diff --git a/firmware/src/main.cpp b/firmware/src/main.cpp index d2f54be..87a4317 100755 --- a/firmware/src/main.cpp +++ b/firmware/src/main.cpp @@ -98,7 +98,7 @@ #define KEY_COMBO 13 + KEY_OFFSET // Combo key (pressing all key defined in combo array) #define TAP_TIMEOUT 160 // Key tap timeout (ms) -#define NBR_OF_BUTTONS 21 // Number of buttons used (42 in this case) +#define NBR_OF_BUTTONS 42 // Number of buttons used (42 in this case) struct Button { @@ -120,120 +120,85 @@ struct Button bool tap_inhibit = false; }; -// TEST HW PLEASE REMOVE BELOW --------------------------------------------------------------------------------------------------------------------- const byte KP_ROWS = 4; -const byte KP_COLS = 6; +const byte KP_COLS = 12; + +byte kp_rowPins[KP_ROWS] = {1, 2, 3, 4}; +byte kp_colPins[KP_COLS] = {12, 11, 10, 9, 8, 7, 26, 25, 24, 23, 22, 21}; -byte kp_rowPins[KP_ROWS] = {23, 22, 21, 8}; -byte kp_colPins[KP_COLS] = {19, 18, 17, 16, 15, 14}; char kp_keys[KP_ROWS][KP_COLS] = { - {1, 2, 3, 4, 5, 6}, - {7, 8, 9, 10, 11, 12}, - {13, 14, 15, 16, 17, 18}, - {0, 0, 0, 19, 20, 21}}; + {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12}, + {13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24}, + {25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36}, + {0, 0, 0, 37, 38, 39, 40, 41, 42, 0, 0, 0}}; Keypad kp_keypad = Keypad(makeKeymap(kp_keys), kp_rowPins, kp_colPins, KP_ROWS, KP_COLS); +/* Keymap config ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- +/* Valid "Fn0 (hold) key" when using tap mode are: KEY_LEFT_SHIFT, KEY_RIGHT_SHIFT, KEY_LEFT_CTRL, KEY_RIGHT_CTRL, KEY_RIGHT_ALT, KEY_LEFT_GUI, KEY_RIGHT_GUI, KEY_FN1, KEY_FN2 + * "Button ID" corresponding with the physical design of the actual keyboard. DO NOT CHANGE BTN ID! + ------------------------------------- ------------------------------------- + | 1 | 2 | 3 | 4 | 5 | 6 | | 7 | 8 | 9 | 1O | 11 | 12 | + | 13 | 14 | 15 | 16 | 17 | 18 | | 19 | 20 | 21 | 22 | 23 | 24 | + | 25 | 26 | 27 | 28 | 29 | 30 | | 31 | 32 | 33 | 34 | 35 | 36 | + ------------------| 37 | 38 | 39 | | 40 | 41 | 42 |------------------ + ------------------- ------------------- + * "Fn0 hold key" is normal key in non tap mode. In tap mode this key is the hold key. + * "Fn1 key" is the layer 1 key to use. Don NOT add KEY_FN1 or KEY_FN2 to this layer. + * "Fn2 key" is the layer 2 key to use. Don NOT add KEY_FN1 or KEY_FN2 to this layer. + "Fn1 key" and "Fn2 key" are N/A when using tap mode and should me defined as NO_KEY. + * "GM replace key" will override all layer keys (Fn0, Fn1, Fn2) both tap and hold while game mode are active. + * "Hold direct" enables sending PRESS command as soon as the hold key is pressed (regardless if you intend to press the tap key). + * "Combo keys" defines up to three keys pressed together when key KEY_COMBO used. If Fn1/2 is used in combo it must be placed in the first position od the array */ + +// clang-format off Button buttons[NBR_OF_BUTTONS] = - { - {1, KEY_FN2, KEY_TAB, NO_KEY, NO_KEY, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, - {2, KEY_ML, NO_KEY, KEY_F1, KEY_F12, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, - {3, KEY_MR, NO_KEY, KEY_F2, KEY_F13, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, - {4, KEY_E, NO_KEY, KEY_F3, KEY_F14, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, - {5, KEY_R, NO_KEY, KEY_F4, KEY_F15, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, - {6, KEY_T, NO_KEY, KEY_F5, KEY_F16, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, - {7, KEY_LEFT_CTRL, KEY_ESC, NO_KEY, NO_KEY, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, - {8, KEY_A, NO_KEY, KEY_1, NO_KEY, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, - {9, KEY_S, NO_KEY, KEY_2, NO_KEY, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, - {10, KEY_D, NO_KEY, KEY_3, NO_KEY, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, - {11, KEY_F, NO_KEY, KEY_MWU, NO_KEY, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, - {12, KEY_G, NO_KEY, KEY_MWD, KEY_CAPS_LOCK, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, - {13, KEY_LEFT_SHIFT, KEY_DELETE, NO_KEY, NO_KEY, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, - {14, KEY_Z, NO_KEY, KEY_1, KEY_MEDIA_PREV_TRACK, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, - {15, KEY_X, NO_KEY, KEY_ML, KEY_MEDIA_PLAY_PAUSE, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, - {16, KEY_C, NO_KEY, KEY_MD, KEY_MEDIA_NEXT_TRACK, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, - {17, KEY_V, NO_KEY, KEY_MU, NO_KEY, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, - {18, KEY_B, NO_KEY, KEY_MR, NO_KEY, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, - {19, KEY_COMBO, NO_KEY, KEY_COMBO, KEY_LEFT_ARROW, NO_KEY, true, {KEY_LEFT_CTRL, KEY_LEFT_ALT, KEY_F1}, IDLE, false, 0, false, false, 0, 0, false}, - {20, KEY_LEFT_ALT, KEY_SPACE, NO_KEY, NO_KEY, KEY_SPACE, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, - {21, KEY_FN1, KEY_BACKSPACE, NO_KEY, NO_KEY, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}}; -// END OF TEST HW PLEASE REMOVE ABOVE ------------------------------------------------------------------------------------------------------------- - -// const byte KP_ROWS = 4; -// const byte KP_COLS = 12; -// byte kp_rowPins[KP_ROWS] = {1, 2, 3, 4}; -// byte kp_colPins[KP_COLS] = {12, 11, 10, 9, 8, 7, 26, 25, 24, 23, 22, 21}; -// char kp_keys[KP_ROWS][KP_COLS] = { -// {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12}, -// {13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24}, -// {25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36}, -// {0, 0, 0, 37, 38, 39, 40, 41, 42, 0, 0, 0}}; -// Keypad kp_keypad = Keypad(makeKeymap(kp_keys), kp_rowPins, kp_colPins, KP_ROWS, KP_COLS); - -// // @formatter:off -// /* Keymap config ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -// /* Valid "Fn0 (hold) key" when using tap mode are: KEY_LEFT_SHIFT, KEY_RIGHT_SHIFT, KEY_LEFT_CTRL, KEY_RIGHT_CTRL, KEY_RIGHT_ALT, KEY_LEFT_GUI, KEY_RIGHT_GUI, KEY_FN1, KEY_FN2 -// * "Button ID" corresponding with the physical design of the actual keyboard. DO NOT CHANGE BTN ID! -// ------------------------------------- ------------------------------------- -// | 1 | 2 | 3 | 4 | 5 | 6 | | 7 | 8 | 9 | 1O | 11 | 12 | -// | 13 | 14 | 15 | 16 | 17 | 18 | | 19 | 20 | 21 | 22 | 23 | 24 | -// | 25 | 26 | 27 | 28 | 29 | 30 | | 31 | 32 | 33 | 34 | 35 | 36 | -// ------------------| 37 | 38 | 39 | | 40 | 41 | 42 |------------------ -// ------------------- ------------------- -// * "Fn0 hold key" is normal key in non tap mode. In tap mode this key is the hold key. -// * "Fn1 key" is the layer 1 key to use. Don NOT add KEY_FN1 or KEY_FN2 to this layer. -// * "Fn2 key" is the layer 2 key to use. Don NOT add KEY_FN1 or KEY_FN2 to this layer. -// "Fn1 key" and "Fn2 key" are N/A when using tap mode and should me defined as NO_KEY. -// * "GM replace key" will override all layer keys (Fn0, Fn1, Fn2) both tap and hold while game mode are active. -// * "Hold direct" enables sending PRESS command as soon as the hold key is pressed (regardless if you intend to press the tap key). -// * "Combo keys" defines up to three keys pressed together when key KEY_COMBO used. If Fn1/2 is used in combo it must be placed in the first position od the array */ -// Button buttons[NBR_OF_BUTTONS] = -// { -// /* Btn ID Fn0 (hold) key Fn0 tap key Fn1 key Fn2 key GM replace key Hold direct Combo keys */ -// {1, KEY_FN2, KEY_TAB, NO_KEY, NO_KEY, KEY_TAB, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, -// {2, KEY_Q, NO_KEY, KEY_F1, KEY_F12, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, -// {3, KEY_W, NO_KEY, KEY_F2, KEY_F13, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, -// {4, KEY_E, NO_KEY, KEY_F3, KEY_F14, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, -// {5, KEY_R, NO_KEY, KEY_F4, KEY_F15, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, -// {6, KEY_T, NO_KEY, KEY_F5, KEY_F16, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, -// {7, KEY_Y, NO_KEY, KEY_F6, NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, -// {8, KEY_U, NO_KEY, KEY_F7, NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, -// {9, KEY_I, NO_KEY, KEY_F8, NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, -// {10, KEY_O, NO_KEY, KEY_F9, NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, -// {11, KEY_P, NO_KEY, KEY_F10, NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, -// {12, 'å', NO_KEY, KEY_F11, KEY_CAPS_LOCK, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, -// {13, KEY_LEFT_CTRL, KEY_ESC, NO_KEY, NO_KEY, KEY_LEFT_CTRL, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, -// {14, KEY_A, NO_KEY, KEY_1, KEY_MEDIA_PREV_TRACK, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, -// {15, KEY_S, NO_KEY, KEY_2, KEY_MEDIA_PLAY_PAUSE, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, -// {16, KEY_D, NO_KEY, KEY_3, KEY_MEDIA_NEXT_TRACK, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, -// {17, KEY_F, NO_KEY, KEY_4, NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, -// {18, KEY_G, NO_KEY, KEY_5, NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, -// {19, KEY_H, NO_KEY, KEY_6, KEY_LEFT_ARROW, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, -// {20, KEY_J, NO_KEY, KEY_7, KEY_DOWN_ARROW, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, -// {21, KEY_K, NO_KEY, KEY_8, KEY_UP_ARROW, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, -// {22, KEY_L, NO_KEY, KEY_9, KEY_RIGHT_ARROW, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, -// {23, 'ö', NO_KEY, KEY_0, NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, -// {24, 'ä', NO_KEY, KEY_EQUAL, KEY_GM, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, -// {25, KEY_LEFT_SHIFT, NO_KEY, KEY_LEFT_SHIFT, KEY_LEFT_SHIFT, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, -// {26, KEY_Z, NO_KEY, '§', NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, -// {27, KEY_X, NO_KEY, KEY_DELETE, NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, -// {28, KEY_C, NO_KEY, KEY_ESC, NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, -// {29, KEY_V, NO_KEY, '<', NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, -// {30, KEY_B, NO_KEY, KEY_ESC, NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, -// {31, KEY_N, NO_KEY, NO_KEY, KEY_HOME, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, -// {32, KEY_M, NO_KEY, KEY_BACKSLASH, KEY_PAGE_DOWN, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, -// {33, KEY_COMMA, NO_KEY, KEY_RIGHT_BRACE, KEY_PAGE_UP, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, -// {34, KEY_PERIOD, NO_KEY, KEY_MINUS, KEY_END, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, -// {35, KEY_SLASH, NO_KEY, NO_KEY, KEY_INSERT, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, -// {36, KEY_RIGHT_SHIFT, KEY_ENTER, NO_KEY, NO_KEY, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, -// {37, KEY_M1, KEY_M2, NO_KEY, NO_KEY, KEY_LEFT_ALT, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, -// {38, KEY_LEFT_ALT, NO_KEY, KEY_LEFT_ALT, KEY_LEFT_ALT, KEY_SPACE, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, -// {39, KEY_FN1, KEY_BACKSPACE, NO_KEY, NO_KEY, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, -// {40, KEY_FN1, KEY_SPACE, NO_KEY, NO_KEY, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, -// {41, KEY_COMBO, NO_KEY, KEY_COMBO, KEY_COMBO, NO_KEY, false, {KEY_FN1, KEY_RIGHT_ALT, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, -// {42, KEY_LEFT_GUI, NO_KEY, KEY_LEFT_GUI, KEY_LEFT_GUI, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}}; -// /* ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ */ -// // @formatter:on + { +/* Btn ID Fn0 (hold) key Fn0 tap key Fn1 key Fn2 key GM replace key Hold direct Combo keys */ + {1, KEY_FN2, KEY_TAB, NO_KEY, NO_KEY, KEY_TAB, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, + {2, KEY_Q, NO_KEY, KEY_F1, KEY_F12, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, + {3, KEY_W, NO_KEY, KEY_F2, KEY_F13, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, + {4, KEY_E, NO_KEY, KEY_F3, KEY_F14, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, + {5, KEY_R, NO_KEY, KEY_F4, KEY_F15, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, + {6, KEY_T, NO_KEY, KEY_F5, KEY_F16, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, + {7, KEY_Y, NO_KEY, KEY_F6, NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, + {8, KEY_U, NO_KEY, KEY_F7, NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, + {9, KEY_I, NO_KEY, KEY_F8, NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, + {10, KEY_O, NO_KEY, KEY_F9, NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, + {11, KEY_P, NO_KEY, KEY_F10, NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, + {12, 'å', NO_KEY, KEY_F11, KEY_CAPS_LOCK, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, + {13, KEY_LEFT_CTRL, KEY_ESC, NO_KEY, NO_KEY, KEY_LEFT_CTRL, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, + {14, KEY_A, NO_KEY, KEY_1, KEY_MEDIA_PREV_TRACK, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, + {15, KEY_S, NO_KEY, KEY_2, KEY_MEDIA_PLAY_PAUSE, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, + {16, KEY_D, NO_KEY, KEY_3, KEY_MEDIA_NEXT_TRACK, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, + {17, KEY_F, NO_KEY, KEY_4, NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, + {18, KEY_G, NO_KEY, KEY_5, NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, + {19, KEY_H, NO_KEY, KEY_6, KEY_LEFT_ARROW, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, + {20, KEY_J, NO_KEY, KEY_7, KEY_DOWN_ARROW, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, + {21, KEY_K, NO_KEY, KEY_8, KEY_UP_ARROW, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, + {22, KEY_L, NO_KEY, KEY_9, KEY_RIGHT_ARROW, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, + {23, 'ö', NO_KEY, KEY_0, NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, + {24, 'ä', NO_KEY, KEY_EQUAL, KEY_GM, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, + {25, KEY_LEFT_SHIFT, NO_KEY, KEY_LEFT_SHIFT, KEY_LEFT_SHIFT, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, + {26, KEY_Z, NO_KEY, '§', NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, + {27, KEY_X, NO_KEY, KEY_DELETE, NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, + {28, KEY_C, NO_KEY, KEY_ESC, NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, + {29, KEY_V, NO_KEY, '<', NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, + {30, KEY_B, NO_KEY, KEY_ESC, NO_KEY, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, + {31, KEY_N, NO_KEY, NO_KEY, KEY_HOME, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, + {32, KEY_M, NO_KEY, KEY_BACKSLASH, KEY_PAGE_DOWN, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, + {33, KEY_COMMA, NO_KEY, KEY_RIGHT_BRACE, KEY_PAGE_UP, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, + {34, KEY_PERIOD, NO_KEY, KEY_MINUS, KEY_END, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, + {35, KEY_SLASH, NO_KEY, NO_KEY, KEY_INSERT, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, + {36, KEY_RIGHT_SHIFT, KEY_ENTER, NO_KEY, NO_KEY, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, + {37, KEY_M1, KEY_M2, NO_KEY, NO_KEY, KEY_LEFT_ALT, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, + {38, KEY_LEFT_ALT, NO_KEY, KEY_LEFT_ALT, KEY_LEFT_ALT, KEY_SPACE, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, + {39, KEY_FN1, KEY_BACKSPACE, NO_KEY, NO_KEY, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, + {40, KEY_FN1, KEY_SPACE, NO_KEY, NO_KEY, NO_KEY, true, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, + {41, KEY_COMBO, NO_KEY, KEY_COMBO, KEY_COMBO, NO_KEY, false, {KEY_FN1, KEY_RIGHT_ALT, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}, + {42, KEY_LEFT_GUI, NO_KEY, KEY_LEFT_GUI, KEY_LEFT_GUI, NO_KEY, false, {NO_KEY, NO_KEY, NO_KEY}, IDLE, false, 0, false, false, 0, 0, false}}; +/* ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ */ +// clang-format on const int STATUS_LED = 13; bool status_led_on = false;