Christoffer Martinsson 407bc9dbc2
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Reduce CPU usage with conditional rendering
Implement event-driven rendering to dramatically reduce CPU usage.
Only render when something actually changes instead of constantly
rendering at 20 FPS.

Changes:
- Increase poll timeout from 50ms to 200ms (5 FPS)
- Add needs_render flag to track when rendering is required
- Trigger rendering only on: user input, new metrics, heartbeat
  checks, or terminal resize events
- Reset render flag after each render cycle

Based on cm-player optimization approach.
2025-12-09 11:56:40 +01:00
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