Added game mode and tap_inhibit

This commit is contained in:
Christoffer Martinsson 2022-10-16 00:27:33 +02:00
parent c8473feba7
commit 01a6a7c028

View File

@ -48,9 +48,9 @@
#define KEY_MWU 1 + KEY_OFFSET // Mouse wheel up
#define KEY_MWD 2 + KEY_OFFSET // Mouse wheel down
#define KEY_M1 3 + KEY_OFFSET // Mouse button 1
#define KEY_M2 4 + KEY_OFFSET // Mouse button 2
#define KEY_M3 5 + KEY_OFFSET // Mouse button 3
#define KEY_M1 3 + KEY_OFFSET // Mouse button 1 (left)
#define KEY_M2 4 + KEY_OFFSET // Mouse button 2 (right)
#define KEY_M3 5 + KEY_OFFSET // Mouse button 3 (middle/wheel)
#define KEY_MU 6 + KEY_OFFSET // Mouse Y+
#define KEY_ML 7 + KEY_OFFSET // Mouse X-
#define KEY_MD 8 + KEY_OFFSET // Mouse Y-
@ -59,7 +59,7 @@
#define KEY_FN2 11 + KEY_OFFSET // Function layer 2 button
#define KEY_GM 12 + KEY_OFFSET // Toggle game mode button
#define TAP_TIMEOUT 150 // Key tap timeout (ms)
#define TAP_TIMEOUT 160 // Key tap timeout (ms)
#define NBR_OF_BUTTONS 21 // Number of buttons used (42 in this case)
struct Button
@ -68,11 +68,10 @@ struct Button
uint16_t keycode = NO_KEY;
uint16_t tap_keycode = NO_KEY;
uint16_t fn1_keycode = NO_KEY;
uint16_t fn1_tap_keycode = NO_KEY;
uint16_t fn2_keycode = NO_KEY;
uint16_t fn2_tap_keycode = NO_KEY;
uint16_t gm_keycode = NO_KEY;
bool tap_enable = false;
bool hold_direct = true;
int kstate = IDLE;
bool run_keycode = false;
int tap_state = 0;
@ -80,6 +79,7 @@ struct Button
bool tap_release_enable = false;
unsigned long tap_timeout_timestamp = 0;
unsigned long tap_release_timestamp = 0;
bool tap_inhibit = false;
};
const byte KP_ROWS = 4;
@ -97,27 +97,27 @@ Keypad kp_keypad = Keypad(makeKeymap(kp_keys), kp_rowPins, kp_colPins, KP_ROWS,
Button buttons[NBR_OF_BUTTONS] =
{
{1, KEY_FN1, KEY_TAB, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, true, IDLE, false, 0, false, false, 0, 0},
{2, KEY_Q, NO_KEY, KEY_GM, NO_KEY, KEY_F12, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
{3, KEY_W, NO_KEY, KEY_F2, NO_KEY, KEY_F13, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
{4, KEY_E, NO_KEY, KEY_F3, NO_KEY, KEY_F14, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
{5, KEY_R, NO_KEY, KEY_F4, NO_KEY, KEY_F15, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
{6, KEY_T, NO_KEY, KEY_F5, NO_KEY, KEY_F16, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
{7, KEY_Y, NO_KEY, KEY_F6, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
{8, KEY_U, NO_KEY, KEY_F7, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
{9, KEY_I, NO_KEY, KEY_F8, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
{10, KEY_O, NO_KEY, KEY_F9, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
{11, KEY_P, NO_KEY, KEY_F10, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
{12, 'å', NO_KEY, KEY_F11, NO_KEY, KEY_CAPS_LOCK, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
{13, KEY_LEFT_CTRL, KEY_DELETE, KEY_LEFT_CTRL, KEY_DELETE, KEY_LEFT_CTRL, KEY_DELETE, KEY_SPACE, true, IDLE, false, 0, false, false, 0, 0},
{14, KEY_A, NO_KEY, KEY_1, NO_KEY, KEY_MEDIA_PREV_TRACK, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
{15, KEY_S, NO_KEY, KEY_2, NO_KEY, KEY_MEDIA_PLAY_PAUSE, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
{16, KEY_D, NO_KEY, KEY_3, NO_KEY, KEY_MEDIA_NEXT_TRACK, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
{17, KEY_F, NO_KEY, KEY_4, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
{18, KEY_G, NO_KEY, KEY_5, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
{19, KEY_H, NO_KEY, KEY_6, NO_KEY, KEY_LEFT_ARROW, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
{20, KEY_J, NO_KEY, KEY_7, NO_KEY, KEY_DOWN_ARROW, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
{21, KEY_K, NO_KEY, KEY_8, NO_KEY, KEY_UP_ARROW, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}};
{1, KEY_FN2, KEY_TAB, NO_KEY, NO_KEY, NO_KEY, true, true, IDLE, false, 0, false, false, 0, 0, false},
{2, KEY_Q, NO_KEY, KEY_F1, KEY_F12, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
{3, KEY_W, NO_KEY, KEY_F2, KEY_F13, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
{4, KEY_E, NO_KEY, KEY_F3, KEY_F14, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
{5, KEY_R, NO_KEY, KEY_F4, KEY_F15, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
{6, KEY_T, NO_KEY, KEY_F5, KEY_F16, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
{7, KEY_LEFT_CTRL, KEY_ESC, NO_KEY, NO_KEY, NO_KEY, true, true, IDLE, false, 0, false, false, 0, 0, false},
{8, KEY_A, NO_KEY, KEY_1, NO_KEY, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
{9, KEY_S, NO_KEY, KEY_2, NO_KEY, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
{10, KEY_D, NO_KEY, KEY_3, NO_KEY, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
{11, KEY_F, NO_KEY, KEY_4, NO_KEY, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
{12, KEY_G, NO_KEY, KEY_5, KEY_CAPS_LOCK, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
{13, KEY_LEFT_SHIFT, KEY_DELETE, NO_KEY, NO_KEY, NO_KEY, true, true, IDLE, false, 0, false, false, 0, 0, false},
{14, KEY_Z, NO_KEY, KEY_1, KEY_MEDIA_PREV_TRACK, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
{15, KEY_X, NO_KEY, KEY_2, KEY_MEDIA_PLAY_PAUSE, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
{16, KEY_C, NO_KEY, KEY_3, KEY_MEDIA_NEXT_TRACK, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
{17, KEY_V, NO_KEY, KEY_4, NO_KEY, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
{18, KEY_B, NO_KEY, KEY_5, NO_KEY, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
{19, KEY_GM, NO_KEY, KEY_6, KEY_LEFT_ARROW, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
{20, KEY_LEFT_ALT, KEY_SPACE, NO_KEY, NO_KEY, KEY_SPACE, true, false, IDLE, false, 0, false, false, 0, 0, false},
{21, KEY_FN1, KEY_BACKSPACE, NO_KEY, NO_KEY, NO_KEY, true, true, IDLE, false, 0, false, false, 0, 0, false}};
// const byte KP_ROWS = 4;
// const byte KP_COLS = 12;
@ -125,7 +125,7 @@ Button buttons[NBR_OF_BUTTONS] =
// byte kp_colPins[KP_COLS] = {12, 11, 10, 9, 8, 7, 26, 25, 24, 23, 22, 21};
// // @formatter:off
// Keymap (key ID)
// Key ID corresponding with the physical design of the actual keyboard.
// char kp_keys[KP_ROWS][KP_COLS] = {
// {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12},
// {13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24},
@ -134,51 +134,55 @@ Button buttons[NBR_OF_BUTTONS] =
// Keypad kp_keypad = Keypad(makeKeymap(kp_keys), kp_rowPins, kp_colPins, KP_ROWS, KP_COLS);
// // Button keymap.
// // Valid "Fn0 (hold) key" when using tap mode are: KEY_LEFT_SHIFT, KEY_RIGHT_SHIFT, KEY_LEFT_CTRL, KEY_RIGHT_CTRL, KEY_RIGHT_ALT, KEY_LEFT_GUI, KEY_RIGHT_GUI, KEY_FN1, KEY_FN2
// // Fn1 and Fn2 keys are N/A when using tap mode and should me defined as NO_KEY.
// // "GM replace key" will override all layer keys (Fn0, Fn1, Fn2) both tap and hold while game mode are active.
// Button buttons[NBR_OF_BUTTONS] =
// {
// // key ID Fn0 (hold) key Fn0 tap key Fn1 (hold) key Fn1 tap key Fn2 (hold) key Fn2 tap key GM replace key tap enable
// {1, KEY_FN2, KEY_TAB, KEY_FN2, KEY_TAB, KEY_FN2, KEY_TAB, NO_KEY, true, IDLE, false, 0, false, false, 0, 0},
// {2, KEY_Q, NO_KEY, KEY_F1, NO_KEY, KEY_F12, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {3, KEY_W, NO_KEY, KEY_F2, NO_KEY, KEY_F13, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {4, KEY_E, NO_KEY, KEY_F3, NO_KEY, KEY_F14, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {5, KEY_R, NO_KEY, KEY_F4, NO_KEY, KEY_F15, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {6, KEY_T, NO_KEY, KEY_F5, NO_KEY, KEY_F16, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {7, KEY_Y, NO_KEY, KEY_F6, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {8, KEY_U, NO_KEY, KEY_F7, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {9, KEY_I, NO_KEY, KEY_F8, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {10, KEY_O, NO_KEY, KEY_F9, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {11, KEY_P, NO_KEY, KEY_F10, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {12, 'å', NO_KEY, KEY_F11, NO_KEY, KEY_CAPS_LOCK, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {13, KEY_LEFT_CTRL, KEY_ESC, KEY_LEFT_CTRL, KEY_ESC, KEY_LEFT_CTRL, KEY_ESC, NO_KEY, true, IDLE, false, 0, false, false, 0, 0},
// {14, KEY_A, NO_KEY, KEY_1, NO_KEY, KEY_MEDIA_PREV_TRACK, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {15, KEY_S, NO_KEY, KEY_2, NO_KEY, KEY_MEDIA_PLAY_PAUSE, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {16, KEY_D, NO_KEY, KEY_3, NO_KEY, KEY_MEDIA_NEXT_TRACK, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {17, KEY_F, NO_KEY, KEY_4, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {18, KEY_G, NO_KEY, KEY_5, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {19, KEY_H, NO_KEY, KEY_6, NO_KEY, KEY_LEFT_ARROW, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {20, KEY_J, NO_KEY, KEY_7, NO_KEY, KEY_DOWN_ARROW, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {21, KEY_K, NO_KEY, KEY_8, NO_KEY, KEY_UP_ARROW, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {22, KEY_L, NO_KEY, KEY_9, NO_KEY, KEY_RIGHT_ARROW, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {23, 'ö', NO_KEY, KEY_0, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {24, 'ä', NO_KEY, KEY_EQUAL, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {25, KEY_LEFT_SHIFT, KEY_DELETE, KEY_LEFT_SHIFT, KEY_DELETE, KEY_LEFT_SHIFT, KEY_DELETE, NO_KEY, true, IDLE, false, 0, false, false, 0, 0},
// {26, KEY_Z, NO_KEY, '§', NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {27, KEY_X, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {28, KEY_C, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {29, KEY_V, NO_KEY, '<', NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {30, KEY_B, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {31, KEY_N, NO_KEY, NO_KEY, NO_KEY, KEY_HOME, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {32, KEY_M, NO_KEY, KEY_BACKSLASH, NO_KEY, KEY_PAGE_DOWN, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {33, KEY_COMMA, NO_KEY, KEY_RIGHT_BRACE, NO_KEY, KEY_PAGE_UP, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {34, KEY_PERIOD, NO_KEY, KEY_MINUS, NO_KEY, KEY_END, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {35, KEY_SLASH, NO_KEY, NO_KEY, NO_KEY, KEY_INSERT, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {36, KEY_RIGHT_SHIFT, KEY_ENTER, KEY_RIGHT_SHIFT, KEY_ENTER, KEY_RIGHT_SHIFT, KEY_ENTER, NO_KEY, true, IDLE, false, 0, false, false, 0, 0},
// {37, KEY_M1, KEY_M2, KEY_M1, KEY_M2, KEY_M1, KEY_M2, KEY_LEFT_ALT, true, IDLE, false, 0, false, false, 0, 0},
// {38, KEY_LEFT_ALT, KEY_SPACE, KEY_LEFT_ALT, KEY_SPACE, KEY_LEFT_ALT, KEY_SPACE, KEY_SPACE, true, IDLE, false, 0, false, false, 0, 0},
// {39, KEY_FN1, KEY_BACKSPACE, KEY_FN1, KEY_BACKSPACE, KEY_FN1, KEY_BACKSPACE, NO_KEY, true, IDLE, false, 0, false, false, 0, 0},
// {40, KEY_FN1, KEY_SPACE, KEY_FN1, KEY_SPACE, KEY_FN1, KEY_SPACE, NO_KEY, true, IDLE, false, 0, false, false, 0, 0},
// {41, KEY_RIGHT_ALT, NO_KEY, KEY_RIGHT_ALT, NO_KEY, KEY_RIGHT_ALT, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
// {42, KEY_LEFT_GUI, NO_KEY, KEY_LEFT_GUI, NO_KEY, KEY_LEFT_GUI, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}};
// // key ID Fn0 (hold) key Fn0 tap key Fn1 key Fn2 key GM replace key tap enable
// {1, KEY_FN2, KEY_TAB, NO_KEY, NO_KEY, NO_KEY, true, IDLE, false, 0, false, false, 0, 0, false},
// {2, KEY_Q, NO_KEY, KEY_F1, KEY_F12, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {3, KEY_W, NO_KEY, KEY_F2, KEY_F13, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {4, KEY_E, NO_KEY, KEY_F3, KEY_F14, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {5, KEY_R, NO_KEY, KEY_F4, KEY_F15, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {6, KEY_T, NO_KEY, KEY_F5, KEY_F16, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {7, KEY_Y, NO_KEY, KEY_F6, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {8, KEY_U, NO_KEY, KEY_F7, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {9, KEY_I, NO_KEY, KEY_F8, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {10, KEY_O, NO_KEY, KEY_F9, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {11, KEY_P, NO_KEY, KEY_F10, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {12, 'å', NO_KEY, KEY_F11, KEY_CAPS_LOCK, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {13, KEY_LEFT_CTRL, KEY_ESC, NO_KEY, NO_KEY, NO_KEY, true, IDLE, false, 0, false, false, 0, 0, false},
// {14, KEY_A, NO_KEY, KEY_1, KEY_MEDIA_PREV_TRACK, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {15, KEY_S, NO_KEY, KEY_2, KEY_MEDIA_PLAY_PAUSE, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {16, KEY_D, NO_KEY, KEY_3, KEY_MEDIA_NEXT_TRACK, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {17, KEY_F, NO_KEY, KEY_4, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {18, KEY_G, NO_KEY, KEY_5, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {19, KEY_H, NO_KEY, KEY_6, KEY_LEFT_ARROW, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {20, KEY_J, NO_KEY, KEY_7, KEY_DOWN_ARROW, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {21, KEY_K, NO_KEY, KEY_8, KEY_UP_ARROW, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {22, KEY_L, NO_KEY, KEY_9, KEY_RIGHT_ARROW, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {23, 'ö', NO_KEY, KEY_0, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {24, 'ä', NO_KEY, KEY_EQUAL, KEY_GM, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {25, KEY_LEFT_SHIFT, KEY_DELETE, NO_KEY, NO_KEY, NO_KEY, true, IDLE, false, 0, false, false, 0, 0, false},
// {26, KEY_Z, NO_KEY, '§', NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {27, KEY_X, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {28, KEY_C, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {29, KEY_V, NO_KEY, '<', NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {30, KEY_B, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {31, KEY_N, NO_KEY, NO_KEY, KEY_HOME, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {32, KEY_M, NO_KEY, KEY_BACKSLASH, KEY_PAGE_DOWN, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {33, KEY_COMMA, NO_KEY, KEY_RIGHT_BRACE, KEY_PAGE_UP, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {34, KEY_PERIOD, NO_KEY, KEY_MINUS, KEY_END, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {35, KEY_SLASH, NO_KEY, NO_KEY, KEY_INSERT, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {36, KEY_RIGHT_SHIFT, KEY_ENTER, NO_KEY, NO_KEY, NO_KEY, true, IDLE, false, 0, false, false, 0, 0, false},
// {37, KEY_M1, KEY_M2, NO_KEY, NO_KEY, KEY_LEFT_ALT, true, IDLE, false, 0, false, false, 0, 0, false},
// {38, KEY_LEFT_ALT, KEY_SPACE, NO_KEY, NO_KEY, KEY_SPACE, true, IDLE, false, 0, false, false, 0, 0, false},
// {39, KEY_FN1, KEY_BACKSPACE, NO_KEY, NO_KEY, NO_KEY, true, IDLE, false, 0, false, false, 0, 0, false},
// {40, KEY_FN1, KEY_SPACE, NO_KEY, NO_KEY, NO_KEY, true, IDLE, false, 0, false, false, 0, 0, false},
// {41, KEY_RIGHT_ALT, NO_KEY, KEY_RIGHT_ALT, KEY_RIGHT_ALT, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
// {42, KEY_LEFT_GUI, NO_KEY, KEY_LEFT_GUI, KEY_LEFT_GUI, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false}};
// // @formatter:on
const int STATUS_LED = 13;
@ -195,6 +199,7 @@ int mouse_y = 0;
int mouse_wheel = 0;
bool game_mode = false;
bool key_pressed = false;
bool set_key(uint16_t keycode, uint8_t kstate)
{
@ -329,18 +334,19 @@ void scan_buttons()
{
for (int j = 0; j < NBR_OF_BUTTONS; j++)
{
if (buttons[j].keypad_kchar == kp_keypad.key[i].kchar && buttons[j].run_keycode == false)
if (buttons[j].keypad_kchar == kp_keypad.key[i].kchar && kp_keypad.key[i].stateChanged == true)
{
// Tap state:
// 0 = idle (not pressed for a while)
// 1 = pressed
// 2 = released within timeout, pressing tap key
// 3 = pressed again within timeout, holding tap key
if (buttons[j].tap_enable && buttons[j].tap_state == 0)
if (buttons[j].tap_enable && buttons[j].tap_state == 0 && (game_mode == false || buttons[j].gm_keycode == NO_KEY))
{
buttons[j].tap_timeout_timestamp = current_timestamp + TAP_TIMEOUT;
buttons[j].tap_timeout_enable = true;
buttons[j].tap_release_enable = false;
buttons[j].tap_release_timestamp = current_timestamp + TAP_TIMEOUT + 10;
buttons[j].tap_release_enable = true;
buttons[j].tap_state = 1;
}
else if (buttons[j].tap_enable && buttons[j].tap_state == 2)
@ -360,14 +366,14 @@ void scan_buttons()
{
for (int j = 0; j < NBR_OF_BUTTONS; j++)
{
if (buttons[j].keypad_kchar == kp_keypad.key[i].kchar && buttons[j].run_keycode == false)
if (buttons[j].keypad_kchar == kp_keypad.key[i].kchar && kp_keypad.key[i].stateChanged == true)
{
// Tap state:
// 0 = idle (not pressed for a while)
// 1 = pressed
// 2 = released within timeout, pressing tap key
// 3 = pressed again within timeout, holding tap key
if (buttons[j].tap_enable && buttons[j].tap_state == 1)
if (buttons[j].tap_enable && buttons[j].tap_state == 1 && (game_mode == false || buttons[j].gm_keycode == NO_KEY))
{
buttons[j].tap_release_timestamp = current_timestamp + TAP_TIMEOUT + 10;
buttons[j].tap_release_enable = true;
@ -377,7 +383,6 @@ void scan_buttons()
{
buttons[j].tap_state = 0;
}
buttons[j].run_keycode = true;
buttons[j].kstate = RELEASED;
break;
@ -386,6 +391,21 @@ void scan_buttons()
}
}
// Check if any "non tap keys" has been pressed
for (int i = 0; i < NBR_OF_BUTTONS; i++)
{
if (buttons[i].run_keycode == true && buttons[i].tap_enable == false && buttons[i].kstate == PRESSED)
{
for (int j = 0; j < NBR_OF_BUTTONS; j++)
{
if (buttons[j].tap_enable == true)
{
buttons[j].tap_inhibit = true;
}
}
}
}
// Execute key commands
for (int i = 0; i < NBR_OF_BUTTONS; i++)
{
@ -395,19 +415,28 @@ void scan_buttons()
// Check if key pressed or released
if (buttons[i].kstate == PRESSED)
{
// Check if key is in tap mode
if (buttons[i].tap_enable == true)
// Check if key is in tap mode and not in game mode
if (buttons[i].tap_enable == true && (game_mode == false || buttons[i].gm_keycode == NO_KEY))
{
if (buttons[i].tap_state == 1)
{
// Tap state:
// 1 = pressed
if (buttons[i].hold_direct == true)
{
// Press hold key if "hold direct" is enabled (tap state = 1)
set_key(buttons[i].keycode, PRESSED);
}
// Reset tap inhibit flag
buttons[i].tap_inhibit = false;
}
}
else
{
if (fn_mode == 1)
if (game_mode == true && buttons[i].gm_keycode != NO_KEY)
{
set_key(buttons[i].gm_keycode, PRESSED);
}
else if (fn_mode == 1)
{
set_key(buttons[i].fn1_keycode, PRESSED);
}
@ -424,40 +453,50 @@ void scan_buttons()
else if (buttons[i].kstate == RELEASED)
{
// Check if key is in tap mode
if (buttons[i].tap_enable == true)
if (buttons[i].tap_enable == true && (game_mode == false || buttons[i].gm_keycode == NO_KEY))
{
if (buttons[i].tap_state == 2)
{
// Tap state:
// 2 = released within timeout, pressing tap key
// Press tap key if no other keys are pressed (tap state = 2)
set_key(buttons[i].tap_keycode, RELEASED); // Fix for not send press and hold for the tap key
set_key(buttons[i].keycode, RELEASED);
if (buttons[i].tap_inhibit == false)
{
set_key(buttons[i].tap_keycode, PRESSED);
}
}
else
{
// Tap state:
// 0 = idle (not pressed for a while)
// 1 = pressed
// 3 = pressed again within timeout, holding tap key
// Release all keys (tap state = 0,1,3)
set_key(buttons[i].keycode, RELEASED);
set_key(buttons[i].tap_keycode, RELEASED);
buttons[i].tap_state = 0;
}
}
else
{
if (game_mode == true && buttons[i].gm_keycode != NO_KEY)
{
set_key(buttons[i].gm_keycode, RELEASED);
}
else
{
set_key(buttons[i].fn2_keycode, RELEASED);
set_key(buttons[i].fn1_keycode, RELEASED);
set_key(buttons[i].keycode, RELEASED);
}
}
}
// Reset run_keycode flag
buttons[i].run_keycode = false;
}
}
}
// Status indication
// 0 = off (normal)
// 1 = constant on (Game mode)
// 2 = blinking (CapsLock)
if (keyboard_leds & (1 << USB_LED_CAPS_LOCK))
{
status_led_mode = 2;
@ -474,7 +513,6 @@ void scan_buttons()
void setup()
{
// Turn on and off power led.
pinMode(STATUS_LED, OUTPUT);
digitalWrite(STATUS_LED, LOW);
}
@ -500,7 +538,15 @@ void loop()
{
if (current_timestamp >= buttons[i].tap_timeout_timestamp && buttons[i].tap_timeout_enable)
{
if (buttons[i].tap_state == 1 || buttons[i].tap_state == 2)
if (buttons[i].tap_state == 1)
{
if (buttons[i].hold_direct == false && (game_mode == false || buttons[i].gm_keycode == NO_KEY))
{
set_key(buttons[i].keycode, PRESSED);
}
buttons[i].tap_state = 0;
}
else if (buttons[i].tap_state == 2)
{
buttons[i].tap_state = 0;
}