Added game mode and tap_inhibit
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@ -48,18 +48,18 @@
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#define KEY_MWU 1 + KEY_OFFSET // Mouse wheel up
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#define KEY_MWU 1 + KEY_OFFSET // Mouse wheel up
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#define KEY_MWD 2 + KEY_OFFSET // Mouse wheel down
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#define KEY_MWD 2 + KEY_OFFSET // Mouse wheel down
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#define KEY_M1 3 + KEY_OFFSET // Mouse button 1
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#define KEY_M1 3 + KEY_OFFSET // Mouse button 1 (left)
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#define KEY_M2 4 + KEY_OFFSET // Mouse button 2
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#define KEY_M2 4 + KEY_OFFSET // Mouse button 2 (right)
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#define KEY_M3 5 + KEY_OFFSET // Mouse button 3
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#define KEY_M3 5 + KEY_OFFSET // Mouse button 3 (middle/wheel)
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#define KEY_MU 6 + KEY_OFFSET // Mouse Y+
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#define KEY_MU 6 + KEY_OFFSET // Mouse Y+
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#define KEY_ML 7 + KEY_OFFSET // Mouse X-
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#define KEY_ML 7 + KEY_OFFSET // Mouse X-
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#define KEY_MD 8 + KEY_OFFSET // Mouse Y-
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#define KEY_MD 8 + KEY_OFFSET // Mouse Y-
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#define KEY_MR 9 + KEY_OFFSET // Mouse X+
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#define KEY_MR 9 + KEY_OFFSET // Mouse X+
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#define KEY_FN1 10 + KEY_OFFSET // Function layer 1 button
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#define KEY_FN1 10 + KEY_OFFSET // Function layer 1 button
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#define KEY_FN2 11 + KEY_OFFSET // Function layer 2 button
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#define KEY_FN2 11 + KEY_OFFSET // Function layer 2 button
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#define KEY_GM 12 + KEY_OFFSET // Toggle game mode button
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#define KEY_GM 12 + KEY_OFFSET // Toggle game mode button
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#define TAP_TIMEOUT 150 // Key tap timeout (ms)
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#define TAP_TIMEOUT 160 // Key tap timeout (ms)
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#define NBR_OF_BUTTONS 21 // Number of buttons used (42 in this case)
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#define NBR_OF_BUTTONS 21 // Number of buttons used (42 in this case)
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struct Button
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struct Button
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@ -68,11 +68,10 @@ struct Button
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uint16_t keycode = NO_KEY;
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uint16_t keycode = NO_KEY;
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uint16_t tap_keycode = NO_KEY;
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uint16_t tap_keycode = NO_KEY;
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uint16_t fn1_keycode = NO_KEY;
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uint16_t fn1_keycode = NO_KEY;
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uint16_t fn1_tap_keycode = NO_KEY;
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uint16_t fn2_keycode = NO_KEY;
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uint16_t fn2_keycode = NO_KEY;
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uint16_t fn2_tap_keycode = NO_KEY;
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uint16_t gm_keycode = NO_KEY;
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uint16_t gm_keycode = NO_KEY;
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bool tap_enable = false;
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bool tap_enable = false;
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bool hold_direct = true;
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int kstate = IDLE;
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int kstate = IDLE;
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bool run_keycode = false;
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bool run_keycode = false;
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int tap_state = 0;
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int tap_state = 0;
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@ -80,6 +79,7 @@ struct Button
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bool tap_release_enable = false;
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bool tap_release_enable = false;
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unsigned long tap_timeout_timestamp = 0;
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unsigned long tap_timeout_timestamp = 0;
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unsigned long tap_release_timestamp = 0;
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unsigned long tap_release_timestamp = 0;
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bool tap_inhibit = false;
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};
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};
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const byte KP_ROWS = 4;
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const byte KP_ROWS = 4;
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@ -97,27 +97,27 @@ Keypad kp_keypad = Keypad(makeKeymap(kp_keys), kp_rowPins, kp_colPins, KP_ROWS,
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Button buttons[NBR_OF_BUTTONS] =
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Button buttons[NBR_OF_BUTTONS] =
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{
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{
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{1, KEY_FN1, KEY_TAB, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, true, IDLE, false, 0, false, false, 0, 0},
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{1, KEY_FN2, KEY_TAB, NO_KEY, NO_KEY, NO_KEY, true, true, IDLE, false, 0, false, false, 0, 0, false},
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{2, KEY_Q, NO_KEY, KEY_GM, NO_KEY, KEY_F12, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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{2, KEY_Q, NO_KEY, KEY_F1, KEY_F12, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
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{3, KEY_W, NO_KEY, KEY_F2, NO_KEY, KEY_F13, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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{3, KEY_W, NO_KEY, KEY_F2, KEY_F13, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
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{4, KEY_E, NO_KEY, KEY_F3, NO_KEY, KEY_F14, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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{4, KEY_E, NO_KEY, KEY_F3, KEY_F14, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
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{5, KEY_R, NO_KEY, KEY_F4, NO_KEY, KEY_F15, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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{5, KEY_R, NO_KEY, KEY_F4, KEY_F15, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
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{6, KEY_T, NO_KEY, KEY_F5, NO_KEY, KEY_F16, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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{6, KEY_T, NO_KEY, KEY_F5, KEY_F16, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
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{7, KEY_Y, NO_KEY, KEY_F6, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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{7, KEY_LEFT_CTRL, KEY_ESC, NO_KEY, NO_KEY, NO_KEY, true, true, IDLE, false, 0, false, false, 0, 0, false},
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{8, KEY_U, NO_KEY, KEY_F7, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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{8, KEY_A, NO_KEY, KEY_1, NO_KEY, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
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{9, KEY_I, NO_KEY, KEY_F8, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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{9, KEY_S, NO_KEY, KEY_2, NO_KEY, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
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{10, KEY_O, NO_KEY, KEY_F9, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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{10, KEY_D, NO_KEY, KEY_3, NO_KEY, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
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{11, KEY_P, NO_KEY, KEY_F10, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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{11, KEY_F, NO_KEY, KEY_4, NO_KEY, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
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{12, 'å', NO_KEY, KEY_F11, NO_KEY, KEY_CAPS_LOCK, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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{12, KEY_G, NO_KEY, KEY_5, KEY_CAPS_LOCK, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
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{13, KEY_LEFT_CTRL, KEY_DELETE, KEY_LEFT_CTRL, KEY_DELETE, KEY_LEFT_CTRL, KEY_DELETE, KEY_SPACE, true, IDLE, false, 0, false, false, 0, 0},
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{13, KEY_LEFT_SHIFT, KEY_DELETE, NO_KEY, NO_KEY, NO_KEY, true, true, IDLE, false, 0, false, false, 0, 0, false},
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{14, KEY_A, NO_KEY, KEY_1, NO_KEY, KEY_MEDIA_PREV_TRACK, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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{14, KEY_Z, NO_KEY, KEY_1, KEY_MEDIA_PREV_TRACK, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
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{15, KEY_S, NO_KEY, KEY_2, NO_KEY, KEY_MEDIA_PLAY_PAUSE, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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{15, KEY_X, NO_KEY, KEY_2, KEY_MEDIA_PLAY_PAUSE, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
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{16, KEY_D, NO_KEY, KEY_3, NO_KEY, KEY_MEDIA_NEXT_TRACK, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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{16, KEY_C, NO_KEY, KEY_3, KEY_MEDIA_NEXT_TRACK, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
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{17, KEY_F, NO_KEY, KEY_4, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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{17, KEY_V, NO_KEY, KEY_4, NO_KEY, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
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{18, KEY_G, NO_KEY, KEY_5, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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{18, KEY_B, NO_KEY, KEY_5, NO_KEY, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
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{19, KEY_H, NO_KEY, KEY_6, NO_KEY, KEY_LEFT_ARROW, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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{19, KEY_GM, NO_KEY, KEY_6, KEY_LEFT_ARROW, NO_KEY, false, true, IDLE, false, 0, false, false, 0, 0, false},
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{20, KEY_J, NO_KEY, KEY_7, NO_KEY, KEY_DOWN_ARROW, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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{20, KEY_LEFT_ALT, KEY_SPACE, NO_KEY, NO_KEY, KEY_SPACE, true, false, IDLE, false, 0, false, false, 0, 0, false},
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{21, KEY_K, NO_KEY, KEY_8, NO_KEY, KEY_UP_ARROW, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}};
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{21, KEY_FN1, KEY_BACKSPACE, NO_KEY, NO_KEY, NO_KEY, true, true, IDLE, false, 0, false, false, 0, 0, false}};
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// const byte KP_ROWS = 4;
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// const byte KP_ROWS = 4;
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// const byte KP_COLS = 12;
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// const byte KP_COLS = 12;
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@ -125,60 +125,64 @@ Button buttons[NBR_OF_BUTTONS] =
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// byte kp_colPins[KP_COLS] = {12, 11, 10, 9, 8, 7, 26, 25, 24, 23, 22, 21};
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// byte kp_colPins[KP_COLS] = {12, 11, 10, 9, 8, 7, 26, 25, 24, 23, 22, 21};
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// // @formatter:off
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// // @formatter:off
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// Keymap (key ID)
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// Key ID corresponding with the physical design of the actual keyboard.
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// char kp_keys[KP_ROWS][KP_COLS] = {
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// char kp_keys[KP_ROWS][KP_COLS] = {
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// {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12},
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// {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12},
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// {13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24},
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// {13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24},
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// {25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36},
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// {25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36},
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// {0, 0, 0, 37, 38, 39, 40, 41, 42, 0, 0, 0}};
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// {0, 0, 0, 37, 38, 39, 40, 41, 42, 0, 0, 0}};
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// Keypad kp_keypad = Keypad(makeKeymap(kp_keys), kp_rowPins, kp_colPins, KP_ROWS, KP_COLS);
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// Keypad kp_keypad = Keypad(makeKeymap(kp_keys), kp_rowPins, kp_colPins, KP_ROWS, KP_COLS);
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// // Button keymap.
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// // Valid "Fn0 (hold) key" when using tap mode are: KEY_LEFT_SHIFT, KEY_RIGHT_SHIFT, KEY_LEFT_CTRL, KEY_RIGHT_CTRL, KEY_RIGHT_ALT, KEY_LEFT_GUI, KEY_RIGHT_GUI, KEY_FN1, KEY_FN2
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// // Fn1 and Fn2 keys are N/A when using tap mode and should me defined as NO_KEY.
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// // "GM replace key" will override all layer keys (Fn0, Fn1, Fn2) both tap and hold while game mode are active.
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// Button buttons[NBR_OF_BUTTONS] =
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// Button buttons[NBR_OF_BUTTONS] =
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// {
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// {
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// // key ID Fn0 (hold) key Fn0 tap key Fn1 (hold) key Fn1 tap key Fn2 (hold) key Fn2 tap key GM replace key tap enable
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// // key ID Fn0 (hold) key Fn0 tap key Fn1 key Fn2 key GM replace key tap enable
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// {1, KEY_FN2, KEY_TAB, KEY_FN2, KEY_TAB, KEY_FN2, KEY_TAB, NO_KEY, true, IDLE, false, 0, false, false, 0, 0},
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// {1, KEY_FN2, KEY_TAB, NO_KEY, NO_KEY, NO_KEY, true, IDLE, false, 0, false, false, 0, 0, false},
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// {2, KEY_Q, NO_KEY, KEY_F1, NO_KEY, KEY_F12, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {2, KEY_Q, NO_KEY, KEY_F1, KEY_F12, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {3, KEY_W, NO_KEY, KEY_F2, NO_KEY, KEY_F13, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {3, KEY_W, NO_KEY, KEY_F2, KEY_F13, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {4, KEY_E, NO_KEY, KEY_F3, NO_KEY, KEY_F14, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {4, KEY_E, NO_KEY, KEY_F3, KEY_F14, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {5, KEY_R, NO_KEY, KEY_F4, NO_KEY, KEY_F15, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {5, KEY_R, NO_KEY, KEY_F4, KEY_F15, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {6, KEY_T, NO_KEY, KEY_F5, NO_KEY, KEY_F16, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {6, KEY_T, NO_KEY, KEY_F5, KEY_F16, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {7, KEY_Y, NO_KEY, KEY_F6, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {7, KEY_Y, NO_KEY, KEY_F6, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {8, KEY_U, NO_KEY, KEY_F7, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {8, KEY_U, NO_KEY, KEY_F7, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {9, KEY_I, NO_KEY, KEY_F8, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {9, KEY_I, NO_KEY, KEY_F8, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {10, KEY_O, NO_KEY, KEY_F9, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {10, KEY_O, NO_KEY, KEY_F9, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {11, KEY_P, NO_KEY, KEY_F10, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {11, KEY_P, NO_KEY, KEY_F10, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {12, 'å', NO_KEY, KEY_F11, NO_KEY, KEY_CAPS_LOCK, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {12, 'å', NO_KEY, KEY_F11, KEY_CAPS_LOCK, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {13, KEY_LEFT_CTRL, KEY_ESC, KEY_LEFT_CTRL, KEY_ESC, KEY_LEFT_CTRL, KEY_ESC, NO_KEY, true, IDLE, false, 0, false, false, 0, 0},
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// {13, KEY_LEFT_CTRL, KEY_ESC, NO_KEY, NO_KEY, NO_KEY, true, IDLE, false, 0, false, false, 0, 0, false},
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// {14, KEY_A, NO_KEY, KEY_1, NO_KEY, KEY_MEDIA_PREV_TRACK, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {14, KEY_A, NO_KEY, KEY_1, KEY_MEDIA_PREV_TRACK, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {15, KEY_S, NO_KEY, KEY_2, NO_KEY, KEY_MEDIA_PLAY_PAUSE, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {15, KEY_S, NO_KEY, KEY_2, KEY_MEDIA_PLAY_PAUSE, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {16, KEY_D, NO_KEY, KEY_3, NO_KEY, KEY_MEDIA_NEXT_TRACK, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {16, KEY_D, NO_KEY, KEY_3, KEY_MEDIA_NEXT_TRACK, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {17, KEY_F, NO_KEY, KEY_4, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {17, KEY_F, NO_KEY, KEY_4, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {18, KEY_G, NO_KEY, KEY_5, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {18, KEY_G, NO_KEY, KEY_5, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {19, KEY_H, NO_KEY, KEY_6, NO_KEY, KEY_LEFT_ARROW, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {19, KEY_H, NO_KEY, KEY_6, KEY_LEFT_ARROW, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {20, KEY_J, NO_KEY, KEY_7, NO_KEY, KEY_DOWN_ARROW, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {20, KEY_J, NO_KEY, KEY_7, KEY_DOWN_ARROW, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {21, KEY_K, NO_KEY, KEY_8, NO_KEY, KEY_UP_ARROW, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {21, KEY_K, NO_KEY, KEY_8, KEY_UP_ARROW, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {22, KEY_L, NO_KEY, KEY_9, NO_KEY, KEY_RIGHT_ARROW, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {22, KEY_L, NO_KEY, KEY_9, KEY_RIGHT_ARROW, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {23, 'ö', NO_KEY, KEY_0, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {23, 'ö', NO_KEY, KEY_0, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {24, 'ä', NO_KEY, KEY_EQUAL, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {24, 'ä', NO_KEY, KEY_EQUAL, KEY_GM, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {25, KEY_LEFT_SHIFT, KEY_DELETE, KEY_LEFT_SHIFT, KEY_DELETE, KEY_LEFT_SHIFT, KEY_DELETE, NO_KEY, true, IDLE, false, 0, false, false, 0, 0},
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// {25, KEY_LEFT_SHIFT, KEY_DELETE, NO_KEY, NO_KEY, NO_KEY, true, IDLE, false, 0, false, false, 0, 0, false},
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// {26, KEY_Z, NO_KEY, '§', NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {26, KEY_Z, NO_KEY, '§', NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {27, KEY_X, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {27, KEY_X, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {28, KEY_C, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {28, KEY_C, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {29, KEY_V, NO_KEY, '<', NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
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// {29, KEY_V, NO_KEY, '<', NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
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// {30, KEY_B, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
// {30, KEY_B, NO_KEY, NO_KEY, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
// {31, KEY_N, NO_KEY, NO_KEY, NO_KEY, KEY_HOME, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
// {31, KEY_N, NO_KEY, NO_KEY, KEY_HOME, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
// {32, KEY_M, NO_KEY, KEY_BACKSLASH, NO_KEY, KEY_PAGE_DOWN, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
// {32, KEY_M, NO_KEY, KEY_BACKSLASH, KEY_PAGE_DOWN, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
// {33, KEY_COMMA, NO_KEY, KEY_RIGHT_BRACE, NO_KEY, KEY_PAGE_UP, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
// {33, KEY_COMMA, NO_KEY, KEY_RIGHT_BRACE, KEY_PAGE_UP, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
// {34, KEY_PERIOD, NO_KEY, KEY_MINUS, NO_KEY, KEY_END, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
// {34, KEY_PERIOD, NO_KEY, KEY_MINUS, KEY_END, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
// {35, KEY_SLASH, NO_KEY, NO_KEY, NO_KEY, KEY_INSERT, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
// {35, KEY_SLASH, NO_KEY, NO_KEY, KEY_INSERT, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
// {36, KEY_RIGHT_SHIFT, KEY_ENTER, KEY_RIGHT_SHIFT, KEY_ENTER, KEY_RIGHT_SHIFT, KEY_ENTER, NO_KEY, true, IDLE, false, 0, false, false, 0, 0},
|
// {36, KEY_RIGHT_SHIFT, KEY_ENTER, NO_KEY, NO_KEY, NO_KEY, true, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
// {37, KEY_M1, KEY_M2, KEY_M1, KEY_M2, KEY_M1, KEY_M2, KEY_LEFT_ALT, true, IDLE, false, 0, false, false, 0, 0},
|
// {37, KEY_M1, KEY_M2, NO_KEY, NO_KEY, KEY_LEFT_ALT, true, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
// {38, KEY_LEFT_ALT, KEY_SPACE, KEY_LEFT_ALT, KEY_SPACE, KEY_LEFT_ALT, KEY_SPACE, KEY_SPACE, true, IDLE, false, 0, false, false, 0, 0},
|
// {38, KEY_LEFT_ALT, KEY_SPACE, NO_KEY, NO_KEY, KEY_SPACE, true, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
// {39, KEY_FN1, KEY_BACKSPACE, KEY_FN1, KEY_BACKSPACE, KEY_FN1, KEY_BACKSPACE, NO_KEY, true, IDLE, false, 0, false, false, 0, 0},
|
// {39, KEY_FN1, KEY_BACKSPACE, NO_KEY, NO_KEY, NO_KEY, true, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
// {40, KEY_FN1, KEY_SPACE, KEY_FN1, KEY_SPACE, KEY_FN1, KEY_SPACE, NO_KEY, true, IDLE, false, 0, false, false, 0, 0},
|
// {40, KEY_FN1, KEY_SPACE, NO_KEY, NO_KEY, NO_KEY, true, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
// {41, KEY_RIGHT_ALT, NO_KEY, KEY_RIGHT_ALT, NO_KEY, KEY_RIGHT_ALT, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0},
|
// {41, KEY_RIGHT_ALT, NO_KEY, KEY_RIGHT_ALT, KEY_RIGHT_ALT, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false},
|
||||||
// {42, KEY_LEFT_GUI, NO_KEY, KEY_LEFT_GUI, NO_KEY, KEY_LEFT_GUI, NO_KEY, NO_KEY, false, IDLE, false, 0, false, false, 0, 0}};
|
// {42, KEY_LEFT_GUI, NO_KEY, KEY_LEFT_GUI, KEY_LEFT_GUI, NO_KEY, false, IDLE, false, 0, false, false, 0, 0, false}};
|
||||||
// // @formatter:on
|
// // @formatter:on
|
||||||
|
|
||||||
const int STATUS_LED = 13;
|
const int STATUS_LED = 13;
|
||||||
@ -195,6 +199,7 @@ int mouse_y = 0;
|
|||||||
int mouse_wheel = 0;
|
int mouse_wheel = 0;
|
||||||
|
|
||||||
bool game_mode = false;
|
bool game_mode = false;
|
||||||
|
bool key_pressed = false;
|
||||||
|
|
||||||
bool set_key(uint16_t keycode, uint8_t kstate)
|
bool set_key(uint16_t keycode, uint8_t kstate)
|
||||||
{
|
{
|
||||||
@ -329,18 +334,19 @@ void scan_buttons()
|
|||||||
{
|
{
|
||||||
for (int j = 0; j < NBR_OF_BUTTONS; j++)
|
for (int j = 0; j < NBR_OF_BUTTONS; j++)
|
||||||
{
|
{
|
||||||
if (buttons[j].keypad_kchar == kp_keypad.key[i].kchar && buttons[j].run_keycode == false)
|
if (buttons[j].keypad_kchar == kp_keypad.key[i].kchar && kp_keypad.key[i].stateChanged == true)
|
||||||
{
|
{
|
||||||
// Tap state:
|
// Tap state:
|
||||||
// 0 = idle (not pressed for a while)
|
// 0 = idle (not pressed for a while)
|
||||||
// 1 = pressed
|
// 1 = pressed
|
||||||
// 2 = released within timeout, pressing tap key
|
// 2 = released within timeout, pressing tap key
|
||||||
// 3 = pressed again within timeout, holding tap key
|
// 3 = pressed again within timeout, holding tap key
|
||||||
if (buttons[j].tap_enable && buttons[j].tap_state == 0)
|
if (buttons[j].tap_enable && buttons[j].tap_state == 0 && (game_mode == false || buttons[j].gm_keycode == NO_KEY))
|
||||||
{
|
{
|
||||||
buttons[j].tap_timeout_timestamp = current_timestamp + TAP_TIMEOUT;
|
buttons[j].tap_timeout_timestamp = current_timestamp + TAP_TIMEOUT;
|
||||||
buttons[j].tap_timeout_enable = true;
|
buttons[j].tap_timeout_enable = true;
|
||||||
buttons[j].tap_release_enable = false;
|
buttons[j].tap_release_timestamp = current_timestamp + TAP_TIMEOUT + 10;
|
||||||
|
buttons[j].tap_release_enable = true;
|
||||||
buttons[j].tap_state = 1;
|
buttons[j].tap_state = 1;
|
||||||
}
|
}
|
||||||
else if (buttons[j].tap_enable && buttons[j].tap_state == 2)
|
else if (buttons[j].tap_enable && buttons[j].tap_state == 2)
|
||||||
@ -360,14 +366,14 @@ void scan_buttons()
|
|||||||
{
|
{
|
||||||
for (int j = 0; j < NBR_OF_BUTTONS; j++)
|
for (int j = 0; j < NBR_OF_BUTTONS; j++)
|
||||||
{
|
{
|
||||||
if (buttons[j].keypad_kchar == kp_keypad.key[i].kchar && buttons[j].run_keycode == false)
|
if (buttons[j].keypad_kchar == kp_keypad.key[i].kchar && kp_keypad.key[i].stateChanged == true)
|
||||||
{
|
{
|
||||||
// Tap state:
|
// Tap state:
|
||||||
// 0 = idle (not pressed for a while)
|
// 0 = idle (not pressed for a while)
|
||||||
// 1 = pressed
|
// 1 = pressed
|
||||||
// 2 = released within timeout, pressing tap key
|
// 2 = released within timeout, pressing tap key
|
||||||
// 3 = pressed again within timeout, holding tap key
|
// 3 = pressed again within timeout, holding tap key
|
||||||
if (buttons[j].tap_enable && buttons[j].tap_state == 1)
|
if (buttons[j].tap_enable && buttons[j].tap_state == 1 && (game_mode == false || buttons[j].gm_keycode == NO_KEY))
|
||||||
{
|
{
|
||||||
buttons[j].tap_release_timestamp = current_timestamp + TAP_TIMEOUT + 10;
|
buttons[j].tap_release_timestamp = current_timestamp + TAP_TIMEOUT + 10;
|
||||||
buttons[j].tap_release_enable = true;
|
buttons[j].tap_release_enable = true;
|
||||||
@ -377,7 +383,6 @@ void scan_buttons()
|
|||||||
{
|
{
|
||||||
buttons[j].tap_state = 0;
|
buttons[j].tap_state = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
buttons[j].run_keycode = true;
|
buttons[j].run_keycode = true;
|
||||||
buttons[j].kstate = RELEASED;
|
buttons[j].kstate = RELEASED;
|
||||||
break;
|
break;
|
||||||
@ -386,6 +391,21 @@ void scan_buttons()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Check if any "non tap keys" has been pressed
|
||||||
|
for (int i = 0; i < NBR_OF_BUTTONS; i++)
|
||||||
|
{
|
||||||
|
if (buttons[i].run_keycode == true && buttons[i].tap_enable == false && buttons[i].kstate == PRESSED)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < NBR_OF_BUTTONS; j++)
|
||||||
|
{
|
||||||
|
if (buttons[j].tap_enable == true)
|
||||||
|
{
|
||||||
|
buttons[j].tap_inhibit = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Execute key commands
|
// Execute key commands
|
||||||
for (int i = 0; i < NBR_OF_BUTTONS; i++)
|
for (int i = 0; i < NBR_OF_BUTTONS; i++)
|
||||||
{
|
{
|
||||||
@ -395,19 +415,28 @@ void scan_buttons()
|
|||||||
// Check if key pressed or released
|
// Check if key pressed or released
|
||||||
if (buttons[i].kstate == PRESSED)
|
if (buttons[i].kstate == PRESSED)
|
||||||
{
|
{
|
||||||
// Check if key is in tap mode
|
// Check if key is in tap mode and not in game mode
|
||||||
if (buttons[i].tap_enable == true)
|
if (buttons[i].tap_enable == true && (game_mode == false || buttons[i].gm_keycode == NO_KEY))
|
||||||
{
|
{
|
||||||
if (buttons[i].tap_state == 1)
|
if (buttons[i].tap_state == 1)
|
||||||
{
|
{
|
||||||
// Tap state:
|
if (buttons[i].hold_direct == true)
|
||||||
// 1 = pressed
|
{
|
||||||
set_key(buttons[i].keycode, PRESSED);
|
// Press hold key if "hold direct" is enabled (tap state = 1)
|
||||||
|
set_key(buttons[i].keycode, PRESSED);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reset tap inhibit flag
|
||||||
|
buttons[i].tap_inhibit = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (fn_mode == 1)
|
if (game_mode == true && buttons[i].gm_keycode != NO_KEY)
|
||||||
|
{
|
||||||
|
set_key(buttons[i].gm_keycode, PRESSED);
|
||||||
|
}
|
||||||
|
else if (fn_mode == 1)
|
||||||
{
|
{
|
||||||
set_key(buttons[i].fn1_keycode, PRESSED);
|
set_key(buttons[i].fn1_keycode, PRESSED);
|
||||||
}
|
}
|
||||||
@ -424,22 +453,21 @@ void scan_buttons()
|
|||||||
else if (buttons[i].kstate == RELEASED)
|
else if (buttons[i].kstate == RELEASED)
|
||||||
{
|
{
|
||||||
// Check if key is in tap mode
|
// Check if key is in tap mode
|
||||||
if (buttons[i].tap_enable == true)
|
if (buttons[i].tap_enable == true && (game_mode == false || buttons[i].gm_keycode == NO_KEY))
|
||||||
{
|
{
|
||||||
if (buttons[i].tap_state == 2)
|
if (buttons[i].tap_state == 2)
|
||||||
{
|
{
|
||||||
// Tap state:
|
// Press tap key if no other keys are pressed (tap state = 2)
|
||||||
// 2 = released within timeout, pressing tap key
|
|
||||||
set_key(buttons[i].tap_keycode, RELEASED); // Fix for not send press and hold for the tap key
|
set_key(buttons[i].tap_keycode, RELEASED); // Fix for not send press and hold for the tap key
|
||||||
set_key(buttons[i].keycode, RELEASED);
|
set_key(buttons[i].keycode, RELEASED);
|
||||||
set_key(buttons[i].tap_keycode, PRESSED);
|
if (buttons[i].tap_inhibit == false)
|
||||||
|
{
|
||||||
|
set_key(buttons[i].tap_keycode, PRESSED);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Tap state:
|
// Release all keys (tap state = 0,1,3)
|
||||||
// 0 = idle (not pressed for a while)
|
|
||||||
// 1 = pressed
|
|
||||||
// 3 = pressed again within timeout, holding tap key
|
|
||||||
set_key(buttons[i].keycode, RELEASED);
|
set_key(buttons[i].keycode, RELEASED);
|
||||||
set_key(buttons[i].tap_keycode, RELEASED);
|
set_key(buttons[i].tap_keycode, RELEASED);
|
||||||
buttons[i].tap_state = 0;
|
buttons[i].tap_state = 0;
|
||||||
@ -447,9 +475,16 @@ void scan_buttons()
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
set_key(buttons[i].fn2_keycode, RELEASED);
|
if (game_mode == true && buttons[i].gm_keycode != NO_KEY)
|
||||||
set_key(buttons[i].fn1_keycode, RELEASED);
|
{
|
||||||
set_key(buttons[i].keycode, RELEASED);
|
set_key(buttons[i].gm_keycode, RELEASED);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
set_key(buttons[i].fn2_keycode, RELEASED);
|
||||||
|
set_key(buttons[i].fn1_keycode, RELEASED);
|
||||||
|
set_key(buttons[i].keycode, RELEASED);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Reset run_keycode flag
|
// Reset run_keycode flag
|
||||||
@ -458,6 +493,10 @@ void scan_buttons()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Status indication
|
||||||
|
// 0 = off (normal)
|
||||||
|
// 1 = constant on (Game mode)
|
||||||
|
// 2 = blinking (CapsLock)
|
||||||
if (keyboard_leds & (1 << USB_LED_CAPS_LOCK))
|
if (keyboard_leds & (1 << USB_LED_CAPS_LOCK))
|
||||||
{
|
{
|
||||||
status_led_mode = 2;
|
status_led_mode = 2;
|
||||||
@ -474,7 +513,6 @@ void scan_buttons()
|
|||||||
|
|
||||||
void setup()
|
void setup()
|
||||||
{
|
{
|
||||||
// Turn on and off power led.
|
|
||||||
pinMode(STATUS_LED, OUTPUT);
|
pinMode(STATUS_LED, OUTPUT);
|
||||||
digitalWrite(STATUS_LED, LOW);
|
digitalWrite(STATUS_LED, LOW);
|
||||||
}
|
}
|
||||||
@ -500,7 +538,15 @@ void loop()
|
|||||||
{
|
{
|
||||||
if (current_timestamp >= buttons[i].tap_timeout_timestamp && buttons[i].tap_timeout_enable)
|
if (current_timestamp >= buttons[i].tap_timeout_timestamp && buttons[i].tap_timeout_enable)
|
||||||
{
|
{
|
||||||
if (buttons[i].tap_state == 1 || buttons[i].tap_state == 2)
|
if (buttons[i].tap_state == 1)
|
||||||
|
{
|
||||||
|
if (buttons[i].hold_direct == false && (game_mode == false || buttons[i].gm_keycode == NO_KEY))
|
||||||
|
{
|
||||||
|
set_key(buttons[i].keycode, PRESSED);
|
||||||
|
}
|
||||||
|
buttons[i].tap_state = 0;
|
||||||
|
}
|
||||||
|
else if (buttons[i].tap_state == 2)
|
||||||
{
|
{
|
||||||
buttons[i].tap_state = 0;
|
buttons[i].tap_state = 0;
|
||||||
}
|
}
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user