Fix time display to update smoothly
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Change position update logic to only trigger redraw when the
displayed value (rounded to seconds) changes, not when the raw
float value changes. This eliminates jumpy time display and
reduces unnecessary redraws.
This commit is contained in:
Christoffer Martinsson 2025-12-09 12:33:52 +01:00
parent 907a734be3
commit ffe7cd0090
2 changed files with 5 additions and 3 deletions

View File

@ -1,6 +1,6 @@
[package]
name = "cm-player"
version = "0.1.17"
version = "0.1.18"
edition = "2021"
[dependencies]

View File

@ -183,8 +183,10 @@ async fn run_app<B: ratatui::backend::Backend>(
let new_position = player.get_position().unwrap_or(0.0);
let new_duration = player.get_duration().unwrap_or(0.0);
// Only mark as changed if position moved by at least 0.5 seconds
if (new_position - last_position).abs() >= 0.5 {
// Only update if displayed value (rounded to seconds) changed
let old_display_secs = last_position as u32;
let new_display_secs = new_position as u32;
if new_display_secs != old_display_secs {
state.current_position = new_position;
last_position = new_position;
state_changed = true;