* Sending press command for all combo keys */
|
|
||||||
for (int j = 0; j < 3; j++)
|
|
||||||
{
|
|
||||||
set_key(buttons[i].combo_keycode[j], PRESSED);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
set_key(buttons[i].gm_keycode, PRESSED);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (fn_mode == 1)
|
|
||||||
{
|
{
|
||||||
if (buttons[i].fn1_keycode == KEY_COMBO)
|
if (buttons[i].fn1_keycode == KEY_COMBO)
|
||||||
{
|
{
|
||||||
@ -577,7 +536,7 @@ void scan_buttons()
|
|||||||
else if (buttons[i].kstate == RELEASED)
|
else if (buttons[i].kstate == RELEASED)
|
||||||
{
|
{
|
||||||
/* Check if key is in tap mode */
|
/* Check if key is in tap mode */
|
||||||
if (buttons[i].tap_keycode != NO_KEY && (game_mode == false || buttons[i].gm_keycode == NO_KEY))
|
if (buttons[i].tap_keycode != NO_KEY)
|
||||||
{
|
{
|
||||||
/* Key is in tap mode. Perform action dependant on tap state*/
|
/* Key is in tap mode. Perform action dependant on tap state*/
|
||||||
if (buttons[i].tap_state == 2)
|
if (buttons[i].tap_state == 2)
|
||||||
@ -600,35 +559,16 @@ void scan_buttons()
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
/* Key is in normal mode. Perform action dependant on layer*/
|
/* Sending release command for all combo keys */
|
||||||
if (game_mode == true && buttons[i].gm_keycode != NO_KEY)
|
for (int j = 0; j < 3; j++)
|
||||||
{
|
{
|
||||||
if (buttons[i].gm_keycode == KEY_COMBO)
|
set_key(buttons[i].combo_keycode[j], RELEASED);
|
||||||
{
|
|
||||||
/* Sending release command for all combo keys */
|
|
||||||
for (int j = 0; j < 3; j++)
|
|
||||||
{
|
|
||||||
set_key(buttons[i].combo_keycode[j], RELEASED);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
set_key(buttons[i].gm_keycode, RELEASED);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
/* Sending release command for all combo keys */
|
|
||||||
for (int j = 0; j < 3; j++)
|
|
||||||
{
|
|
||||||
set_key(buttons[i].combo_keycode[j], RELEASED);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Sending release command for all other keycodes related to this button */
|
/* Sending release command for all other keycodes related to this button */
|
||||||
set_key(buttons[i].fn2_keycode, RELEASED);
|
set_key(buttons[i].fn2_keycode, RELEASED);
|
||||||
set_key(buttons[i].fn1_keycode, RELEASED);
|
set_key(buttons[i].fn1_keycode, RELEASED);
|
||||||
set_key(buttons[i].keycode, RELEASED);
|
set_key(buttons[i].keycode, RELEASED);
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
/* Reset run_keycode flag */
|
/* Reset run_keycode flag */
|
||||||
@ -643,11 +583,6 @@ void scan_buttons()
|
|||||||
/* 2 = blinking (CapsLock) */
|
/* 2 = blinking (CapsLock) */
|
||||||
status_led_mode = 2;
|
status_led_mode = 2;
|
||||||
}
|
}
|
||||||
else if (game_mode == true)
|
|
||||||
{
|
|
||||||
/* 1 = constant on (Game mode) */
|
|
||||||
status_led_mode = 1;
|
|
||||||
}
|
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
/* 0 = off (normal) */
|
/* 0 = off (normal) */
|
||||||
@ -681,7 +616,7 @@ void loop()
|
|||||||
{
|
{
|
||||||
if (buttons[i].tap_state == 1)
|
if (buttons[i].tap_state == 1)
|
||||||
{
|
{
|
||||||
if (buttons[i].hold_direct == false && (game_mode == false || buttons[i].gm_keycode == NO_KEY))
|
if (buttons[i].hold_direct == false)
|
||||||
{
|
{
|
||||||
set_key(buttons[i].keycode, PRESSED);
|
set_key(buttons[i].keycode, PRESSED);
|
||||||
}
|
}
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user