use crate::cache::{Cache, FileTreeNode}; use crate::config::Config; use std::collections::HashSet; use std::path::PathBuf; #[derive(Debug, Clone, Copy, PartialEq, Eq)] pub enum PlayerState { Stopped, Playing, Paused, } pub struct AppState { pub cache: Cache, pub config: Config, pub selected_index: usize, pub scroll_offset: usize, pub player_state: PlayerState, pub current_file: Option, pub current_position: f64, pub current_duration: f64, pub volume: i64, pub should_quit: bool, pub flattened_items: Vec, pub expanded_dirs: HashSet, pub marked_files: HashSet, pub playlist: Vec, pub playlist_index: usize, pub is_refreshing: bool, pub search_mode: bool, pub search_query: String, pub search_matches: Vec, pub search_match_index: usize, pub tab_search_results: Vec, pub tab_search_index: usize, pub visual_mode: bool, pub visual_anchor: usize, pub saved_expanded_dirs: HashSet, } #[derive(Debug, Clone)] pub struct FlattenedItem { pub node: FileTreeNode, pub depth: usize, } impl AppState { pub fn new(cache: Cache, config: Config) -> Self { // Start with all directories collapsed (vifm-style) let expanded_dirs = HashSet::new(); let flattened_items = flatten_tree(&cache.file_tree, 0, &expanded_dirs); Self { cache, config, selected_index: 0, scroll_offset: 0, player_state: PlayerState::Stopped, current_file: None, current_position: 0.0, current_duration: 0.0, volume: 100, should_quit: false, flattened_items, expanded_dirs, marked_files: HashSet::new(), playlist: Vec::new(), playlist_index: 0, is_refreshing: false, search_mode: false, search_query: String::new(), search_matches: Vec::new(), search_match_index: 0, tab_search_results: Vec::new(), tab_search_index: 0, visual_mode: false, visual_anchor: 0, saved_expanded_dirs: HashSet::new(), } } pub fn move_selection_up(&mut self) { if self.selected_index > 0 { self.selected_index -= 1; // Scroll up when selection reaches top if self.selected_index < self.scroll_offset { self.scroll_offset = self.selected_index; } // Update visual selection if in visual mode if self.visual_mode { self.update_visual_selection(); } } } pub fn move_selection_down(&mut self) { if self.selected_index < self.flattened_items.len().saturating_sub(1) { self.selected_index += 1; // Update visual selection if in visual mode if self.visual_mode { self.update_visual_selection(); } } } pub fn update_scroll_offset(&mut self, visible_height: usize) { // Scroll down when selection reaches bottom if self.selected_index >= self.scroll_offset + visible_height { self.scroll_offset = self.selected_index - visible_height + 1; } // Scroll up when selection reaches top if self.selected_index < self.scroll_offset { self.scroll_offset = self.selected_index; } } pub fn page_down(&mut self) { // Move down by half page (vim Ctrl-D behavior) let half_page = 10; // Default half page size let new_index = (self.selected_index + half_page).min(self.flattened_items.len().saturating_sub(1)); self.selected_index = new_index; } pub fn page_up(&mut self) { // Move up by half page (vim Ctrl-U behavior) let half_page = 10; // Default half page size let new_index = self.selected_index.saturating_sub(half_page); self.selected_index = new_index; } pub fn get_selected_item(&self) -> Option<&FlattenedItem> { self.flattened_items.get(self.selected_index) } pub fn collapse_selected(&mut self) { let item = self.get_selected_item().cloned(); if let Some(item) = item { if item.node.is_dir { let path = item.node.path.clone(); let was_expanded = self.expanded_dirs.contains(&path); if was_expanded { // Close the expanded folder and keep selection on it self.expanded_dirs.remove(&path); self.rebuild_flattened_items(); // Find the collapsed folder and select it if let Some(idx) = self.flattened_items.iter().position(|i| i.node.path == path) { self.selected_index = idx; } } else { // Folder is collapsed, close parent instead and jump to it if let Some(parent) = path.parent() { let parent_buf = parent.to_path_buf(); self.expanded_dirs.remove(&parent_buf); self.rebuild_flattened_items(); // Jump to parent folder if let Some(parent_idx) = self.flattened_items.iter().position(|i| i.node.path == parent_buf) { self.selected_index = parent_idx; } } } } else { // Close parent folder when on a file and jump to it if let Some(parent) = item.node.path.parent() { let parent_buf = parent.to_path_buf(); self.expanded_dirs.remove(&parent_buf); self.rebuild_flattened_items(); // Jump to parent folder if let Some(parent_idx) = self.flattened_items.iter().position(|i| i.node.path == parent_buf) { self.selected_index = parent_idx; } } } } } pub fn expand_selected(&mut self) { if let Some(item) = self.get_selected_item() { if item.node.is_dir { let path = item.node.path.clone(); self.expanded_dirs.insert(path); self.rebuild_flattened_items(); } } } pub fn toggle_mark(&mut self) { if self.visual_mode { // Exit visual mode and mark all files in range self.update_visual_selection(); self.visual_mode = false; } else { // Enter visual mode self.visual_mode = true; self.visual_anchor = self.selected_index; // Clear previous marks when entering visual mode self.marked_files.clear(); // Mark current file if let Some(item) = self.get_selected_item() { if !item.node.is_dir { self.marked_files.insert(item.node.path.clone()); } } } } fn update_visual_selection(&mut self) { // Clear marks self.marked_files.clear(); // Mark all files between anchor and current position let start = self.visual_anchor.min(self.selected_index); let end = self.visual_anchor.max(self.selected_index); for i in start..=end { if let Some(item) = self.flattened_items.get(i) { if !item.node.is_dir { self.marked_files.insert(item.node.path.clone()); } } } } pub fn clear_playlist(&mut self) { self.playlist.clear(); self.playlist_index = 0; self.player_state = PlayerState::Stopped; self.current_file = None; } pub fn add_to_playlist(&mut self) { // Add marked files or current selection to playlist if !self.marked_files.is_empty() { // Add marked files for path in &self.marked_files { if !self.playlist.contains(path) { self.playlist.push(path.clone()); } } self.playlist.sort(); } else if let Some(item) = self.get_selected_item() { let node = item.node.clone(); if node.is_dir { // Add all files in directory let files = collect_files_from_node(&node); for path in files { if !self.playlist.contains(&path) { self.playlist.push(path); } } self.playlist.sort(); } else { // Add single file if !self.playlist.contains(&node.path) { self.playlist.push(node.path.clone()); } } } } pub fn play_selection(&mut self) { // Priority: marked files > directory > single file if !self.marked_files.is_empty() { // Play marked files self.playlist = self.marked_files.iter().cloned().collect(); self.playlist.sort(); self.playlist_index = 0; if let Some(first) = self.playlist.first() { self.current_file = Some(first.clone()); self.player_state = PlayerState::Playing; } } else if let Some(item) = self.get_selected_item() { let node = item.node.clone(); if node.is_dir { // Play all files in directory self.playlist = collect_files_from_node(&node); self.playlist_index = 0; if let Some(first) = self.playlist.first() { self.current_file = Some(first.clone()); self.player_state = PlayerState::Playing; } } else { // Play single file let path = node.path.clone(); self.playlist = vec![path.clone()]; self.playlist_index = 0; self.current_file = Some(path); self.player_state = PlayerState::Playing; } } } pub fn play_next(&mut self) { if self.playlist_index + 1 < self.playlist.len() { self.playlist_index += 1; self.current_file = Some(self.playlist[self.playlist_index].clone()); self.player_state = PlayerState::Playing; } } pub fn refresh_flattened_items(&mut self) { // Keep current expanded state after rescan self.rebuild_flattened_items(); } pub fn rebuild_flattened_items(&mut self) { self.flattened_items = flatten_tree(&self.cache.file_tree, 0, &self.expanded_dirs); if self.selected_index >= self.flattened_items.len() { self.selected_index = self.flattened_items.len().saturating_sub(1); } } pub fn enter_search_mode(&mut self) { self.search_mode = true; self.search_query.clear(); self.search_matches.clear(); self.search_match_index = 0; self.tab_search_results.clear(); self.tab_search_index = 0; // Save current folder state self.saved_expanded_dirs = self.expanded_dirs.clone(); } pub fn exit_search_mode(&mut self) { self.search_mode = false; self.tab_search_results.clear(); self.tab_search_index = 0; // Restore folder state from before search self.expanded_dirs = self.saved_expanded_dirs.clone(); self.rebuild_flattened_items(); } pub fn append_search_char(&mut self, c: char) { self.search_query.push(c); self.perform_incremental_search(); } pub fn backspace_search(&mut self) { self.search_query.pop(); self.perform_incremental_search(); } fn perform_incremental_search(&mut self) { if self.search_query.is_empty() { self.tab_search_results.clear(); self.tab_search_index = 0; return; } // Collect all matching paths with scores from the entire tree let mut matching_paths_with_scores = Vec::new(); collect_matching_paths(&self.cache.file_tree, &self.search_query, &mut matching_paths_with_scores); if matching_paths_with_scores.is_empty() { self.tab_search_results.clear(); self.tab_search_index = 0; return; } // Add index to preserve original tree order when scores are equal let mut indexed_matches: Vec<(PathBuf, i32, usize)> = matching_paths_with_scores .into_iter() .enumerate() .map(|(idx, (path, score))| (path, score, idx)) .collect(); // Sort by score (highest first), then by original index to prefer first occurrence indexed_matches.sort_by(|a, b| b.1.cmp(&a.1).then_with(|| a.2.cmp(&b.2))); // Store all matches for tab completion self.tab_search_results = indexed_matches.iter().map(|(path, _, _)| path.clone()).collect(); self.tab_search_index = 0; // Close all folders and expand only for the best match self.expanded_dirs.clear(); let best_match = self.tab_search_results[0].clone(); let mut parent = best_match.parent(); while let Some(p) = parent { self.expanded_dirs.insert(p.to_path_buf()); parent = p.parent(); } // Rebuild flattened items self.rebuild_flattened_items(); // Find the best match in the flattened list and jump to it if let Some(idx) = self.flattened_items.iter().position(|item| item.node.path == best_match) { self.selected_index = idx; } } pub fn execute_search(&mut self) { if self.search_query.is_empty() { self.search_mode = false; return; } // Collect all matching paths with scores and preserve order let mut matching_paths_with_scores = Vec::new(); collect_matching_paths(&self.cache.file_tree, &self.search_query, &mut matching_paths_with_scores); if matching_paths_with_scores.is_empty() { self.search_mode = false; return; } // Add index to preserve original tree order when scores are equal let mut indexed_matches: Vec<(PathBuf, i32, usize)> = matching_paths_with_scores .into_iter() .enumerate() .map(|(idx, (path, score))| (path, score, idx)) .collect(); // Sort by score (highest first), then by original index to prefer first occurrence indexed_matches.sort_by(|a, b| b.1.cmp(&a.1).then_with(|| a.2.cmp(&b.2))); let matching_paths_with_scores: Vec<(PathBuf, i32)> = indexed_matches .into_iter() .map(|(path, score, _)| (path, score)) .collect(); let matching_paths: Vec = matching_paths_with_scores.iter().map(|(path, _)| path.clone()).collect(); // Store matching paths (not indices, as they change when folders collapse) self.search_matches = matching_paths; if !self.search_matches.is_empty() { self.search_match_index = 0; // Close all folders and expand only for first match self.expanded_dirs.clear(); let first_match = self.search_matches[0].clone(); let mut parent = first_match.parent(); while let Some(p) = parent { self.expanded_dirs.insert(p.to_path_buf()); parent = p.parent(); } // Rebuild flattened items self.rebuild_flattened_items(); // Find first match in flattened list if let Some(idx) = self.flattened_items.iter().position(|item| item.node.path == first_match) { self.selected_index = idx; } } self.search_mode = false; } pub fn next_search_match(&mut self) { if !self.search_matches.is_empty() { self.search_match_index = (self.search_match_index + 1) % self.search_matches.len(); let target_path = self.search_matches[self.search_match_index].clone(); // Close all folders and expand only for this match self.expanded_dirs.clear(); let mut parent = target_path.parent(); while let Some(p) = parent { self.expanded_dirs.insert(p.to_path_buf()); parent = p.parent(); } // Rebuild flattened items self.rebuild_flattened_items(); // Find the path in current flattened items if let Some(idx) = self.flattened_items.iter().position(|item| item.node.path == target_path) { self.selected_index = idx; } } } pub fn prev_search_match(&mut self) { if !self.search_matches.is_empty() { if self.search_match_index == 0 { self.search_match_index = self.search_matches.len() - 1; } else { self.search_match_index -= 1; } let target_path = self.search_matches[self.search_match_index].clone(); // Close all folders and expand only for this match self.expanded_dirs.clear(); let mut parent = target_path.parent(); while let Some(p) = parent { self.expanded_dirs.insert(p.to_path_buf()); parent = p.parent(); } // Rebuild flattened items self.rebuild_flattened_items(); // Find the path in current flattened items if let Some(idx) = self.flattened_items.iter().position(|item| item.node.path == target_path) { self.selected_index = idx; } } } pub fn tab_search_next(&mut self) { if self.tab_search_results.is_empty() { return; } // Cycle to next match self.tab_search_index = (self.tab_search_index + 1) % self.tab_search_results.len(); let next_match = self.tab_search_results[self.tab_search_index].clone(); // Close all folders and expand only for this match self.expanded_dirs.clear(); let mut parent = next_match.parent(); while let Some(p) = parent { self.expanded_dirs.insert(p.to_path_buf()); parent = p.parent(); } // Rebuild flattened items self.rebuild_flattened_items(); // Find and select the match if let Some(idx) = self.flattened_items.iter().position(|item| item.node.path == next_match) { self.selected_index = idx; } } pub fn tab_search_prev(&mut self) { if self.tab_search_results.is_empty() { return; } // Cycle to previous match if self.tab_search_index == 0 { self.tab_search_index = self.tab_search_results.len() - 1; } else { self.tab_search_index -= 1; } let prev_match = self.tab_search_results[self.tab_search_index].clone(); // Close all folders and expand only for this match self.expanded_dirs.clear(); let mut parent = prev_match.parent(); while let Some(p) = parent { self.expanded_dirs.insert(p.to_path_buf()); parent = p.parent(); } // Rebuild flattened items self.rebuild_flattened_items(); // Find and select the match if let Some(idx) = self.flattened_items.iter().position(|item| item.node.path == prev_match) { self.selected_index = idx; } } } fn flatten_tree(nodes: &[FileTreeNode], depth: usize, expanded_dirs: &HashSet) -> Vec { let mut result = Vec::new(); for node in nodes { let is_expanded = expanded_dirs.contains(&node.path); result.push(FlattenedItem { node: node.clone(), depth, }); if node.is_dir && !node.children.is_empty() && is_expanded { result.extend(flatten_tree(&node.children, depth + 1, expanded_dirs)); } } result } fn collect_files_from_node(node: &FileTreeNode) -> Vec { let mut files = Vec::new(); if node.is_dir { for child in &node.children { files.extend(collect_files_from_node(child)); } } else { files.push(node.path.clone()); } files } fn fuzzy_match(text: &str, query: &str) -> Option { let text_lower = text.to_lowercase(); let query_lower = query.to_lowercase(); let mut text_chars = text_lower.chars(); let mut score = 0; let mut prev_match_idx = 0; let mut consecutive_bonus = 0; for query_char in query_lower.chars() { let mut found = false; let mut current_idx = prev_match_idx; for text_char in text_chars.by_ref() { current_idx += 1; if text_char == query_char { found = true; // Bonus for consecutive matches if current_idx == prev_match_idx + 1 { consecutive_bonus += 10; } else { consecutive_bonus = 0; } // Bonus for matching at word start if current_idx == 1 || text_lower.chars().nth(current_idx - 2).map_or(false, |c| !c.is_alphanumeric()) { score += 15; } score += consecutive_bonus; // Penalty for gap score -= (current_idx - prev_match_idx - 1) as i32; prev_match_idx = current_idx; break; } } if !found { return None; } } Some(score) } fn collect_matching_paths(nodes: &[FileTreeNode], query: &str, matches: &mut Vec<(PathBuf, i32)>) { for node in nodes { if let Some(mut score) = fuzzy_match(&node.name, query) { // Give folders a significant boost so they appear before files if node.is_dir { score += 50; } matches.push((node.path.clone(), score)); } if node.is_dir && !node.children.is_empty() { collect_matching_paths(&node.children, query, matches); } } }