Starting to rewrite code
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@ -37,11 +37,7 @@
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*/
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#include <Arduino.h>
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#include <EEPROM.h>
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#include <Keypad.h>
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#include <Wire.h>
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#include <SPI.h>
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#include <Adafruit_DotStar.h>
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#define USB_LED_NUM_LOCK 0
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#define USB_LED_CAPS_LOCK 1
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@ -64,120 +60,77 @@
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#define KEY_FN1 12 + KEY_OFFSET
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#define KEY_FN2 13 + KEY_OFFSET
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#define NBR_OF_FN 3
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// Start of key edit -----------------------------------------------------------
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#define NBR_OF_TAP 7
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#define KEY_TAP1 20 + KEY_OFFSET
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#define KEY_TAP2 21 + KEY_OFFSET
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#define KEY_TAP3 22 + KEY_OFFSET
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#define KEY_TAP4 23 + KEY_OFFSET
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#define KEY_TAP5 24 + KEY_OFFSET
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#define KEY_TAP6 25 + KEY_OFFSET
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#define KEY_TAP7 26 + KEY_OFFSET
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// Keypad button mapping
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const uint16_t kp_keys[48][NBR_OF_FN] = {
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// Fn 0 Fn 1 Fn 2
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// Row 1
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{KEY_TAP1, KEY_TAP1, KEY_TAP1},
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{KEY_Q, KEY_F1, KEY_F12},
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{KEY_W, KEY_F2, KEY_F13},
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{KEY_E, KEY_F3, KEY_F14},
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{KEY_R, KEY_F4, KEY_F15},
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{KEY_T, KEY_F5, KEY_F16},
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{KEY_Y, KEY_F6, NO_KEY},
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{KEY_U, KEY_F7, NO_KEY},
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{KEY_I, KEY_F8, NO_KEY},
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{KEY_O, KEY_F9, NO_KEY},
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{KEY_P, KEY_F10, NO_KEY},
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{'å', KEY_F11, KEY_CAPS_LOCK},
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// Row 2
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{KEY_TAP2, KEY_TAP2, KEY_TAP2},
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{KEY_A, KEY_1, KEY_MEDIA_PREV_TRACK},
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{KEY_S, KEY_2, KEY_MEDIA_PLAY_PAUSE},
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{KEY_D, KEY_3, KEY_MEDIA_NEXT_TRACK},
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{KEY_F, KEY_4, NO_KEY},
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{KEY_G, KEY_5, NO_KEY},
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{KEY_H, KEY_6, KEY_LEFT_ARROW},
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{KEY_J, KEY_7, KEY_DOWN_ARROW},
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{KEY_K, KEY_8, KEY_UP_ARROW},
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{KEY_L, KEY_9, KEY_RIGHT_ARROW},
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{'ö', KEY_0, NO_KEY},
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{'ä', KEY_EQUAL, NO_KEY},
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// Row 3
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{KEY_TAP3, KEY_TAP3, KEY_TAP3},
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{KEY_Z, '§', NO_KEY},
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{KEY_X, NO_KEY, NO_KEY},
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{KEY_C, NO_KEY, NO_KEY},
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{KEY_V, '<', NO_KEY},
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{KEY_B, NO_KEY, NO_KEY},
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{KEY_N, NO_KEY, KEY_HOME},
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{KEY_M, KEY_BACKSLASH, KEY_PAGE_DOWN},
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{KEY_COMMA, KEY_RIGHT_BRACE, KEY_PAGE_UP},
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{KEY_PERIOD, KEY_MINUS, KEY_END},
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{KEY_SLASH, NO_KEY, KEY_INSERT},
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{KEY_TAP4, KEY_TAP4, KEY_TAP4},
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// Row 4
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{NO_KEY, NO_KEY, NO_KEY}, // N/A
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{NO_KEY, NO_KEY, NO_KEY}, // N/A
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{NO_KEY, NO_KEY, NO_KEY}, // N/A
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{KEY_TAP5, KEY_TAP5, KEY_TAP5},
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{KEY_LEFT_ALT, KEY_LEFT_ALT, KEY_LEFT_ALT},
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{KEY_TAP6, KEY_TAP6, KEY_TAP6},
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{KEY_TAP7, KEY_TAP7, KEY_TAP7},
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{KEY_RIGHT_ALT, KEY_RIGHT_ALT, KEY_RIGHT_ALT},
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{KEY_LEFT_GUI, KEY_LEFT_GUI, KEY_LEFT_GUI},
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{NO_KEY, NO_KEY, NO_KEY}, // N/A
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{NO_KEY, NO_KEY, NO_KEY}, // N/A
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{NO_KEY, NO_KEY, NO_KEY} // N/A
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};
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// Keypad tap key mapping
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const uint16_t tap_keys[NBR_OF_TAP][3] = {
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// Trigger, Tap, Hold
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{KEY_TAP1, KEY_TAB, KEY_FN2},
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{KEY_TAP2, KEY_ESC, KEY_LEFT_CTRL},
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{KEY_TAP3, KEY_DELETE, KEY_LEFT_SHIFT},
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{KEY_TAP4, KEY_ENTER, KEY_RIGHT_SHIFT},
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{KEY_TAP5, KEY_M1, KEY_M2},
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{KEY_TAP6, KEY_BACKSPACE, KEY_FN1},
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{KEY_TAP7, KEY_SPACE, KEY_FN1}};
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// End of key edit -----------------------------------------------------------
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struct Tap
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struct Button
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{
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int state = 0;
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bool timeout_enable = false;
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bool release_enable = false;
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unsigned long timeout_timestamp = 0;
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unsigned long release_timestamp = 0;
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unsigned long timeout_time = 150;
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bool fn_fast_switch = true;
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int keypad_id = 0;
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uint16_t keycode = NO_KEY;
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uint16_t tap_keycode = NO_KEY;
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uint16_t fn1_keycode = NO_KEY;
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uint16_t fn1_tap_keycode = NO_KEY;
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uint16_t fn2_keycode = NO_KEY;
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uint16_t fn2_tap_keycode = NO_KEY;
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bool tap_enable = false;
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bool prev_kstate = IDLE;
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bool run_keycode = false;
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bool run_tap_keycode = false;
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int tap_presses = 0;
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};
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int fn_kp_key_found = 0;
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int kp_fn_mode = 0;
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Tap tap[NBR_OF_TAP];
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int fn_mode = 0;
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#define NBR_OF_BUTTONS 42
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Button buttons[NBR_OF_BUTTONS] =
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{
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{0, KEY_FN2, KEY_TAB, KEY_FN2, KEY_TAB, KEY_FN2, KEY_TAB, true, IDLE, false, false},
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{1, KEY_Q, NO_KEY, KEY_F1, NO_KEY, KEY_F12, NO_KEY, false, IDLE, false, false},
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{2, KEY_W, NO_KEY, KEY_F2, NO_KEY, KEY_F13, NO_KEY, false, IDLE, false, false},
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{3, KEY_E, NO_KEY, KEY_F3, NO_KEY, KEY_F14, NO_KEY, false, IDLE, false, false},
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{4, KEY_R, NO_KEY, KEY_F4, NO_KEY, KEY_F15, NO_KEY, false, IDLE, false, false},
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{5, KEY_T, NO_KEY, KEY_F5, NO_KEY, KEY_F16, NO_KEY, false, IDLE, false, false},
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{6, KEY_Y, NO_KEY, KEY_F6, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
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{7, KEY_U, NO_KEY, KEY_F7, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
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{8, KEY_I, NO_KEY, KEY_F8, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
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{9, KEY_O, NO_KEY, KEY_F9, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
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{10, KEY_P, NO_KEY, KEY_F10, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
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{11, 'å', NO_KEY, KEY_F11, NO_KEY, KEY_CAPS_LOCK, NO_KEY, false, IDLE, false, false},
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{12, KEY_LEFT_CTRL, KEY_ESC, KEY_LEFT_CTRL, KEY_ESC, KEY_LEFT_CTRL, KEY_ESC, true, IDLE, false, false},
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{13, KEY_A, NO_KEY, KEY_1, NO_KEY, KEY_MEDIA_PREV_TRACK, NO_KEY, false, IDLE, false, false},
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{14, KEY_S, NO_KEY, KEY_2, NO_KEY, KEY_MEDIA_PLAY_PAUSE, NO_KEY, false, IDLE, false, false},
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{15, KEY_D, NO_KEY, KEY_3, NO_KEY, KEY_MEDIA_NEXT_TRACK, NO_KEY, false, IDLE, false, false},
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{16, KEY_F, NO_KEY, KEY_4, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
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{17, KEY_G, NO_KEY, KEY_5, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
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{18, KEY_H, NO_KEY, KEY_6, NO_KEY, KEY_LEFT_ARROW, NO_KEY, false, IDLE, false, false},
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{19, KEY_J, NO_KEY, KEY_7, NO_KEY, KEY_DOWN_ARROW, NO_KEY, false, IDLE, false, false},
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{20, KEY_K, NO_KEY, KEY_8, NO_KEY, KEY_UP_ARROW, NO_KEY, false, IDLE, false, false},
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{21, KEY_L, NO_KEY, KEY_9, NO_KEY, KEY_RIGHT_ARROW, NO_KEY, false, IDLE, false, false},
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{22, 'ö', NO_KEY, KEY_0, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
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{23, 'ä', NO_KEY, KEY_EQUAL, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
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{24, KEY_LEFT_SHIFT, KEY_DELETE, KEY_LEFT_SHIFT, KEY_DELETE, KEY_LEFT_SHIFT, KEY_DELETE, true, IDLE, false, false},
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{25, KEY_Z, NO_KEY, '§', NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
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{26, KEY_X, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
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{27, KEY_C, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
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{28, KEY_V, NO_KEY, '<', NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
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{29, KEY_B, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, false},
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{30, KEY_N, NO_KEY, NO_KEY, NO_KEY, KEY_HOME, NO_KEY, false, IDLE, false, false},
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{31, KEY_M, NO_KEY, KEY_BACKSLASH, NO_KEY, KEY_PAGE_DOWN, NO_KEY, false, IDLE, false, false},
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{32, KEY_COMMA, NO_KEY, KEY_RIGHT_BRACE, NO_KEY, KEY_PAGE_UP, NO_KEY, false, IDLE, false, false},
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{33, KEY_PERIOD, NO_KEY, KEY_MINUS, NO_KEY, KEY_END, NO_KEY, false, IDLE, false, false},
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{34, KEY_SLASH, NO_KEY, NO_KEY, NO_KEY, KEY_INSERT, NO_KEY, false, IDLE, false, false},
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{35, KEY_RIGHT_SHIFT, KEY_ENTER, KEY_RIGHT_SHIFT, KEY_ENTER, KEY_RIGHT_SHIFT, KEY_ENTER, true, IDLE, false, false},
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{39, KEY_M1, KEY_M2, KEY_M1, KEY_M2, KEY_M1, KEY_M2, true, IDLE, false, false},
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{40, KEY_LEFT_ALT, KEY_SPACE, KEY_LEFT_ALT, KEY_SPACE, KEY_LEFT_ALT, KEY_SPACE, true, IDLE, false, false},
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{41, KEY_FN1, KEY_BACKSPACE, KEY_FN1, KEY_BACKSPACE, KEY_FN1, KEY_BACKSPACE, true, IDLE, false, false},
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{42, KEY_FN1, KEY_SPACE, KEY_FN1, KEY_SPACE, KEY_FN1, KEY_SPACE, true, IDLE, false, false},
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{43, KEY_RIGHT_ALT, NO_KEY, KEY_RIGHT_ALT, NO_KEY, KEY_RIGHT_ALT, NO_KEY, false, IDLE, false, false},
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{44, KEY_LEFT_GUI, NO_KEY, KEY_LEFT_GUI, NO_KEY, KEY_LEFT_GUI, NO_KEY, false, IDLE, false, false}};
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int mouse_wheel = 0;
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const int POWER_LED = 13;
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#define DATAPIN 22
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#define CLOCKPIN 23
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#define NUMPIXELS 2
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Adafruit_DotStar strip(NUMPIXELS, DATAPIN, CLOCKPIN, DOTSTAR_BGR);
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unsigned long current_timestamp = 0;
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unsigned long button_timestamp = 0;
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unsigned long mouse_wheel_timestamp = 0;
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unsigned long indicator_timestamp = 0;
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byte kp_buttons[48][3];
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const byte KP_ROWS = 4;
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const byte KP_COLS = 12;
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@ -239,218 +192,12 @@ void update_key(uint16_t keycode, uint8_t kstate)
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}
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}
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void update_buttons()
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{
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// Scan all buttons
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if (kp_keypad.getKeys())
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{
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int reboot = 0;
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// Enter bootloader if all four corner-buttons is pressed together on the left keypad
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for (int i = 0; i < LIST_MAX; i++)
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{
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if ((kp_keypad.key[i].kchar == 1) && (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD))
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{
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reboot += 1;
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}
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if ((kp_keypad.key[i].kchar == 12) && (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD))
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{
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reboot += 1;
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}
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if ((kp_keypad.key[i].kchar == 25) && (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD))
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{
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reboot += 1;
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}
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if ((kp_keypad.key[i].kchar == 36) && (kp_keypad.key[i].kstate == PRESSED || kp_keypad.key[i].kstate == HOLD))
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{
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reboot += 1;
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}
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if (reboot == 4)
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{
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asm("bkpt #251");
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return;
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}
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}
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// ----------------------------------------------------------
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// Check Fn keys
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// ----------------------------------------------------------
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kp_fn_mode = 0;
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// keypad
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for (int i = 0; i < (sizeof(kp_keys) / sizeof(kp_keys[0])); i++)
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{
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if (kp_buttons[i][0] == PRESSED && kp_keys[i][0] == KEY_FN1)
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{
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kp_fn_mode = 1;
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}
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if (kp_buttons[i][0] == PRESSED && kp_keys[i][0] == KEY_FN2)
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{
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kp_fn_mode = 2;
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}
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for (int j = 0; j < (sizeof(tap) / sizeof(tap[0])); j++)
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{
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if ((kp_buttons[i][0] == PRESSED && kp_keys[i][0] == tap_keys[j][0] && tap[j].state != 3) &&
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((tap[j].fn_fast_switch == false && tap[j].state == 0) || (tap[j].fn_fast_switch == true)))
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{
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if (tap_keys[j][2] == KEY_FN1)
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{
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kp_fn_mode = 1;
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}
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else if (tap_keys[j][2] == KEY_FN2)
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{
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kp_fn_mode = 2;
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}
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}
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}
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}
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// ----------------------------------------------------------
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// Check keys
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// ----------------------------------------------------------
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for (int i = 0; i < (sizeof(kp_keys) / sizeof(kp_keys[0])); i++)
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{
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if (kp_buttons[i][2] == PRESSED &&
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kp_keys[i][0] != KEY_TAP1 &&
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kp_keys[i][0] != KEY_TAP2 &&
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kp_keys[i][0] != KEY_TAP3 &&
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kp_keys[i][0] != KEY_TAP4 &&
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kp_keys[i][0] != KEY_TAP5 &&
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kp_keys[i][0] != KEY_TAP6 &&
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kp_keys[i][0] != KEY_TAP7 &&
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kp_keys[i][0] != KEY_FN1 &&
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kp_keys[i][0] != KEY_FN2)
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{
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// Press key linked to the FN layer for this button
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if (kp_keys[i][kp_fn_mode] != NO_KEY)
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{
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update_key(kp_keys[i][kp_fn_mode], PRESSED);
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}
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// Check if fn related button is pressed
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if (kp_fn_mode > 0)
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{
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fn_kp_key_found = kp_keys[i][0];
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}
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}
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else if (kp_buttons[i][2] == RELEASED &&
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kp_keys[i][0] != KEY_TAP1 &&
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kp_keys[i][0] != KEY_TAP2 &&
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kp_keys[i][0] != KEY_TAP3 &&
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kp_keys[i][0] != KEY_TAP4 &&
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kp_keys[i][0] != KEY_TAP5 &&
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kp_keys[i][0] != KEY_TAP6 &&
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kp_keys[i][0] != KEY_TAP7 &&
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kp_keys[i][0] != KEY_FN1 &&
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kp_keys[i][0] != KEY_FN2)
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{
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// Release all keys linked to this button
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update_key(kp_keys[i][0], RELEASED);
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// Check if fn related button is released
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if (kp_keys[i][0] == fn_kp_key_found)
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{
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fn_kp_key_found = 0;
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}
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// Check to not release the same key one more time
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if (kp_keys[i][1] != NO_KEY && kp_keys[i][1] != kp_keys[i][0])
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{
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update_key(kp_keys[i][1], RELEASED);
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}
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// Check to not release the same key one more time
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if (kp_keys[i][2] != NO_KEY && kp_keys[i][2] != kp_keys[i][0] &&
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kp_keys[i][2] != kp_keys[i][1])
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{
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update_key(kp_keys[i][2], RELEASED);
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}
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}
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}
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// ----------------------------------------------------------
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// Check tap keys
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// ----------------------------------------------------------
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for (int i = 0; i < (sizeof(kp_keys) / sizeof(kp_keys[0])); i++)
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{
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// Tap state:
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// 0 = idle (not pressed for a while)
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// 1 = pressed
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// 2 = released within timeout, pressing tap key
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// 3 = pressed again within timeout, holding tap key
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for (int j = 0; j < (sizeof(tap) / sizeof(tap[0])); j++)
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{
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// Press
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if (kp_buttons[i][2] == PRESSED && kp_keys[i][0] == tap_keys[j][0])
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{
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if (tap[j].state == 0)
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{
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tap[j].timeout_timestamp = current_timestamp + tap[j].timeout_time;
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tap[j].timeout_enable = true;
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tap[j].release_enable = false;
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tap[j].state = 1;
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}
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else if (tap[j].state == 2)
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{
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tap[j].timeout_enable = false;
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tap[j].release_enable = false;
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tap[j].state = 3;
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}
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// Release
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}
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else if (kp_buttons[i][2] == RELEASED && kp_keys[i][0] == tap_keys[j][0])
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{
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if (tap[j].state == 1)
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{
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update_key(tap_keys[j][1], RELEASED);
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if (tap_keys[j][2] != KEY_FN1 && tap_keys[j][2] != KEY_FN2)
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{
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update_key(tap_keys[j][2], RELEASED);
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}
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if (fn_kp_key_found == 0 && (tap_keys[j][2] == KEY_FN1 || tap_keys[j][2] == KEY_FN2))
|
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{
|
||||
update_key(tap_keys[j][1], PRESSED);
|
||||
tap[j].release_timestamp = current_timestamp + tap[j].timeout_time + 10;
|
||||
tap[j].release_enable = true;
|
||||
tap[j].state = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
tap[j].timeout_enable = false;
|
||||
tap[j].release_enable = false;
|
||||
tap[j].state = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
update_key(tap_keys[j][1], RELEASED);
|
||||
tap[j].state = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Reset key change status
|
||||
kp_buttons[i][2] = IDLE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void setup()
|
||||
{
|
||||
|
||||
// Turn on and off power led.
|
||||
pinMode(POWER_LED, OUTPUT);
|
||||
digitalWrite(POWER_LED, LOW);
|
||||
|
||||
// initialize Dotstar strip
|
||||
strip.begin();
|
||||
strip.setPixelColor(0, 0, 0, 0);
|
||||
strip.setPixelColor(1, 0, 0, 0);
|
||||
}
|
||||
|
||||
void loop()
|
||||
@ -461,16 +208,151 @@ void loop()
|
||||
// ----------------------------------------------------------
|
||||
// Check keys
|
||||
// ----------------------------------------------------------
|
||||
update_buttons();
|
||||
|
||||
// Update button status every 100 millisecond as fallback
|
||||
// to be able to enter bootloader
|
||||
// ----------------------------------------------------------
|
||||
if (current_timestamp >= button_timestamp)
|
||||
if (kp_keypad.getKeys())
|
||||
{
|
||||
update_buttons();
|
||||
button_timestamp = current_timestamp + 100;
|
||||
// 1: Update button array from keypad data
|
||||
fn_mode = 0;
|
||||
for (int i = 0; i < NBR_OF_BUTTONS; i++)
|
||||
{
|
||||
if (kp_keypad.key[buttons[i].keypad_id].stateChanged)
|
||||
{
|
||||
if (buttons[i].tap_enable == true && kp_keypad.key[buttons[i].keypad_id].kstate == HOLD)
|
||||
{
|
||||
if (buttons[i].tap_presses > 0)
|
||||
{
|
||||
if (buttons[i].keycode == KEY_FN1)
|
||||
{
|
||||
fn_mode = 1;
|
||||
}
|
||||
else if (buttons[i].keycode == KEY_FN2)
|
||||
{
|
||||
fn_mode = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
buttons[i].run_tap_keycode = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (buttons[i].keycode == KEY_FN1)
|
||||
{
|
||||
fn_mode = 1;
|
||||
}
|
||||
else if (buttons[i].keycode == KEY_FN2)
|
||||
{
|
||||
fn_mode = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
buttons[i].run_keycode = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (buttons[i].tap_enable == true && kp_keypad.key[buttons[i].keypad_id].kstate == RELEASED && buttons[i].prev_kstate == PRESSED)
|
||||
{
|
||||
if (buttons[i].keycode == KEY_FN1 || buttons[i].keycode == KEY_FN2)
|
||||
{
|
||||
fn_mode = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
buttons[i].run_tap_keycode = true;
|
||||
}
|
||||
}
|
||||
else if (buttons[i].tap_enable == true && kp_keypad.key[buttons[i].keypad_id].kstate == PRESSED && (buttons[i].prev_kstate == IDLE || buttons[i].prev_kstate == RELEASED))
|
||||
{
|
||||
buttons[i].tap_presses++;
|
||||
}
|
||||
else if (buttons[i].tap_enable == false && kp_keypad.key[buttons[i].keypad_id].kstate == PRESSED)
|
||||
{
|
||||
if (buttons[i].keycode == KEY_FN1)
|
||||
{
|
||||
fn_mode = 1;
|
||||
}
|
||||
else if (buttons[i].keycode == KEY_FN2)
|
||||
{
|
||||
fn_mode = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
buttons[i].run_keycode = true;
|
||||
}
|
||||
}
|
||||
else if (buttons[i].tap_enable == false && kp_keypad.key[buttons[i].keypad_id].kstate == RELEASED)
|
||||
{
|
||||
if (buttons[i].keycode == KEY_FN1 || buttons[i].keycode == KEY_FN2)
|
||||
{
|
||||
fn_mode = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
buttons[i].run_keycode = true;
|
||||
}
|
||||
}
|
||||
else if (buttons[i].tap_enable == false && kp_keypad.key[buttons[i].keypad_id].kstate == HOLD)
|
||||
{
|
||||
if (buttons[i].keycode == KEY_FN1)
|
||||
{
|
||||
fn_mode = 1;
|
||||
}
|
||||
else if (buttons[i].keycode == KEY_FN2)
|
||||
{
|
||||
fn_mode = 2;
|
||||
}
|
||||
}
|
||||
|
||||
buttons[i].prev_kstate = kp_keypad.key[buttons[i].keypad_id].kstate;
|
||||
}
|
||||
}
|
||||
|
||||
// 2: Check if enter bootloader command pressed
|
||||
if (buttons[0].prev_kstate == HOLD && buttons[11].prev_kstate == HOLD && buttons[24].prev_kstate == HOLD && buttons[35].prev_kstate == HOLD)
|
||||
{
|
||||
// Enter bootloader
|
||||
asm("bkpt #251");
|
||||
}
|
||||
|
||||
// 3: Execute key command
|
||||
for (int i = 0; i < NBR_OF_BUTTONS; i++)
|
||||
{
|
||||
if (buttons[i].run_keycode == true)
|
||||
{
|
||||
if (fn_mode == 1)
|
||||
{
|
||||
update_key(buttons[i].fn1_keycode, buttons[i].prev_kstate);
|
||||
}
|
||||
else if (fn_mode == 2)
|
||||
{
|
||||
update_key(buttons[i].fn2_keycode, buttons[i].prev_kstate);
|
||||
}
|
||||
else
|
||||
{
|
||||
update_key(buttons[i].keycode, buttons[i].prev_kstate);
|
||||
}
|
||||
}
|
||||
else if (buttons[i].run_tap_keycode == true)
|
||||
{
|
||||
if (fn_mode == 1)
|
||||
{
|
||||
update_key(buttons[i].fn1_tap_keycode, buttons[i].prev_kstate);
|
||||
}
|
||||
else if (fn_mode == 2)
|
||||
{
|
||||
update_key(buttons[i].fn2_tap_keycode, buttons[i].prev_kstate);
|
||||
}
|
||||
else
|
||||
{
|
||||
update_key(buttons[i].tap_keycode, buttons[i].prev_kstate);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 4: Update tap timeout
|
||||
|
||||
// 5: Update tap release
|
||||
|
||||
// ----------------------------------------------------------
|
||||
// Update mouse wheel
|
||||
@ -480,46 +362,4 @@ void loop()
|
||||
Mouse.move(0, 0, mouse_wheel);
|
||||
mouse_wheel_timestamp = current_timestamp + 20;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------
|
||||
// Tap timeout
|
||||
// ----------------------------------------------------------
|
||||
for (int j = 0; j < (sizeof(tap) / sizeof(tap[0])); j++)
|
||||
{
|
||||
if (current_timestamp >= tap[j].timeout_timestamp && tap[j].timeout_enable)
|
||||
{
|
||||
if (tap[j].state == 1 || tap[j].state == 2)
|
||||
{
|
||||
tap[j].state = 0;
|
||||
update_key(tap_keys[j][2], PRESSED);
|
||||
}
|
||||
tap[j].timeout_enable = false;
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------
|
||||
// Tap release
|
||||
// ----------------------------------------------------------
|
||||
for (int j = 0; j < (sizeof(tap) / sizeof(tap[0])); j++)
|
||||
{
|
||||
if (current_timestamp >= tap[j].release_timestamp && tap[j].release_enable)
|
||||
{
|
||||
update_key(tap_keys[j][1], RELEASED);
|
||||
tap[j].release_enable = false;
|
||||
tap[j].state = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------
|
||||
// Update LED indication
|
||||
// ----------------------------------------------------------
|
||||
if (current_timestamp >= indicator_timestamp)
|
||||
{
|
||||
indicator_timestamp = current_timestamp + 50;
|
||||
|
||||
strip.setPixelColor(0, 8, 15, 1);
|
||||
strip.setPixelColor(1, 8, 15, 1);
|
||||
|
||||
strip.show();
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user