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@ -14,29 +14,6 @@ A high-performance Rust-based TUI player for playing music and video files. Buil
## Architecture
### State Management
**CRITICAL:** Player state must be derived from MPV, not maintained separately.
**Single Source of Truth:** MPV properties via IPC
- `idle-active` (bool) - No file loaded or file ended
- `pause` (bool) - Playback is paused
**Derive PlayerState:**
```rust
if player.is_idle → PlayerState::Stopped
if !player.is_idle && player.is_paused → PlayerState::Paused
if !player.is_idle && !player.is_paused → PlayerState::Playing
```
**Rationale:**
- Eliminates state synchronization bugs
- MPV is always the authoritative source
- No need to update state in multiple places
- Simpler auto-play logic
**Anti-pattern:** DO NOT maintain `state.player_state` that can desync from MPV
### Cache-Only Operation
**CRITICAL:** Left panel shows ONLY cached data. Never browse filesystem directly during operation.
@ -90,72 +67,6 @@ paths = [
- `r` - Rescan library (manual refresh)
- `q` - Quit
## API for OS-Wide Shortcuts
cm-player provides a Unix socket API for external control, allowing integration with OS-wide media keys and custom shortcuts.
### Architecture
- **Single Binary**: `cm-player` acts as both TUI server and CLI client
- **IPC**: Unix socket at `$XDG_RUNTIME_DIR/cm-player.sock` (or `/tmp/cm-player.sock`)
- **Protocol**: JSON commands over Unix socket
### Usage
```bash
# Start TUI (server mode)
cm-player
# Send commands to running instance (client mode)
cm-player play-pause
cm-player next
cm-player prev
cm-player stop
cm-player volume-up
cm-player volume-down
cm-player volume 50
cm-player seek-forward 30
cm-player seek-backward 10
cm-player quit
```
### OS-Wide Keyboard Shortcuts
**i3/sway config:**
```
bindsym XF86AudioPlay exec cm-player play-pause
bindsym XF86AudioNext exec cm-player next
bindsym XF86AudioPrev exec cm-player prev
bindsym XF86AudioStop exec cm-player stop
```
**KDE/GNOME:**
Add custom shortcuts pointing to `cm-player <command>`
### JSON Protocol
Commands are JSON objects with a `command` field:
```json
{"command": "play-pause"}
{"command": "next"}
{"command": "prev"}
{"command": "stop"}
{"command": "volume-up"}
{"command": "volume-down"}
{"command": "volume-set", "volume": 50}
{"command": "seek-forward", "seconds": 30}
{"command": "seek-backward", "seconds": 10}
{"command": "get-status"}
{"command": "quit"}
```
Responses:
```json
{"success": true, "message": null, "data": null}
{"success": false, "message": "error details", "data": null}
```
### Technical Details
- **MPV IPC** - Communicates with mpv via Unix socket and JSON protocol
- **No Version Lock** - Uses mpv binary, not libmpv library (avoids version mismatch)

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@ -1,6 +1,6 @@
[package]
name = "cm-player"
version = "0.1.36"
version = "0.1.5"
edition = "2021"
[dependencies]
@ -8,6 +8,9 @@ edition = "2021"
ratatui = "0.28"
crossterm = "0.28"
# Async runtime
tokio = { version = "1.40", features = ["full"] }
# Serialization
serde = { version = "1.0", features = ["derive"] }
serde_json = "1.0"
@ -28,9 +31,6 @@ thiserror = "1.0"
tracing = "0.1"
tracing-subscriber = "0.3"
# Random
rand = "0.8"
[profile.release]
opt-level = 3
lto = true

276
README.md
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@ -1,278 +1,2 @@
# cm-player
A high-performance terminal UI music and video player written in Rust, designed for low-bandwidth VPN environments with cache-only operation.
## Features
- **Cache-only architecture**: Scans media directories once and operates from cache, ideal for low-bandwidth VPN connections
- **Vim-style navigation**: Familiar keybindings (j/k/h/l) for efficient navigation
- **Incremental fuzzy search**: Real-time search with Tab completion, similar to vim's command-line search
- **Directory tree browsing**: Collapsible folder structure with lazy scrolling
- **Playlist management**: Mark multiple files (vim-style 'v' key) to create custom playlists
- **MPV integration**: Video and audio playback via MPV subprocess with IPC control
- **Dual-panel layout**: File browser on left, playlist on right
- **Auto-advance**: Automatically plays next track when current track ends
## Architecture
### Core Components
**State Management** (`src/state/mod.rs`)
- Maintains flattened file tree from cache for efficient rendering
- Handles directory expansion/collapse state
- Manages playlist and playback position
- Implements fuzzy search with folder priority boost
**MPV IPC Integration** (`src/player/mod.rs`)
- Spawns MPV as subprocess with Unix socket IPC
- Automatic process respawn when MPV exits (user closes window)
- Non-blocking socket communication with JSON protocol
- Tracks playback state, position, duration via property observation
**Cache System** (`src/cache/mod.rs`)
- XDG-compliant cache storage: `~/.cache/cm-player/`
- Serializes directory tree structure with serde_json
- Supports manual refresh with 'r' key
- Scans multiple configured paths
**UI Rendering** (`src/ui/mod.rs`)
- Three-section layout: title bar (1 line) | content | status bar (1 line)
- Ratatui framework with crossterm backend
- Theme matching cm-dashboard color scheme
- Real-time playback progress in title bar
### Technical Details
**Fuzzy Search Algorithm**
```rust
// Scoring system:
// - Characters must appear in order (not necessarily consecutive)
// - Consecutive matches: +10 bonus per character
// - Word boundary matches: +15 bonus
// - Gap penalty: -1 per character between matches
// - Folder priority: +50 score boost
// - Length bonus: 100 - text_length
```
**MPV Communication**
- IPC socket: `/tmp/cm-player-{pid}.sock`
- Commands: `{ "command": ["loadfile", "path"] }`
- Property observation: `time-pos`, `duration`, `pause`, `idle-active`
- Process lifecycle: spawn -> connect -> command -> observe -> respawn on exit
**Lazy Scrolling**
- Selection stays in place until reaching viewport edge
- Scroll offset only updates when necessary
- Page navigation with Ctrl-D/U (half-page jumps)
## Installation
### Pre-built Binary (NixOS)
```nix
# hosts/common/cm-player.nix is automatically included
# mpv is installed as dependency
```
### From Release
```bash
curl -L https://gitea.cmtec.se/cm/cm-player/releases/latest/download/cm-player-linux-x86_64 -o cm-player
chmod +x cm-player
sudo mv cm-player /usr/local/bin/
```
### Build from Source
```bash
git clone https://gitea.cmtec.se/cm/cm-player.git
cd cm-player
cargo build --release
./target/release/cm-player
```
**Static linking** (for portability):
```bash
export RUSTFLAGS="-C target-feature=+crt-static"
cargo build --release --target x86_64-unknown-linux-gnu
```
## Configuration
### Config File
Location: `~/.config/cm-player/config.toml`
```toml
[scan_paths]
paths = [
"/mnt/music",
"/mnt/movie",
"/mnt/tv"
]
```
### First Run
1. Create config file with media paths
2. Launch cm-player
3. Press 'r' to scan directories and build cache
4. Cache stored at `~/.cache/cm-player/cache.json`
## Keybindings
### Navigation
- `j` / `k` / `↓` / `↑` - Move selection down/up
- `h` - Collapse directory
- `l` - Expand directory
- `Ctrl-D` - Page down (half page)
- `Ctrl-U` - Page up (half page)
### Search
- `/` - Enter search mode (fuzzy find)
- `Tab` - Next search result
- `Shift-Tab` - Previous search result
- `Enter` - Execute search and enable n/N cycling
- `n` - Next search match (after Enter) or next track
- `N` - Previous search match
- `Esc` - Clear search results
### Playlist
- `v` - Mark/unmark file or directory
- `a` - Add marked files to playlist
- `c` - Clear playlist
### Playback
- `Enter` - Play selected file/folder (uses marks if any)
- `Space` - Pause/Resume
- `s` - Stop playback
- `p` - Previous track
- `n` - Next track (when not in search results)
- `←` / `→` - Seek backward/forward 10 seconds
- `+` / `=` - Increase volume
- `-` - Decrease volume
### System
- `r` - Rescan media directories and rebuild cache
- `q` - Quit
## Development
### Project Structure
```
cm-player/
├── src/
│ ├── main.rs # Event loop and key handling
│ ├── state/mod.rs # App state and search logic
│ ├── player/mod.rs # MPV IPC integration
│ ├── ui/
│ │ ├── mod.rs # TUI rendering
│ │ └── theme.rs # Color scheme
│ ├── cache/mod.rs # Cache serialization
│ ├── scanner/mod.rs # Directory scanning
│ └── config/mod.rs # Config file handling
├── .gitea/workflows/
│ └── release.yml # CI/CD pipeline
└── Cargo.toml
```
### Dependencies
- **ratatui** - Terminal UI framework
- **crossterm** - Terminal backend
- **tokio** - Async runtime for event loop
- **serde/serde_json** - Cache serialization
- **walkdir** - Directory traversal
- **anyhow/thiserror** - Error handling
### Logging
Logs written to `/tmp/cm-player.log` to avoid interfering with TUI:
```rust
tracing::info!("Playing: {:?}", path);
tail -f /tmp/cm-player.log
```
## Release Process
### Automated CI/CD
Releases are fully automated via Gitea Actions:
```bash
# Update version in Cargo.toml
vim Cargo.toml
# Commit and tag
git add Cargo.toml
git commit -m "Bump version to v0.1.X"
git push
git tag v0.1.X
git push origin v0.1.X
```
**Workflow steps**:
1. Build static binary with `RUSTFLAGS="-C target-feature=+crt-static"`
2. Create GitHub-style release on Gitea
3. Upload binary and tarball as release assets
4. Calculate SHA256 hash from local tarball
5. Clone nixosbox repository
6. Update `hosts/common/cm-player.nix` with new version and hash
7. Commit and push to nixosbox
### Manual NixOS Update
If workflow fails, update manually:
```bash
cd ~/projects/nixosbox
# Download and hash the tarball
curl -L https://gitea.cmtec.se/cm/cm-player/releases/download/v0.1.X/cm-player-linux-x86_64.tar.gz -o /tmp/cm-player.tar.gz
sha256sum /tmp/cm-player.tar.gz | cut -d' ' -f1
# Convert hex to base64: python3 -c "import base64, binascii; print(base64.b64encode(binascii.unhexlify('HEX_HASH')).decode())"
# Edit hosts/common/cm-player.nix
vim hosts/common/cm-player.nix
# Update version and sha256
git add hosts/common/cm-player.nix
git commit -m "Update cm-player to v0.1.X"
git push
```
## MPV Configuration
Default MPV flags:
- `--idle` - Keep MPV running between tracks
- `--no-terminal` - Disable MPV's terminal output
- `--profile=fast` - Use fast decoding profile
- `--audio-display=no` - Disable cover art for audio files
- `--input-ipc-server=/tmp/cm-player-{pid}.sock` - Enable IPC
## Troubleshooting
### MPV window closes immediately
Check MPV installation: `mpv --version`
### Scan shows no files
- Verify paths in `~/.config/cm-player/config.toml`
- Press 'r' to rescan
- Check logs: `tail -f /tmp/cm-player.log`
### Hash mismatch on NixOS rebuild
- Wait for workflow to complete before rebuilding
- Workflow calculates hash from local tarball, not downloaded
- Check release assets are fully uploaded: https://gitea.cmtec.se/cm/cm-player/releases
### Video playback issues
MPV process respawns automatically if closed. If issues persist:
1. Stop playback with 's'
2. Restart cm-player
3. Check `/tmp/cm-player.log` for errors
## License
Copyright (c) 2025 CM Tech

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@ -1,120 +0,0 @@
use anyhow::{Context, Result};
use serde::{Deserialize, Serialize};
use std::io::{BufRead, BufReader, Write};
use std::os::unix::net::{UnixListener, UnixStream};
use std::path::PathBuf;
use std::sync::mpsc::{self, Receiver, Sender};
use std::thread;
/// Commands that can be sent to cm-player via the API
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(tag = "command", rename_all = "kebab-case")]
pub enum ApiCommand {
/// Toggle play/pause (play if stopped, pause if playing)
PlayPause,
/// Stop playback
Stop,
/// Next track
Next,
/// Previous track
Prev,
/// Volume up by 5%
VolumeUp,
/// Volume down by 5%
VolumeDown,
/// Set volume to specific value (0-100)
VolumeSet { volume: i64 },
/// Seek forward by seconds
SeekForward { seconds: f64 },
/// Seek backward by seconds
SeekBackward { seconds: f64 },
/// Get current player status
GetStatus,
/// Quit the application
Quit,
}
/// Response from the API
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ApiResponse {
pub success: bool,
pub message: Option<String>,
pub data: Option<serde_json::Value>,
}
impl ApiResponse {
pub fn success() -> Self {
Self {
success: true,
message: None,
data: None,
}
}
}
/// Start the API server on a Unix socket
pub fn start_api_server(socket_path: PathBuf) -> Result<Receiver<ApiCommand>> {
// Remove old socket if it exists
if socket_path.exists() {
std::fs::remove_file(&socket_path)?;
}
let listener = UnixListener::bind(&socket_path)
.context("Failed to bind Unix socket for API")?;
tracing::info!("API server listening on {:?}", socket_path);
let (tx, rx) = mpsc::channel();
// Spawn thread to handle incoming connections
thread::spawn(move || {
for stream in listener.incoming() {
match stream {
Ok(stream) => {
let tx = tx.clone();
thread::spawn(move || {
if let Err(e) = handle_client(stream, tx) {
tracing::warn!("API client error: {}", e);
}
});
}
Err(e) => {
tracing::error!("API connection error: {}", e);
}
}
}
});
Ok(rx)
}
fn handle_client(mut stream: UnixStream, tx: Sender<ApiCommand>) -> Result<()> {
let mut reader = BufReader::new(stream.try_clone()?);
let mut line = String::new();
reader.read_line(&mut line)?;
// Parse command
let command: ApiCommand = serde_json::from_str(&line)
.context("Failed to parse API command")?;
tracing::debug!("Received API command: {:?}", command);
// Send command to main thread
tx.send(command.clone())
.context("Failed to send command to main thread")?;
// Send response
let response = ApiResponse::success();
let response_json = serde_json::to_string(&response)?;
writeln!(stream, "{}", response_json)?;
Ok(())
}
/// Helper function to get default socket path
pub fn get_default_socket_path() -> Result<PathBuf> {
let runtime_dir = std::env::var("XDG_RUNTIME_DIR")
.unwrap_or_else(|_| "/tmp".to_string());
Ok(PathBuf::from(runtime_dir).join("cm-player.sock"))
}

3
src/cache/mod.rs vendored
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@ -8,6 +8,9 @@ use std::path::{Path, PathBuf};
pub struct FileMetadata {
pub path: PathBuf,
pub size: u64,
pub duration: Option<f64>,
pub codec: Option<String>,
pub hash: Option<String>,
pub is_video: bool,
pub is_audio: bool,
}

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@ -1,4 +1,3 @@
mod api;
mod cache;
mod config;
mod player;
@ -8,32 +7,17 @@ mod ui;
use anyhow::{Context, Result};
use crossterm::{
event::{self, Event, KeyCode, KeyEvent, KeyEventKind, KeyModifiers, MouseEvent, MouseEventKind, EnableMouseCapture, DisableMouseCapture},
event::{self, DisableMouseCapture, EnableMouseCapture, Event, KeyCode, KeyEvent, KeyEventKind, KeyModifiers},
execute,
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
};
use ratatui::{backend::CrosstermBackend, Terminal};
use state::{AppState, PlayerState};
use std::io::{self, BufRead, BufReader, Write};
use std::os::unix::net::UnixStream;
use std::sync::atomic::{AtomicUsize, Ordering};
use std::sync::Arc;
use std::thread;
use std::time::Duration;
use std::io;
use tracing_subscriber;
// UI update intervals and thresholds
const POLL_DURATION_STOPPED_MS: u64 = 200; // 5 FPS when stopped
const POLL_DURATION_ACTIVE_MS: u64 = 200; // 5 FPS when playing/paused - single batch poll
const DOUBLE_CLICK_MS: u128 = 500; // Double-click detection threshold
fn main() -> Result<()> {
// Check if we're in client mode (sending command to running instance)
let args: Vec<String> = std::env::args().collect();
if args.len() > 1 {
return send_command(&args[1..]);
}
#[tokio::main]
async fn main() -> Result<()> {
// Initialize logging to file to avoid interfering with TUI
let log_file = std::fs::OpenOptions::new()
.create(true)
@ -65,604 +49,71 @@ fn main() -> Result<()> {
// Initialize player
let mut player = player::Player::new()?;
tracing::info!("Player initialized");
// Initialize app state
let mut state = AppState::new(cache, config);
tracing::info!("State initialized");
// Start API server
let socket_path = api::get_default_socket_path()?;
let api_rx = api::start_api_server(socket_path)?;
tracing::info!("API server started");
// Setup terminal
enable_raw_mode()?;
tracing::info!("Raw mode enabled");
let mut stdout = io::stdout();
execute!(stdout, EnterAlternateScreen, EnableMouseCapture)?;
tracing::info!("Terminal setup complete");
let backend = CrosstermBackend::new(stdout);
let mut terminal = Terminal::new(backend)?;
tracing::info!("Terminal created, entering main loop");
// Run app (ensure terminal cleanup even on error)
let result = run_app(&mut terminal, &mut state, &mut player, api_rx);
// Run app
let result = run_app(&mut terminal, &mut state, &mut player).await;
// Restore terminal (always run cleanup, even if result is Err)
let cleanup_result = (|| -> Result<()> {
disable_raw_mode()?;
execute!(
terminal.backend_mut(),
LeaveAlternateScreen,
DisableMouseCapture
)?;
terminal.show_cursor()?;
Ok(())
})();
// Log cleanup errors but prioritize original error
if let Err(e) = cleanup_result {
tracing::error!("Terminal cleanup failed: {}", e);
}
// Restore terminal
disable_raw_mode()?;
execute!(
terminal.backend_mut(),
LeaveAlternateScreen,
DisableMouseCapture
)?;
terminal.show_cursor()?;
result
}
/// Send a command to a running cm-player instance (client mode)
fn send_command(args: &[String]) -> Result<()> {
let socket_path = api::get_default_socket_path()?;
if !socket_path.exists() {
eprintln!("Error: cm-player is not running (socket not found at {:?})", socket_path);
std::process::exit(1);
}
// Parse command
let command = match args[0].as_str() {
"play-pause" | "pp" => api::ApiCommand::PlayPause,
"stop" => api::ApiCommand::Stop,
"next" | "n" => api::ApiCommand::Next,
"prev" | "p" => api::ApiCommand::Prev,
"volume-up" | "vu" => api::ApiCommand::VolumeUp,
"volume-down" | "vd" => api::ApiCommand::VolumeDown,
"volume" | "v" => {
if args.len() < 2 {
eprintln!("Usage: cm-player volume <0-100>");
std::process::exit(1);
}
let volume: i64 = args[1].parse()
.context("Volume must be a number between 0-100")?;
api::ApiCommand::VolumeSet { volume }
}
"seek-forward" | "sf" => {
let seconds = if args.len() > 1 {
args[1].parse().unwrap_or(10.0)
} else {
10.0
};
api::ApiCommand::SeekForward { seconds }
}
"seek-backward" | "sb" => {
let seconds = if args.len() > 1 {
args[1].parse().unwrap_or(10.0)
} else {
10.0
};
api::ApiCommand::SeekBackward { seconds }
}
"status" | "s" => api::ApiCommand::GetStatus,
"quit" | "q" => api::ApiCommand::Quit,
_ => {
eprintln!("Unknown command: {}", args[0]);
print_usage();
std::process::exit(1);
}
};
// Connect to socket and send command
let mut stream = UnixStream::connect(&socket_path)
.context("Failed to connect to cm-player")?;
let command_json = serde_json::to_string(&command)?;
writeln!(stream, "{}", command_json)?;
// Read response
let mut reader = BufReader::new(stream);
let mut response_line = String::new();
reader.read_line(&mut response_line)?;
let response: api::ApiResponse = serde_json::from_str(&response_line)?;
if response.success {
if let Some(data) = response.data {
println!("{}", serde_json::to_string_pretty(&data)?);
}
} else {
eprintln!("Error: {}", response.message.unwrap_or_else(|| "Unknown error".to_string()));
std::process::exit(1);
}
Ok(())
}
fn print_usage() {
eprintln!("Usage: cm-player [command] [args]");
eprintln!();
eprintln!("Commands:");
eprintln!(" play-pause, pp Toggle play/pause");
eprintln!(" stop Stop playback");
eprintln!(" next, n Next track");
eprintln!(" prev, p Previous track");
eprintln!(" volume-up, vu Volume up by 5%");
eprintln!(" volume-down, vd Volume down by 5%");
eprintln!(" volume, v <0-100> Set volume");
eprintln!(" seek-forward, sf [sec] Seek forward (default: 10s)");
eprintln!(" seek-backward, sb [sec] Seek backward (default: 10s)");
eprintln!(" status, s Get player status");
eprintln!(" quit, q Quit cm-player");
eprintln!();
eprintln!("If no command is provided, cm-player starts in TUI mode.");
}
// Common action functions that both keyboard and mouse handlers can call
fn action_toggle_folder(state: &mut AppState) {
if let Some(item) = state.get_selected_item() {
if item.is_dir {
let path = item.path.clone();
if state.expanded_dirs.contains(&path) {
// Folder is open, close it
state.collapse_selected();
} else {
// Folder is closed, open it
state.expand_selected();
}
}
}
}
fn action_play_selection(state: &mut AppState, player: &mut player::Player, skip_position_update: &mut bool) -> Result<()> {
state.play_selection();
if let Some(ref path) = state.current_file {
*skip_position_update = true; // Skip position update after track change
player.play(path)?;
// Explicitly resume playback in case MPV was paused
player.resume()?;
// Metadata will be fetched by periodic update once MPV has it ready
tracing::info!("Playing: {:?} (playlist: {} tracks)", path, state.playlist.len());
}
if state.visual_mode {
state.visual_mode = false;
state.marked_files.clear();
}
Ok(())
}
fn action_toggle_play_pause(state: &mut AppState, player: &mut player::Player) -> Result<()> {
if let Some(player_state) = player.get_player_state() {
match player_state {
PlayerState::Playing => {
player.pause()?;
tracing::info!("Paused");
}
PlayerState::Paused => {
player.resume()?;
tracing::info!("Resumed");
}
PlayerState::Stopped => {
// Restart playback from current playlist position
if !state.playlist.is_empty() {
state.current_file = Some(state.playlist[state.playlist_index].clone());
if let Some(ref path) = state.current_file {
player.play(path)?;
player.resume()?;
tracing::info!("Restarting playback: {:?}", path);
}
}
}
}
}
Ok(())
}
fn action_stop(state: &mut AppState, player: &mut player::Player, skip_position_update: &mut bool) -> Result<()> {
player.stop()?;
state.current_position = 0.0;
state.current_duration = 0.0;
*skip_position_update = true; // Prevent auto-advance on manual stop
tracing::info!("Stopped");
Ok(())
}
fn action_volume_up(state: &mut AppState, player: &mut player::Player) -> Result<()> {
state.volume = (state.volume + 5).min(100);
player.set_volume(state.volume)?;
tracing::info!("Volume: {}%", state.volume);
Ok(())
}
fn action_volume_down(state: &mut AppState, player: &mut player::Player) -> Result<()> {
state.volume = (state.volume - 5).max(0);
player.set_volume(state.volume)?;
tracing::info!("Volume: {}%", state.volume);
Ok(())
}
fn action_volume_set(state: &mut AppState, player: &mut player::Player, volume: i64) -> Result<()> {
state.volume = volume.clamp(0, 100);
player.set_volume(state.volume)?;
tracing::info!("Volume: {}%", state.volume);
Ok(())
}
fn action_seek(player: &mut player::Player, seconds: f64) -> Result<()> {
if player.get_player_state() != Some(PlayerState::Stopped) {
player.seek(seconds)?;
tracing::info!("Seek {}s", seconds);
}
Ok(())
}
fn action_remove_from_playlist(state: &mut AppState, player: &mut player::Player) -> Result<()> {
let was_playing_removed = state.playlist_index == state.selected_playlist_index;
let was_playing = player.get_player_state() == Some(PlayerState::Playing);
state.remove_selected_playlist_item();
if state.playlist.is_empty() {
state.current_file = None;
player.stop()?;
} else if was_playing_removed && was_playing && state.playlist_index < state.playlist.len() {
// Validate index before accessing playlist
state.current_file = Some(state.playlist[state.playlist_index].clone());
if let Some(ref path) = state.current_file {
player.play(path)?;
// Explicitly resume playback in case MPV was paused
player.resume()?;
// Metadata will be fetched by periodic update
}
}
Ok(())
}
fn action_navigate_track(state: &mut AppState, player: &mut player::Player, direction: i32, skip_position_update: &mut bool) -> Result<()> {
// direction: 1 for next, -1 for previous
let new_index = if direction > 0 {
state.playlist_index.saturating_add(1)
} else {
state.playlist_index.saturating_sub(1)
};
// Validate bounds
if state.playlist.is_empty() || new_index >= state.playlist.len() {
return Ok(());
}
state.playlist_index = new_index;
state.current_file = Some(state.playlist[state.playlist_index].clone());
let track_name = if direction > 0 { "Next" } else { "Previous" };
if let Some(player_state) = player.get_player_state() {
match player_state {
PlayerState::Playing => {
// Keep playing
if let Some(ref path) = state.current_file {
*skip_position_update = true; // Skip position update after track change
player.play(path)?;
player.resume()?;
// Metadata will be fetched by periodic update
tracing::info!("{} track: {:?}", track_name, path);
}
}
PlayerState::Paused => {
// Load but stay paused
if let Some(ref path) = state.current_file {
*skip_position_update = true; // Skip position update after track change
player.play_paused(path)?;
// Metadata will be fetched by periodic update
tracing::info!("{} track (paused): {:?}", track_name, path);
}
}
PlayerState::Stopped => {
// Just update current file, stay stopped
tracing::info!("{} track selected (stopped): {:?}", track_name, state.current_file);
}
}
}
// Auto-scroll playlist to show current track (only if user is not browsing playlist)
if !state.focus_playlist {
state.update_playlist_scroll(20);
}
Ok(())
}
fn action_play_from_playlist(state: &mut AppState, player: &mut player::Player, preserve_pause: bool, skip_position_update: &mut bool) -> Result<()> {
state.playlist_index = state.selected_playlist_index;
state.current_file = Some(state.playlist[state.playlist_index].clone());
if preserve_pause {
if let Some(player_state) = player.get_player_state() {
match player_state {
PlayerState::Playing => {
if let Some(ref path) = state.current_file {
*skip_position_update = true; // Skip position update after track change
player.play(path)?;
player.resume()?;
// Metadata will be fetched by periodic update
tracing::info!("Jumped to track: {:?}", path);
}
}
PlayerState::Paused => {
if let Some(ref path) = state.current_file {
*skip_position_update = true; // Skip position update after track change
player.play_paused(path)?;
// Metadata will be fetched by periodic update
tracing::info!("Jumped to track (paused): {:?}", path);
}
}
PlayerState::Stopped => {
if let Some(ref path) = state.current_file {
*skip_position_update = true; // Skip position update after track change
player.play(path)?;
player.resume()?;
// Metadata will be fetched by periodic update
tracing::info!("Started playing track: {:?}", path);
}
}
}
}
} else {
if let Some(ref path) = state.current_file {
*skip_position_update = true; // Skip position update after track change
player.play(path)?;
// Explicitly resume playback in case MPV was paused
player.resume()?;
// Metadata will be fetched by periodic update
tracing::info!("Playing from playlist: {:?}", path);
}
}
Ok(())
}
fn handle_context_menu_action(menu_type: state::ContextMenuType, selected: usize, state: &mut AppState, player: &mut player::Player, skip_position_update: &mut bool) -> Result<()> {
match menu_type {
state::ContextMenuType::FilePanel => {
match selected {
0 => action_play_selection(state, player, skip_position_update)?,
1 => state.add_to_playlist(),
_ => {}
}
}
state::ContextMenuType::Playlist => {
match selected {
0 => action_remove_from_playlist(state, player)?,
1 => {
state.shuffle_playlist();
tracing::info!("Playlist randomised from context menu");
}
_ => {}
}
}
state::ContextMenuType::TitleBar => {
match selected {
0 => action_stop(state, player, skip_position_update)?,
1 => {
state.cycle_play_mode();
tracing::info!("Play mode: {:?}", state.play_mode);
}
2 => {
state.show_refresh_confirm = true;
tracing::info!("Refresh requested from context menu");
}
_ => {}
}
}
}
Ok(())
}
fn run_app<B: ratatui::backend::Backend>(
async fn run_app<B: ratatui::backend::Backend>(
terminal: &mut Terminal<B>,
state: &mut AppState,
player: &mut player::Player,
api_rx: std::sync::mpsc::Receiver<api::ApiCommand>,
) -> Result<()> {
let mut last_position = 0.0f64;
let mut needs_redraw = true;
let mut skip_position_update = false;
let mut title_bar_area = ratatui::layout::Rect::default();
let mut file_panel_area = ratatui::layout::Rect::default();
let mut playlist_area = ratatui::layout::Rect::default();
let mut previous_player_state: Option<PlayerState> = None;
loop {
let mut state_changed = false;
// Check for API commands (non-blocking)
while let Ok(cmd) = api_rx.try_recv() {
tracing::debug!("Processing API command: {:?}", cmd);
match cmd {
api::ApiCommand::PlayPause => {
action_toggle_play_pause(state, player)?;
state_changed = true;
}
api::ApiCommand::Stop => {
action_stop(state, player, &mut skip_position_update)?;
state_changed = true;
}
api::ApiCommand::Next => {
action_navigate_track(state, player, 1, &mut skip_position_update)?;
state_changed = true;
}
api::ApiCommand::Prev => {
action_navigate_track(state, player, -1, &mut skip_position_update)?;
state_changed = true;
}
api::ApiCommand::VolumeUp => {
action_volume_up(state, player)?;
state_changed = true;
}
api::ApiCommand::VolumeDown => {
action_volume_down(state, player)?;
state_changed = true;
}
api::ApiCommand::VolumeSet { volume } => {
action_volume_set(state, player, volume)?;
state_changed = true;
}
api::ApiCommand::SeekForward { seconds } => {
action_seek(player, seconds)?;
state_changed = true;
}
api::ApiCommand::SeekBackward { seconds } => {
action_seek(player, -seconds)?;
state_changed = true;
}
api::ApiCommand::GetStatus => {
// Status query - no state change needed
tracing::debug!("Status query received");
}
api::ApiCommand::Quit => {
state.should_quit = true;
}
}
}
// Check if mpv process died (e.g., user closed video window or force killed)
if !player.is_process_alive() {
tracing::info!("MPV process died, recreating...");
// Check if mpv process died (e.g., user closed video window)
if !player.is_process_alive() && state.player_state != PlayerState::Stopped {
state.player_state = PlayerState::Stopped;
state.current_position = 0.0;
state.current_duration = 0.0;
state.current_file = None;
state_changed = true;
skip_position_update = true; // Prevent auto-advance when MPV was killed
// Recreate player for next playback
*player = player::Player::new()?;
previous_player_state = Some(PlayerState::Stopped);
}
// Always update all properties in one batch to keep state synchronized with MPV
player.update_all_properties();
// Update player properties from MPV
player.update_properties();
// Only proceed if we can successfully query player state
let Some(player_state) = player.get_player_state() else {
// Can't get state from MPV, skip this iteration
if event::poll(std::time::Duration::from_millis(100))? {
match event::read()? {
Event::Key(key) => {
if key.kind == KeyEventKind::Press {
handle_key_event(terminal, state, player, key, &mut skip_position_update)?;
needs_redraw = true;
}
}
Event::Mouse(mouse) => {
handle_mouse_event(state, mouse, title_bar_area, file_panel_area, playlist_area, player, &mut skip_position_update)?;
needs_redraw = true;
}
_ => {}
}
}
continue;
};
// Update position and duration from player
state.current_position = player.get_position().unwrap_or(0.0);
state.current_duration = player.get_duration().unwrap_or(0.0);
// Check if track ended and play next
// When MPV finishes playing a file, it goes to idle (Stopped state)
// Detect Playing → Stopped transition = track ended, play next
// But skip this check if we just manually stopped (skip_position_update flag)
if previous_player_state == Some(PlayerState::Playing)
&& player_state == PlayerState::Stopped
&& !skip_position_update
{
let should_continue = state.play_next();
// play_next() returns true if should continue playing, false if should stop
if should_continue {
if player.is_idle() && state.player_state == PlayerState::Playing {
if state.playlist_index + 1 < state.playlist.len() {
state.play_next();
if let Some(ref path) = state.current_file {
// Reset position/duration before playing new track
state.current_position = 0.0;
state.current_duration = 0.0;
last_position = 0.0;
skip_position_update = true; // Skip position update this iteration
player.play(path)?;
player.resume()?;
}
// Auto-scroll playlist to show current track (only if user is not browsing playlist)
if !state.focus_playlist {
let playlist_visible_height = playlist_area.height.saturating_sub(2) as usize;
state.update_playlist_scroll(playlist_visible_height);
}
} else {
// Reached end of playlist in Normal mode - stop playback
player.stop()?;
}
state_changed = true;
}
// Only update playback position when not stopped
if player_state != PlayerState::Stopped {
// Update position and duration from player
// Skip this iteration if we just started a new track to avoid stale MPV values
if skip_position_update {
skip_position_update = false;
} else {
let new_position = player.get_position().unwrap_or(0.0);
let new_duration = player.get_duration().unwrap_or(0.0);
// Only update if displayed value (rounded to seconds) changed
let old_display_secs = last_position as u32;
let new_display_secs = new_position as u32;
if new_display_secs != old_display_secs {
state.current_position = new_position;
last_position = new_position;
state_changed = true;
}
if state.current_duration != new_duration {
state.current_duration = new_duration;
state_changed = true;
}
state.player_state = PlayerState::Stopped;
}
}
// Save current state for next iteration
previous_player_state = Some(player_state);
terminal.draw(|f| ui::render(f, state))?;
// Only redraw if something changed or forced
if needs_redraw || state_changed {
terminal.draw(|f| {
let areas = ui::render(f, state, player);
title_bar_area = areas.0;
file_panel_area = areas.1;
playlist_area = areas.2;
})?;
needs_redraw = false;
}
// Poll for events - use longer timeout when stopped to reduce CPU
let poll_duration = if player_state == PlayerState::Stopped {
std::time::Duration::from_millis(POLL_DURATION_STOPPED_MS)
} else {
std::time::Duration::from_millis(POLL_DURATION_ACTIVE_MS)
};
if event::poll(poll_duration)? {
match event::read()? {
Event::Key(key) => {
if key.kind == KeyEventKind::Press {
handle_key_event(terminal, state, player, key, &mut skip_position_update)?;
needs_redraw = true; // Force redraw after key event
}
if event::poll(std::time::Duration::from_millis(100))? {
if let Event::Key(key) = event::read()? {
if key.kind == KeyEventKind::Press {
handle_key_event(terminal, state, player, key).await?;
}
Event::Mouse(mouse) => {
handle_mouse_event(state, mouse, title_bar_area, file_panel_area, playlist_area, player, &mut skip_position_update)?;
needs_redraw = true; // Force redraw after mouse event
}
_ => {}
}
}
@ -674,103 +125,24 @@ fn run_app<B: ratatui::backend::Backend>(
Ok(())
}
fn handle_key_event<B: ratatui::backend::Backend>(terminal: &mut Terminal<B>, state: &mut AppState, player: &mut player::Player, key: KeyEvent, skip_position_update: &mut bool) -> Result<()> {
// Handle confirmation popup
if state.show_refresh_confirm {
match key.code {
KeyCode::Char('y') | KeyCode::Char('Y') => {
state.show_refresh_confirm = false;
state.is_refreshing = true;
state.refresh_file_count = 0;
terminal.draw(|f| { let _ = ui::render(f, state, player); })?;
let cache_dir = cache::get_cache_dir()?;
// Delete old cache files to ensure fresh scan
let _ = std::fs::remove_file(cache_dir.join("file_tree.json"));
let _ = std::fs::remove_file(cache_dir.join("metadata.json"));
// Create atomic counter for file count
let counter = Arc::new(AtomicUsize::new(0));
let counter_clone = Arc::clone(&counter);
// Spawn background thread to perform scan
let paths = state.config.scan_paths.paths.clone();
let scan_thread = thread::spawn(move || {
scanner::scan_paths(&paths, &counter_clone)
});
// Poll counter and update UI while scanning
while !scan_thread.is_finished() {
state.refresh_file_count = counter.load(Ordering::Relaxed);
terminal.draw(|f| { let _ = ui::render(f, state, player); })?;
thread::sleep(Duration::from_millis(100));
}
// Get the result
let new_cache = scan_thread.join().map_err(|_| anyhow::anyhow!("Scan thread panicked"))??;
new_cache.save(&cache_dir)?;
// Replace old cache completely
state.cache = new_cache;
state.refresh_flattened_items(); // This also cleans up playlist and expanded_dirs
// If current file was removed, stop playback
if state.current_file.is_none() {
player.stop()?;
state.current_position = 0.0;
state.current_duration = 0.0;
}
state.is_refreshing = false;
state.refresh_file_count = 0;
}
KeyCode::Char('n') | KeyCode::Char('N') | KeyCode::Esc => {
state.show_refresh_confirm = false;
}
_ => {}
}
return Ok(());
}
async fn handle_key_event<B: ratatui::backend::Backend>(terminal: &mut Terminal<B>, state: &mut AppState, player: &mut player::Player, key: KeyEvent) -> Result<()> {
// Handle search mode separately
if state.search_mode {
match key.code {
KeyCode::Char('n') => {
if state.focus_playlist {
state.next_playlist_search_result();
} else {
state.next_search_result();
}
}
KeyCode::Char('N') => {
if state.focus_playlist {
state.prev_playlist_search_result();
} else {
state.prev_search_result();
}
}
KeyCode::Char(c) => {
if state.focus_playlist {
state.append_playlist_search_char(c);
} else {
state.append_search_char(c);
}
state.append_search_char(c);
}
KeyCode::Backspace => {
if state.focus_playlist {
state.backspace_playlist_search();
} else {
state.backspace_search();
}
state.backspace_search();
}
KeyCode::Tab => {
state.tab_search_next();
}
KeyCode::BackTab => {
state.tab_search_prev();
}
KeyCode::Enter => {
if state.focus_playlist {
state.execute_playlist_search();
} else {
state.execute_search();
}
state.execute_search();
}
KeyCode::Esc => {
state.exit_search_mode();
@ -780,491 +152,141 @@ fn handle_key_event<B: ratatui::backend::Backend>(terminal: &mut Terminal<B>, st
return Ok(());
}
// Handle context menu navigation if menu is shown
if let Some(ref mut menu) = state.context_menu {
use crate::state::ContextMenuType;
match key.code {
KeyCode::Up | KeyCode::Char('k') => {
if menu.selected_index > 0 {
menu.selected_index -= 1;
}
}
KeyCode::Down | KeyCode::Char('j') => {
let max_items = match menu.menu_type {
ContextMenuType::FilePanel => 2,
ContextMenuType::Playlist => 2,
ContextMenuType::TitleBar => 3,
};
if menu.selected_index < max_items - 1 {
menu.selected_index += 1;
}
}
KeyCode::Enter => {
// Execute selected action
let menu_type = menu.menu_type;
let selected = menu.selected_index;
state.context_menu = None;
handle_context_menu_action(menu_type, selected, state, player, skip_position_update)?;
}
KeyCode::Esc => {
state.context_menu = None;
}
_ => {}
}
return Ok(());
}
match (key.code, key.modifiers) {
(KeyCode::Char('q'), _) => {
state.should_quit = true;
}
(KeyCode::Char('/'), _) => {
if state.search_mode && state.search_query.is_empty() {
// Exit search mode only if search query is blank
state.exit_search_mode();
} else if !state.search_mode {
state.enter_search_mode();
}
state.enter_search_mode();
}
(KeyCode::Esc, _) => {
if state.visual_mode {
state.visual_mode = false;
state.marked_files.clear();
}
state.search_matches.clear();
}
(KeyCode::Char('J'), KeyModifiers::SHIFT) => {
// Next track
action_navigate_track(state, player, 1, skip_position_update)?;
}
(KeyCode::Char('K'), KeyModifiers::SHIFT) => {
// Previous track
action_navigate_track(state, player, -1, skip_position_update)?;
}
(KeyCode::Char('d'), KeyModifiers::CONTROL) => {
if state.focus_playlist {
state.playlist_page_down();
(KeyCode::Char('n'), _) => {
if !state.search_matches.is_empty() {
state.next_search_match();
} else {
state.page_down();
}
}
(KeyCode::Char('u'), KeyModifiers::CONTROL) => {
if state.focus_playlist {
state.playlist_page_up();
} else {
state.page_up();
}
}
(KeyCode::Tab, _) => {
// Switch focus between file panel and playlist panel
state.focus_playlist = !state.focus_playlist;
}
(KeyCode::Char('k'), _) | (KeyCode::Up, _) => {
if state.focus_playlist {
state.move_playlist_selection_up();
} else {
state.move_selection_up();
}
}
(KeyCode::Char('j'), _) | (KeyCode::Down, _) => {
if state.focus_playlist {
state.move_playlist_selection_down(state.playlist_visible_height);
} else {
state.move_selection_down();
}
}
(KeyCode::Char('h'), _) | (KeyCode::Left, _) => {
if !state.focus_playlist {
state.collapse_selected();
}
}
(KeyCode::Char('l'), _) | (KeyCode::Right, _) => {
if !state.focus_playlist {
state.expand_selected();
}
}
(KeyCode::Char('v'), _) => {
if !state.focus_playlist {
state.toggle_mark();
}
}
(KeyCode::Char('a'), _) => {
if !state.focus_playlist {
state.add_to_playlist();
if state.visual_mode {
state.visual_mode = false;
state.marked_files.clear();
// If stopped, start from current index (0), otherwise go to next
if state.player_state == PlayerState::Stopped && !state.playlist.is_empty() {
state.current_file = Some(state.playlist[state.playlist_index].clone());
state.player_state = PlayerState::Playing;
if let Some(ref path) = state.current_file {
player.play(path)?;
tracing::info!("Starting playlist: {:?}", path);
}
} else {
state.play_next();
if let Some(ref path) = state.current_file {
player.play(path)?;
tracing::info!("Next track: {:?}", path);
}
}
}
}
(KeyCode::Char('N'), KeyModifiers::SHIFT) => {
state.prev_search_match();
}
(KeyCode::Char('d'), KeyModifiers::CONTROL) => {
state.page_down();
}
(KeyCode::Char('u'), KeyModifiers::CONTROL) => {
state.page_up();
}
(KeyCode::Char('k'), _) | (KeyCode::Up, _) => {
state.move_selection_up();
}
(KeyCode::Char('j'), _) | (KeyCode::Down, _) => {
state.move_selection_down();
}
(KeyCode::Char('h'), _) => {
state.collapse_selected();
}
(KeyCode::Char('l'), _) => {
state.expand_selected();
}
(KeyCode::Char('v'), _) => {
state.toggle_mark();
}
(KeyCode::Char('a'), _) => {
state.add_to_playlist();
}
(KeyCode::Char('c'), _) => {
state.clear_playlist();
}
(KeyCode::Char('d'), _) => {
if state.focus_playlist {
action_remove_from_playlist(state, player)?;
(KeyCode::Char('p'), _) => {
state.play_previous();
if let Some(ref path) = state.current_file {
player.play(path)?;
tracing::info!("Previous track: {:?}", path);
}
}
(KeyCode::Enter, _) => {
if state.focus_playlist {
if state.selected_playlist_index < state.playlist.len() {
action_play_from_playlist(state, player, false, skip_position_update)?;
}
} else {
action_play_selection(state, player, skip_position_update)?;
state.play_selection();
if let Some(ref path) = state.current_file {
player.play(path)?;
tracing::info!("Playing: {:?} (playlist: {} tracks)", path, state.playlist.len());
}
}
(KeyCode::Char('s'), _) => {
action_stop(state, player, skip_position_update)?;
}
(KeyCode::Char('m'), _) => {
state.cycle_play_mode();
tracing::info!("Play mode: {:?}", state.play_mode);
}
(KeyCode::Char('R'), KeyModifiers::SHIFT) => {
state.shuffle_playlist();
tracing::info!("Playlist shuffled");
// s: Stop playback
state.player_state = PlayerState::Stopped;
state.current_position = 0.0;
state.current_duration = 0.0;
tracing::info!("Stopped");
}
(KeyCode::Char(' '), _) => {
action_toggle_play_pause(state, player)?;
match state.player_state {
PlayerState::Playing => {
player.pause()?;
state.player_state = PlayerState::Paused;
tracing::info!("Paused");
}
PlayerState::Paused => {
player.resume()?;
state.player_state = PlayerState::Playing;
tracing::info!("Resumed");
}
PlayerState::Stopped => {}
}
}
(KeyCode::Char('H'), KeyModifiers::SHIFT) => {
action_seek(player, -10.0)?;
(KeyCode::Left, _) => {
if state.player_state != PlayerState::Stopped {
player.seek(-10.0)?;
tracing::info!("Seek backward 10s");
}
}
(KeyCode::Char('L'), KeyModifiers::SHIFT) => {
action_seek(player, 10.0)?;
(KeyCode::Right, _) => {
if state.player_state != PlayerState::Stopped {
player.seek(10.0)?;
tracing::info!("Seek forward 10s");
}
}
(KeyCode::Char('+'), _) | (KeyCode::Char('='), _) => {
action_volume_up(state, player)?;
let new_volume = (state.volume + 5).min(100);
state.volume = new_volume;
player.set_volume(new_volume)?;
tracing::info!("Volume: {}%", new_volume);
}
(KeyCode::Char('-'), _) => {
action_volume_down(state, player)?;
let new_volume = (state.volume - 5).max(0);
state.volume = new_volume;
player.set_volume(new_volume)?;
tracing::info!("Volume: {}%", new_volume);
}
(KeyCode::Char('r'), _) => {
state.show_refresh_confirm = true;
state.is_refreshing = true;
terminal.draw(|f| ui::render(f, state))?; // Show "Refreshing library..." immediately
tracing::info!("Rescanning...");
let cache_dir = cache::get_cache_dir()?;
let new_cache = scanner::scan_paths(&state.config.scan_paths.paths)?;
new_cache.save(&cache_dir)?;
state.cache = new_cache;
state.refresh_flattened_items();
state.is_refreshing = false;
tracing::info!("Rescan complete");
}
_ => {}
}
Ok(())
}
fn handle_mouse_event(state: &mut AppState, mouse: MouseEvent, title_bar_area: ratatui::layout::Rect, file_panel_area: ratatui::layout::Rect, playlist_area: ratatui::layout::Rect, player: &mut player::Player, skip_position_update: &mut bool) -> Result<()> {
use crossterm::event::MouseButton;
use crate::state::ContextMenuType;
let x = mouse.column;
let y = mouse.row;
// Handle context menu if open (like cm-dashboard)
if let Some(ref menu) = state.context_menu.clone() {
// Calculate popup bounds
let items = match menu.menu_type {
ContextMenuType::FilePanel => 2,
ContextMenuType::Playlist => 2,
ContextMenuType::TitleBar => 3,
};
let popup_width = 13;
let popup_height = items as u16 + 2; // +2 for borders
// Get screen dimensions
let screen_width = title_bar_area.width.max(file_panel_area.width + playlist_area.width);
let screen_height = title_bar_area.height + file_panel_area.height.max(playlist_area.height) + 1;
let popup_x = if menu.x + popup_width < screen_width {
menu.x
} else {
screen_width.saturating_sub(popup_width)
};
let popup_y = if menu.y + popup_height < screen_height {
menu.y
} else {
screen_height.saturating_sub(popup_height)
};
let popup_area = ratatui::layout::Rect {
x: popup_x,
y: popup_y,
width: popup_width,
height: popup_height,
};
// Check if mouse is in popup area
let in_popup = x >= popup_area.x
&& x < popup_area.x + popup_area.width
&& y >= popup_area.y
&& y < popup_area.y + popup_area.height;
// Update selected index on mouse move
if matches!(mouse.kind, MouseEventKind::Moved) {
if in_popup {
let relative_y = y.saturating_sub(popup_y + 1) as usize; // +1 for top border
if relative_y < items {
if let Some(ref mut menu) = state.context_menu {
menu.selected_index = relative_y;
}
}
}
return Ok(());
}
// Handle left click
if matches!(mouse.kind, MouseEventKind::Down(MouseButton::Left)) {
if in_popup {
// Click inside popup - execute action
let relative_y = y.saturating_sub(popup_y + 1) as usize; // +1 for top border
if relative_y < items {
let menu_type = menu.menu_type;
let selected = relative_y;
state.context_menu = None;
handle_context_menu_action(menu_type, selected, state, player, skip_position_update)?;
}
return Ok(());
} else {
// Click outside popup - close it
state.context_menu = None;
return Ok(());
}
}
// Any other event while popup is open - don't process panels
return Ok(());
}
match mouse.kind {
MouseEventKind::ScrollDown => {
// Check which panel the mouse is over
if x >= title_bar_area.x
&& x < title_bar_area.x + title_bar_area.width
&& y >= title_bar_area.y
&& y < title_bar_area.y + title_bar_area.height
{
// Scroll on title bar = decrease volume
action_volume_down(state, player)?;
} else if x >= playlist_area.x
&& x < playlist_area.x + playlist_area.width
&& y >= playlist_area.y
&& y < playlist_area.y + playlist_area.height
{
// Scroll playlist
let visible_height = playlist_area.height.saturating_sub(2) as usize;
state.scroll_playlist_down(visible_height);
} else {
// Scroll file panel
let visible_height = file_panel_area.height.saturating_sub(2) as usize;
state.scroll_view_down(visible_height);
}
}
MouseEventKind::ScrollUp => {
// Check which panel the mouse is over
if x >= title_bar_area.x
&& x < title_bar_area.x + title_bar_area.width
&& y >= title_bar_area.y
&& y < title_bar_area.y + title_bar_area.height
{
// Scroll on title bar = increase volume
action_volume_up(state, player)?;
} else if x >= playlist_area.x
&& x < playlist_area.x + playlist_area.width
&& y >= playlist_area.y
&& y < playlist_area.y + playlist_area.height
{
// Scroll playlist
state.scroll_playlist_up();
} else {
// Scroll file panel
state.scroll_view_up();
}
}
MouseEventKind::Down(button) => {
// Check if click is on title bar
if x >= title_bar_area.x
&& x < title_bar_area.x + title_bar_area.width
&& y >= title_bar_area.y
&& y < title_bar_area.y + title_bar_area.height
{
match button {
MouseButton::Left => {
// Left click on title bar = play/pause toggle
action_toggle_play_pause(state, player)?;
}
MouseButton::Right => {
// Right click on title bar = show context menu
use crate::state::{ContextMenu, ContextMenuType};
state.context_menu = Some(ContextMenu {
menu_type: ContextMenuType::TitleBar,
x,
y,
selected_index: 0,
});
}
_ => {}
}
}
// Check if click is on the panel title border (to switch focus)
// The visible area is whichever one is not Rect::default()
else if (file_panel_area.width > 0 && y == file_panel_area.y) ||
(playlist_area.width > 0 && y == playlist_area.y) {
// Click is on the top border line where "Files | Playlist" is shown
// Get the actual visible area (not the default one)
let area = if file_panel_area.width > 0 { file_panel_area } else { playlist_area };
// Build title text to calculate positions
let playlist_text = if !state.playlist.is_empty() {
format!("Playlist [{}/{}]", state.playlist_index + 1, state.playlist.len())
} else {
"Playlist (empty)".to_string()
};
// Title is left-aligned by default in ratatui, starts after left border
// Border character takes 1 position, then title starts
let title_start_x = area.x + 1;
// Calculate where "Files" and "Playlist" text are
let files_start = title_start_x;
let files_end = files_start + 5; // "Files" is 5 chars
let separator_start = files_end;
let separator_end = separator_start + 3; // " | " is 3 chars
let playlist_start = separator_end;
let playlist_end = playlist_start + playlist_text.len() as u16;
match button {
MouseButton::Left => {
if x >= files_start && x < files_end {
// Clicked on "Files" - switch to file panel
state.focus_playlist = false;
} else if x >= playlist_start && x < playlist_end {
// Clicked on "Playlist" - switch to playlist
state.focus_playlist = true;
}
}
_ => {}
}
}
// Check if click is within file panel area
else if x >= file_panel_area.x
&& x < file_panel_area.x + file_panel_area.width
&& y >= file_panel_area.y
&& y < file_panel_area.y + file_panel_area.height
{
// Calculate which item was clicked (accounting for scroll offset and outer border)
// Outer border takes 1 line at top, content starts at file_panel_area.y + 1
let relative_y = y.saturating_sub(file_panel_area.y + 1);
let clicked_index = state.scroll_offset + relative_y as usize;
// Set selection to clicked item if valid
if clicked_index < state.flattened_items.len() {
state.selected_index = clicked_index;
state.focus_playlist = false; // Switch focus to file panel
// Handle different mouse buttons
match button {
MouseButton::Left => {
// Detect double-click (same item within 500ms)
let now = std::time::Instant::now();
let is_double_click = if let (Some(last_time), Some(last_idx), false) =
(state.last_click_time, state.last_click_index, state.last_click_is_playlist) {
last_idx == clicked_index && now.duration_since(last_time).as_millis() < DOUBLE_CLICK_MS
} else {
false
};
if is_double_click {
// Double click = toggle folder or play file
if let Some(item) = state.get_selected_item() {
if item.is_dir {
action_toggle_folder(state);
} else {
action_play_selection(state, player, skip_position_update)?;
}
}
// Reset click tracking after action
state.last_click_time = None;
state.last_click_index = None;
} else {
// Single click = just select
state.last_click_time = Some(now);
state.last_click_index = Some(clicked_index);
state.last_click_is_playlist = false;
}
}
MouseButton::Right => {
// Right click = show context menu at mouse position
use crate::state::{ContextMenu, ContextMenuType};
state.context_menu = Some(ContextMenu {
menu_type: ContextMenuType::FilePanel,
x,
y,
selected_index: 0,
});
}
_ => {}
}
}
}
// Check if click is within playlist area
else if x >= playlist_area.x
&& x < playlist_area.x + playlist_area.width
&& y >= playlist_area.y
&& y < playlist_area.y + playlist_area.height
{
// Calculate which track was clicked (accounting for outer border)
// Outer border takes 1 line at top, content starts at playlist_area.y + 1
let relative_y = y.saturating_sub(playlist_area.y + 1);
let clicked_track = relative_y as usize;
// Add scroll offset to get actual index
let actual_track = state.playlist_scroll_offset + clicked_track;
match button {
MouseButton::Left => {
if actual_track < state.playlist.len() {
state.selected_playlist_index = actual_track;
state.focus_playlist = true; // Switch focus to playlist
// Detect double-click (same track within 500ms)
let now = std::time::Instant::now();
let is_double_click = if let (Some(last_time), Some(last_idx), true) =
(state.last_click_time, state.last_click_index, state.last_click_is_playlist) {
last_idx == actual_track && now.duration_since(last_time).as_millis() < DOUBLE_CLICK_MS
} else {
false
};
if is_double_click {
// Double click = play the track (preserve pause state)
state.selected_playlist_index = actual_track;
action_play_from_playlist(state, player, true, skip_position_update)?;
// Reset click tracking after action
state.last_click_time = None;
state.last_click_index = None;
} else {
// Single click = just select
state.last_click_time = Some(now);
state.last_click_index = Some(actual_track);
state.last_click_is_playlist = true;
}
}
}
MouseButton::Right => {
// Right click shows context menu at mouse position
if actual_track < state.playlist.len() {
state.selected_playlist_index = actual_track;
state.focus_playlist = true; // Switch focus to playlist
use crate::state::{ContextMenu, ContextMenuType};
state.context_menu = Some(ContextMenu {
menu_type: ContextMenuType::Playlist,
x,
y,
selected_index: 0,
});
}
}
_ => {}
}
}
}
_ => {}
}
Ok(())
}

View File

@ -13,13 +13,8 @@ pub struct Player {
socket: Option<UnixStream>,
position: f64,
duration: f64,
pub media_title: Option<String>,
pub artist: Option<String>,
pub album: Option<String>,
pub audio_codec: Option<String>,
pub audio_bitrate: Option<f64>,
pub sample_rate: Option<i64>,
pub cache_duration: Option<f64>,
is_paused: bool,
is_idle: bool,
}
impl Player {
@ -35,7 +30,6 @@ impl Player {
.arg("--no-terminal")
.arg("--profile=fast")
.arg("--audio-display=no") // Don't show cover art for audio files
.arg("--audio-buffer=2") // Larger buffer for WSLg audio stability
.arg(format!("--input-ipc-server={}", socket_path.display()))
.stdin(Stdio::null())
.stdout(Stdio::null())
@ -45,55 +39,76 @@ impl Player {
tracing::info!("MPV process started with IPC at {:?}", socket_path);
// Wait for socket to be created
std::thread::sleep(Duration::from_millis(500));
Ok(Self {
process,
socket_path,
socket: None,
position: 0.0,
duration: 0.0,
media_title: None,
artist: None,
album: None,
audio_codec: None,
audio_bitrate: None,
sample_rate: None,
cache_duration: None,
is_paused: false,
is_idle: true,
})
}
fn connect(&mut self) -> Result<()> {
if self.socket.is_none() {
// CRITICAL: Only try to connect if socket file exists
// If socket doesn't exist, MPV hasn't created it yet - fail fast
if !self.socket_path.exists() {
return Err(anyhow::anyhow!("Socket file doesn't exist yet"));
}
// Try to connect with a timeout using non-blocking mode
// IMPORTANT: UnixStream::connect() blocks in the kernel if socket exists
// but server isn't listening yet. We check existence first but still
// need to handle connect blocking if MPV just created socket but isn't ready.
let stream = match UnixStream::connect(&self.socket_path) {
Ok(s) => s,
Err(e) => {
// Connection failed - MPV probably not ready yet or has been killed
// Don't propagate error - just leave socket as None
tracing::debug!("Failed to connect to MPV socket: {}", e);
return Ok(());
// Try to connect, if it fails, respawn mpv
match UnixStream::connect(&self.socket_path) {
Ok(stream) => {
stream.set_nonblocking(true).ok();
self.socket = Some(stream);
}
};
// Set non-blocking and timeout to prevent hangs on reads/writes
stream.set_nonblocking(true)?;
stream.set_read_timeout(Some(Duration::from_millis(100)))?;
stream.set_write_timeout(Some(Duration::from_millis(100)))?;
self.socket = Some(stream);
tracing::debug!("Connected to MPV socket successfully");
Err(_) => {
// MPV probably died, respawn it
self.respawn()?;
let stream = UnixStream::connect(&self.socket_path)
.context("Failed to connect to MPV IPC socket after respawn")?;
stream.set_nonblocking(true).ok();
self.socket = Some(stream);
}
}
}
Ok(())
}
fn respawn(&mut self) -> Result<()> {
// Kill old process if still running
self.process.kill().ok();
self.process.wait().ok();
// Clean up old socket
std::fs::remove_file(&self.socket_path).ok();
// Spawn new MPV process
let process = Command::new("mpv")
.arg("--idle")
.arg("--no-terminal")
.arg("--profile=fast")
.arg("--audio-display=no")
.arg(format!("--input-ipc-server={}", self.socket_path.display()))
.stdin(Stdio::null())
.stdout(Stdio::null())
.stderr(Stdio::null())
.spawn()
.context("Failed to respawn MPV process")?;
self.process = process;
self.socket = None;
self.is_idle = true;
self.position = 0.0;
self.duration = 0.0;
self.is_paused = false;
// Wait for socket to be created and mpv to be ready
std::thread::sleep(Duration::from_millis(800));
tracing::info!("MPV process respawned");
Ok(())
}
fn send_command(&mut self, command: &str, args: &[Value]) -> Result<()> {
self.connect()?;
@ -110,6 +125,7 @@ impl Player {
if let Err(e) = socket.write_all(msg.as_bytes()) {
if e.kind() == std::io::ErrorKind::BrokenPipe {
self.socket = None;
self.is_idle = true;
// Clean up dead process
self.process.kill().ok();
return Ok(());
@ -121,187 +137,90 @@ impl Player {
Ok(())
}
fn get_properties_batch(&mut self, properties: &[&str]) -> std::collections::HashMap<String, Value> {
let mut results = std::collections::HashMap::new();
fn get_property(&mut self, property: &str) -> Option<Value> {
self.connect().ok()?;
// Try to connect
if self.connect().is_err() {
return results;
}
let cmd = json!({
"command": ["get_property", property],
"request_id": 1
});
if let Some(ref mut socket) = self.socket {
// Send all property requests at once with unique request_ids
for (idx, property) in properties.iter().enumerate() {
let cmd = json!({
"command": ["get_property", property],
"request_id": idx + 1
});
let msg = format!("{}\n", cmd);
if socket.write_all(msg.as_bytes()).is_err() {
return results;
}
}
let msg = format!("{}\n", cmd);
socket.write_all(msg.as_bytes()).ok()?;
// Read all responses
// IMPORTANT: Socket is non-blocking, need to set blocking mode for read
// Try to read response (non-blocking)
socket.set_nonblocking(false).ok();
socket.set_read_timeout(Some(Duration::from_millis(100))).ok();
let cloned_socket = match socket.try_clone() {
Ok(s) => s,
Err(_) => {
socket.set_nonblocking(true).ok();
return results;
}
};
let mut reader = BufReader::new(socket.try_clone().ok()?);
let mut response = String::new();
reader.read_line(&mut response).ok()?;
cloned_socket.set_nonblocking(false).ok();
let mut reader = BufReader::new(cloned_socket);
// Read responses - stop if we timeout or hit an error
for _ in 0..properties.len() {
let mut response = String::new();
if reader.read_line(&mut response).is_err() {
// Timeout or error - stop reading
break;
}
// Parse response
if let Ok(parsed) = serde_json::from_str::<Value>(&response) {
// Check for success
if let Some(error) = parsed.get("error").and_then(|e| e.as_str()) {
if error == "success" {
// Get request_id to match with property
if let Some(req_id) = parsed.get("request_id").and_then(|id| id.as_i64()) {
let idx = (req_id - 1) as usize;
if idx < properties.len() {
if let Some(data) = parsed.get("data") {
results.insert(properties[idx].to_string(), data.clone());
}
}
}
}
}
}
}
// Restore non-blocking mode
socket.set_nonblocking(true).ok();
let parsed: Value = serde_json::from_str(&response).ok()?;
return parsed.get("data").cloned();
}
results
None
}
pub fn play(&mut self, path: &Path) -> Result<()> {
let path_str = path.to_string_lossy();
// Reset position/duration before loading new file to avoid showing stale values
self.position = 0.0;
self.duration = 0.0;
self.send_command("loadfile", &[json!(path_str), json!("replace")])?;
self.is_paused = false;
self.is_idle = false;
tracing::info!("Playing: {}", path_str);
Ok(())
}
pub fn play_paused(&mut self, path: &Path) -> Result<()> {
let path_str = path.to_string_lossy();
// Reset position/duration before loading new file to avoid showing stale values
self.position = 0.0;
self.duration = 0.0;
// Load file but start paused - avoids audio blip when jumping tracks while paused
self.send_command("loadfile", &[json!(path_str), json!("replace"), json!({"pause": true})])?;
tracing::info!("Playing (paused): {}", path_str);
Ok(())
}
pub fn pause(&mut self) -> Result<()> {
self.send_command("set_property", &[json!("pause"), json!(true)])?;
self.is_paused = true;
Ok(())
}
pub fn resume(&mut self) -> Result<()> {
self.send_command("set_property", &[json!("pause"), json!(false)])?;
self.is_paused = false;
Ok(())
}
pub fn stop(&mut self) -> Result<()> {
self.send_command("stop", &[])?;
self.position = 0.0;
self.duration = 0.0;
Ok(())
}
pub fn set_volume(&mut self, volume: i64) -> Result<()> {
self.send_command("set_property", &[json!("volume"), json!(volume)])?;
Ok(())
}
pub fn update_all_properties(&mut self) {
// Fetch ALL properties in one batch
let results = self.get_properties_batch(&[
"time-pos",
"duration",
"metadata/by-key/artist",
"metadata/by-key/ARTIST",
"metadata/by-key/album",
"metadata/by-key/ALBUM",
"metadata/by-key/title",
"metadata/by-key/TITLE",
"media-title",
"audio-codec-name",
"audio-bitrate",
"audio-params/samplerate",
"demuxer-cache-duration",
]);
// Position
if let Some(val) = results.get("time-pos") {
pub fn update_properties(&mut self) {
// Update position
if let Some(val) = self.get_property("time-pos") {
if let Some(pos) = val.as_f64() {
self.position = pos;
}
}
// Duration
if let Some(val) = results.get("duration") {
// Update duration
if let Some(val) = self.get_property("duration") {
if let Some(dur) = val.as_f64() {
self.duration = dur;
}
}
// Artist - try lowercase first, then uppercase
self.artist = results.get("metadata/by-key/artist")
.and_then(|v| v.as_str().map(|s| s.to_string()))
.or_else(|| results.get("metadata/by-key/ARTIST")
.and_then(|v| v.as_str().map(|s| s.to_string())));
// Update pause state
if let Some(val) = self.get_property("pause") {
if let Some(paused) = val.as_bool() {
self.is_paused = paused;
}
}
// Album - try lowercase first, then uppercase
self.album = results.get("metadata/by-key/album")
.and_then(|v| v.as_str().map(|s| s.to_string()))
.or_else(|| results.get("metadata/by-key/ALBUM")
.and_then(|v| v.as_str().map(|s| s.to_string())));
// Title - try lowercase, then uppercase, then media-title
self.media_title = results.get("metadata/by-key/title")
.and_then(|v| v.as_str().map(|s| s.to_string()))
.or_else(|| results.get("metadata/by-key/TITLE")
.and_then(|v| v.as_str().map(|s| s.to_string())))
.or_else(|| results.get("media-title")
.and_then(|v| v.as_str().map(|s| s.to_string())));
// Audio codec
self.audio_codec = results.get("audio-codec-name")
.and_then(|v| v.as_str().map(|s| s.to_string()));
// Audio bitrate (convert from bps to kbps)
self.audio_bitrate = results.get("audio-bitrate")
.and_then(|v| v.as_f64().map(|b| b / 1000.0));
// Sample rate
self.sample_rate = results.get("audio-params/samplerate")
.and_then(|v| v.as_i64());
// Cache duration
self.cache_duration = results.get("demuxer-cache-duration")
.and_then(|v| v.as_f64());
// Update idle state
if let Some(val) = self.get_property("idle-active") {
if let Some(idle) = val.as_bool() {
self.is_idle = idle;
}
}
}
pub fn get_position(&self) -> Option<f64> {
@ -312,22 +231,8 @@ impl Player {
Some(self.duration)
}
pub fn get_player_state(&mut self) -> Option<crate::state::PlayerState> {
use crate::state::PlayerState;
// Batch fetch both properties at once
let results = self.get_properties_batch(&["idle-active", "pause"]);
let is_idle = results.get("idle-active").and_then(|v| v.as_bool())?;
let is_paused = results.get("pause").and_then(|v| v.as_bool())?;
Some(if is_idle {
PlayerState::Stopped
} else if is_paused {
PlayerState::Paused
} else {
PlayerState::Playing
})
pub fn is_idle(&self) -> bool {
self.is_idle
}
pub fn is_process_alive(&mut self) -> bool {
@ -336,12 +241,14 @@ impl Player {
Ok(Some(_)) => {
// Process has exited - clean up socket
self.socket = None;
self.is_idle = true;
false
}
Ok(None) => true, // Process is still running
Err(_) => {
// Error checking, assume dead and clean up
self.socket = None;
self.is_idle = true;
false
}
}

View File

@ -1,7 +1,6 @@
use crate::cache::{Cache, FileMetadata, FileTreeNode};
use anyhow::Result;
use std::path::{Path, PathBuf};
use std::sync::atomic::{AtomicUsize, Ordering};
use walkdir::WalkDir;
const AUDIO_EXTENSIONS: &[&str] = &["mp3", "flac", "wav", "ogg", "m4a", "aac", "opus", "wma"];
@ -34,7 +33,7 @@ pub fn is_video_file(path: &Path) -> bool {
}
}
fn scan_directory_internal(root_path: &Path, counter: &AtomicUsize) -> Result<FileTreeNode> {
pub fn scan_directory(root_path: &Path) -> Result<FileTreeNode> {
let name = root_path
.file_name()
.unwrap_or_default()
@ -63,16 +62,10 @@ fn scan_directory_internal(root_path: &Path, counter: &AtomicUsize) -> Result<Fi
if entry.file_type().is_dir() {
// Recursively scan subdirectories
if let Ok(child_node) = scan_directory_internal(path, counter) {
// Only add directory if it contains media files or non-empty subdirectories
if !child_node.children.is_empty() {
node.children.push(child_node);
}
if let Ok(child_node) = scan_directory(path) {
node.children.push(child_node);
}
} else if is_media_file(path) {
// Increment counter for each media file found
counter.fetch_add(1, Ordering::Relaxed);
// Add media file
let file_name = path
.file_name()
@ -85,6 +78,9 @@ fn scan_directory_internal(root_path: &Path, counter: &AtomicUsize) -> Result<Fi
let metadata = FileMetadata {
path: path.to_path_buf(),
size,
duration: None, // Will be populated by MPV later
codec: None,
hash: None,
is_video: is_video_file(path),
is_audio: is_audio_file(path),
};
@ -104,13 +100,13 @@ fn scan_directory_internal(root_path: &Path, counter: &AtomicUsize) -> Result<Fi
Ok(node)
}
pub fn scan_paths(paths: &[PathBuf], counter: &AtomicUsize) -> Result<Cache> {
pub fn scan_paths(paths: &[PathBuf]) -> Result<Cache> {
let mut cache = Cache::new();
for path in paths {
if path.exists() {
tracing::info!("Scanning path: {:?}", path);
let tree_node = scan_directory_internal(path, counter)?;
let tree_node = scan_directory(path)?;
// Collect all metadata from the tree
collect_metadata(&tree_node, &mut cache);

View File

@ -1,28 +1,7 @@
use crate::cache::{Cache, FileTreeNode};
use crate::config::Config;
use std::collections::HashSet;
use std::path::{Path, PathBuf};
use std::time::Instant;
// Fuzzy match scoring bonuses
const FUZZY_CONSECUTIVE_BONUS: i32 = 10;
const FUZZY_WORD_START_BONUS: i32 = 15;
const FUZZY_FOLDER_BONUS: i32 = 50;
// Helper to calculate effective height accounting for "X more below" indicator
fn calculate_effective_height(scroll_offset: usize, visible_height: usize, total_items: usize) -> usize {
let visible_end = scroll_offset + visible_height;
let items_below = if visible_end < total_items {
total_items - visible_end
} else {
0
};
if items_below > 0 {
visible_height.saturating_sub(1)
} else {
visible_height
}
}
use std::path::PathBuf;
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum PlayerState {
@ -31,34 +10,12 @@ pub enum PlayerState {
Paused,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum PlayMode {
Normal, // Play through once
Loop, // Repeat playlist
}
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct ContextMenu {
pub menu_type: ContextMenuType,
pub x: u16,
pub y: u16,
pub selected_index: usize,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ContextMenuType {
FilePanel, // Shows "Play" and "Add"
Playlist, // Shows "Remove" and "Randomise"
TitleBar, // Shows "Stop" and "Loop"
}
pub struct AppState {
pub cache: Cache,
pub config: Config,
pub selected_index: usize,
pub scroll_offset: usize,
pub file_panel_visible_height: usize,
pub playlist_visible_height: usize,
pub player_state: PlayerState,
pub current_file: Option<PathBuf>,
pub current_position: f64,
pub current_duration: f64,
@ -69,34 +26,18 @@ pub struct AppState {
pub marked_files: HashSet<PathBuf>,
pub playlist: Vec<PathBuf>,
pub playlist_index: usize,
pub playlist_scroll_offset: usize,
pub selected_playlist_index: usize,
pub is_refreshing: bool,
pub search_mode: bool,
pub search_query: String,
pub search_results: Vec<PathBuf>,
pub search_result_index: usize,
pub playlist_search_results: Vec<usize>,
pub playlist_search_result_index: usize,
pub visual_mode: bool,
pub visual_anchor: usize,
pub saved_expanded_dirs: HashSet<PathBuf>,
pub show_refresh_confirm: bool,
pub focus_playlist: bool,
pub last_click_time: Option<Instant>,
pub last_click_index: Option<usize>,
pub last_click_is_playlist: bool,
pub context_menu: Option<ContextMenu>,
pub play_mode: PlayMode,
pub last_error: Option<String>,
pub refresh_file_count: usize,
pub search_matches: Vec<usize>,
pub search_match_index: usize,
pub tab_search_results: Vec<PathBuf>,
pub tab_search_index: usize,
}
#[derive(Debug, Clone)]
pub struct FlattenedItem {
pub path: PathBuf,
pub name: String,
pub is_dir: bool,
pub node: FileTreeNode,
pub depth: usize,
}
@ -112,8 +53,7 @@ impl AppState {
config,
selected_index: 0,
scroll_offset: 0,
file_panel_visible_height: 20,
playlist_visible_height: 20,
player_state: PlayerState::Stopped,
current_file: None,
current_position: 0.0,
current_duration: 0.0,
@ -124,27 +64,13 @@ impl AppState {
marked_files: HashSet::new(),
playlist: Vec::new(),
playlist_index: 0,
playlist_scroll_offset: 0,
selected_playlist_index: 0,
is_refreshing: false,
search_mode: false,
search_query: String::new(),
search_results: Vec::new(),
search_result_index: 0,
playlist_search_results: Vec::new(),
playlist_search_result_index: 0,
visual_mode: false,
visual_anchor: 0,
saved_expanded_dirs: HashSet::new(),
show_refresh_confirm: false,
focus_playlist: false,
last_click_time: None,
last_click_index: None,
last_click_is_playlist: false,
context_menu: None,
play_mode: PlayMode::Normal,
last_error: None,
refresh_file_count: 0,
search_matches: Vec::new(),
search_match_index: 0,
tab_search_results: Vec::new(),
tab_search_index: 0,
}
}
@ -155,249 +81,58 @@ impl AppState {
if self.selected_index < self.scroll_offset {
self.scroll_offset = self.selected_index;
}
// Update visual selection if in visual mode
if self.visual_mode {
self.update_visual_selection();
}
}
}
pub fn move_selection_down(&mut self) {
if self.selected_index < self.flattened_items.len().saturating_sub(1) {
self.selected_index += 1;
let effective_height = calculate_effective_height(
self.scroll_offset,
self.file_panel_visible_height,
self.flattened_items.len()
);
// Scroll down when selection reaches bottom
if self.selected_index >= self.scroll_offset + effective_height {
self.scroll_offset = self.selected_index - effective_height + 1;
}
// Update visual selection if in visual mode
if self.visual_mode {
self.update_visual_selection();
}
}
}
pub fn scroll_view_up(&mut self) {
// Scroll view up without changing selection
if self.scroll_offset > 0 {
self.scroll_offset -= 1;
pub fn update_scroll_offset(&mut self, visible_height: usize) {
// Scroll down when selection reaches bottom
if self.selected_index >= self.scroll_offset + visible_height {
self.scroll_offset = self.selected_index - visible_height + 1;
}
}
pub fn scroll_view_down(&mut self, visible_height: usize) {
// Scroll view down without changing selection
let max_scroll = self.flattened_items.len().saturating_sub(visible_height);
if self.scroll_offset < max_scroll {
self.scroll_offset += 1;
}
}
pub fn scroll_playlist_up(&mut self) {
// Scroll playlist view up
if self.playlist_scroll_offset > 0 {
self.playlist_scroll_offset -= 1;
}
}
pub fn scroll_playlist_down(&mut self, visible_height: usize) {
// Scroll playlist view down
let max_scroll = self.playlist.len().saturating_sub(visible_height);
if self.playlist_scroll_offset < max_scroll {
self.playlist_scroll_offset += 1;
}
}
pub fn update_playlist_scroll(&mut self, visible_height: usize) {
// Auto-scroll playlist to keep current track visible
if self.playlist_index >= self.playlist_scroll_offset + visible_height {
// Track is below visible area, scroll down
self.playlist_scroll_offset = self.playlist_index - visible_height + 1;
} else if self.playlist_index < self.playlist_scroll_offset {
// Track is above visible area, scroll up
self.playlist_scroll_offset = self.playlist_index;
}
}
pub fn move_playlist_selection_up(&mut self) {
if self.selected_playlist_index > 0 {
self.selected_playlist_index -= 1;
// Scroll up when selection reaches top
if self.selected_playlist_index < self.playlist_scroll_offset {
self.playlist_scroll_offset = self.selected_playlist_index;
}
}
}
pub fn move_playlist_selection_down(&mut self, visible_height: usize) {
if self.selected_playlist_index < self.playlist.len().saturating_sub(1) {
self.selected_playlist_index += 1;
let effective_height = calculate_effective_height(
self.playlist_scroll_offset,
visible_height,
self.playlist.len()
);
// Scroll down when selection reaches bottom
if self.selected_playlist_index >= self.playlist_scroll_offset + effective_height {
self.playlist_scroll_offset = self.selected_playlist_index - effective_height + 1;
}
}
}
pub fn remove_selected_playlist_item(&mut self) {
if self.selected_playlist_index < self.playlist.len() {
self.playlist.remove(self.selected_playlist_index);
// Adjust playlist_index if necessary
if self.playlist_index > self.selected_playlist_index {
self.playlist_index -= 1;
} else if self.playlist_index == self.selected_playlist_index {
// Keep same index (which is now the next track)
if self.playlist_index >= self.playlist.len() && !self.playlist.is_empty() {
self.playlist_index = self.playlist.len() - 1;
}
}
// Adjust selected_playlist_index if at end
if self.selected_playlist_index >= self.playlist.len() && !self.playlist.is_empty() {
self.selected_playlist_index = self.playlist.len() - 1;
}
}
}
pub fn playlist_page_down(&mut self) {
// Move down by half page (vim Ctrl-D behavior)
let half_page = self.playlist_visible_height / 2;
let new_index = (self.selected_playlist_index + half_page).min(self.playlist.len().saturating_sub(1));
self.selected_playlist_index = new_index;
let effective_height = calculate_effective_height(
self.playlist_scroll_offset,
self.playlist_visible_height,
self.playlist.len()
);
// Adjust scroll if needed
if self.selected_playlist_index >= self.playlist_scroll_offset + effective_height {
self.playlist_scroll_offset = self.selected_playlist_index - effective_height + 1;
}
}
pub fn playlist_page_up(&mut self) {
// Move up by half page (vim Ctrl-U behavior)
let half_page = self.playlist_visible_height / 2;
let new_index = self.selected_playlist_index.saturating_sub(half_page);
self.selected_playlist_index = new_index;
// Adjust scroll if needed
if self.selected_playlist_index < self.playlist_scroll_offset {
self.playlist_scroll_offset = self.selected_playlist_index;
// Scroll up when selection reaches top
if self.selected_index < self.scroll_offset {
self.scroll_offset = self.selected_index;
}
}
pub fn page_down(&mut self) {
// Move down by half page (vim Ctrl-D behavior)
let half_page = self.file_panel_visible_height / 2;
let half_page = 10; // Default half page size
let new_index = (self.selected_index + half_page).min(self.flattened_items.len().saturating_sub(1));
self.selected_index = new_index;
let effective_height = calculate_effective_height(
self.scroll_offset,
self.file_panel_visible_height,
self.flattened_items.len()
);
// Adjust scroll if needed
if self.selected_index >= self.scroll_offset + effective_height {
self.scroll_offset = self.selected_index - effective_height + 1;
}
}
pub fn page_up(&mut self) {
// Move up by half page (vim Ctrl-U behavior)
let half_page = self.file_panel_visible_height / 2;
let half_page = 10; // Default half page size
let new_index = self.selected_index.saturating_sub(half_page);
self.selected_index = new_index;
// Adjust scroll if needed
if self.selected_index < self.scroll_offset {
self.scroll_offset = self.selected_index;
}
}
pub fn get_selected_item(&self) -> Option<&FlattenedItem> {
self.flattened_items.get(self.selected_index)
}
// Helper to find a node in the tree by path
fn find_node_by_path<'a>(&'a self, path: &Path) -> Option<&'a FileTreeNode> {
fn search_nodes<'a>(nodes: &'a [FileTreeNode], path: &Path) -> Option<&'a FileTreeNode> {
for node in nodes {
if node.path == path {
return Some(node);
}
if node.is_dir {
if let Some(found) = search_nodes(&node.children, path) {
return Some(found);
}
}
}
None
}
search_nodes(&self.cache.file_tree, path)
}
pub fn collapse_selected(&mut self) {
let item = self.get_selected_item().cloned();
if let Some(item) = item {
if item.is_dir {
let path = item.path.clone();
let was_expanded = self.expanded_dirs.contains(&path);
if was_expanded {
// Close the expanded folder and keep selection on it
self.expanded_dirs.remove(&path);
self.rebuild_flattened_items();
// Find the collapsed folder and select it
if let Some(idx) = self.flattened_items.iter().position(|i| i.path == path) {
self.selected_index = idx;
}
} else {
// Folder is collapsed, close parent instead and jump to it
if let Some(parent) = path.parent() {
let parent_buf = parent.to_path_buf();
self.expanded_dirs.remove(&parent_buf);
self.rebuild_flattened_items();
// Jump to parent folder
if let Some(parent_idx) = self.flattened_items.iter().position(|i| i.path == parent_buf) {
self.selected_index = parent_idx;
}
}
}
} else {
// Close parent folder when on a file and jump to it
if let Some(parent) = item.path.parent() {
let parent_buf = parent.to_path_buf();
self.expanded_dirs.remove(&parent_buf);
self.rebuild_flattened_items();
// Jump to parent folder
if let Some(parent_idx) = self.flattened_items.iter().position(|i| i.path == parent_buf) {
self.selected_index = parent_idx;
}
}
if let Some(item) = self.get_selected_item() {
if item.node.is_dir {
let path = item.node.path.clone();
self.expanded_dirs.remove(&path);
self.rebuild_flattened_items();
}
}
}
pub fn expand_selected(&mut self) {
if let Some(item) = self.get_selected_item() {
if item.is_dir {
let path = item.path.clone();
if item.node.is_dir {
let path = item.node.path.clone();
self.expanded_dirs.insert(path);
self.rebuild_flattened_items();
}
@ -405,37 +140,13 @@ impl AppState {
}
pub fn toggle_mark(&mut self) {
if self.visual_mode {
// Exit visual mode and mark all files in range
self.update_visual_selection();
self.visual_mode = false;
} else {
// Enter visual mode
self.visual_mode = true;
self.visual_anchor = self.selected_index;
// Clear previous marks when entering visual mode
self.marked_files.clear();
// Mark current file
if let Some(item) = self.get_selected_item() {
if !item.is_dir {
self.marked_files.insert(item.path.clone());
}
}
}
}
fn update_visual_selection(&mut self) {
// Clear marks
self.marked_files.clear();
// Mark all files between anchor and current position
let start = self.visual_anchor.min(self.selected_index);
let end = self.visual_anchor.max(self.selected_index);
for i in start..=end {
if let Some(item) = self.flattened_items.get(i) {
if !item.is_dir {
self.marked_files.insert(item.path.clone());
if let Some(item) = self.get_selected_item() {
if !item.node.is_dir {
let path = item.node.path.clone();
if self.marked_files.contains(&path) {
self.marked_files.remove(&path);
} else {
self.marked_files.insert(path);
}
}
}
@ -444,30 +155,36 @@ impl AppState {
pub fn clear_playlist(&mut self) {
self.playlist.clear();
self.playlist_index = 0;
self.player_state = PlayerState::Stopped;
self.current_file = None;
}
pub fn add_to_playlist(&mut self) {
// Add marked files or current selection to playlist
if !self.marked_files.is_empty() {
// Add marked files (allow duplicates)
let mut files: Vec<PathBuf> = self.marked_files.iter().cloned().collect();
files.sort();
self.playlist.extend(files);
} else if let Some(item) = self.get_selected_item() {
let path = item.path.clone();
let is_dir = item.is_dir;
if is_dir {
// Look up the full node to get children
if let Some(node) = self.find_node_by_path(&path) {
// Add all files in directory (allow duplicates)
let mut files = collect_files_from_node(node);
files.sort();
self.playlist.extend(files);
// Add marked files
for path in &self.marked_files {
if !self.playlist.contains(path) {
self.playlist.push(path.clone());
}
}
self.playlist.sort();
} else if let Some(item) = self.get_selected_item() {
let node = item.node.clone();
if node.is_dir {
// Add all files in directory
let files = collect_files_from_node(&node);
for path in files {
if !self.playlist.contains(&path) {
self.playlist.push(path);
}
}
self.playlist.sort();
} else {
// Add single file (allow duplicates)
self.playlist.push(path);
// Add single file
if !self.playlist.contains(&node.path) {
self.playlist.push(node.path.clone());
}
}
}
}
@ -479,191 +196,53 @@ impl AppState {
self.playlist = self.marked_files.iter().cloned().collect();
self.playlist.sort();
self.playlist_index = 0;
self.playlist_scroll_offset = 0;
self.selected_playlist_index = 0;
if let Some(first) = self.playlist.first() {
self.current_file = Some(first.clone());
} else {
// Empty playlist
self.current_file = None;
self.player_state = PlayerState::Playing;
}
} else if let Some(item) = self.get_selected_item() {
let path = item.path.clone();
let is_dir = item.is_dir;
if is_dir {
// Play all files in directory - look up node to get children
if let Some(node) = self.find_node_by_path(&path) {
self.playlist = collect_files_from_node(node);
self.playlist_index = 0;
self.playlist_scroll_offset = 0;
self.selected_playlist_index = 0;
if let Some(first) = self.playlist.first() {
self.current_file = Some(first.clone());
} else {
// Empty directory
self.current_file = None;
}
let node = item.node.clone();
if node.is_dir {
// Play all files in directory
self.playlist = collect_files_from_node(&node);
self.playlist_index = 0;
if let Some(first) = self.playlist.first() {
self.current_file = Some(first.clone());
self.player_state = PlayerState::Playing;
}
} else {
// Play single file
let path = node.path.clone();
self.playlist = vec![path.clone()];
self.playlist_index = 0;
self.playlist_scroll_offset = 0;
self.selected_playlist_index = 0;
self.current_file = Some(path);
self.player_state = PlayerState::Playing;
}
}
}
pub fn play_next(&mut self) -> bool {
if self.playlist.is_empty() {
return false;
}
match self.play_mode {
PlayMode::Normal => {
// Play through once, stop at end
if self.playlist_index + 1 < self.playlist.len() {
self.playlist_index += 1;
if self.playlist_index < self.playlist.len() {
self.current_file = Some(self.playlist[self.playlist_index].clone());
return true; // Should continue playing
}
}
// Reached end, should stop
false
}
PlayMode::Loop => {
// Loop back to beginning when reaching end
self.playlist_index = (self.playlist_index + 1) % self.playlist.len();
self.current_file = Some(self.playlist[self.playlist_index].clone());
true // Should continue playing
}
pub fn play_next(&mut self) {
if self.playlist_index + 1 < self.playlist.len() {
self.playlist_index += 1;
self.current_file = Some(self.playlist[self.playlist_index].clone());
self.player_state = PlayerState::Playing;
}
}
pub fn cycle_play_mode(&mut self) {
self.play_mode = match self.play_mode {
PlayMode::Normal => PlayMode::Loop,
PlayMode::Loop => PlayMode::Normal,
};
}
pub fn shuffle_playlist(&mut self) {
if self.playlist.is_empty() {
return;
}
use rand::seq::SliceRandom;
let mut rng = rand::thread_rng();
// Remember the currently playing track
let current_track = if self.playlist_index < self.playlist.len() {
Some(self.playlist[self.playlist_index].clone())
} else {
None
};
// Shuffle the playlist
self.playlist.shuffle(&mut rng);
// Find the new position of the currently playing track
if let Some(track) = current_track {
if let Some(new_index) = self.playlist.iter().position(|p| p == &track) {
self.playlist_index = new_index;
self.selected_playlist_index = new_index;
} else {
self.playlist_index = 0;
self.selected_playlist_index = 0;
}
} else {
self.playlist_index = 0;
self.selected_playlist_index = 0;
pub fn play_previous(&mut self) {
if self.playlist_index > 0 {
self.playlist_index -= 1;
self.current_file = Some(self.playlist[self.playlist_index].clone());
self.player_state = PlayerState::Playing;
}
}
pub fn refresh_flattened_items(&mut self) {
// Clean up expanded_dirs - remove paths that no longer exist in new cache
self.cleanup_expanded_dirs();
// Rebuild view with cleaned expanded state
// Keep current expanded state after rescan
self.rebuild_flattened_items();
// Clean up playlist - remove files that no longer exist in cache
self.cleanup_playlist();
}
fn cleanup_expanded_dirs(&mut self) {
// Build a set of valid directory paths from the cache
let mut valid_dirs = std::collections::HashSet::new();
fn collect_dirs(node: &crate::cache::FileTreeNode, dirs: &mut std::collections::HashSet<std::path::PathBuf>) {
if node.is_dir {
dirs.insert(node.path.clone());
}
for child in &node.children {
collect_dirs(child, dirs);
}
}
for root in &self.cache.file_tree {
collect_dirs(root, &mut valid_dirs);
}
// Remove invalid paths from expanded_dirs
let original_len = self.expanded_dirs.len();
self.expanded_dirs.retain(|path| valid_dirs.contains(path));
if self.expanded_dirs.len() < original_len {
tracing::info!("Cleaned up expanded_dirs: removed {} invalid paths", original_len - self.expanded_dirs.len());
}
}
fn cleanup_playlist(&mut self) {
// Build a set of valid paths from the cache for fast lookup
let mut valid_paths = std::collections::HashSet::new();
fn collect_paths(node: &crate::cache::FileTreeNode, paths: &mut std::collections::HashSet<std::path::PathBuf>) {
if !node.is_dir {
paths.insert(node.path.clone());
}
for child in &node.children {
collect_paths(child, paths);
}
}
for root in &self.cache.file_tree {
collect_paths(root, &mut valid_paths);
}
// Check if current file is invalid
let current_file_invalid = if let Some(ref current) = self.current_file {
!valid_paths.contains(current)
} else {
false
};
if current_file_invalid {
self.current_file = None;
tracing::info!("Current playing file was deleted, cleared current_file");
}
// Remove files from playlist that don't exist in cache
let original_len = self.playlist.len();
self.playlist.retain(|path| valid_paths.contains(path));
// Adjust indices if playlist was modified
if self.playlist.len() < original_len {
// Ensure playlist_index is valid
if self.playlist_index >= self.playlist.len() && !self.playlist.is_empty() {
self.playlist_index = self.playlist.len() - 1;
}
// Ensure selected_playlist_index is valid
if self.selected_playlist_index >= self.playlist.len() && !self.playlist.is_empty() {
self.selected_playlist_index = self.playlist.len() - 1;
}
tracing::info!("Cleaned up playlist: removed {} deleted files", original_len - self.playlist.len());
}
}
pub fn rebuild_flattened_items(&mut self) {
fn rebuild_flattened_items(&mut self) {
self.flattened_items = flatten_tree(&self.cache.file_tree, 0, &self.expanded_dirs);
if self.selected_index >= self.flattened_items.len() {
self.selected_index = self.flattened_items.len().saturating_sub(1);
@ -673,36 +252,16 @@ impl AppState {
pub fn enter_search_mode(&mut self) {
self.search_mode = true;
self.search_query.clear();
if self.focus_playlist {
// Clear playlist search state
self.playlist_search_results.clear();
self.playlist_search_result_index = 0;
} else {
// Clear file search state
self.search_results.clear();
self.search_result_index = 0;
// Save current folder state
self.saved_expanded_dirs = self.expanded_dirs.clone();
}
self.search_matches.clear();
self.search_match_index = 0;
self.tab_search_results.clear();
self.tab_search_index = 0;
}
pub fn exit_search_mode(&mut self) {
self.search_mode = false;
self.search_query.clear();
if self.focus_playlist {
// Clear playlist search state
self.playlist_search_results.clear();
self.playlist_search_result_index = 0;
} else {
// Clear file search state
self.search_results.clear();
self.search_result_index = 0;
// Restore folder state from before search
self.expanded_dirs = self.saved_expanded_dirs.clone();
self.rebuild_flattened_items();
}
self.tab_search_results.clear();
self.tab_search_index = 0;
}
pub fn append_search_char(&mut self, c: char) {
@ -717,8 +276,8 @@ impl AppState {
fn perform_incremental_search(&mut self) {
if self.search_query.is_empty() {
self.search_results.clear();
self.search_result_index = 0;
self.tab_search_results.clear();
self.tab_search_index = 0;
return;
}
@ -727,183 +286,157 @@ impl AppState {
collect_matching_paths(&self.cache.file_tree, &self.search_query, &mut matching_paths_with_scores);
if matching_paths_with_scores.is_empty() {
self.search_results.clear();
self.search_result_index = 0;
return;
}
// Add index to preserve original tree order when scores are equal
let mut indexed_matches: Vec<(PathBuf, i32, usize)> = matching_paths_with_scores
.into_iter()
.enumerate()
.map(|(idx, (path, score))| (path, score, idx))
.collect();
// Sort by score (highest first), then by original index to prefer first occurrence
indexed_matches.sort_by(|a, b| b.1.cmp(&a.1).then_with(|| a.2.cmp(&b.2)));
// Store all matches
self.search_results = indexed_matches.iter().map(|(path, _, _)| path.clone()).collect();
self.search_result_index = 0;
// Jump to first match
self.jump_to_current_search_result();
}
fn jump_to_current_search_result(&mut self) {
if self.search_results.is_empty() {
return;
}
let current_match = self.search_results[self.search_result_index].clone();
// Check if we need to expand folders for this match
let needs_expand = current_match.ancestors()
.skip(1) // Skip the file itself
.any(|p| !self.expanded_dirs.contains(p));
if needs_expand {
// Close all folders and expand only for the current match
self.expanded_dirs.clear();
let mut parent = current_match.parent();
while let Some(p) = parent {
self.expanded_dirs.insert(p.to_path_buf());
parent = p.parent();
}
// Rebuild flattened items
self.rebuild_flattened_items();
}
// Find the match in the flattened list and jump to it
if let Some(idx) = self.flattened_items.iter().position(|item| item.path == current_match) {
self.selected_index = idx;
// Scroll to show the match
let effective_height = calculate_effective_height(
self.scroll_offset,
self.file_panel_visible_height,
self.flattened_items.len()
);
if self.selected_index < self.scroll_offset {
self.scroll_offset = self.selected_index;
} else if self.selected_index >= self.scroll_offset + effective_height {
self.scroll_offset = self.selected_index - effective_height + 1;
}
}
}
pub fn next_search_result(&mut self) {
if !self.search_results.is_empty() {
self.search_result_index = (self.search_result_index + 1) % self.search_results.len();
self.jump_to_current_search_result();
}
}
pub fn prev_search_result(&mut self) {
if !self.search_results.is_empty() {
self.search_result_index = if self.search_result_index == 0 {
self.search_results.len() - 1
} else {
self.search_result_index - 1
};
self.jump_to_current_search_result();
}
}
pub fn execute_search(&mut self) {
self.exit_search_mode();
}
pub fn append_playlist_search_char(&mut self, c: char) {
self.search_query.push(c);
self.perform_playlist_incremental_search();
}
pub fn backspace_playlist_search(&mut self) {
self.search_query.pop();
self.perform_playlist_incremental_search();
}
fn perform_playlist_incremental_search(&mut self) {
if self.search_query.is_empty() {
self.playlist_search_results.clear();
self.playlist_search_result_index = 0;
return;
}
// Collect all matching indices with scores
let mut matching_indices_with_scores: Vec<(usize, i32)> = self.playlist
.iter()
.enumerate()
.filter_map(|(idx, path)| {
let filename = path.file_name()
.and_then(|n| n.to_str())
.unwrap_or("");
fuzzy_match(filename, &self.search_query).map(|score| (idx, score))
})
.collect();
if matching_indices_with_scores.is_empty() {
self.playlist_search_results.clear();
self.playlist_search_result_index = 0;
self.tab_search_results.clear();
self.tab_search_index = 0;
return;
}
// Sort by score (highest first)
matching_indices_with_scores.sort_by(|a, b| b.1.cmp(&a.1));
matching_paths_with_scores.sort_by(|a, b| b.1.cmp(&a.1));
// Store all matches
self.playlist_search_results = matching_indices_with_scores.iter().map(|(idx, _)| *idx).collect();
self.playlist_search_result_index = 0;
// Store all matches for tab completion
self.tab_search_results = matching_paths_with_scores.iter().map(|(path, _)| path.clone()).collect();
self.tab_search_index = 0;
// Jump to first match
self.jump_to_current_playlist_search_result();
// Expand parent directories of ALL matches (not just best match)
// This ensures folders deep in the tree become visible
for (path, _) in &matching_paths_with_scores {
let mut parent = path.parent();
while let Some(p) = parent {
self.expanded_dirs.insert(p.to_path_buf());
parent = p.parent();
}
}
// Rebuild flattened items
self.rebuild_flattened_items();
// Find the best match in the flattened list and jump to it
let best_match = &self.tab_search_results[0];
if let Some(idx) = self.flattened_items.iter().position(|item| &item.node.path == best_match) {
self.selected_index = idx;
}
}
fn jump_to_current_playlist_search_result(&mut self) {
if self.playlist_search_results.is_empty() {
pub fn execute_search(&mut self) {
if self.search_query.is_empty() {
self.search_mode = false;
return;
}
let match_idx = self.playlist_search_results[self.playlist_search_result_index];
self.selected_playlist_index = match_idx;
// Collect all matching paths with scores
let mut matching_paths_with_scores = Vec::new();
collect_matching_paths(&self.cache.file_tree, &self.search_query, &mut matching_paths_with_scores);
// Scroll to show the match
let effective_height = calculate_effective_height(
self.playlist_scroll_offset,
self.playlist_visible_height,
self.playlist.len()
);
if matching_paths_with_scores.is_empty() {
self.search_mode = false;
return;
}
if self.selected_playlist_index < self.playlist_scroll_offset {
self.playlist_scroll_offset = self.selected_playlist_index;
} else if self.selected_playlist_index >= self.playlist_scroll_offset + effective_height {
self.playlist_scroll_offset = self.selected_playlist_index - effective_height + 1;
// Sort by score (highest first)
matching_paths_with_scores.sort_by(|a, b| b.1.cmp(&a.1));
let matching_paths: Vec<PathBuf> = matching_paths_with_scores.iter().map(|(path, _)| path.clone()).collect();
// Expand all parent directories
for path in &matching_paths {
let mut parent = path.parent();
while let Some(p) = parent {
self.expanded_dirs.insert(p.to_path_buf());
parent = p.parent();
}
}
// Rebuild flattened items
self.rebuild_flattened_items();
// Find indices of matches in the flattened list
self.search_matches = matching_paths
.iter()
.filter_map(|path| {
self.flattened_items
.iter()
.position(|item| &item.node.path == path)
})
.collect();
if !self.search_matches.is_empty() {
self.search_match_index = 0;
self.selected_index = self.search_matches[0];
}
self.search_mode = false;
}
pub fn next_search_match(&mut self) {
if !self.search_matches.is_empty() {
self.search_match_index = (self.search_match_index + 1) % self.search_matches.len();
self.selected_index = self.search_matches[self.search_match_index];
}
}
pub fn next_playlist_search_result(&mut self) {
if !self.playlist_search_results.is_empty() {
self.playlist_search_result_index = (self.playlist_search_result_index + 1) % self.playlist_search_results.len();
self.jump_to_current_playlist_search_result();
}
}
pub fn prev_playlist_search_result(&mut self) {
if !self.playlist_search_results.is_empty() {
self.playlist_search_result_index = if self.playlist_search_result_index == 0 {
self.playlist_search_results.len() - 1
pub fn prev_search_match(&mut self) {
if !self.search_matches.is_empty() {
if self.search_match_index == 0 {
self.search_match_index = self.search_matches.len() - 1;
} else {
self.playlist_search_result_index - 1
};
self.jump_to_current_playlist_search_result();
self.search_match_index -= 1;
}
self.selected_index = self.search_matches[self.search_match_index];
}
}
pub fn execute_playlist_search(&mut self) {
self.exit_search_mode();
pub fn tab_search_next(&mut self) {
if self.tab_search_results.is_empty() {
return;
}
// Cycle to next match
self.tab_search_index = (self.tab_search_index + 1) % self.tab_search_results.len();
let next_match = self.tab_search_results[self.tab_search_index].clone();
// Expand parent directories
let mut parent = next_match.parent();
while let Some(p) = parent {
self.expanded_dirs.insert(p.to_path_buf());
parent = p.parent();
}
// Rebuild flattened items
self.rebuild_flattened_items();
// Find and select the match
if let Some(idx) = self.flattened_items.iter().position(|item| item.node.path == next_match) {
self.selected_index = idx;
}
}
pub fn tab_search_prev(&mut self) {
if self.tab_search_results.is_empty() {
return;
}
// Cycle to previous match
if self.tab_search_index == 0 {
self.tab_search_index = self.tab_search_results.len() - 1;
} else {
self.tab_search_index -= 1;
}
let prev_match = self.tab_search_results[self.tab_search_index].clone();
// Expand parent directories
let mut parent = prev_match.parent();
while let Some(p) = parent {
self.expanded_dirs.insert(p.to_path_buf());
parent = p.parent();
}
// Rebuild flattened items
self.rebuild_flattened_items();
// Find and select the match
if let Some(idx) = self.flattened_items.iter().position(|item| item.node.path == prev_match) {
self.selected_index = idx;
}
}
}
@ -915,9 +448,7 @@ fn flatten_tree(nodes: &[FileTreeNode], depth: usize, expanded_dirs: &HashSet<Pa
let is_expanded = expanded_dirs.contains(&node.path);
result.push(FlattenedItem {
path: node.path.clone(),
name: node.name.clone(),
is_dir: node.is_dir,
node: node.clone(),
depth,
});
@ -944,44 +475,38 @@ fn collect_files_from_node(node: &FileTreeNode) -> Vec<PathBuf> {
}
fn fuzzy_match(text: &str, query: &str) -> Option<i32> {
// Avoid allocations by comparing chars directly with case-insensitive logic
let mut text_chars = text.chars();
let text_lower = text.to_lowercase();
let query_lower = query.to_lowercase();
let mut text_chars = text_lower.chars();
let mut score = 0;
let mut prev_match_idx = 0;
let mut consecutive_bonus = 0;
let mut prev_char = '\0';
for query_char in query.chars() {
// Lowercase query char inline
let query_char_lower = query_char.to_lowercase().next().unwrap_or(query_char);
for query_char in query_lower.chars() {
let mut found = false;
let mut current_idx = prev_match_idx;
for text_char in text_chars.by_ref() {
current_idx += 1;
// Lowercase text char inline for comparison
let text_char_lower = text_char.to_lowercase().next().unwrap_or(text_char);
if text_char_lower == query_char_lower {
if text_char == query_char {
found = true;
// Bonus for consecutive matches
if current_idx == prev_match_idx + 1 {
consecutive_bonus += FUZZY_CONSECUTIVE_BONUS;
consecutive_bonus += 10;
} else {
consecutive_bonus = 0;
}
// Bonus for matching at word start
if current_idx == 1 || !prev_char.is_alphanumeric() {
score += FUZZY_WORD_START_BONUS;
if current_idx == 1 || text_lower.chars().nth(current_idx - 2).map_or(false, |c| !c.is_alphanumeric()) {
score += 15;
}
score += consecutive_bonus;
// Penalty for gap
score -= (current_idx - prev_match_idx - 1) as i32;
prev_match_idx = current_idx;
prev_char = text_char;
break;
}
prev_char = text_char;
}
if !found {
@ -989,6 +514,9 @@ fn fuzzy_match(text: &str, query: &str) -> Option<i32> {
}
}
// Bonus for shorter strings (better matches)
score += 100 - text_lower.len() as i32;
Some(score)
}
@ -997,7 +525,7 @@ fn collect_matching_paths(nodes: &[FileTreeNode], query: &str, matches: &mut Vec
if let Some(mut score) = fuzzy_match(&node.name, query) {
// Give folders a significant boost so they appear before files
if node.is_dir {
score += FUZZY_FOLDER_BONUS;
score += 50;
}
matches.push((node.path.clone(), score));
}

View File

@ -1,17 +1,16 @@
mod theme;
use crate::player::Player;
use crate::state::{AppState, PlayerState, ContextMenu, ContextMenuType, PlayMode};
use crate::state::{AppState, PlayerState};
use ratatui::{
layout::{Alignment, Constraint, Direction, Layout, Rect},
style::{Color, Modifier, Style},
style::{Modifier, Style},
text::{Line, Span},
widgets::{Block, Borders, List, ListItem, ListState, Paragraph, Clear},
widgets::{Block, Borders, List, ListItem, ListState, Paragraph},
Frame,
};
use theme::Theme;
pub fn render(frame: &mut Frame, state: &mut AppState, player: &mut Player) -> (Rect, Rect, Rect) {
pub fn render(frame: &mut Frame, state: &mut AppState) {
// Clear background
frame.render_widget(
Block::default().style(Theme::secondary()),
@ -28,374 +27,108 @@ pub fn render(frame: &mut Frame, state: &mut AppState, player: &mut Player) -> (
])
.split(frame.area());
// Always use tab mode - show only the focused panel
let tab_mode = true;
// Main content: left (files) | right (status + playlist)
let content_chunks = Layout::default()
.direction(Direction::Horizontal)
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)])
.split(main_chunks[1]);
// Build the title with focused panel in bold
let file_style = if !state.focus_playlist {
Style::default().fg(Theme::bright_foreground()).add_modifier(Modifier::BOLD)
} else {
Style::default().fg(Theme::bright_foreground())
};
let playlist_style = if state.focus_playlist {
Style::default().fg(Theme::bright_foreground()).add_modifier(Modifier::BOLD)
} else {
Style::default().fg(Theme::bright_foreground())
};
// Add playlist counter
let playlist_text = if !state.playlist.is_empty() {
format!("Playlist [{}/{}]", state.playlist_index + 1, state.playlist.len())
} else {
"Playlist (empty)".to_string()
};
let title = Line::from(vec![
Span::styled("Files", file_style),
Span::raw(" | "),
Span::styled(playlist_text, playlist_style),
]);
// Create one border around the entire content area with fixed gray border
let main_block = Block::default()
.borders(Borders::ALL)
.title(title)
.style(Theme::widget_border_style());
let inner_area = main_block.inner(main_chunks[1]);
render_title_bar(frame, state, player, main_chunks[0]);
frame.render_widget(main_block, main_chunks[1]);
// Tab mode - show only focused panel
if state.focus_playlist {
render_right_panel(frame, state, inner_area, tab_mode);
} else {
render_file_panel(frame, state, inner_area, tab_mode);
}
render_status_bar(frame, state, player, main_chunks[2]);
// Show refreshing popup if scanning
if state.is_refreshing {
render_refresh_popup(frame, state.refresh_file_count);
}
// Show confirmation popup if needed
if state.show_refresh_confirm {
render_confirm_popup(frame, "Refresh library?", "This may take a while");
}
// Show context menu if needed
if let Some(ref menu) = state.context_menu {
render_context_menu(frame, menu);
}
// Return title bar area, file panel area, and playlist area for mouse event handling
// Use main_chunks[1] (full area) so mouse coordinates align properly
if state.focus_playlist {
(main_chunks[0], Rect::default(), main_chunks[1])
} else {
(main_chunks[0], main_chunks[1], Rect::default())
}
render_title_bar(frame, state, main_chunks[0]);
render_file_panel(frame, state, content_chunks[0]);
render_right_panel(frame, state, content_chunks[1]);
render_status_bar(frame, state, main_chunks[2]);
}
fn highlight_search_matches<'a>(text: &str, query: &str, is_selected: bool) -> Vec<Span<'a>> {
let query_lower = query.to_lowercase();
fn render_file_panel(frame: &mut Frame, state: &mut AppState, area: Rect) {
// Calculate visible height (subtract 2 for borders)
let visible_height = area.height.saturating_sub(2) as usize;
state.update_scroll_offset(visible_height);
let mut spans = Vec::new();
let mut query_chars = query_lower.chars();
let mut current_query_char = query_chars.next();
let mut current_segment = String::new();
for ch in text.chars() {
// to_lowercase() returns an iterator, get first char (always exists but use unwrap_or for safety)
let ch_lower = ch.to_lowercase().next().unwrap_or(ch);
if let Some(query_ch) = current_query_char {
if ch_lower == query_ch {
// Found a match - flush current segment
if !current_segment.is_empty() {
spans.push(Span::raw(current_segment.clone()));
current_segment.clear();
}
// Add matched character with styling
if is_selected {
// On selected row: bold black text on selection bar (yellow or blue)
spans.push(Span::styled(
ch.to_string(),
Style::default()
.fg(Theme::background())
.add_modifier(Modifier::BOLD),
));
} else {
// Other rows: just green text
spans.push(Span::styled(
ch.to_string(),
Style::default().fg(Theme::success()),
));
}
// Move to next query character
current_query_char = query_chars.next();
} else {
// No match - add to current segment
current_segment.push(ch);
}
} else {
// No more query characters to match
current_segment.push(ch);
}
}
// Flush remaining segment
if !current_segment.is_empty() {
spans.push(Span::raw(current_segment));
}
spans
}
fn render_file_panel(frame: &mut Frame, state: &mut AppState, area: Rect, _tab_mode: bool) {
// Calculate visible height (no borders on individual panels now)
let visible_height = area.height as usize;
// Store visible height for keyboard navigation scroll calculations
state.file_panel_visible_height = visible_height;
let in_search = !state.focus_playlist && state.search_mode;
let search_query = if in_search { state.search_query.to_lowercase() } else { String::new() };
// Calculate how many items are below the visible area
let total_items = state.flattened_items.len();
let visible_end = state.scroll_offset + visible_height;
let items_below = if visible_end < total_items {
total_items - visible_end
} else {
0
};
// Reserve one line for "X more below" if needed
let list_visible_height = if items_below > 0 {
visible_height.saturating_sub(1)
} else {
visible_height
};
let mut items: Vec<ListItem> = state
let items: Vec<ListItem> = state
.flattened_items
.iter()
.skip(state.scroll_offset)
.take(list_visible_height)
.enumerate()
.map(|(display_idx, item)| {
let idx = state.scroll_offset + display_idx;
.map(|(idx, item)| {
let indent = " ".repeat(item.depth);
let mark = if state.marked_files.contains(&item.path) { "* " } else { "" };
let mark = if state.marked_files.contains(&item.node.path) { "* " } else { "" };
let suffix = if item.node.is_dir { "/" } else { "" };
let text = format!("{}{}{}{}", indent, mark, item.node.name, suffix);
// Build name with search highlighting
// Only show selection bar when file panel has focus
let is_selected = !state.focus_playlist && idx == state.selected_index;
// Add icon for directories and files
let icon = if item.is_dir {
let is_expanded = state.expanded_dirs.contains(&item.path);
// Nerd font folder icons: \u{eaf7} = open, \u{ea83} = closed
let icon_char = if is_expanded { "\u{eaf7} " } else { "\u{ea83} " };
// Bold black icon on selection bar, blue otherwise
if is_selected {
Span::styled(icon_char, Style::default().fg(Theme::background()).add_modifier(Modifier::BOLD))
} else {
Span::styled(icon_char, Style::default().fg(Theme::highlight()))
}
} else {
// File icons based on extension
let extension = item.path.extension()
.and_then(|e| e.to_str())
.unwrap_or("")
.to_lowercase();
let (icon_char, color) = match extension.as_str() {
// Audio files - music note icon
"mp3" | "flac" | "wav" | "ogg" | "m4a" | "aac" | "wma" | "opus" =>
("\u{f0e2a} ", Theme::success()), //
// Video files - film icon
"mp4" | "mkv" | "avi" | "mov" | "webm" | "flv" | "wmv" | "m4v" =>
("\u{f1c8} ", Theme::warning()), //
_ => (" ", Theme::foreground()),
};
if is_selected {
Span::styled(icon_char, Style::default().fg(Theme::background()).add_modifier(Modifier::BOLD))
} else {
Span::styled(icon_char, Style::default().fg(color))
}
};
let name_spans = if in_search && !search_query.is_empty() {
highlight_search_matches(&item.name, &search_query, is_selected)
} else {
vec![Span::raw(&item.name)]
};
let suffix = if item.is_dir { "/" } else { "" };
let base_style = if is_selected {
// Selection bar: yellow/orange when in search (typing or viewing results), blue otherwise
if in_search {
Theme::search_selected()
} else {
Theme::selected()
}
} else if state.marked_files.contains(&item.path) {
let style = if idx == state.selected_index {
Theme::selected()
} else if item.node.is_dir {
Theme::directory()
} else if state.marked_files.contains(&item.node.path) {
Theme::marked()
} else {
Theme::secondary()
};
let mut line_spans = vec![
Span::raw(indent),
Span::raw(mark),
icon,
];
line_spans.extend(name_spans);
line_spans.push(Span::raw(suffix));
let line = Line::from(line_spans);
ListItem::new(line).style(base_style)
ListItem::new(text).style(style)
})
.collect();
// Add "... X more below" message if content was truncated
if items_below > 0 {
let more_text = format!("... {} more below", items_below);
let more_item = ListItem::new(more_text)
.style(Style::default().fg(Theme::dim_foreground()).bg(Theme::background()));
items.push(more_item);
}
let list = List::new(items);
let list = List::new(items)
.block(
Block::default()
.borders(Borders::ALL)
.title("Media Files (Cached)")
.style(Theme::widget_border_style())
.title_style(Theme::title_style()),
);
let mut list_state = ListState::default();
// Don't set selection to avoid automatic scrolling - we manage scroll manually
// Just set the offset (always 0 since we manually slice the items)
*list_state.offset_mut() = 0;
list_state.select(Some(state.selected_index));
*list_state.offset_mut() = state.scroll_offset;
frame.render_stateful_widget(list, area, &mut list_state);
}
fn render_right_panel(frame: &mut Frame, state: &mut AppState, area: Rect, _tab_mode: bool) {
// Calculate visible height (no borders on individual panels now)
let visible_height = area.height as usize;
// Store visible height for keyboard navigation scroll calculations
state.playlist_visible_height = visible_height;
// Calculate how many items are below the visible area
let total_playlist = state.playlist.len();
let visible_end = state.playlist_scroll_offset + visible_height;
let items_below = if visible_end < total_playlist {
total_playlist - visible_end
} else {
0
};
// Reserve one line for "X more below" if needed
let list_visible_height = if items_below > 0 {
visible_height.saturating_sub(1)
} else {
visible_height
};
// Check if in playlist search mode
let in_playlist_search = state.focus_playlist && state.search_mode;
let playlist_search_query = if in_playlist_search { state.search_query.to_lowercase() } else { String::new() };
fn render_right_panel(frame: &mut Frame, state: &AppState, area: Rect) {
// Playlist panel (no longer need the player status box)
let mut playlist_items: Vec<ListItem> = state
let playlist_items: Vec<ListItem> = state
.playlist
.iter()
.skip(state.playlist_scroll_offset)
.take(list_visible_height)
.enumerate()
.map(|(display_idx, path)| {
let idx = state.playlist_scroll_offset + display_idx;
.map(|(idx, path)| {
let filename = path
.file_name()
.map(|n| n.to_string_lossy().to_string())
.unwrap_or_else(|| path.to_string_lossy().to_string());
let is_selected = state.focus_playlist && idx == state.selected_playlist_index;
let is_playing = idx == state.playlist_index;
// Add playing indicator arrow
let indicator = if is_playing { "" } else { " " };
// Build line with search highlighting if searching
let mut line_spans = vec![Span::raw(indicator)];
if in_playlist_search && !playlist_search_query.is_empty() {
line_spans.extend(highlight_search_matches(&filename, &playlist_search_query, is_selected));
} else {
line_spans.push(Span::raw(filename));
}
let line = Line::from(line_spans);
let style = if is_selected && is_playing {
// Both selected and playing: selection bar with bold
if in_playlist_search {
Theme::search_selected().add_modifier(Modifier::BOLD)
} else {
Theme::selected().add_modifier(Modifier::BOLD)
}
} else if is_selected {
// Selection bar when playlist is focused
if in_playlist_search {
Theme::search_selected()
} else {
Theme::selected()
}
} else if is_playing {
// Current playing file: white bold
Style::default()
.fg(Theme::bright_foreground())
.bg(Theme::background())
.add_modifier(Modifier::BOLD)
let style = if idx == state.playlist_index && state.player_state != PlayerState::Stopped {
Theme::selected()
} else {
Theme::secondary()
};
ListItem::new(line).style(style)
ListItem::new(filename).style(style)
})
.collect();
// Add "... X more below" message if content was truncated
if items_below > 0 {
let more_text = format!("... {} more below", items_below);
let more_item = ListItem::new(more_text)
.style(Style::default().fg(Theme::dim_foreground()).bg(Theme::background()));
playlist_items.push(more_item);
}
let playlist_title = if !state.playlist.is_empty() {
format!("Playlist [{}/{}]", state.playlist_index + 1, state.playlist.len())
} else {
"Playlist (empty)".to_string()
};
let playlist_widget = List::new(playlist_items);
let playlist_widget = List::new(playlist_items)
.block(
Block::default()
.borders(Borders::ALL)
.title(playlist_title)
.style(Theme::widget_border_style())
.title_style(Theme::title_style()),
);
let mut playlist_state = ListState::default();
// Don't set selection to avoid automatic scrolling - we manage scroll manually
// Just set the offset (always 0 since we manually slice the items)
*playlist_state.offset_mut() = 0;
if state.player_state != PlayerState::Stopped && !state.playlist.is_empty() {
playlist_state.select(Some(state.playlist_index));
}
frame.render_stateful_widget(playlist_widget, area, &mut playlist_state);
}
fn render_title_bar(frame: &mut Frame, state: &AppState, player: &mut Player, area: Rect) {
// Get player state
let player_state = player.get_player_state().unwrap_or(PlayerState::Stopped);
// Title bar background color: red for error, gray for stopped/paused, green for playing
let background_color = if state.last_error.is_some() {
Theme::error()
} else {
match player_state {
PlayerState::Playing => Theme::success(), // Green for playing
PlayerState::Paused | PlayerState::Stopped => Theme::border(), // Gray for paused/stopped
}
};
fn render_title_bar(frame: &mut Frame, state: &AppState, area: Rect) {
let background_color = Theme::success(); // Green for normal operation
// Split the title bar into left and right sections
let chunks = Layout::default()
@ -419,15 +152,24 @@ fn render_title_bar(frame: &mut Frame, state: &AppState, player: &mut Player, ar
// Right side: Status • Progress • Volume • Search (if active)
let mut right_spans = Vec::new();
{
if state.is_refreshing {
// Show only "Refreshing library..." when refreshing
right_spans.push(Span::styled(
"Refreshing library... ",
Style::default()
.fg(Theme::background())
.bg(background_color)
.add_modifier(Modifier::BOLD)
));
} else {
// Status (bold when playing)
let status_text = match player_state {
let status_text = match state.player_state {
PlayerState::Stopped => "Stopped",
PlayerState::Playing => "Playing",
PlayerState::Paused => "Paused",
};
let status_style = if player_state == PlayerState::Playing {
let status_style = if state.player_state == PlayerState::Playing {
Style::default()
.fg(Theme::background())
.bg(background_color)
@ -440,20 +182,6 @@ fn render_title_bar(frame: &mut Frame, state: &AppState, player: &mut Player, ar
right_spans.push(Span::styled(status_text.to_string(), status_style));
// Play mode indicator
let mode_text = match state.play_mode {
PlayMode::Normal => "",
PlayMode::Loop => " [Loop]",
};
if !mode_text.is_empty() {
right_spans.push(Span::styled(
mode_text.to_string(),
Style::default()
.fg(Theme::background())
.bg(background_color)
));
}
// Progress
let progress_text = if state.current_duration > 0.0 {
let position_mins = (state.current_position / 60.0) as u32;
@ -477,11 +205,29 @@ fn render_title_bar(frame: &mut Frame, state: &AppState, player: &mut Player, ar
// Volume
right_spans.push(Span::styled(
format!(" • Vol: {}% ", state.volume),
format!(" • Vol: {}%", state.volume),
Style::default()
.fg(Theme::background())
.bg(background_color)
));
// Add search info if active
if !state.search_matches.is_empty() {
right_spans.push(Span::styled(
format!(" • Search: {}/{} ", state.search_match_index + 1, state.search_matches.len()),
Style::default()
.fg(Theme::background())
.bg(background_color)
.add_modifier(Modifier::BOLD)
));
} else {
right_spans.push(Span::styled(
" ",
Style::default()
.fg(Theme::background())
.bg(background_color)
));
}
}
let right_title = Paragraph::new(Line::from(right_spans))
@ -490,437 +236,25 @@ fn render_title_bar(frame: &mut Frame, state: &AppState, player: &mut Player, ar
frame.render_widget(right_title, chunks[1]);
}
fn render_status_bar(frame: &mut Frame, state: &AppState, player: &mut Player, area: Rect) {
// Calculate progress percentage for progress bar
let progress_percent = if state.current_duration > 0.0 {
(state.current_position / state.current_duration).clamp(0.0, 1.0)
} else {
0.0
};
// If playing and has duration, show progress bar with overlaid text
let player_state = player.get_player_state().unwrap_or(PlayerState::Stopped);
let show_progress_bar = player_state != PlayerState::Stopped && state.current_duration > 0.0;
// Determine text content based on mode
let status_text = if state.search_mode {
fn render_status_bar(frame: &mut Frame, state: &AppState, area: Rect) {
if state.search_mode {
// Show search prompt with current query and match count - LEFT aligned
if state.focus_playlist {
// Searching in playlist
if !state.playlist_search_results.is_empty() {
format!("/{}_ Playlist Search: {}/{}", state.search_query, state.playlist_search_result_index + 1, state.playlist_search_results.len())
} else if !state.search_query.is_empty() {
format!("/{}_ [no matches]", state.search_query)
} else {
format!("/{}_", state.search_query)
}
let search_text = if !state.tab_search_results.is_empty() {
format!("/{}_ Search: {}/{}", state.search_query, state.tab_search_index + 1, state.tab_search_results.len())
} else if !state.search_query.is_empty() {
format!("/{}_ [no matches]", state.search_query)
} else {
// Searching in file panel
if !state.search_results.is_empty() {
format!("/{}_ Search: {}/{}", state.search_query, state.search_result_index + 1, state.search_results.len())
} else if !state.search_query.is_empty() {
format!("/{}_ [no matches]", state.search_query)
} else {
format!("/{}_", state.search_query)
}
}
} else if state.visual_mode {
// Show visual mode indicator
format!("-- VISUAL -- {} files marked", state.marked_files.len())
} else {
String::new()
};
// If we have status text (search/visual mode), show it without progress bar
if !status_text.is_empty() {
let status_bar = Paragraph::new(status_text)
.style(Style::default().fg(Color::White).bg(Theme::background()));
format!("/{}_", state.search_query)
};
let status_bar = Paragraph::new(search_text)
.style(Style::default().fg(Theme::foreground()).bg(Theme::background()));
frame.render_widget(status_bar, area);
} else if show_progress_bar {
// Show progress bar with metadata text overlay
render_progress_bar(frame, state, player, area, progress_percent);
} else {
// Normal mode: show media metadata if playing
// Split into left (artist/album/title) and right (technical info)
let mut left_parts = Vec::new();
let mut right_parts = Vec::new();
// Left side: Artist | Album | Title
if let Some(ref artist) = player.artist {
left_parts.push(artist.clone());
}
if let Some(ref album) = player.album {
left_parts.push(album.clone());
}
if let Some(ref title) = player.media_title {
left_parts.push(title.clone());
}
// Right side: Bitrate | Codec | Sample rate | Cache
if let Some(bitrate) = player.audio_bitrate {
right_parts.push(format!("{:.0} kbps", bitrate));
}
if let Some(ref codec) = player.audio_codec {
right_parts.push(codec.to_uppercase());
}
if let Some(samplerate) = player.sample_rate {
right_parts.push(format!("{} Hz", samplerate));
}
// Create layout for left and right sections
let chunks = Layout::default()
.direction(Direction::Horizontal)
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)])
.split(area);
// Left side text
let left_text = if !left_parts.is_empty() {
format!(" {}", left_parts.join(" | "))
} else {
String::new()
};
let left_bar = Paragraph::new(left_text)
// Normal mode shortcuts (always shown when not in search mode)
let shortcuts = "/: Search • v: Mark • a: Add • c: Clear • Enter: Play • Space: Pause • s: Stop • ←→: Seek • +/-: Vol • n/p: Next/Prev • r: Rescan • q: Quit";
let status_bar = Paragraph::new(shortcuts)
.style(Style::default().fg(Theme::muted_text()).bg(Theme::background()))
.alignment(Alignment::Left);
frame.render_widget(left_bar, chunks[0]);
// Right side text
let right_text = if !right_parts.is_empty() {
format!("{} ", right_parts.join(" | "))
} else {
String::new()
};
let right_bar = Paragraph::new(right_text)
.style(Style::default().fg(Theme::muted_text()).bg(Theme::background()))
.alignment(Alignment::Right);
frame.render_widget(right_bar, chunks[1]);
.alignment(Alignment::Center);
frame.render_widget(status_bar, area);
}
}
fn render_progress_bar(frame: &mut Frame, _state: &AppState, player: &mut Player, area: Rect, progress_percent: f64) {
// Get metadata to display
let mut right_parts = Vec::new();
// Right side: Bitrate | Codec | Sample rate (metrics that must always be visible)
if let Some(bitrate) = player.audio_bitrate {
right_parts.push(format!("{:.0} kbps", bitrate));
}
if let Some(ref codec) = player.audio_codec {
right_parts.push(codec.to_uppercase());
}
if let Some(samplerate) = player.sample_rate {
right_parts.push(format!("{} Hz", samplerate));
}
// Build right text
let right_text = if !right_parts.is_empty() {
format!("{} ", right_parts.join(" | "))
} else {
String::new()
};
// Calculate available space
let total_width = area.width as usize;
let right_text_len = right_text.chars().count();
// Reserve space: 1 char at start, gap between left and right
let available_for_left = total_width.saturating_sub(right_text_len).saturating_sub(2);
// Collect left side metadata
let mut left_fields = Vec::new();
if let Some(ref artist) = player.artist {
left_fields.push(("artist", artist.as_str()));
}
if let Some(ref album) = player.album {
left_fields.push(("album", album.as_str()));
}
if let Some(ref title) = player.media_title {
left_fields.push(("title", title.as_str()));
}
// Calculate space per field (divide available space among fields)
let left_text = if !left_fields.is_empty() {
let num_fields = left_fields.len();
let separator_space = (num_fields - 1) * 3; // " | " between fields
let available_for_fields = available_for_left.saturating_sub(separator_space);
let max_per_field = available_for_fields / num_fields;
// Truncate each field individually
let truncated_fields: Vec<String> = left_fields.iter().map(|(_name, value)| {
if value.chars().count() > max_per_field && max_per_field > 3 {
let mut s: String = value.chars().take(max_per_field - 3).collect();
s.push_str("...");
s
} else if value.chars().count() > max_per_field {
// Very tight space, just cut hard
value.chars().take(max_per_field).collect()
} else {
value.to_string()
}
}).collect();
format!(" {}", truncated_fields.join(" | "))
} else {
String::new()
};
// Calculate filled width based on progress
let filled_width = (total_width as f64 * progress_percent) as usize;
// Build the full line character by character with proper spacing
let left_chars: Vec<char> = left_text.chars().collect();
let right_chars: Vec<char> = right_text.chars().collect();
let right_start_pos = total_width.saturating_sub(right_chars.len());
// Build spans with progress bar background
let mut spans = Vec::new();
for i in 0..total_width {
// Determine which character to show
let ch = if i < left_chars.len() {
left_chars[i].to_string()
} else if i >= right_start_pos && i - right_start_pos < right_chars.len() {
right_chars[i - right_start_pos].to_string()
} else {
" ".to_string()
};
// Apply progress bar background
if i < filled_width {
// Filled portion - border color background with black text
spans.push(Span::styled(
ch,
Style::default()
.fg(Color::Black)
.bg(Theme::border())
));
} else {
// Unfilled portion - normal background
spans.push(Span::styled(
ch,
Style::default()
.fg(Theme::muted_text())
.bg(Theme::background())
));
}
}
let progress_line = Line::from(spans);
let progress_widget = Paragraph::new(progress_line);
frame.render_widget(progress_widget, area);
}
fn render_info_popup(frame: &mut Frame, message: &str) {
// Create centered popup area - smaller than confirm popup
let area = frame.area();
let popup_width = 40;
let popup_height = 3;
let popup_area = Rect {
x: (area.width.saturating_sub(popup_width)) / 2,
y: (area.height.saturating_sub(popup_height)) / 2,
width: popup_width.min(area.width),
height: popup_height.min(area.height),
};
// Use Clear widget to completely erase the background
frame.render_widget(Clear, popup_area);
// Render the popup block with solid background
let block = Block::default()
.borders(Borders::ALL)
.style(Style::default()
.bg(Theme::background())
.fg(Theme::bright_foreground()));
let inner = block.inner(popup_area);
frame.render_widget(block, popup_area);
// Render message centered
let message_widget = Paragraph::new(message)
.alignment(Alignment::Center)
.style(Style::default()
.fg(Theme::bright_foreground())
.bg(Theme::background()));
frame.render_widget(message_widget, inner);
}
fn render_refresh_popup(frame: &mut Frame, file_count: usize) {
// Create centered popup area - bigger for two lines
let area = frame.area();
let popup_width = 50;
let popup_height = 5;
let popup_area = Rect {
x: (area.width.saturating_sub(popup_width)) / 2,
y: (area.height.saturating_sub(popup_height)) / 2,
width: popup_width.min(area.width),
height: popup_height.min(area.height),
};
// Use Clear widget to completely erase the background
frame.render_widget(Clear, popup_area);
// Render the popup block with solid background
let block = Block::default()
.borders(Borders::ALL)
.style(Style::default()
.bg(Theme::background())
.fg(Theme::bright_foreground()));
let inner = block.inner(popup_area);
frame.render_widget(block, popup_area);
// Build two-line message
let lines = if file_count > 0 {
vec![
Line::from("Refreshing library..."),
Line::from(""),
Line::from(format!("{} files found", file_count))
.style(Style::default().fg(Theme::highlight())),
]
} else {
vec![
Line::from("Refreshing library..."),
]
};
// Render message centered
let message_widget = Paragraph::new(lines)
.alignment(Alignment::Center)
.style(Style::default()
.fg(Theme::bright_foreground())
.bg(Theme::background()));
frame.render_widget(message_widget, inner);
}
fn render_confirm_popup(frame: &mut Frame, title: &str, message: &str) {
// Create centered popup area
let area = frame.area();
let popup_width = 52;
let popup_height = 7;
let popup_area = Rect {
x: (area.width.saturating_sub(popup_width)) / 2,
y: (area.height.saturating_sub(popup_height)) / 2,
width: popup_width.min(area.width),
height: popup_height.min(area.height),
};
// Use Clear widget to completely erase the background
frame.render_widget(Clear, popup_area);
// Render the popup block with solid background
let block = Block::default()
.title(title)
.borders(Borders::ALL)
.style(Style::default()
.bg(Theme::background())
.fg(Theme::bright_foreground()))
.title_style(Style::default()
.fg(Theme::bright_foreground())
.add_modifier(Modifier::BOLD));
let inner = block.inner(popup_area);
frame.render_widget(block, popup_area);
// Render message and prompt
let text_area = Layout::default()
.direction(Direction::Vertical)
.constraints([
Constraint::Length(1), // Empty line
Constraint::Length(1), // Message
Constraint::Length(1), // Empty line
Constraint::Length(1), // Prompt
])
.split(inner);
let message_text = Paragraph::new(message)
.style(Style::default()
.fg(Theme::bright_foreground())
.bg(Theme::background()))
.alignment(Alignment::Center);
frame.render_widget(message_text, text_area[1]);
let prompt_text = Paragraph::new("Press 'y' to confirm or 'n' to cancel")
.style(Style::default()
.fg(Theme::foreground())
.bg(Theme::background()))
.alignment(Alignment::Center);
frame.render_widget(prompt_text, text_area[3]);
}
fn render_context_menu(frame: &mut Frame, menu: &ContextMenu) {
// Determine menu items based on type
let items = match menu.menu_type {
ContextMenuType::FilePanel => vec!["Play", "Add"],
ContextMenuType::Playlist => vec!["Remove", "Randomise"],
ContextMenuType::TitleBar => vec!["Stop", "Loop", "Refresh"],
};
// Calculate popup size
let width = 13;
let height = items.len() as u16 + 2; // +2 for borders
// Position popup near click location, but keep it on screen
let screen_width = frame.area().width;
let screen_height = frame.area().height;
let x = if menu.x + width < screen_width {
menu.x
} else {
screen_width.saturating_sub(width)
};
let y = if menu.y + height < screen_height {
menu.y
} else {
screen_height.saturating_sub(height)
};
let popup_area = Rect {
x,
y,
width,
height,
};
// Create menu items with selection highlight
let menu_items: Vec<ListItem> = items
.iter()
.enumerate()
.map(|(i, item)| {
let style = if i == menu.selected_index {
Style::default()
.fg(Color::Black)
.bg(Color::White)
.add_modifier(Modifier::BOLD)
} else {
Style::default().fg(Theme::bright_foreground())
};
ListItem::new(*item).style(style)
})
.collect();
let menu_list = List::new(menu_items)
.block(
Block::default()
.borders(Borders::ALL)
.style(Style::default().bg(Theme::background()).fg(Theme::bright_foreground()))
);
// Clear the area and render menu
frame.render_widget(Clear, popup_area);
frame.render_widget(menu_list, popup_area);
}

View File

@ -34,10 +34,6 @@ impl Theme {
Color::Rgb(215, 175, 95) // #d7af5f
}
pub fn normal_red() -> Color {
Color::Rgb(215, 95, 95) // #d75f5f
}
// Semantic mappings
pub fn secondary_text() -> Color {
Self::foreground()
@ -51,6 +47,10 @@ impl Theme {
Self::dim_foreground()
}
pub fn border_title() -> Color {
Self::bright_foreground()
}
pub fn highlight() -> Color {
Self::normal_blue()
}
@ -63,15 +63,17 @@ impl Theme {
Self::normal_yellow()
}
pub fn error() -> Color {
Self::normal_red()
}
// Styles
pub fn widget_border_style() -> Style {
Style::default().fg(Self::border()).bg(Self::background())
}
pub fn title_style() -> Style {
Style::default()
.fg(Self::border_title())
.bg(Self::background())
}
pub fn secondary() -> Style {
Style::default()
.fg(Self::secondary_text())
@ -84,15 +86,15 @@ impl Theme {
.bg(Self::highlight())
}
pub fn directory() -> Style {
Style::default()
.fg(Self::normal_blue())
.bg(Self::background())
}
pub fn marked() -> Style {
Style::default()
.fg(Self::warning())
.bg(Self::background())
}
pub fn search_selected() -> Style {
Style::default()
.fg(Self::background())
.bg(Self::warning())
}
}